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Class, Level & Archetype Experience Points

Lvl Gunslinger, Lvl 4 Werewolf

Beast Heritage Culture Background


Human & Orc Lone Wanderer Mutant Monster Hunter
Character Name

Ability Scores Proficiency Destiny Cleansing


+ 2
Strength Bonus Source of Inspiration:

SAVE
Whenever you score a critical hit or kill a lycan.

+3 Initiative
Inspiration Feature:
If you roll a 18 or higher on an attack, you may use your inspiration to make the attack count as a critical hit.
Prof
16 Ability or Skill Check Fulfillment Feature: At the start of each turn, gain 5 temp hit points.

Dexterity Evasion Skills


SAVE 13 Passive Passive Passive Passive
1
+2 Reduction
Stealth Insight Perception

Prof Expertise Expertise


15 Skill Specialty Die Skill Specialty Die

Acrobatics Medicine
Current Hit Points
Constitution
SAVE Animal Handling Nature

+3 Arcana ■ Perception
Prof
17
Hit Dice Maximum
Hit Points
■ Athletics Performance

Intelligence Total _____ Culture Persuasion


SAVE

-2 Temporary Hit Points


Deception Religion
Prof
7 Engineering Sleight of Hand

Wisdom History Stealth Blending 1d4


SAVE
Death Saves
Successes
+3 Failures
■ Insight ■ Survival Tracking 1d4

Prof
Intimidation Threats 1d4
Fatigue

17
Strife
■ Investigation
Charisma Supply
SAVE
Tool Proficiencies
-4 Max
Prof
2 Carried

Attacks & Spellcasting


Name Atk Bonus Damage/Type Range Notes
Big Iron
Shortsword
Hatchet

Claw +3 1d6/S 5ft

Bite +3 1d8/P 5ft can be used once per turn.


Beast Languages & Other Proficiencies
Common, Sylvan, Orcish Trapper's Kit
Character Name Poisoner's Kit

Features & Traits


Keen Sense: You make perception checks with ADV using hearing or smell. Bloodhound: People see you for what you are, a means to an end. You are resented for
your kind but also feared. you are unwelcome in most cities unless.
Tough Hide: You gain a +1 bonus to your AC.
Natural Weapons: Gain the bite and the Claw attack options Urban Camo: In urban cities and crowded places, you keep a low profile and know all the tricks of
blending in. your passive stealth in these areas is increased by 5
Blood Frenzy: If you made the attack action, as a bonus action you may make an unarmed
claw attack or bite attack, provided you have not already used your bonus action.

Iron Pelt: You have resistance to bludgeoning, piercing, and slashing damage from
any non-silvered, non-magical sources.
Predatory Agility: You gain 10ft of speed, your jump distance is doubled, and you gain a
climbing speed of 20ft. In addition, you gain a +1 bonus to your EC.

Wolf's Bane: You are repulsed by the smell of wolf's bane. If you are hit by a weapon or
piece of ammunition coated in wolf's bane, you take an extra 1d8 Poison damage and
must make a DC 15 Con Save. Failure: You become Poisoned for 1 minute.

Arcane siphon: Due to your curse, you cannot cast spells or concentrate on spells.
Silver Sickness: You are vulnerable to silvered weaponry. Silver burns to the the touch.

Embraced The Beast: You are permanently transformed to your hybrid form.

Maneuver Save DC Exertion Points


8 + PROFICIENCY + STR/DEX BONUS 2 x PROFICIENCY BONUS
Combat Maneuvers # Maneuvers Known:
Traditions Known:

Maneuver Exertion Cost Activation pg #

Exploration Knacks
Age Size Speed
19 Medium 40ft
Beast Long Jump High Jump Lift/Drag

Visual Description:
A beast with the face of a wolf, and the shape of
a human. eyes bursting in arcane blue, short
black hair lining across the head with thick gray Followers & Strongholds
fur coating the rest of the body, flowing into
three dreadlocks bejeweled in silver rings on Name: Name:
each side of the face. a vicious scar going across
the right eye and fangs bursting out of the Type: Type:
mouth in disarray. wearing a tattered overcoat
Ability: Ability:
made of studded leather reinforced in the
shoulders and forearms with silver plate. and
worn pants armed with a holstered hatchet and
a revolver of some sort. on top of that he
appears to have a silvered shortsword attached Name: Name:
to his coat around the chest.
Type: Type:
Ability: Ability:
Darkvision 60ft

Quirks Allies & Organizations


Afraid of silver. Will not carry silver coins.
Carries a silver shortsword as a reminder of his weakness.

Equipment Treasure
Wt. Item Properties

C.P.

S.P.

Bulky Items Maximum Bulky Items E.P.

G.P.

P.P.
Spellcasting
Spellcasting Class Ability

Spell Save DC Spell Attack Bonus SORCERER/WARLOCK

Beast 8 + MODIFIER + PROFICIENCY MOD + PROFICIENCY Spell Points


Character Name

LVL LVL SP 5 LVL

0 Cantrips 3 KNOWN SLOTS EXPENDED


6 KNOWN SLOTS EXPENDED
pg # pg # pg #

LVL SP 2
1 KNOWN SLOTS EXPENDED
LVL
pg #
7 KNOWN SLOTS EXPENDED
pg #

LVL SP 6
4 KNOWN SLOTS EXPENDED
pg #

LVL

8 KNOWN SLOTS EXPENDED


pg #

LVL SP 3
2 KNOWN SLOTS EXPENDED
pg #

LVL SP 7
5 KNOWN SLOTS EXPENDED
pg #

LVL

9 KNOWN SLOTS EXPENDED


pg #

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