Professional Documents
Culture Documents
BY
RICHARD HARRISON
JACOB RODGERS
&
DAVID REA
FOR
THE ONE RING
ROLE-PLAYING GAME
CONTENTS
1
- Holdings -
The following chapter provides a more detailed sub-
system for determining the development and
management of Holdings and replaces the section
relating to Holdings within Darkening of Mirkwood
(pages 8 and 9).
2
There are two primary ways to acquire a holding; a Once the inspiration for the Holding has been
character may receive an established Holding as a established, the player then considers geographical
reward or use the Establish Holding undertaking in and cultural traits to further define and detail the
order to create or renovate a new Holding. Holding:
3
Player-heroes of this Calling place great importance Player-heroes of this Calling are interested in
on serving and aiding others through the direct acquiring and learning as much as possible of the
commitment of their time and associated resources. world, its people, lore, myths and any other subject
that may take their fancy.
Holding Types which support the Companion can
be varied affairs but proximity to those people to Holding Types which support the Scholar in their
which they hold dear, and wish to serve, is the main research and learning vary from culture to culture;
determining factor for a Companion settling, libraries, of some form or another, exist in many of
establishing a Holding, and ‘putting down roots’. It the cultures of Wilderland and beyond, and often-
is not uncommon for Companions who a times the Elves of Rivendell and their kin in
particularly close to the ‘masters’ to be immediate Mirkwood can be found relaxing within their solars
neighbours or even to share their home and holding and scriptoriums. Other cultures, such as the
with them, for what better way to support and make Beornings and Woodmen record information in
sure the focus of the efforts is looked after and safe. carvings and pictures and the rare scholars among
such peoples rely on such medium to communicate
legends and old lore rather than the great books of
Motivated by a desire to command and lead others, others. Such places of learning and knowledge are
player-heroes of the Leader Calling oft find often comfortably appointed and furnished for a
themselves, whether they wish for it or not, in relaxing environment aids scholarly endeavour.
positions of power, responsibility and high office
within their culture; such is their sacrifice to those
they love and the things they hold dear. Driven by death and vengeance, those player-heroes
of the Slayer Calling often leave behind their past
The Holding Types of a Leader are often martial in lives and focus on seeking revenge over those that
disposition comprising of a stronghold of some wronged them.
kind; a fortification for men, elf or dwarf to rally
around in times of need and to seek shelter behind The Holding Types of a Slayer focus much on
when great danger threatens the land; whether that honing their martial abilities, with gymnasiums
be the forts of the Woodmen, the keeps of the men and training grounds of some kind or another
of Dale, the fortified tree-houses of the woodland forming this basis of most cultures, be they man,
elves, or the towers of the dwarves hewn from the elf, dwarf or (very rarely) hobbit. Heavily martial in
living rock. Leaders that hold office or represent and their attitude such holdings are marked by the
lead their people in positions of responsibility may scouts, soldiers and/or militia seen training with
also establish other abodes; it is not strange for sword, axe or bow; always under the watchful eye
player-heroes of this calling to focus on leadership and guidance of stern sergeants and captains. The
through learning and shared wisdom rather than focus on martial discipline and excellence is also
valorous deeds, and such Leader's Holdings often evident in the architecture and furnishings of such
resemble those of a more scholarly persuasion. holdings for they are often Spartan in decoration
and functionality.
4
The desire for wealth in all its forms drives player-
heroes of this Calling to seek out treasure thought It is not uncommon for a player-hero to seek relief
long lost and also to claim that which belongs to from his Calling and after returning from his
others. adventures look to more private and relaxing
pursuits. This is especially the case for more violent
The Holding Types for Treasure Hunters can be Callings and usually relates to characters with the
opulent affairs; the treasure acquired during a Slayer Calling who wish to absent themselves from
player-hero's journeys conspicuously consumed to the violence and loss of their past or Wanderers that
provide lavish living accommodation and beautiful look to relax and recuperate from the rigours of
surroundings. Other times, those artefacts and their travels.
treasures discovered may be a means in themselves;
displayed within a museum, like the Mathom Player-heroes of any Calling may select a Cultural
Houses of Hobbits, as personal collections to be Holding Type as the basis for their Holding's
enjoyed and studied or the great vaults associated Inspiration rather than their Calling. The following
with the Dwarves of the Lonely Mountain where section details such types.
gold and priceless gems are locked away for only
their owners enjoyment.
Holding Types which support the Wanderer relate to A fierce and independent people, living in their
the exploration such player-heroes undertake in thatched long-houses or round-houses, the
their adventures. Often such an abode is a followers of Beorn occasionally emulate their
combination of library and museum; repositories leader, thus there is less demand for meat in this
for maps and lore and secrets and items from far off land while holdings of beehives and livestock for
lands respectively. Holdings will vary widely in wool, cheese and milk, alongside fertile orchards,
appearance depending on the culture, from the are predominant. However, other Beornings do
cluttered Mathom House of a Hobbit to the private hunt, keep stocks of rabbits, and trade with their
rooms of an Elf of Rivendell; maps, books and neighbours using fish and game.
artefacts placed on high book shelves and travelling
equipment stored within a chest, hidden away until
the wanderer next ventures out of her home.
5
The people of Bree and the surrounding villages of
Archet, Combe and Staddle are a peaceful but
hardy pastoral folk. Largely farmers of grains,
vegetables and livestock, and supplemented by
professions that support such agricultural
industries, the holdings of the people of Bree focus
on the basic needs of a community rather than
more luxurious pursuits.
6
The ancient harbour lying on the western shores of
Middle-earth has been a home for the elves of
Lindon for ages past. A rich land full of craftsmen
and artisans of their folk, the elves of Lindon have
little need to trade with others as their kin make
their way to these lands when making their way into
the West and beyond. The lands of Lindon are full
of life, and elves that male their home here can
establish Holdings of varied types including
orchards gardens, fisheries, artisan workshops or
craftshops, hunting lodges and vineyards and
wineries.
7
Famed and made prosperous and rich by their wine Perhaps the most civilised and settled of all the
and other goods, the people from far off Dorwinion peoples of Middle-earth the men of Minas Tirith,
focus on the grape and other farming. They and of further afield within Gondor, follow
supplement this with the rich fishing that can be professions and trades that vary as much as their
had from the Sea of Rhun as well as extensive nation. Ranging from the hunters of Ithilien, to the
livestock rearing in other areas. This, along with farming and livestock rearing of the lands south of
their open outlook to other nations has allowed the White Mountains, to the maritime-based focus
them to trade far and wide to the north in of the fair city of Dol Amroth and other ports, the
Wilderland and south-westwards to Gondor. land of Gondor accommodates most trades and
professions found within all other lands.
Closely allied with the High Elves of Rivendell, the Like their neighbours, the Beornings, the Woodmen
Dúnedain of Eriador travel far and wide; their believe strongly in independence. A farmstead large
holdings are found in isolated parts of the ancient enough to support their extended family is the
kingdom of the north, providing immediate benefit priority of almost all people of this culture. Near to
to the people that call such places home. Trade is Mirkwood, woodcutting and charcoal-making exist
very much between the nearby Holdings of the to support the people that reside there. Mills are
Dunedain rather than further afield and with other extremely rare as every family has its own
cultures, although exceptions to this are Rivendell millstone. Near to rivers and the Anduin herself,
and, occasionally, Bree. fishing can be viable. Inns and Public Houses are
foreign to the peoples of these lands.
8
Coneygarth
The following section details the various Holding Also known as a Rabbit Garden, the Coneygarth is a
Types that may be selected by a player-hero when penned enclosure, similar to a chicken coup where
defining their Holding. These entries describe either rabbits or hares nest and reproduce and useful as a
the raw materials available to the holding, the trade source of meat for many cultures, especially when
or occupation of residents of the Holding, or the times are harsh.
actual goods produced by the Holding in question.
Dovecote
Artists or Performers A dovecote is a birdhouse, home to scores of
The Holding is the home of artists. These pigeons that use it for nesting. Many cultures use
individuals or groups of people may produce song, these birds to send messages or as an easy to
sculptors, paintings, poems or other such expressive acquire source of fresh meat.
arts. They often travel, both to neighbouring
communities and further afield, in order to perform
for others and to finance their endeavours.
Beehives
Although Beorn is known for keeping bees he is not
alone in this undertaking. The presence of bees
enhances crops, flowers and other plants that
require pollination. They also provide honey to use,
sell, or make into mead as well as wax for candles
and to be used as a sealant.
Boatwright
This Holding is a specialised craftsman that builds
the boats, canoes, and skiffs that transport the Farmstead or Farm
many trade goods between Laketown, Dale, and A farm is a collection of fields and buildings used to
beyond. cultivate various crops and vegetables to feed the
general population, animals, and also to trade for
Carpenters or Stonemasons other goods. It has a small amount of livestock and
The Holding hires out workers to build structures may range in size from a farmstead (a farm housing
for other Holdings. Such work is often seasonal and and sustaining an extended family) found within
many carpenters have other secondary professions the lands of the Beornings and Woodmen to the
to supplement their income. Stonemason's work, larger farms found within the Dalelands that are
however, can often take years to complete with often focused on the production of grains and
significant investments of time and labour. hardier crops.
Crafters Fishery
The Holding has workshops and tools for skilled The local area has a significant river or pond where
manual workers who make items that are fish can be caught, saving a portion of their catch
functional, decorative, or both; including clothing, for local consumption with any left over for trade to
furniture, jewellery, household items and tools. the surrounding communities.
Collier Foragers
Using nearby forests and woods, the Holding For those with such knowledge and training the
produces charcoal to use, and sell to other wild can provide an abundance of forage able
communities, as a source of fuel to warm hearth foodstuffs such as nuts, fruits, fungi and herbs for
and fire smithies. both cooking and medicinal purposes. These foods
are often consumed by those who forage them but
can be trader with nearby lands and further afield if
they are dried or preserved.
9
Gardens or Allotments Logging
Including the expertise to tend, gardens are an area Wood and forest are often over-logged and ruined
of ground for growing flowers, bushes and trees by zealous men but if it is managed as an
simply for delight and pleasure, Allotments are occasional activity then it can provide an
small holdings for growing vegetables not usually invaluable, and replenishable, resource for the
mass consumed and herbs oft used for cooking. community. Harvested trees can be turned to all
kinds of tasks; lumber for woodmen long houses,
Horse Herd barrels to trade and transport wine with the elves,
Located in large corrals, horses are bred and used boats to transport goods along the Celduin and
for labour, travelling or war. Highly valued by many other uses such as weapon hafts and shields.
commoner and lord alike they provide a valuable
service and source of income to any Holdings that
has them.
Hunting Lodge
A hunting lodge is a cabin in the woods or wilds
that are suitable for a couple of nights stay. A
resident caretaker keeps it repaired and tidy, and
always has a small supply of food on hand in case
his lord shows up unexpectedly.
10
Pipeweed
Grown predominantly in the Shire, Pipeweed is a A hidden mine deep in the trackless mountains is a
type of tobacco that is farmed, dried and used by very different kind of holding than a bright and
hobbits and others to smoke within their pipes. The cheery inn perched atop a high hill or a trading
cultivation and exportation of this herb is a key house in the bustling town of Dale. Holding Traits
industry in the Shire, especially in the south. allow you to customise the feel of your character's
Popular varieties of pipe-weed included Longbottom holding. They can also be invoked, much like
Leaf, Old Toby, and Southern Star. character traits.
Smithy
Smithies are a specific type of craftsman and may In addition, the holding type and traits for Holdings
range from the production of weapons and armour can be invoked like character traits:
to the shoeing of horses and other beasts of burden.
• For example, "I'm going to invoke my Holding's
Trading House "Beehive" trait/holding type; my farm has
Merchants use trading houses as part of their particularly vibrant flowers because of the bees,
business; the front is employed to receive other so I'm going to send a bouquet of flowers as an
traders in order to negotiate and finalise deals and apology
the rear is often a warehouse used for storing stock
purchased and/or transported from further afield.
• As part of their Holding Upkeep action to
produce an Ordinary Success without rolling
Vineyard or Winery
A vineyard is a great range of land whose sole
• Once per adventuring phase, you may earn an
purpose is that of growing the correct variety of
Advancement Point by invoking your Holding
grapes to be used in the fermentation of wine within
trait after a notable roll. Earning an AP in this
a winery. The Dorwinions are master vintners and
way works the same as other character traits
have yet to be surpassed by any other culture within
Wilderland.
• Also, the Loremaster may invoke any of the
holding's traits at any time to introduce new
elements into the narrative: a prominent
Players and Loremasters should use the above list
establishment might have an unwelcome guest
of Holding types as a guide and not be limited in
or a hidden resource might be in jeopardy of
their usage, For instance, there is no brewery and
being revealed
distillery detailed above but it is quite easy to
rename the Vineyard and Winery to fit such a
purpose.
As previously mentioned, when creating and
establishing a Holding, the player may select a trait
to describe and define their player-hero's Holding.
11
When choosing traits, players must describe the Blighted
specifics of the trait as it applies to their Holding; Holdings with this trait have some kind of recurring
this is part of the fun of creating your Holding! problem or danger associated with it. This is likely
Players should be encouraged to select traits that to be some kind of creature; perhaps a troll makes
may, on first inspection, appear to be negative in his home under a nearby bridge or the lands
application and possibilities; such traits may lead around the Holding are plagued by wargs, but it
to interesting plot hooks and in-game developments may relate to something more natural; such as
for both the player and the Loremaster to develop, terrible storms, or the Holding may even suffer from
thus enhancing and enriching their game. a curse upon the land.
Cluttered
Loremaster Selected Trait
The Holding may be a Mathom stacked to the
An alternative option that may work better for some
rafters, or an ancient manor filled with detritus
gaming groups is for the Loremaster to select the
from a variety of unfinished projects or may contain
trait of the Holding. Thus allowing for the selection
ancient barrels still awaiting shipment to far off
of more negative traits, should certain players be
lands. This Holding may have little aesthetic
adverse to picking them, and also to represent that
appeal, but it is a treasure trove of unlikely items.
Holdings are far from perfect!
Defended
Holdings with this trait have some kind of active
What follows is a comprehensive list of traits, along militia or soldiery residing within it. This may be a
with details on how they might be applied. Players formal force of men-at-arms or something less so
and Loremasters may also create new traits as they such as elven archers.
see fit.
Disputed
Holdings with this trait have someone, possibly an
estranged relative or former resident, claiming
ownership over it. The player-hero and his
representatives must guard against efforts to
reclaim the Holding; and the restfulness of being
home can too often be disturbed by the
confrontational claimant.
Distinctive
The Holding has unique features that have become
part of its identity; for instance "that Mill with the
square wheel".
Established
Holdings with this trait have been established
Arcane before they became the property and responsibility
Holdings with this trait have some kind of magical of the player-hero; the Holding had at least one
property associated with it in some way. Perhaps master before the current one. It has existed, more
this could be an enchanted stream, a ring of stones or less as it is now, for as long as any of the locals
that impart prophetic dreams to those that sleep can remember.
within them or an ancient oak that imparts visions
to those resting within its boughs on a midsummer's Famous
eve. The Holding is famed for a particular thing that it
does or provides. This may relate to elements
Botanical associated with the type of Holding in question,
The Holding is graced with a diverse variety of such as a Mews being famous for its sparrow hawks
beautiful and fragrant plants, be they flowers or or could be famed for other, less obvious, things.
flowering-trees or herbs. This could be due to the
efforts of a gardener, the luck of the land, or an
especially industrious hive of bees.
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Fertile Inconspicuous
Holdings with this trait are sited on extremely fertile The Holding seems, at first glance, to be less than it
ground usually in relation to the Holding's main is.
resource; for instance, land for farms or rich veins
of gold for mines. Infamous
Holdings with this trait are known locally as the site
Grand of a notorious event, similar in application to the
The Holding has a stately air about it; grand gates, Historic trait but of a negative aspect.
well-maintained drives, ornate columns etc. This
Holding was built and sited in order to impress and Infested
awe its visitors. Some, including the owner, might The Holding despite repeated efforts is infested by
scratch their heads at the cost of all these something. Such creatures do not have to be a
embellishments; for its upkeep, let alone its original danger to life and limb but they are at least more
construction, is an ever-present drain on resources. than just annoying and keep coming back, despite
attempts to dissuade them.
Growing
Holdings with this trait are often relatively young Lawless
and in the spring of their history; full of life, Holdings with this trait are lawless in nature. This
opportunity and expanding and growing along with may mean that crime is rampant or widespread, or
the communities near or around them. There will simply that the area is not governed and enforced
often be overcrowding as building struggles to keep by any formal laws and those living in such areas
up with the increasing population but there exists stake their claims through their exerted might and
an air of optimism in such places that is hard to influence.
ignore.
Oath Sworn
Hated The Holding has sworn an oath of support,
The Holding has a bitter rival who will look to hurt protection or allegiance to another; likely a
its interests at every available opportunity. neighbouring Holding.
Haunted Outpost
Holdings with this trait as haunted; at least, the Holdings with this trait are located on the border of
locals believe this to be the case, whether it is true less civilised lands.
or not has yet to be determined.
Overgrown
Hidden The Holding, despite efforts, or perhaps because of
The Holding is hard to find, even for those who are their absence, is perpetually encroached upon by
looking for it; tucked in a back alley with a the local flora.
nondescript door, nestled in a deep part of the
forest where no paths seemingly lead or deep Peaceful
underground with nary a sign on the surface. Holdings with this trait are quiet and calm. Visitors
find themselves resting and forgetting their worries,
Historic and engaging in song or poetry or other similar
Holdings with this trait have something of historic pursuits.
significance associated with them. This might not be
a commemorative statue or plaque, and the locals Perilous
might remember the event as nothing more than a The Holding is situated in an extraordinarily
nursery rhyme, but this Holding is located on the unlikely location. Buildings cling precariously to the
site of an important historical event or some such. landscape and occupants, or even the holding itself,
Perhaps a battle was fought here, or a defining seem to cower under the threat of imminent
speech was given, or two mighty heroes met, or disaster. The very approach to the Holding may be
tragic lovers parted. hazardous which inevitably means it is a place
where few visitors frequent.
13
Prominent
Holdings with this trait might be situated on a hill
with views for miles around or its main building
may be stark against the sky, or it could overlook
the town square in a bustling city. Whatever the
nature of the Holding's prominence, it is almost
impossible to not notice it.
Protected
The Holding has above-average defences, either
intentionally constructed or naturally occurring,
which protect it from attack. Fences, hedges, water,
cliffs, marshes, or just thick walls and a solid door,
are all possible physical manifestations of this trait.
During a Fellowship Phase, a character may work to
Rustic improve their Holding. The exact nature such
Holdings with this trait have a rustic and quiet improvements take is, of course, dependant on the
charm about them with buildings and other nature and type of the Holding. Loremasters and
features may have a simple utilitarian design or a players are encouraged to be specific about their
primitive feel. improvement(s), using the information detailed in
the previous section in order to add verisimilitude
Shrinking to the story and campaign.
The Holding is shrinking in size due to some
circumstance. This may be because resources and
supplies are diminished or some outside influence New Undertaking: Improve Holding
threatens the Holding in some way. Whatever the You may select this undertaking during any
reason, the population of the Holding is Fellowship Phase. you must spend the necessary
diminishing and the place is in general decline points to improve your Holding to the next rating
unless its fortunes can be turned around. level and the Rating of your Holding cannot exceed
your Standing (or Renown) of the culture whose
Strategic lands the Holding is part of.
The Holding is sited at a point of strategic
importance; possibly located at an important
Improving a Holding to the next rating has an
crossroad, ford, bridge or some landmark that
intrinsic cost, given in points:
offers a clear view of the terrain, and any
approaching enemies, from afar.
14
The mundane affairs of running a business Special Events for Holdings
(planting crops, mining ore, forging tools and so on) A roll of A on the Feat Die represents an Interesting
can be ignored in the game; it is assumed that the Event and the player should roll on the Holding
character has the requisite skills or can employ Events table below.
someone who does. What is important to determine
is how a holding may change over the course of the Hazards for Holdings
years, and what fruits does it bear. Whether the upkeep of the Holding was successful
or not, if the Feat Die result is an C then the
player should roll on the Holding Hazards table
New Undertaking: Tend Holding below. Special Events and Hazards are exceptional
A character may spend a Year’s End Fellowship occurrences and are not subject to the maximum
phase tending to his holding by choosing this allowed treasure (profit) cap detailed above.
undertaking. If he does so, he may roll the Feat die
twice when determining Holding Upkeep and
choose the best result when determining the
conditions of his property and if the hero possesses
an appropriate Speciality, he gains an additional
Advancement Point.
1) Successful Upkeep Result Cultures that are Frugal or Martial do not have as
An Ordinary success produces 4 Treasure, a Great much Treasure in circulation as richer cultures.
success produces 8 Treasure, and an Extraordinary When a Holding in one of these less prosperous
success produces 12 Treasure. This is the Profit of cultures does well, the amount of Treasure
the Holding for that year. The profit of a Holding is available will likely be restricted by more than the
capped depending on the Standard of Living for the other, Prosperous and Rich, cultures.
culture it belongs to.
Spending Stored Wealth
Any unclaimed Profit is not lost, however. It instead
is stored within the Holding itself as Retained
Wealth. This wealth has the same value as Treasure
obtained from other sources but can only be spent
Poor / Frugal 2 on increasing Standing within the community that
Martial 4 the character’s Holding is based within.
15
Besides Holdings being a more effective way of References to Holding Upkeep within the Darkening
increasing Standing than spending Treasure directly of Mirkwood and other supplements can be easily
they also provide the player-hero with a Sanctuary converted to these rules. Any alterations stated are
as long as they are suitably defended; this could be made to the TN difficulty (either up or down) during
expressed as an appropriate Holding trait or an the Holding Upkeep phase and should be self-
ongoing commitment by others to watch over and explanatory.
defend the Holding from danger. As always, what
constitutes adequate safety is determined by the
Loremaster.
Player-heroes may often feel it appropriate to share
a Holding, contributing to its upkeep and
A Holding that is a Sanctuary provides a specific set development. Although these rules assume each
of advantages for the character in question: player-hero develops and maintains their own
Holding there is nothing in particular to stop the
• Heal Shadow: characters gain a free attribute sharing of resources. The following points should be
bonus when Healing Shadow within their own considered in making such decisions:
Holding
• Holdings are often very specific to a player-
• Advancement Point Development: when a hero’s culture, background and/or calling;
Holding's Rating reaches three and then five therefore, it doesn’t wholly make sense for
the player may declare one additional characters of very different backgrounds to
Common Skill that is not favoured as favoured share one Holding
for the purposes for increasing its rating
through spending Advancement Points. Ideally, • Only those player-heroes’ with strongly shared
these declarations should relate in some way to ideologies etc can develop a Holding together.
the nature of the Holding or its Trait(s) In such cases costs, benefits, penalties etc
should be shared between such characters –
eg, only one character per Fellowship Phase
should be able to benefit from the ‘Heal
Shadow’ advantage if the Holding is a
Sanctuary
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C Nothing Special Nothing special occurs this year.
The Holding has been extremely successful. Add two points of Treasure to the
1 Extra Profits
profit calculated for this year.
Fate smiles kindly upon your Holding. Add one point of Hope to your
2 Hope is Kindled
Character's current score.
A Great You invested in new ventures and your Holding bloomed. Add your character's
3
Investment Wisdom rating in Treasure to the total profit for this year.
4 Hard Work Pays You may reduce the TN for next year's Holding Upkeep by two.
Your Holding hosts a winter feast. Your Standing for next year is temporarily
5 A Great Feast
increased by one.
Something of interest relating to the Holding occurs. This may relate to the
player-heroes Calling, the nature of the Holding itself or one of its traits. For
A Fortuitous
6 - 10 instance, a master of one of the Holding's chosen trades visits. Whatever the
Occurrence
event in question the player-hero should gain one Advancement Point in the
Skill Group most appropriate.
17
Disaster strikes and a part of your Holding, selected at random, is destroyed.
Improvement
C This may have occurred due to a fire, flood or other natural disaster or
Destroyed
something more sinister. Reduce the rating of the Holding by one point.
Your Holding has been extraordinarily unsuccessful this year. Subtract three
1 Disastrous Losses points of Treasure from any profit for this year. This can include using up any
Stored Wealth.
2 Hope is Dashed Fate curses your Holding. Reduce your character's current Hope score by one.
A Poor Your Holding has invested poorly in improvements. The cost of your Holding's
3
Investment next improvement is increased by three additional points.
You owe a favour to an important Holding near to yours which they collect on
4 Favours Owed this year; you must use an Undertaking aiding them or lose a point of Standing
as you renege on your promise of aid.
Your liege lord visits during the winter and costs 2 Treasure (for Poor/Frugal
5 Liege Lord Visits cultures), 4 Treasure (for Martial/Prosperous cultures), and 6 Treasure (for Rich
cultures) to accommodate him and his entourage.
Such a hazard should relate directly to the Calling of the player-hero, the
Holding itself or one of its traits. The following present some ideas for what
events could occur:
Brigands Attack
Brigands attack your Holding, pillaging your supplies. Reduce your Holding's
Stored Wealth by four points. Heroes may decide to hunt down the brigands
which would require a short adventure to do so and the recovery of the stolen
treasure.
Marauding Creatures
A Significant Your lands are beset by marauding creatures. If they go unchecked then an
6 - 10
Threat Improvement will be destroyed. The nature of the creature(s) can be determined
by the Loremaster and should result in an adventure of some kind to deal with
the threat.
Pestilence Strikes
Pestilence and disease strikes your holding. Reduce the Holding's Stored Wealth
by six points
Neighbour Trouble
There is a dispute with a neighbour. Test your character's Persuade skill against
TN 16. A failure results in a loss of one point in your character's Standing. Any
success results in no loss to Standing
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