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#version 420

#extension GL_ARB_texture_gather : enable


#ifdef VULKAN
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location =
__location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set =
__vkSet, binding = __vkLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet,
binding = __vkLocation)
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z +
gl_Position.w) / 2.0
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
#define gl_VertexID gl_VertexIndex
#define gl_InstanceID gl_InstanceIndex
#else
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding =
__glLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding =
__glLocation)
#define SET_POSITION(_v) gl_Position = _v
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
#endif
// This shader was automatically converted to be cross-compatible with Vulkan and
OpenGL.

// shader cbbcf83b05c6d921
UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1
{
vec4 uf_blockPS1[1024];
};

UNIFORM_BUFFER_LAYOUT(38, 1, 8) uniform uniformBlockPS6


{
vec4 uf_blockPS6[1024];
};

UNIFORM_BUFFER_LAYOUT(42, 1, 9) uniform uniformBlockPS10


{
vec4 uf_blockPS10[1024];
};

TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;


TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
TEXTURE_LAYOUT(6, 1, 3) uniform sampler2D textureUnitPS6;
TEXTURE_LAYOUT(7, 1, 4) uniform sampler2DArray textureUnitPS7;
TEXTURE_LAYOUT(14, 1, 5) uniform sampler2D textureUnitPS14;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem5;
layout(location = 2) in vec4 passParameterSem6;
layout(location = 5) out vec4 passPixelColor5;
#ifdef VULKAN
layout(set = 1, binding = 6) uniform ufBlock
{
uniform vec4 uf_fragCoordScale;
};
#else
uniform vec2 uf_fragCoordScale;
#endif
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return
a*b; }
float textureShadow_1(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?
1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?
1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >=
coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) ,
texCoordFract.y);
return r;
}
float textureShadow_2(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?
1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?
1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >=
coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) ,
texCoordFract.y);
return r;
}
float textureShadow_3(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?
1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?
1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >=
coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) ,
texCoordFract.y);
return r;
}
float textureShadow_4(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?
1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?
1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >=
coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) ,
texCoordFract.y);
return r;
}
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem5);
R2i = floatBitsToInt(passParameterSem6);
if( activeMaskStackC[1] == true ) {
R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
R6i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
R6i.z = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.zw)).x);
R6i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw);
R2i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).w);
}
if( activeMaskStackC[1] == true ) {
// 0
backupReg0i = R4i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) +
uf_blockPS1[14].x));
PV0i.x = R123i.x;
R124i.y = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0)));
R4i.z = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) +
uf_blockPS1[14].x));
PV0i.w = R123i.w;
R3i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0)));
PS0i = R3i.z;
// 1
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -
(intBitsToFloat(PV0i.w))));
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -
(intBitsToFloat(PV0i.w))));
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) +
uf_blockPS1[14].x));
PV1i.z = R127i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) +
uf_blockPS1[14].x));
R9i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = R9i.z;
// 2
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R124i.y),intBitsToFloat(R4i.z),intBitsToFloa
t(R3i.z),-
0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R4i.z),intBitsToFloat(R3i.z),0.0))
);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -
(intBitsToFloat(PV1i.z))));
PS0i = R126i.w;
// 3
backupReg0i = R127i.z;
backupReg1i = R127i.w;
backupReg1i = R127i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -
(intBitsToFloat(R127i.w))));
R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -
(intBitsToFloat(backupReg0i))));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -
(intBitsToFloat(backupReg1i))));
R125i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)));
PS1i = R125i.z;
// 4
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(
R9i.z),-
0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.z = tempi.x;
R126i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x437f0000));
PS0i = R126i.y;
// 5
R126i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.z));
R125i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R126i.w));
R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R127i.x));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R127i.y));
PV1i.w = R126i.w;
R125i.x = floatBitsToInt(sqrt(intBitsToFloat(R126i.z)));
PS1i = R125i.x;
// 6
R127i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R125i.z));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.w));
PV0i.y = R127i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w),
intBitsToFloat(PV1i.z)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS6[43].x));
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(R124i.z)));
PS0i = R125i.w;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y),
intBitsToFloat(PV0i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS6[45].x));
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS6[43].y) +
intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x),
intBitsToFloat(PV0i.x)));
R127i.w = int(intBitsToFloat(R126i.y));
PS1i = R127i.w;
// 8
backupReg0i = R126i.x;
R126i.x = PS1i & 0x0000001c;
R0i.y = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(R127i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.z)));
R0i.z = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(R127i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS6[45].y) +
intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
R0i.x = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(R127i.y)),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w)));
PS0i = R0i.x;
// 9
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS6[43].z) +
intBitsToFloat(R124i.z)));
R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) * intBitsToFloat(0x3d4ccccd));
PV1i.y = R127i.y;
R127i.z = R127i.w & 0x00000002;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS6[45].z) +
intBitsToFloat(PV0i.w)));
R2i.w = 0x3f800000;
PS1i = R2i.w;
// 10
backupReg0i = R0i.y;
backupReg0i = R0i.y;
backupReg1i = R0i.z;
backupReg1i = R0i.z;
R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R0i.x)),-
(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),-0.0),vec4(-
(intBitsToFloat(R0i.x)),-(intBitsToFloat(backupReg0i)),-
(intBitsToFloat(backupReg1i)),0.0)));
PV0i.x = R124i.x;
PV0i.y = R124i.x;
PV0i.z = R124i.x;
PV0i.w = R124i.x;
R1i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) +
intBitsToFloat(PV1i.y)));
R1i.x = clampFI32(R1i.x);
PS0i = R1i.x;
// 11
R9i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R127i.x));
R10i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R127i.w));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
// 12
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
PV0i.x = R2i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i)));
R11i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) +
intBitsToFloat(R127i.y)));
R11i.w = clampFI32(R11i.w);
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
// 13
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i)));
R125i.w = PV0i.x;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
R124i.z = PV0i.y;
R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0);
PS1i = R124i.z;
// 14
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(
R1i.z),-
0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)
));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(float(R126i.x));
// 15
backupReg0i = R127i.y;
R10i.x = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.x)));
R127i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d124925));
R10i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R10i.w = clampFI32(R10i.w);
R9i.y = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(backupReg0i)));
PS1i = R9i.y;
// 16
PS0i = floatBitsToInt(float(R127i.z));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
// 17
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-
(intBitsToFloat(PS0i))) + intBitsToFloat(R127i.y)));
tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x));
R2i.z = floatBitsToInt(tempResultf);
PS1i = R2i.z;
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w));
R6i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w));
PV0i.z = floatBitsToInt(uf_blockPS10[2].z + 1.0);
// 1
R8i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w));
PV1i.z = R8i.z;
R1i.w = 0;
PV1i.w = R1i.w;
R9i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.z));
R9i.w = clampFI32(R9i.w);
PS1i = R9i.w;
// 2
R1i.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(
R1i.z),intBitsToFloat(R1i.z)),vec4(-(intBitsToFloat(R7i.x)),-
(intBitsToFloat(R6i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(PV1i.w)))));
PV0i.x = R1i.x;
PV0i.y = R1i.x;
PV0i.z = R1i.x;
PV0i.w = R1i.x;
// 3
predResult = (1.0 > intBitsToFloat(R11i.w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = ((-(intBitsToFloat(R9i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
R127i.y = ((-(intBitsToFloat(R9i.z)) > uf_blockPS1[58].y)?
int(0xFFFFFFFF):int(0x0));
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) * 1.5);
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.y) * 1.5);
PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * 1.5);
// 1
backupReg0i = R2i.z;
backupReg1i = R1i.x;
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R2i.z))
+ intBitsToFloat(PV0i.z)));
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R2i.z))
+ intBitsToFloat(PV0i.w)));
R2i.z = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(R0i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS0i)));
PV1i.w = PV0i.x & int(1);
PS1i = ((intBitsToFloat(0x3eb33333) > intBitsToFloat(backupReg1i))?
int(0xFFFFFFFF):int(0x0));
// 2
R2i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(0x3d4ccccd) +
intBitsToFloat(0x3ac49ba6)));
R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.z)),uf_blockPS1[17].y) +
1.0));
PV0i.z = PV1i.w - R127i.y;
R1i.w = ((PS1i == 0)?(0x3f800000):(0));
R2i.w = 0x3f000000;
PS0i = R2i.w;
// 3
PV1i.x = PV0i.z << 0x00000002;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)));
R127i.w = floatBitsToInt(float(PV0i.z));
PS1i = R127i.w;
// 4
R0i.x = PV1i.x + 0x0000002d;
R0i.y = PV1i.x + 0x0000002c;
R0i.z = PV1i.x + 0x0000002b;
R0i.w = PV1i.x + 0x0000002a;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y))
+ intBitsToFloat(PV1i.y)));
PS0i = R122i.x;
// 5
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) +
intBitsToFloat(PS0i)));
R6i.z = floatBitsToInt(roundEven(intBitsToFloat(R127i.w)));
PS1i = R6i.z;
}
if( activeMaskStackC[2] == true ) {
R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
}
if( activeMaskStackC[2] == true ) {
// 0
R126i.y = floatBitsToInt(uf_blockPS6[53].y);
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
PV0i.y = R126i.y;
R126i.z = floatBitsToInt(uf_blockPS6[53].x);
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0);
tempResultf = 1.0 / sqrt(intBitsToFloat(R1i.z));
PS0i = floatBitsToInt(tempResultf);
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
R7i.z = R6i.z;
PS1i = R7i.z;
// 2
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(
R8i.z),-
0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)
));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)));
PS0i = R125i.y;
// 3
R123i.x = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(R8i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(R6i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-
(intBitsToFloat(R7i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x)));
PV1i.w = R123i.w;
R8i.z = R6i.z;
PS1i = R8i.z;
// 4
backupReg0i = R126i.y;
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3b449ba7));
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3b449ba7));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x),
intBitsToFloat(R1i.w)));
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba7));
R126i.x = backupReg0i;
PS0i = R126i.x;
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z),
intBitsToFloat(R2i.y)));
R1i.z = R6i.z;
// 6
backupReg0i = R127i.w;
R127i.y =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) +
intBitsToFloat(R9i.z)));
R127i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) +
intBitsToFloat(R7i.y)));
R127i.w =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) +
intBitsToFloat(R6i.x)));
PV0i.w = R127i.w;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w),
intBitsToFloat(R4i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w),
intBitsToFloat(R5i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w),
intBitsToFloat(R3i.x)));
// 8
R123i.x =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.y)) +
intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R126i.y =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R5i.y)) +
intBitsToFloat(PV1i.y)));
R123i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R3i.y)) +
intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w),
intBitsToFloat(R0i.x)));
// 9
R123i.x =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R4i.z)) +
intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R3i.z)) +
intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R123i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R0i.y)) +
intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.y));
R123i.y =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R5i.z)) +
intBitsToFloat(R126i.y)));
PV0i.y = R123i.y;
R123i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R0i.z)) +
intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x));
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y));
PV1i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w),
intBitsToFloat(PS1i)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y),
intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x),
intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
// 13
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x));
R127i.x = clampFI32(R127i.x);
PV1i.x = R127i.x;
R6i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV0i.y)));
R6i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.z)));
PS1i = R6i.x;
// 14
R7i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z));
R7i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.w));
R6i.w = PV1i.x;
R7i.w = PV1i.x;
PS0i = R7i.w;
// 15
R8i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R125i.y));
R8i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.x));
R8i.w = R127i.x;
R1i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.z)));
PS1i = R1i.x;
// 16
R1i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R127i.y)));
R1i.w = R127i.x;
}
if( activeMaskStackC[2] == true ) {
R6i.y = floatBitsToInt(textureShadow_1(textureUnitPS7,
vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFlo
at(R6i.w))));
R7i.x = floatBitsToInt(textureShadow_2(textureUnitPS7,
vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFlo
at(R7i.w))));
R8i.w = floatBitsToInt(textureShadow_3(textureUnitPS7,
vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFlo
at(R8i.w))));
R1i.z = floatBitsToInt(textureShadow_4(textureUnitPS7,
vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFlo
at(R1i.w))));
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(R7i.x));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
// 1
R123i.z = floatBitsToInt((intBitsToFloat(R8i.w) * 0.5 + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
// 2
R127i.y = floatBitsToInt((intBitsToFloat(R1i.z) * 0.5 +
intBitsToFloat(PV1i.z))/2.0);
PV0i.y = R127i.y;
// 3
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
// 4
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R11i.w))
+ intBitsToFloat(R127i.y)));
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R0i.w = R2i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R0i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x38d1b717) + 0.5));
R0i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3903126f) +
0.5));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
PV0i.w = R10i.x;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
R2i.z = R2i.w;
PS0i = R2i.z;
// 1
R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5);
R2i.w = 0x3f800000;
}
if( activeMaskStackC[1] == true ) {
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS14,
intBitsToFloat(R0i.xy),0.0).xyz);
R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x);
}
if( activeMaskStackC[1] == true ) {
// 0
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),int
BitsToFloat(backupReg2i),-
0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-
(intBitsToFloat(R10i.w))) + intBitsToFloat(R1i.y)));
PS0i = R2i.y;
// 1
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x),
intBitsToFloat(PV0i.x)));
// 2
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w),
intBitsToFloat(PV1i.w)));
PV0i.z = R127i.z;
// 3
PV1i.y = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(PV0i.z)));
// 4
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R9i.w))
+ intBitsToFloat(R127i.z)));
PV0i.x = R123i.x;
// 5
R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + uf_blockPS10[1].y);
R2i.x = clampFI32(R2i.x);
}
// export
passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y),
intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
}

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