You are on page 1of 4

S Tier Elemental Skills Tier Descriptions

These are you typical best in slot skill


Skill Element Skill Element Applicable Skill elements that you will want to hunt for
Effect Notes S Tier
Picture Name Type or store on a unused character If you
find one of these keep it around!

Turning any hero into an aoe hero is incredible powerful.


These are solid abilities that will get
Another way to think about this skill is "Add 90% damage to
When the hero's speed is greater than 200, good mileage and work until you can
your attack spread across 3 other heroes" No other ability will
Wind Totem Passive 30% of the damage dealt to the main target A Tier find S tier elements. Some might also
give a 90% damage boost.
will be splashed to surrounding enemies. be really strong in very specific builds
**important to note that this works on skills that are already
or situations.
aoe skills aswell**

This are skill elements that just take too


Not much to say here. Hyper skills are really powerful and
Hyper Skill triggering rate is increased by much work to do something very
Tornado Passive game changing and this is an easy way to get a higher chance B Tier
30% minimal and get easily outclassed by
to do them. Works well on anyone.
other options.

This is the best pure damage buff to a basic attack you can
35% increase in attack damage or heal if get that will always be active. The downside of needing less These are skill elements that are just
Deep Water Basic Attack hero's energy is less than 50 before than 50 energy will never apply when doing a basic attack. So F Tier straight up bad, broken, or simply
attacking. that means this is a permanent 35% increase to damage to unusable.
your basic attack.
If you put this ability on a big aoe attack that hits early you can
Target loses 40% of their current HP if the put all of your enemies to below 30-40% hp immediately which
Basic, Skill, target's current HP is greater than 70%. means you will likely be able to kill them off before they heal
Frost
Hyper Attack Target recovers 25% of the lost 40% HP at up from the second half of this ability. It doesn't take 4 rounds
the end of each round for 4 rounds. to kill a hero if they start off the battle with only 30%-40%
health

15% chance to stun the target, the stun Stun is incredibly powerful in any game. This ability works best
Basic, Skill, chance doubles if the attack is a critical with aoe attacks. If you put this ability on a high speed
High Pressure
Hyper Attack strike. The effect lasts until the end of the character you can cause a lot of disruption and possibly lock
next round. enemy heroes out of the battle with chain stuns.

This ability is strong for the same reasons as Deep Water. It


gives an unconditional 30% damage increase to single target
Mountain Basic, Skill, 30% increased attack damage or healing
attacks/heals. Except this can be added to skill and hyper
Range Hyper Attack effect if the skill is used on one single target.
attacks. Best in slot for single target attacks looking for pure
damage increase.

A Tier Elemental Skills

Hero gains a shield that absorbs 10% of the This ability can come in handy when you need it the most and
Basic, Skill, hero's max HP if HP is less than 50% after an will reliably happen each combat.
Earth Totem
Hyper Attack attack. The effect lasts until the end of the **important to note that this is one of the few abilities that work
next round. with skills like Hanzo's that don't do an actual attack.**

This ability wants to be used on heroes with a very high speed


Basic, Skill, Target loses 5 energy if target does not have stat and on an aoe hero. It can be very disruptive to enemy
Desert
Hyper Attack a shield. teams potentially locking heroes out of being able to do skill
attacks for the rest of a battle.
This ability wants to be used on heroes with a very high speed
stat and on an aoe hero. It can be very disruptive to enemy
Basic, Skill, Target loses 10 energy if target's HP is less
Rainstorm teams potentially locking heroes out of being able to do skill
Hyper Attack than 50% after attacking.
attacks for the rest of a battle.
**This is a slightly worse version of Desert.**

At the end of each round, restore 8% of the This is a very consistent strong ability that will get a lot of
Fountain of Life Passive
overall lost HP. mileage. Any hero can benefit from it.

Removes 1 debuff and adds an additional


10% heal based on the amount that has There are only a couple of healers but this is one of the best in
Basic, Skill,
Fountain of Life already been healed in this round. The effect slots for them. One of the best perks about this ability is that it
Hyper Attack
takes place at the end of the round and will makes over heals or first round heals beneficial.
last two rounds.

This is one of the very few main element specifc skill elements
30% chance to restore 20 energy if attacked that is worthwhile due to the fact that Wind is an extremely
Deep Water Passive
by enemy with a wind main element. popular element. This would make it possible to do a
skill/hyper attack each turn.

This ability can come in handy when you need it the most and
Basic, Skill, Heals for 50% of hero's ATK stats if total HP will reliably happen each combat.
Water Totem
Hyper Attack is less than 50% after attacking. **important to note that this is one of the few abilities that work
with skills like Hanzo's that don't do an actual attack.**

5% chance to stun the attacker when being Stun is a very powerful mechanic. The chance of this isn't very
Heart of Lava Passive attacked. The effect lasts until the end of the high but each time it happens it can make a major impact on
next round. the battle.

This ability is consistent and can add up to a lot of extra


Basic, Skill, Inflicts additional damage to the target equal damage over time. Works best with AOE heroes.
Scorching Sun
Hyper Attack to 8% of its lost HP. **This damage is based off the enemies missing hp and not
the amount of damage they lost that round.**

If the hero's current HP is greater than 20%


This is a dangerous ability but can be really good on a stall
at the beginning of the round, the hero gains
team with a properly built hero to support it. You will want to
Combustion Passive 5% attack damage but loses 5% HP.
put this on a hero that has high attack and high HP and that
Stackable and lasts for the duration of the
has a healer in the group or a self heal (Beowulf)
battle.
Applies debuff status [Burning]: HP will be
decreased every round by 10% of the
Basic, Skill, This ability is pretty average overall but can get a lot of
Combustion damage dealt by the hero when inflicted.
Hyper Attack mileage on big heavy hitting aoe attacks
Lasts for 3 rounds. Stackable on itself but
non-stackable with other element effects

This ability is only good for 1 specific build that utilizes the 4x
This hero's attack damage or healing in the main element wind bonus and high damage single target
Wind Pressure Passive
first round is increased by 30%. heroes. Otherwise this ability is outclassed by other more
consistent passives

an average damage increase at a fairly reasonable


Basic, Skill, 20% chance of critical strike if hero's HP is
Lightning consistency. This is an average effect that can benefit many
Hyper Attack less than 50%.
heroes but it isn't one you will want to go for.
an average damage increase at a fairly reasonable
Basic, Skill, The hero's critical strike chance increases by
Lightning Totem consistency. This is an average effect that can benefit many
Hyper Attack 25% if the target's HP is less than 50%.
heroes but it isn't one you will want to go for.

an average damage increase at a fairly reasonable


Basic, Skill, 20% increased attack damage if target's HP
Fire Totem consistency. This is an average effect that can benefit many
Hyper Attack is less than 50%.
heroes but it isn't one you will want to go for.

An attack has an additional 7.5% damage for This ability is good for aoe skills only. It can be a consistent
Basic, Skill,
Wind Pressure each target that's affected. This effect doesn't 22.5%-30% buff to all aoe attacks which is hard to get
Hyper Attack
apply to heal. anywhere else.

B Tier Elemental Skills

There are just not enough shield effects that justify this
Mountain Range Passive Shield absorption effect is increased by 30%. passive. On a very specific team and strategy you could make
this go a long ways but ultimately it is a passable skill.

Basic, Skill, After a critical strike, the damage of the next This ability is pretty inconsistent for such a small effect. Much
Lightning
Hyper Attack attack is increased by 15%. better ways to get atleast 15% boost to your attacks.

Basic, Skill, 20% increased attack damage if the target's The conditions for this ability are just not very good and
High Pressure
Hyper Attack HP is greater than 80%. therefore the usefulness of this ability will fall off quickly.

This ability will have a low impact on the battle but it can
When attacked by an enemy, the enemy's
potentially disrupt some teams and strategies. All and all you
Frost Passive speed will decrease by 100. The effect lasts
will likely not notice its effect and you can find a better passive
until the end of the next round.
to use.

8 rounds is a long time making this ability not very good. It


After the 8th round, all enemies lose 10 would be better to have an ability that did something for those
Rainstorm Passive
energy at the beginning of each round. 8 rounds. That being said with a proper stall team this ability
could have some use.

Shields just really aren't common enough to justify this ability.


Damage to enemies with a shield is If a meta comes up that has more shields this ability will get
Scorching Sun Passive
increased by 30%. better but as of right now there are just far better more
consistent options.

The chance of this happening is far to inconsitent to be


Basic, Skill, 15% chance of an additional attack if target's considered good. It is likely that fire will be a rare element due
Whirlwind
Hyper Attack main element is fire. to stronger main elements and ontop of that it only has a 15%
chance of happening.

The chance of this happening is far to inconsitent to be


This hero will have a 10% chance to
considered good. It is likely that fire will be a rare element due
Whirlwind Passive counterattack when attacked by an enemy
to stronger main elements and ontop of that it only has a 10%
with a fire main element.
chance of happening.
Each attack decreases enemy's speed by 5
This ability has a really low impact on the battle and gets
Breeze Passive and increases the hero's speed by 5. Lasts
easily overshadowed by other passives.
for the duration of the battle. Stackable.

This ability is good but very tricky to get to work the way you
20% increased chance of activating Hyper
want and even once you jump through all the hoops the
Basic, Skill, skill if the hero's speed is greater than 200.
Tornado increase is only 20%. I would also only use this on basic
Hyper Attack This effect lasts until the end of the next
attacks if you want to try to make a build out of this due to the
round.
fact it only works for next turn.
Like the other abilites that require the enemy to have a certain
50%/100% healing reduction to the target if element this one falls short. There are few healers in the
Basic, Skill,
Ring of Fire the target's main element is water. The effect game, there are likely not many water element heroes in the
Hyper Attack
lasts until the end of the next round. game and it only lasts 1 round so there is a chance that hero
might not even heal when this effect is active.

30% chance to deflect 50% of the damage if This is a solid strong effect with a decent proc chance.
Ring of Fire Passive attacked by an enemy with a water main However so long as a water main element isn't vey popular
element. this will be a weak skill element.

There are not enough ways to active stun in this game to


Basic, Skill, This hero's damage is increased by 20%
Heart of Lava justify this. There are far easier and better ways to get a 20%
Hyper Attack when attacking stunned target(s).
damage boost.

This is such a low impact effect for something that will not
Basic, Skill, 15% increased attack damage or healing
Desert happen very often. There are far better ways to get more than
Hyper Attack effect if target's energy is 0.
a 15% boost to your damage.

F Tier Elemental Skills

This ability is strictly unusable due to the fact that after a


Basic, Skill, 20% increased attack or healing effects if certain level it is impossible for enemies to have less than 120
Breeze
Hyper Attack target's speed is less than 120. speed making it useless. I would recommend changing the
restriction on this ability to scale with levels

You might also like