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If architecture was ever to show a burning Si aLguna vez [a arquitectura tuvo una
ambition to embrace life, this was the ambición extrema por acoger [a vida, esa
case of the Fun Palace, and this in spite of fue [a de[ Fun Palace. Aunque, en rea[idad,
its vocation to eschew being identified as nunca tuvo rea[mente [a vocación de ser una
architecture, at [east not in any sense of arquitectura, al menos no en el sentido de
permanence, solidity or monumentaLity. The permanencia, so[idez o monumentaLidad.
Fun Palace was designed to be a gigantic Fun Pa[ace debIa ser un móvi[ gigante, con
mobile, with dynamic facilities for leisure and equipamientos dinámicos dedicados al
entertainment. Joan Littlewood, the creator ocio y al entretenimiento. Joan LittLewood,
of the brainchild which Cedric Price would La creadora de La idea, que Luego Cedric
subsequently transform into something that Price intentó convertir en a[go capaz de ser
could actually be constructed, was an actress construido, tue una actriz Londinense que
from London who envisaged theatre as a usaba e[ teatro como medio de agitación
medium for social agit-prop and was a great socia[, seguidora de Berto[d Brecht, querIa
admirer of the work of Bertolt Brecht. Her romper con La separación entre püb[ico y
aim was to break down any division between actor y hacer de[ teatro una herramienta
public and actors and to convert theatre de cambio sociaL Cuando conoció a Cedric
into a tool fOr social change. When she first Price en 1963, habIa abandonado su propia
met Cedric Price in 1963 she had already carrera como empresaria y autora teatraL.
abandoned her career as a businesswoman Su impu[so vitaL [a llevó entonces a crear
and dramatist and she was driven by an a[go que activara [a vida de [a gente y Les
impulse to create something to activate permitiera seguir viviendo, “una pLataforma oi. p
02.
03.C
peoples lives and enable them to go on living, de [anzamiento para encontrarse a sí 04.5’
05.0
06,0
it was a launching pad for finding yourself1. mismos”1. 07.6.
08.8
on. It
The Fun Palace is that container for activities Fun PaLace es aqueL contenedor de 10..l
1 I.E
which should be present in all cities, in all actividades que deberla estar presente en 12. L
13.0:
neighbourhoods. To a society in which the todas [as ciudades, en todos Los barrios. La
role of leisure was regarded as being of inspiradora idea de Joan LittLewood y de oo.
03.d
increasing importance, the inspiring idea of Cedric Price, para una sociedad cada vez 04.0
b.C
06.1
Joan Littlewood and Cedric Price —this space más ociosa, no pudo ser más atractiva. Es el Old
08.
most people seek as they wander aimlessly espacio que desea encontrar La mayorIa de 09,61
a, ni
1. Cedric Price interviewed by Stanley 11.0
Mathews in 1999. From Agit-Prop to Free around public spaces— could not have La gente cuando deambu[a sin rumbo por el 12.
Space: The Architecture of Cedric Price Black 13 Al
Dog Publishing. 2007. p.66 appealed more. espacio piblico. E
01,PERGULA FOTUVOLTAICA
02. ATRIO V ESCALERA PRINCIPAL
03 AULA
04. TALLER
OS ESTUDIO DV DASZA
CA RETICULA ESTRUCTURAL
07. CUEIERTA AJARCINADA
08. SALA MULTIUSO
09. NUCLEO DV INSTALACIONTS
10 ESTRUCTURA DV EDIFICO “ASIERTO” FABRICA DE CULTURA: BAD
11 COSEXION ELEVATA Urban-Think Tank
12 ESPACIO PUBLICO V PARA EVENTOS
Barranquilta, Colombia
LA PLAZA DE LA FASRICA
13. ANTIUUA FAURICA DV TAAACO 2013-2017
EXISTE NIT (Project on pages 36-43)
ANTICIPATORY ARCHITECTURE
Anticzpatory Architecture is
essential to equate its use and
delight with contemporary, social,
economic andpolitical items
11:
fti
ofthe new. Thus, Anticzpatory
z
Architecture must only anti ci2in ate
L
the nature andform offuture ‘4
4
“La Arquitectura de Ia
Anticzación es esencialpara Fun Palace 1963-1 977. Cedric Price.
equiparar su uso y deleite con los Diagramatic plan, 1963.
j. an%
Fan Palace 1963-1977. cedric Price.
Seclinn included in the pamphlet delinered
hy Price, Littlemnnd and their team in 1964.
SecciEn incluida en el toiietn pubhcada per
Price, Littlewnud su eqaipa en 1964.
Fun Pa Lace 1963-19??. Cedric Price
“Arrive and leave by train, What time is it? Any time “Liegue y vuelva en tren, o comience una pintura —o
bus, monorail, hovercraft, of day or night, winter or autobüs, manorrail, simplemente tOmboso y
car, tube or toot at any time summer —it realty doesnt aerodeslizadar, cache. metro contemplo el cielo.
YOU want to —or just have a matter. If its too wet that a a pie en at momenta ,Qué hora ee? En cualquier
look at it as you pass. roof will stop the rain but que USTED quiera —a momenta del dia ode Ia
The information screens not the light. The artificiat simplemente eche un vielazo noche, invierno a verano,
witt show you what’s cloud witt keep you cool al paean eso no importa. La cubierta
happening. No need to look or make rainbows for you. Laa pantallas de informacidn protegeré de Ia Iluvia, pero
for an entrance —just walk in Your feet will be warm as le moetrarén to que esté no impedirO Ia luz. La nube
anywhere. No doors, foyers, you watch the stars —the pasando. No hay necesidad artificial Ia mantendrd
queues or commissionaires: atmosphere clear as you de que buaque Ia entrada fresco a hare un arco iris
ita up to you to know how join in the chorus. Why not —aimplemente acceda par pars usted. Sue pies ee
you use it. Look around have your favourite meal cualquier luger. Sin puertae, calentarén mientrae observe
—take a lift, a ramp, an high up where you can ni veetibuloe, sin colas ni las estrellae, Ia atmOefere
escalator to wherever or watch the thunderstorm? porteros: usted decide cOma ee deepela mientras se une
whatever looks interesting. WHY ALL THIS LDT? ‘If any Ia usa. Mire a su airededor
— al coro. CLe epetece comer
Choose what you want to nation is to be lost or saved tome un ascensor, una rampa, eu plato favorito ahi arribe.
do —or watch someone by the character of its una escalera mecOnica a deede donde ee puede
else doing it. Learn how to great cities, our own is that cualquier lugar a a Ia que le ver Ia tormenta?
handte tools, paint, babies, nation.’ Robert Vaughn, 1843. parezca interesante. LP0r qué todo esto? ‘Si
machinery, or just listen to We are building a short- Elija Ia que quieres hacer —o alguna naciOn va a perderee a
your favourite tune. Dance, term plaything in which mire a alguien que to esté ealvarse par el carOcter do sue
talk or be tifted up to where all of us can realise the hacienda. Aprenda a manejar grandee ciudadee, eea ee Ia
you can see other people possibilities and delights herramientas, pintura, bebés, nueetra Robert Vaughn,1843.
make things work. Sit out that a twentieth century maquinaria. a simplemente Estamos conetruyendo un
over space with a drink and city environment owes us. It oscuche su canciOn favorita. juguete temporal con el que
tune in to whats happening must last no longer than we Baile, hable a elévese hasta todos nosotros podemoe
elsewhere in the city. Try need it.”1 donde pueda ver a otras demos cuenta de lee
starting a riot or beginning personae hacienda funcionar poeibilidadee y dolicias que
a painting —or just lie back las cosas. Tome una bebida un entorno urbana del siglo
and stare at the sky. y observe, en sintonia con XX non podria ofrecer. No
Ia que esté pasando en debe durar men de Ia que Ia
otras partes de Ia ciudad. necenitemos”.
Intente iniciar una revuelta
LittLewood and Prices joint project aimed La coLaboración entre LittLewood y Price
to build an artefact within which the new se dirigió hacia La construcción de un
being, who with less working hours and artefacto en eL que reinventar aL nuevo
more free time was now confronting the ser para enfrentarse a La era tecnoLógica,
technologicaL age, couLd be reinvented. con menos horas de trabajo y más tiempo
The intervention of Gordon Pask, one Libre. La intervención de Gordon Pask,
of the first cyberneticians and who uno de Los primeros cibernéticos, que
introduced the concept of uncertainty into introdujo eL concepto de indeterminacidn
architectural systems during his time at en Los sistemas arquitectónicos durante su
the Cedric Price office in the 1 960s, played estancia en el estudio de Cedric Price en
a key role in the development of the idea Los años 60, fue ctave para eL desarroLLo de
for the Fun Palace. Thanks to Pask and La idea deL Fun PaLace. Gracias a Pask y aL
the cybernetic committee, the conclusion comité cibernético, se LLegó a La conclusion
was reached that the (not modified) de que Los usuarios (no modificados) que
users entering the Fun Palace would be entraran en eL Fun PaLace, se diferenciarlan
differentiated from the (modified) users de Los usuarios saLientes (modificados).
leaving. This was not the first time that No era La primera vez que se otorgaba a
architecture had been granted the capacity La arquitectura La capacidad de producir
to effect changes in the user, whereby the cambios en eL usuario, donde eL arquitecto
architect, rather than focusing on form más que centrarse en eL diseño de formas,
design, becomes a system designer and se convierte en un diseñador de sistemas y
is given the task of finding soLutions to the en aqueL que da respuesta a Las necesidades
changing needs of users.2 In the 1 920s, the cambiantes deL usuario.2 En Los años
Russian Constructivists were encouraged veinte, Los constructivistas rusos se vieron
to improvise regarding the new needs empujados a improvisar sobre Las nuevas
produced by the new ideoLogy which necesidades que producia La nueva ideotogIa
Led them to create the Workers Clubs, y crearon Los CLubes de Trabajadores, que
a far cry from the private cLubs of the no tenIan nada que ver con Los cLubes
European aristocrats. These were pLaces privados de La aristocracia europea. Eran
to counterbalance the hardship of daily life Lugares para compensar La penuria de La
and to fill in those moments of non-work vida diana y relLenar con cuLtura y consignas
with culture and sLogans. The Workers Los momentos de no-trabajo. Los cLubes de
CLubs also aimed to alter the individual, trabajadores también tuvieron eL propósito
to create a socialist within a new social de modificar aL individuo, de crear un ser
structure. sociatista dentro de una nueva estructura
The Centre Pompidou was born out of sociaL. In the
and
both a poLicy of voluntary anticipation EL Centro Pompidou también nació de arch)
and an aim to disrupt the traditional una voLuntad poLItica de anticipaciOn y a new
u
reLationship between society and art. de trastocar La manera tradicionaL que La work
hours
The architects were influenced by two sociedad tenIa de reLacionarse con el arte.
woj
precedents, the Fun Palace and the Soviet Sus creadores bebieron de Las dos fuentes as a
ci
Workers’ Clubs, the uncertainty of the anteriores, eL Fun PaLace y eL cLub soviético, was
programme and free access culture. de La indeterminación deL programa y de aJ
a p1
Paradoxically, this centre has been una oferta cuLturaL de Libre acceso. Ahora en
2. José Hernández. From the Fun Palace
reabsorbed by the system to become cultur
to the Generator. Cedric Price and cambio, ha sido reabsorbido por eL sistema
the conception ot the tirst inteltigent
building”. ARQ 90. Santiago, Chite. 2015 exactly what it was originally trying to y se ha convertido en Lo que, en origen, trató
José HernUndez. “Del Fun Palace al
Generator, Cedric Pricey [a concepciUn avoid: a predictable container for the de evitar: un contenedor previsibLe para eL
del primer edificio inteligente”. ARQ 90.
Santiago, Chile, 2015. dilettante tourist. Continued on p.16) turista diLetante. (ContinUa en p. 16)
I
to the competition entries in the layout of the building. rnspuesta del concurso facia or Ia cnntiguracdn del edificin,
leaning towards solutions Unlike Cedric Price’s Fun solucinros do olomortos A diteroncia del Fun Palace do
based on superimposed Palace, where users could supnrpaosisn, apilando usss, Cedric Price, dnrdo no permitia
elements, stacking them either act or be mere El hochn mOn dontacado del a lOS unuarion quo aoar moron
on top of one another The spectators of the activities, prsyectn do Melnikov era sn enpoctadoros no actividaden,
most outstanding feature of in Melkinov’a project, the capacisad do movirtiento y on ol prsyoctn dn Molnikov, Ion
Metkinov’s project was its workers intervened as real el panel qjo dosempobaban trabajadoron -tiorvenian como
capacity for movement and activators in terms of the Inn trabajadnrss. Los propins antOnticon aclivadoros on 01
the role played by workers. final aspect of the building. ansariss podian moditicar aspects final del oditiclo.
EDDLED
L1EEE1
as
B
el concepto de apilamiento
depiantas libres quepueden
adaptarse a una variedad de
frnciones culturalesy de ocio
parece retomar el ‘I\/eo-Babylon’
de Constant Nieuwenhuys o el
Fun Palace de Cedric Pricey Joan
Littlewood, incluso si elproyecto
no ha sido nunca tan radical
como ci Fun Palace, sin forjados,
ni tan informaimente innovador
como el InterAction de Price ahora
terminado por Ed Berman”
REYNER BANHAM
“Pompidou cannot be perceived as anything
but a monument”. Architectural Review.
May 1977.
InterAct ion Centre Kentish Town, London, 1963-1977. Cedric Price, Ed Berman
The faiLure of the Fun Palace Price as: “a multifunctional El fracaso del Fun Palace no comunitarios multifuncional,
did not prevent Cedric Price community resource centre impidió a Cedric Price Ilevar a que proporciona, en su primers
from putting into practise providing in its first phase: cabo su idea de un contenedor tase: talleres, salas de ensayo,
his ides of a container to workshops, rehearsal rooms, que diera cobijo a una mezcla estudios, salas de reuniones,
house an uncertain blend studios, meeting rooms, incierta de eventos culturales, aulas, zonas de restauraciOn
of cuLtural, scientific and halls, catering areas and cientificos y sociales. El y oticinas do administración.”
social events. The InterAction administration offices.” It InterAction Centre construido Fue ocupado nicialmente
Centre built in Kentish was occupied first by the en Kentish Town, al forte de por el InterAction Trusty
Town, in north London, has InterAction Trust and then Londres, ha quedado en Ia después por varias empresas,
gone down in the annaLs later by several businesses, historia de Ia arquitectura con un programa que podria
of architecture as a cheap with a programme which come una version barata del corresponder aide cualquier
version of the Centre could easily belong to that of Centro Pompidou. A partir de los centre cultural-deportivo
Pompidou. Based on Price’s any modern-day sports and esquemas a escala de Price, en actual de una ciudad media
scale models comparing cultural centre in an average los que compara: el InterAction contempordnea, o aide un
the InterAction Centre, the contemporary city or that Centre, el Centre Pompidou, activador social situado en el
Centre Pompidou, the Fun of a social activator located el Fun Palace y el Generator centro de un barrio deprimido.
Palace and the Generator at the centre of a deprived Project Iseepi7), se pueden El InterAction Centre fue una
Project see pin, it is possible area. The InterAction Centre establecer las diferencias estructura espacial sobre un
to estabLish the differences was a spatial structure on entre todas las aproximaciones zOcalo de hormigOn en Ia que
between the approaches and a concrete plinth into which y cudl de todos estos casos se podian insertar mOdules
which of the cases has had pre-fabricated modules could sigue intluyendo más sobre los prefabricados. Podria haber
the greatest influence over be inserted. It could have proyectos multitunciOn que se incluido un circo, o acogido
the muLti-functional projects contained a circus or held diseñan actualmente. espectáculos y actuaciones.
currently being designed. shows and performances. It El InterAction Centre tue Siempre estuvo inacabado, esa
The InterAction Centre was always unfinished, that descrito por Cedric Price era su condiciOn.
was described by Cedric was its condition.1 como: ‘un centro de recursos
had actually built the Fun Palace, the tenido [a oportunidad de construir su Fun
building would have suffered the same Palace, el edificio habrIa sufrido una deriva
end. parecida.
One of his last attempts to synchronize Una de sus iltimos intentos por acompasar
time and architecture, that is an tiempo y arquitectura, esto es, arquitectura
architecture existing in the present, en tiempo presente fue [a que inició en 1976
was initiated in 1976 with Generator, con Generator, un proyecto que anticipaba
a project which anticipated real time situaciones en tiempo real, con los usuarios
situations, where once again users convertidos de nuevo en creadores.
became creators. Mientras el centro Pompidou se preparaba
At the same time that the Centre para abrir sus puertas, Cedric Price cerraba
Pompidou was opening its doors, Cedric su aventura con el Fun Palace y recibIa
Price was closing his adventure with the desde ultramar un encargo del filántropo
Fun Palace, and receiving an overseas Howard Gilman, un industrial del sector
commission from the philanthropist papelero, para crear un centro de visitantes
Howard Gilman, an industrialist, to en White Oak Plantation, Florida.
design a visitors centre in White Oak El proyecto, que tampoco l[egó a
Plantation, Florida. construirse, alcanza una de Las cumbres
The project, which was also never built, de [a arquitectura utópica, aquella en Ia
reaches the heady heights of utopian que el diseño de formas es sustituido
architecture, where form design is por el diseño de sistemas. El objetivo del
replaced for system design. Generator Generator era satisfacer las necesidades
aimed to meet user needs in real time, del usuario en tiempo real, siempre que
provided these were for leisure or fueran éstas de ocio y disfrute, en ningün
enjoyment, never for production or caso productivas o de primera necesidad.
basic needs. (See description opposite( (Ver descripciOn en pXgina opuesta)
Generator Project White Oak Park, Ftorida (USA) 1976-1979. Cedric Price
Howard Gilman’s El encergo de Howard Gilman .1 ‘-5
commission was to create era crear us castro do ocio sara
a teisure centre for visitors. aiadanteo. Caoric Price vio Ia :-‘m—-.,±— EU
Cedric Price saw the oporturidad do sobrepasar el o —‘--‘--
While he was in the midst representation, though the En plans desarrollo de su Ia was zagrandtica do todo
of developing his Generator most diagrammatic in the Gene”ator Prclecl pare Florida. al archivo do Price, as Ia GENERATOR
project for Florida. Cedric whole of Price’s archive, Cedric Price realizd, sobre was corta”a rassaclo do Ia
Price made, on a project is the most accurate with une olantiLe de memorie de natcroloza aeriesla a indafisida
report template, a size- respect to the variable and proyecto, use comperacidn do del p”sysc:s. waaiet san
based comparison of the indefinite nature of the terneño entre el InterAction Es contrast a, Price dLbJ)a eb be
InterAction Centre, the project. Centre, el Centre Pompidou, Contra Psrnpidso corns us r&ft’CT I-ON-
Centre Pompidou, the Fun In contrast, Price drew the el Fuo PaLace y el Generator cuedreso sagrs. A dforescia
—
Palace and Generator Centre Pompidou as a black Prolect. del Fun Palace, 01 Contra
Project. square. Unlike the Fun Los reprasenta coo dos alzedos Georges Psmp.dou as un j4bu
essuame fUs dsnda todas sea SE
He represents them with Palace, the Centre Georges oaquemdticos cede uno, con
two schematic elevations of
each, defining their character
as follows: “The InterAction
Pompidou is a fixed scheme,
where all the possibilities
are always predetermined
los que define so ce”dclor:
“El InterAction Centre se
represente e pertir do sus
pssibilidadas asIan siampra
padatarrnsadas y ccrfisedas
por be eatruciora.
.L -I
liE
Centre is represented and confined to the structure. ospecios esiartos y carredos. Si Fise.mssta, al Generator
through its open and closed Finally the Generator is bien nay use porciOn del adficio as raprasastedo corns JO
spaces. Although there is a represented as a regular qua as file, al aapecio anterior osquarna rogular poe, al igual aA11:;;,
portion of the building that scheme, and, like the Fun so ancuontra anmercedo por Ia qJo ol Fun Palace, aporoco GENERATON
is fixed, the exterior space is Palace, the dotted line of the estructure quo dalimile al draa suaoamanta come Iinaa
framed by the structure that crane level appears again, do veriebilided del proyacto. ‘*pontoede al sisal do lea grdaa,
defines the area of variability but this time over a layout El Fun Palace, on so tolelided, pare onto nez asbr,e us layout Size comparisons made b0 cedrid Price
of the project. of scattered pieces. Even as us aspecio do oportanided. do piezea disperses. Acnqua betwees IsterAction destre, dentre Georges
The Fun Palace is entirety though they are formally Rapresantedo por une linee forwalmonte ann diferentas, Pompidos. Fos Palace asd Generator Prsiect.
domparacids do tamunou raalizada par Cedric
a space for opportunity. different, the diagram is qca dolimita us sods, Price el diagrarna as perfoctamanto
Price eatre laterActior daatra, Castro Gaorgau
Represented by a line that perfectly analogous to the adlo so limila a didular corns analogs a lea psaibilidados Pompidou, Rca Palaces Gaaerutor Proiect.
limits a void, Price draws transformational possibilities one lisee puntoada al sisal do tranafsrmacidn dab Fun
the crane level as a dotted of the Fun Palace.’” do las grUas sobre 01 odificis. Pa lace.”1
line above the building. This 1. José Hersdodez. op. cit Esta reprosantacids, siasdo 1. José Herndndez. op. cit