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INT Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL

LVL STAT BASE Ranged Weapon Skills LVL STAT BASE

7 Concentration (WILL) 2 8 0 Language (INT) Heavy Weapons (x2) (REF) 6 8 0


Conceal/Reveal Object (INT) 7 0 Streetslang 2 7 0 Shoulder Arms (REF) 6 8 0
REF Lip Reading (INT) 7 0 7 0 Social Skills LVL STAT BASE
8 Perception (INT) 2 7 0 7 0 Bribery (COOL) 6 0
Tracking (INT) 6 7 0 Library Search (INT) 7 0 Conversation (EMP) 6 6 0
DEX Body Skills LVL STAT BASE Local Expert (INT) Human Perception (EMP) 2 6 0
7 Athletics (DEX) 2 7 0 Your Home 2 7 0 Interrogation (COOL) 6 6 0
Contortionist (DEX) 7 0 7 0 Persuasion (COOL) 6 0
TECH Dance (DEX) Personal Grooming (COOL)
7 0 7 0 6 0
Handle Endurance (WILL) 8 0 Science (INT) Streetwise (COOL) 6
sandra gonzales 5 0
Resist Torture/Drugs (WILL) 8 0 7 0 Trading (COOL) 6 0
Role COOL
Lawman Stealth (DEX) 2 7 0 7 0 Wardrobe & Style (COOL) 6 0
6 Control Skills LVL STAT BASE Tactics (INT) 7 0 Technique Skills LVL STAT BASE
Role
rank
rank

Ability backup 4 Drive Land Vehicle (REF) 8 0 Wilderness Survival (INT) 7 0 Air Vehicle Tech (TECH) 5 0
WILL
Pilot Air Vehicle (x2) (REF) 8 0 Fighting Skill LVL STAT BASE Basic Tech (TECH) 5 0
Notes
8 Pilot Sea Vehicle (REF) 8 0 Brawling (DEX) 6 7 0 Cybertech (TECH) 5 0
Riding (REF) 8 0 Evasion (DEX) 6 7 0 Demolitions (x2) (TECH) 5 0
LUCK
Education Skills LVL STAT BASE Martial Arts (x2) (DEX) 7 0 Electronics/Security Tech (x2) (TECH) 5 0
out of

7 7 Accounting (INT) 7 0 Melee Weapon (DEX) 7 0 First Aid (TECH) 2 5 0


Animal Handling (INT) 7 0 Performance Skills LVL STAT BASE Forgery (TECH) 5 0
MOVE
Bureaucracy (INT) 7 0 Acting (COOL) 6 0 Land Vehicle Tech (TECH) 5 0
6 Business (INT) 7 0 Play Instrument (TECH) Paint/Draw/Sculpt (TECH) 5 0
Composition (INT) 7 0 5 0 Paramedic (x2) (TECH) 5 0
BODY
Criminology (INT) 6 7 0 5 0 Photography/Film (TECH) 5 0
12 Cryptography (INT) Ranged Weapon Skills LVL STAT BASE Pick Lock (TECH)
7 0 5 0
EMP Deduction (INT) 6 7 0 Archery (REF) 8 0 Pick Pocket (TECH) 5 0
Humanity
Education (INT) 2 7 0 Autofire (x2) (REF) 6 8 0 Sea Vehicle Tech (TECH) 5 0
48 32
out of
out of

6 3 Gamble (INT) 7 0 Handgun (REF) 6 8 Weaponstech (TECH) 5


0 0
Hit Points Critical Injuries WEAPONS and ARMOR Weapon DMG Ammo ROF Notes
out of

45 45 shotgun 5d6 slugs 1 50x slugs 50x shells


Seriously Armor SP Penalty heavy pistol 3d6 medium 2 30x rnd
Wounded 23
Head 11 stunstick 2d6 2
-2 to all Actions Addictions
Body 11 grenade laucher 6d6 1 10 ap nades
when Seriously Wounded
Shield 10hp
Death Save
10 Penalty applies to REF, DEX & MOVE
Aliases Gear Notes

Improvement Reputation

out of
Points Events
Reputation

LIFEPATH
Cultural Origins Personality
mexico brash
Clothing Style Hairstyle
generic short and neat
What Do You Feelings About
Value Most? loyalty People? i give no shits
Most Valued Most Valued
Person my asshole partner Possession robo cop dvd
Family Childhood
Background combatzoner Environment combat zone
Family Crisis Life Goals Ammunition
scattered look good kickass and fight crime
Cash
Friends Tragic Love Affairs
Fashion
drag
former enemy
Housing Rent Lifestyle
younger sister
Enemies Who? What Caused It? What Can They Throw at You? What’s Gonna Happen?
Role Specific Lifepath
former boss framing us 7 guys shoot out
CYBERWARE
Cyberaudio Suite Data Internal Cyberware Data
muscle and bone graft
sigma linar frame

Right Cybereye Data Left Cybereye Data

External Cyberware Data


Right Cyberarm Data Left Cyberarm Data
pop up sheild pop up grenade launcher

For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware)
the box to indicate you have it. just note each piece in the slots below
Options go in the slots below. the category name.

Neural Link Data

Borgware Data

Right Cyberleg Data Left Cyberleg Data

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