Professional Documents
Culture Documents
CHAPTER I
THE PROBLEM
Introduction
technology which represents today’s generation. These devices include video games,
television, mobile and phone apps, computers, tablets, and PSP games. Nowadays, using
electronic gadgets plays a big role in every people’s lives, especially in the lives of the
millennial. Since there is a lot of new invention and growing innovations of electronic
gadgets, teenagers tend to be active consumers because of its rapid development that
mostly provide for their entertainment. This is the main reason why many electronic
Besides its useful purposes, every gadget has its own positive and also negative
effects to its users. Most of the teenagers are using gadgets for educational purposes and
also for entertainment but it depends to the users on how the gadgets and applications
may affect their cognitive and learning skills. They tend to spend most of their time using
electronic gadgets to play, watch, and entertain themselves rather than focusing on their
studies, that is why these gadgets can also be the reason of the addiction of some
teenagers because of the different applications that can be installed in their electronic
This study aims to raise awareness regarding the positive and negative
HUMSS students of Sacred Heart College to know their perception regarding the effects
of electronic gadgets.
accessible and connected with friends and colleagues was cited as the main reason they
couldn’t manage without a mobile phone in a day. Mobile phones have become an almost
essential part of every persons daily lives since their rapid growth in popularity.A
nationwide survey shows that, in 2010 shows that mobile phones are the most necessary
accessibility, security, safety and coordination of business and social activities and has
hence become a part of culture of the whole world (Rabui et. al.,2016).
2015, study has shown that students who text in class generally recall less about the
classroom content than those who do not. Similarly, those who used mobile devices in
class took notes of poorer quality, detracting from another cognitive process by which
students integrate new material. According to the study by Kuzenneckoff, et.al., that the
frequency of messaging using mobile phone was found to be a factor in the interruption
of learning.
According to Philstar (2019), DepEd said that it has taken into the consideration
devices to the academic achievement of learners when these are used inappropriately.
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Tradition of Mendoza (2012), pointed out that students nowadays are spent much
time on electronic gadget which effect the study habits and academic performance. Due
to the upgrade of these gadgets in entertainment, students most likely focus on what
entertains them than on what may help them in their studies or for the good of their
knowledge.
According to Kahari (2013), cellphone is one of the most used tool for study as
most of the students used their phones for study purposes. In essence, the study revealed
that cellphones are beneficial for learning but learners have a tendency to abuse them.
As presented by Smith (2011), there are 87% of smart phone owners access the
day, Also 25% of smart phone owners say that they mostly go online using their phone,
rather that with a PC. This supports our assumption that smart phones replaced PCs as a
According to Lanigan, et al. (2009), her research presented that from a sample 97
internet user majority of participants (89%) perceived that PC impacted their family
relations. Of those participants, 45% cited a mostly positive impact; 24% a mixed impact
research has shown that students who text in class generally recall less about the
classroom content than those who do not. Similarly, those who use electronic gadgets in
class took notes of poorer quality, detracting from another cognitive process by which
students integrates new material. It is also found in the study by Kuzennekoff.et. Al., that
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