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INT Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL

L STAT BASE Ranged Weapon Skills LVL STAT BASE

qwew Concentration (WILL) gs 0 Language (INT) Heavy Weapons (x2) (REF) ds 0


Conceal/Reveal Object (INT) qwew0 Streetslang qwew0 Shoulder Arms (REF) ds 0
REF Lip Reading (INT) qwew0 qwew0 Social Skills LVL STAT BASE

ds Perception (INT) qwew0 qwew0 Bribery (COOL) sdf 0


Tracking (INT) qwew0 Library Search (INT) qwew0 Conversation (EMP) 0
DEX Body Skills LVL STAT BASE Local Expert (INT) Human Perception (EMP) 0
das Athletics (DEX) das 0 Your Home qwew0 Interrogation (COOL) sdf 0
Contortionist (DEX) das 0 qwew0 Persuasion (COOL) sdf 0
TECH Dance (DEX) Personal Grooming (COOL)
das 0 qwew0 sdf 0
Handle Endurance (WILL) 0 Science (INT) Streetwise (COOL)
jljdlfjalsd zxcz gs sdf 0
Resist Torture/Drugs (WILL) gs 0 qwew0 Trading (COOL) sdf 0
Role COOL
Stealth (DEX) das 0 qwew0 Wardrobe & Style (COOL) sdf 0
sdf Control Skills LVL STAT BASE Tactics (INT) qwew0 Technique Skills LVL STAT BASE
Role
rank
rank

Ability Drive Land Vehicle (REF) ds 0 Wilderness Survival (INT) qwew0 Air Vehicle Tech (TECH) zxcz 0
WILL
Pilot Air Vehicle (x2) (REF) ds 0 Fighting Skill LVL STAT BASE Basic Tech (TECH) zxcz 0
Notes
gs Pilot Sea Vehicle (REF) ds 0 Brawling (DEX) das 0 Cybertech (TECH) zxcz 0
Riding (REF) ds 0 Evasion (DEX) das 0 Demolitions (x2) (TECH) zxcz 0
LUCK
Education Skills LVL STAT BASE Martial Arts (x2) (DEX) das 0 Electronics/Security Tech (x2) (TECH) zxcz 0
out of

Accounting (INT) qwew0 Melee Weapon (DEX) das 0 First Aid (TECH) zxcz 0
Animal Handling (INT) qwew0 Performance Skills LVL STAT BASE Forgery (TECH) zxcz 0
MOVE
Bureaucracy (INT) qwew0 Acting (COOL) sdf 0 Land Vehicle Tech (TECH) zxcz 0
sdfe Business (INT) qwew0 Play Instrument (TECH) Paint/Draw/Sculpt (TECH) zxcz 0
Composition (INT) qwew0 zxcz 0 Paramedic (x2) (TECH) zxcz 0
BODY
Criminology (INT) qwew0 zxcz 0 Photography/Film (TECH) zxcz 0
sdfa Cryptography (INT) Ranged Weapon Skills LVL STAT BASE Pick Lock (TECH)
qwew0 zxcz 0
EMP Deduction (INT) qwew0 Archery (REF) ds 0 Pick Pocket (TECH) zxcz 0
Humanity
Education (INT) qwew0 Autofire (x2) (REF) ds 0 Sea Vehicle Tech (TECH) zxcz 0
out of
out of

Gamble (INT) qwew0 Handgun (REF) ds 0 Weaponstech (TECH) zxcz 0


Hit Points Critical Injuries WEAPONS and ARMOR Weapon DMG Ammo ROF Notes
out of

Seriously Armor SP Penalty


Wounded
Head
-2 to all Actions Addictions
Body
when Seriously Wounded
Shield
Death Save
Penalty applies to REF, DEX & MOVE
Aliases Gear Notes

Improvement Reputation

out of
Points Events
Reputation

LIFEPATH
Cultural Origins Personality

Clothing Style Hairstyle

What Do You Feelings About


Value Most? People?

Most Valued Most Valued


Person Possession

Family Childhood
Background Environment

Family Crisis Life Goals Ammunition


Cash
Friends Tragic Love Affairs
Fashion

Housing Rent Lifestyle

Enemies Who? What Caused It? What Can They Throw at You? What’s Gonna Happen?
Role Specific Lifepath
CYBERWARE
Cyberaudio Suite Data Internal Cyberware Data

Right Cybereye Data Left Cybereye Data

External Cyberware Data


Right Cyberarm Data Left Cyberarm Data

For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware)
the box to indicate you have it. just note each piece in the slots below
Options go in the slots below. the category name.

Neural Link Data

Borgware Data

Right Cyberleg Data Left Cyberleg Data

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