This shader defines macros for compatibility between Vulkan and OpenGL, declares uniform blocks and attributes, and performs vertex shader calculations by loading values from uniform blocks into registers and vectors, performing dot products, and exporting the results to set gl_Position and pass values to subsequent shader stages.
This shader defines macros for compatibility between Vulkan and OpenGL, declares uniform blocks and attributes, and performs vertex shader calculations by loading values from uniform blocks into registers and vectors, performing dot products, and exporting the results to set gl_Position and pass values to subsequent shader stages.
This shader defines macros for compatibility between Vulkan and OpenGL, declares uniform blocks and attributes, and performs vertex shader calculations by loading values from uniform blocks into registers and vectors, performing dot products, and exporting the results to set gl_Position and pass values to subsequent shader stages.