This shader document defines macros, uniforms, and textures for compatibility between Vulkan and OpenGL. It contains functions for cube map coordinate conversion and shadow texture sampling. The main function initializes registers and variables, samples textures to populate registers, and performs arithmetic operations on the register values.
This shader document defines macros, uniforms, and textures for compatibility between Vulkan and OpenGL. It contains functions for cube map coordinate conversion and shadow texture sampling. The main function initializes registers and variables, samples textures to populate registers, and performs arithmetic operations on the register values.
This shader document defines macros, uniforms, and textures for compatibility between Vulkan and OpenGL. It contains functions for cube map coordinate conversion and shadow texture sampling. The main function initializes registers and variables, samples textures to populate registers, and performs arithmetic operations on the register values.