You are on page 1of 3

✔ Show Points Total

INT Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL STAT BASE

5 Concentration (WILL) 2 8 10 Language (INT) Heavy Weapons (x2) (REF) 8 8


Conceal/Reveal Object (INT) 5 5 Streetslang 2 5 7 Shoulder Arms (REF) 8 8
REF Lip Reading (INT) 5 5 English 5 5 Social Skills LVL STAT BASE

8 Perception (INT) 5 5 5 5 Bribery (COOL) 7 7


Tracking (INT) 5 5 Library Search (INT) 5 5 Conversation (EMP) 2 2 4
DEX Body Skills LVL STAT BASE Local Expert (INT) Human Perception (EMP) 2 2 4
6 Athletics (DEX) 4 6 10 Your Home 2 5 7 Interrogation (COOL) 4 7 11
Contortionist (DEX) 6 6 5 5 Persuasion (COOL) 2 7 9
50 STAT POINTS USED 50 SKILL POINTS USED TECH Dance (DEX) Personal Grooming (COOL)
6 6 5 5 7 7
Handle Endurance (WILL) 8 Science (INT) Streetwise (COOL)
2 8 7 7
Resist Torture/Drugs (WILL) 4 8 12 5 5 Trading (COOL) 7 7
Role COOL
Bodyguard Stealth (DEX) 2 6 8 5 5 Wardrobe & Style (COOL) 7 7
7 Control Skills LVL STAT BASE Tactics (INT) 4 5 9 Technique Skills LVL STAT BASE
Role
rank
rank

Ability Drive Land Vehicle (REF) 8 8 Wilderness Survival (INT) 5 5 Air Vehicle Tech (TECH) 2 2
WILL
Pilot Air Vehicle (x2) (REF) 8 8 Fighting Skill LVL STAT BASE Basic Tech (TECH) 2 2
Notes
8 Pilot Sea Vehicle (REF) 8 8 Brawling (DEX) 6 6 12 Cybertech (TECH) 2 2
Minerva "Merv" Greene
Riding (REF) 8 8 Evasion (DEX) 4 6 10 Demolitions (x2) (TECH) 2 2
LUCK
Education Skills LVL STAT BASE Martial Arts (x2) (DEX) 6 6 Electronics/Security Tech (x2) (TECH) 2 2
Bodyguard assigned to
out of

Accounting (INT) 5 5 Melee Weapon (DEX) 6 6 First Aid (TECH) 2 2 4


Mr. Knight
Animal Handling (INT) 5 5 Performance Skills LVL STAT BASE Forgery (TECH) 2 2
MOVE
Bureaucracy (INT) 5 5 Acting (COOL) 7 7 Land Vehicle Tech (TECH) 2 2
4 Business (INT) 5 5 Play Instrument (TECH) Paint/Draw/Sculpt (TECH) 2 2
Composition (INT) 5 5 2 2 Paramedic (x2) (TECH) 2 2
BODY
Criminology (INT) 5 5 2 2 Photography/Film (TECH) 2 2
8 Cryptography (INT) Ranged Weapon Skills LVL STAT BASE Pick Lock (TECH)
5 5 2 2
EMP Deduction (INT) 5 5 Archery (REF) 8 8 Pick Pocket (TECH) 2 2
Humanity
Education (INT) 2 5 7 Autofire (x2) (REF) 8 8 Sea Vehicle Tech (TECH) 2 2
out of

20
out of

2 2 Gamble (INT) 5 5 Handgun (REF) 6 8 14 Weaponstech (TECH) 2 2


Hit Points Critical Injuries WEAPONS and ARMOR Weapon DMG Ammo ROF Notes
out of

50 Very Hvy Pistol 4d6 8 1 +1 Atk

Seriously Armor SP Penalty Brawling 3d6 0 2


Wounded 25
Head Light Armorjack 11 1
-2 to all Actions Addictions
Body Light Armorjack 11
when Seriously Wounded
Shield
Death Save
8 Penalty applies to REF, DEX & MOVE
Aliases Gear Notes
Very Heavy Pistol excellent quality, +1 atk, extended magazine, night vision sc
Improvement Reputation

out of
Points Events
Light Armorjack Head, SP 11
Reputation
1 Light Armorjack Body, SP 11
Biomonitor
LIFEPATH Agent Agent gives +2 to Library Search Skill, +2 to Wardrobe & St
Biz Suit Businesswear Jacket, Top, Bottom, and Footwear
Cultural Origins Personality
Bulletproof Shield Steel made
North American Stable and serious
Clothing Style Hairstyle
Bohemian Wild colors
What Do You Feelings About Every person is a
Value Most? Friendship People?
valuable individua
Most Valued Most Valued
Person Parent Possession A letter

Family Childhood decaying upscale neighborhood,


Background Ganger "family" Environment now holding off booster gangs to
survive

Family Crisis Life Goals Ammunition 140


Family vanished, she is only remaining member get rid of a bad reputation Cash
Friends Tragic Love Affairs
Fashion
a rival got dibs

it didn't work out

lover committed suicide Housing Rent Lifestyle

Enemies Who? What Caused It? What Can They Throw at You? What’s Gonna Happen?
Role Specific Lifepath
CYBERWARE
Cyberaudio Suite ✔ Data Internal Cyberware Data
internal agent Toxin Binder +2 to their Resist Torture/Drugs Skill.

Nasal Filters

Enhanced Antibodies

Right Cybereye Data Left Cybereye Data

External Cyberware Data


Subdermal Armor
Right Cyberarm Data Left Cyberarm Data SP 11

For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware) Biomonitor
the box to indicate you have it. just note each piece in the slots below Skin Watch
Options go in the slots below. the category name.

Neural Link Data

Borgware Data

Right Cyberleg Data Left Cyberleg Data

You might also like