This shader code defines functions for texture sampling and shadow mapping. It contains logic for sampling textures and performing calculations on the sampled values. The main function contains logic that samples textures, performs arithmetic operations on the sampled values, and stores intermediate results in registers for further processing.
This shader code defines functions for texture sampling and shadow mapping. It contains logic for sampling textures and performing calculations on the sampled values. The main function contains logic that samples textures, performs arithmetic operations on the sampled values, and stores intermediate results in registers for further processing.
This shader code defines functions for texture sampling and shadow mapping. It contains logic for sampling textures and performing calculations on the sampled values. The main function contains logic that samples textures, performs arithmetic operations on the sampled values, and stores intermediate results in registers for further processing.