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Maja Cule, Hanging from the 8th floor of the South side of The Trump Building at 40 Wall
Street, (2013) (featuring: Marlous Borm). From “Performance GIFs,” 2013, curated by Jesse Darling.
Screenshot, 2020, Google Chrome v81 on Mac OS 10.12.
With physical exhibitions around the world now closed as a result of the
COVID-19 pandemic, institutions and artists now face questions about
online exhibition-making with sudden urgency. The task might at first
seem relatively straightforward: to provide a point of access for the Login
general public to programs and information that would otherwise be Search
experienced in person.
This can be a challenge, though. The histories are not particularly well
documented, and the specificities not so thoroughly mapped. In recent
weeks, this has begun to change, with online conversations and articles
picking up on the topic from a range of angles. In this series, as part of
Rhizome’s contribution to this broader discussion, I will attempt to
gather some of our in-house approaches to online exhibition-making,
while discussing examples from the wider history of born-digital art.[1] In
this first section, I’ll argue that online exhibition should be considered as
a practice that is distinct from but connected to gallery exhibition, and
that the performative, variable quality of born-digital culture is a key
aspect of this distinctiveness.
“Exhibition Kickstarter,” 2014, curated by Krystal South. Screenshot, 2020, Google Chrome v81 on
Mac OS 10.12.
[2]
A crowd-funding campaign offering artists’ multiples to backers. An
[3]
exhibition in the virtual world of Second Life. A zip file downloaded to a
[4]
user’s computer. An HTML page featuring thumbnails and links to
[5]
artists’ works. A curated app offering selections of smartphone-based
VR works.
This is a small sample of the bewildering array of projects that have Login
circulated online in recent years under the label of “online exhibition.” Search
With these caveats in mind, the definition could be restated in this way:
online exhibition involves the performance of artworks and their
objecthood in a particular mise-en-scène, brought into dynamic
relationship with one another and a broader network context.
...it is possible to assert that cyberspace is “just like” real space only
if one ignores that cyberspace is peopled by real users who
experience cyberspace and real space as different but connected,
with acts taken in one having consequences in the other. In all cases,
theories of cyberspace as separate space give short shrift to
cyberspace as both extension and evolution of everyday spatial
practice—as a space neither separate from real space nor simply a
continuation of it. That is to say, they ignore both the embodied,
situated experience of cyberspace users and the complex interplay
[9]
between real and digital geographies.
Ryan McGinley, “I Know Where the Summer Goes,” Team Gallery, 2008 / Ryan McGinley, “Animals,”
Team Gallery, 2012.
Image Object Sunday 17 June 2012, installation view at Higher Pictures, New York.
Exhibition as Performance
Boris Groys approached this topic in his 2008 book Art Power by framing
digital exhibition as a form of performance: “The digital image is a copy
—but the event of its visualization is an original event, because the
digital copy is a copy that has no visible original. That further means: A
digital image, to be seen, should not be merely exhibited but staged,
performed.”[13] While Groys’s primary focus in this text is gallery
exhibition of digital imagery, the same holds true online. Online
exhibition involves making certain choices regarding a work’s
performance.
Alexei Shulgin, Form Art, 1997. Screenshot, 2017, Netscape Navigator 3.04 Gold for Windows.
Eva and Franco Mattes (0100101110101101.ORG), Life Sharing, 2000–2003. Screenshot, 2020,
Electronic Disturbance Theater, FloodNet, website for April 10, 1998 action. Screenshot, 2016,
Netscape Communicator 4.8 for Windows. The bottom frame displays a reconstruction of the
website of the President of Mexico circa 1998, which was reloaded repeatedly as part of the
FloodNet action.
Thus, in Net Art Anthology, some artworks were presented with restored
or even recreated elements of their original technological context, but
others weren’t. The decision about where to draw the object boundary
was made according to the affordances of a given work and what were
assumed would be the environments in which the audience would
encounter it. This decision sometimes involved input from the artists
and curators and preservation expertise, as well as decisions about how
best to use limited staff time, and about what artifacts and resources
were available.
Applying imagery too directly from the physical world to the digital may
be hazardous, as my colleague Dragan has pointed out. Such concepts:
…popularize a conservative view on digital culture. When computers Login
are continuously explained with cars, networks with highways, Search
search engines with the human brain, even Email with classical
postal service, the actual properties and possibilities of the
computer are lost.[16]
Notes:
[1] As a whole this text rests especially heavily on the work of Rhizome’s
preservation team under the direction of Dragan Espenschied.
[3] Examples abound, but two notable efforts are the Temporäre
Kunsthalle Berlin Second Life, 2007, and Manetas Desert in Second Life,
2008.
[4] The Download was initially a Rhizome program offering artists’ works
for download, initiated by Zoë Salditch, and was relaunched and
rearticulated as an online exhibition series by Paul Soulellis (2015–2018).
[10] Jimmie Tiptree Jr, “Post Whatever: on Ethics, Historicity, & the
#usermilitia,” Rhizome, 2014.
[11] Ibid.
[12] Lev Manovich, The Language of New Media, Cambridge: MIT Press,
2001.
[13] Boris Groys, Art Power, Cambridge: MIT Press, 2008. 84.
[16] Dragan Espenschied, “I gonna bang the bricks!” — I will draw money
from an ATM,” Contemporary Home Computing, February 8, 2007.
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