Professional Documents
Culture Documents
by
George Brown
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Hezrazoid Host
T
he Hezrazoid is always looking for a host. A
small, slimy and disgusting creature it has
short rubbery tentacles with nasty claws on Hezrazoid Appearance
the end and miniature razor sharp teeth. The A fully grown Hezrazoid is a slug-like creature
Hezrazoid's horrible, abhorrent looking skin about 10 inches in length and 2 inches in
is surprisingly thick and tough. It shuffles diameter with teeth and around 5 tentacles
mindlessly, sliding along the ground including one long tentacle connected to the
corrupting the earth as it moves and sensing the air with brain. When tethered to a Host an adult
almost unseen eyes. From the moment it is born it longs for Hezrazoid can be visible in the Host’s upper
the flesh of intelligent creatures and their warm, safe and body where occasionally it can be seen moving
nutritious bodies. When it finds such a creature (usually around under the skin. The Hezrazoid's main
the first it ever sees) it stalks it for maybe a day until the tentacle can stretch as the creature moves
around the Host.
creature is still and placid or until it can’t hold its urge back
any longer. With surprising force it launches itself at its
victim and tries to burrow into its flesh.
The Life of a Host
The Hezrazoid takes about a month to fully bond with the
victim and it then tethers its main tentacle to its brain. The
victim can be outcast from some societies if their affliction
is discovered. Some keep it secret from their families and
try to live a normal life; others seek to cure it by becoming
adventurers and hopefully finding a cure on their travels.
This curse forces some to go a dark path and be pushed to
evil deeds by the oppression they face. Very few people
seek out a Hezrazoid claiming the power and protection it
gifts.
The relationship between Host and Hezrazoid is strange.
The Hezrazoid becomes protective of the Host and lashes
out whenever it is threatened. The Host has to consume a
lot to sate the hunger of the Hezrazoid and keep itself
healthy as well. Hezrazoids offer unnatural gifts to whoever
they inhabit, a defense mechanism since if the Host dies
the Hezrazoid is likely to follow. Hezrazoids also have an
uncanny sense of detecting poisons within food as they
must be wary of what their Host eats.
Creating Host Characters
When creating a Hezrazoid Host as a character consider
how the Hezrazoid attacked it. Where were they at the
time? How old? How did their family cope? Did they
manage to keep it a secret? Has it had to live in the wilds
after being forced out of a settlement due to their curse?
Does your character accept its fate and possibly see it as a
gift as well as a curse? Or has it rejected the Hezrazoid as
much as it can and resents its unwelcome guest? Discuss
with your DM the implications of this on the campaign and
whether your character wishes to find a cure.