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                                  by
                        George Brown

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All other original material in this work is copyright 2020 by George Brown and published under the Community Content
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Hezrazoid Host

T
he Hezrazoid is always looking for a host. A
small, slimy and disgusting creature it has
short rubbery tentacles with nasty claws on Hezrazoid Appearance
the end and miniature razor sharp teeth. The A fully grown Hezrazoid is a slug-like creature
Hezrazoid's horrible, abhorrent looking skin about 10 inches in length and 2 inches in
is surprisingly thick and tough. It shuffles diameter with teeth and around 5 tentacles
mindlessly, sliding along the ground including one long tentacle connected to the
corrupting the earth as it moves and sensing the air with brain. When tethered to a Host an adult
almost unseen eyes. From the moment it is born it longs for Hezrazoid can be visible in the Host’s upper
the flesh of intelligent creatures and their warm, safe and body where occasionally it can be seen moving
nutritious bodies. When it finds such a creature (usually around under the skin. The Hezrazoid's main
the first it ever sees) it stalks it for maybe a day until the tentacle can stretch as the creature moves
around the Host.
creature is still and placid or until it can’t hold its urge back
any longer. With surprising force it launches itself at its
victim and tries to burrow into its flesh.
The Life of a Host
The Hezrazoid takes about a month to fully bond with the
victim and it then tethers its main tentacle to its brain. The
victim can be outcast from some societies if their affliction
is discovered. Some keep it secret from their families and
try to live a normal life; others seek to cure it by becoming
adventurers and hopefully finding a cure on their travels.
This curse forces some to go a dark path and be pushed to
evil deeds by the oppression they face. Very few people
seek out a Hezrazoid claiming the power and protection it
gifts.
The relationship between Host and Hezrazoid is strange.
The Hezrazoid becomes protective of the Host and lashes
out whenever it is threatened. The Host has to consume a
lot to sate the hunger of the Hezrazoid and keep itself
healthy as well. Hezrazoids offer unnatural gifts to whoever
they inhabit, a defense mechanism since if the Host dies
the Hezrazoid is likely to follow. Hezrazoids also have an
uncanny sense of detecting poisons within food as they
must be wary of what their Host eats.
Creating Host Characters
When creating a Hezrazoid Host as a character consider
how the Hezrazoid attacked it. Where were they at the
time? How old? How did their family cope? Did they
manage to keep it a secret? Has it had to live in the wilds
after being forced out of a settlement due to their curse?
Does your character accept its fate and possibly see it as a
gift as well as a curse? Or has it rejected the Hezrazoid as
much as it can and resents its unwelcome guest? Discuss
with your DM the implications of this on the campaign and
whether your character wishes to find a cure.

1 Race Parasitic Vairant - Hezrazoid


Race Variant (Human) Hezrazoid
Host Hezrazoid
Ability Score Increase (this replaces a human's ability Tiny monstrosity, unaligned
score increase): The Host gets a Strength +2, Dexterity
+2 and Constitution -1. Armor Class 16 (natural armor)
Alignment (this replaces the human alignment Hit Points 30(7d6 + 3)
Speed 15ft.
suggestion): Hezrazoid Hosts tend to be chaotic due to
them living on the fringes of civilization and being
shunned by most. They can go either way when it comes STR DEX CON INT WIS CHA
to good or evil. 16 (+3) 14 (+2) 13 (+1) 6 (-2) 6 (-2) 2 (-4)
Two Mouths to Feed (this is an additional human trait):
The Hezrazoid requires food as well as you, meaning a
character must consume 2Ib of food every day and 2 Skills Perception +0, Stealth +4
gallons of water. If they only take the normal amount of Damage Vulnerabilities Poison
Condition Immunities Blinded
food a day or no food then they may suffer Senses Blindsight 60ft, Passive Perception 10
exhaustion(see page 185 in the PHB for information on Languages --
going without sufficient food). Challenge 2 (450XP)
Parasitic Burst (this is a additional human trait): The
Hezrazoid bursts out of the character's mouth or torso Detect Food Poisoning. The Hezrazoid can spend
and it makes a claw attack (see stat block). This ability is a minute around some food and determine
regained once the character has taken a long rest. whether it is poisonous or not.
Detect Food Poisoning (this is an additional human
trait): The Hezrazoid can detect non magical poisons Actions
and toxins within food. The Hezrazoid crawls out of the
character's mouth and must spend one minute Claws. Melee Weapon Attack: +5 to hit, range 5ft.
inspecting the food. After that time the character gets Hit (1d8 + 3) slashing damage. Roll 1d20: on a 1
the feeling whether the food is safe or not. a Hezrazoid egg is planted within the target.
Host Recognition (this is an additional human trait): While the egg is in someone it can only safely be
taken out by a person proficient with medicine
The Host has advantage on Wisdom (Perception) and who possesses a Healer's Kit, with a DC 20
checks made to find others like it. Wisdom (Medicine) check. The check can be
repeated every week until after a month the
Non-Human Hezrazoid Hosts Hezrazoid hatches. Once the Hezrazoid has
Dwarf: The ability score increase of the Dwarf is hatched it tethers itself to the target's brain - it
replaced by the Host's. The ever hungry trait is an can then only be removed non-fatally by a wish
additional dwarven trait. The alignment of the Host spell.
replaces the Dwarven alignment suggestion. Parasitic Flesh Eater. Melee Weapon Attack: +5 to hit,
burst replaces Dwarven Resilience trait. The detect food range 5ft. Hit (1d4+3) piercing damage. The
poisoning replaces one dwarven trait of the player’s Hezrazoid burrows into the flesh of the target.
The target must succeed on a DC 15 Strength
choice. The Host recogniton trait replaces a trait of the Save or the Hezrazoid succeeds in burrowing into
character's choice. Note: Dwarves (and all other races the target's flesh. While the Hezrazoid is in
with subraces) still pick a subrace either for backstory someone it can only safely be taken out by
purposes or if they wish to keep a trait from it. someone proficient with medicine and who
Elf: The ability score increase of the Host replaces that possesses a Healer's Kit, with a DC 20 Wisdom
of the Elf. The alignment suggestion of the Host (Medicine) check. The check can be repeated
replaces that of the Elf. The Two Mouths to Feed trait is every week until after a month the Hezrazoid
an additional Elven trait. The player then chooses which tethers itself to the target's brain. If the
traits the Parasitic Burst, Detect Food Poisoning and Hezrazoid is successfully removed it dies. Once
Host recognition traits replace. Note: Players must the Hezrazoid has tethered to a target's brain it
provide a good reason to the DM why they would choose can't be removed non-fatally without a wish spell.
a certain trait to be replaced by a Hezrazoid Host trait.
Hezrazoid Host with other races: There are many
races available in D&D 5e so it's up to the DM which Credits
traits get replaced for the other races and which the
players choose. The ability score increase of the host Race Parasitic Variant - Hezaroid Host (c) George Brown
and the alignment suggestion will always replace that of 2020 produced with Homebrewery.
other races.

Race Parasitic Vairant - Hezrazoid 2

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