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Defina Skill Element Tier List - Elemental Tier List
Defina Skill Element Tier List - Elemental Tier List
This is the best pure damage buff to a basic attack you can
35% increase in attack damage or heal if get that will always be active. The downside of needing less These are skill elements that are just
Deep Water Basic Attack hero's energy is less than 50 before than 50 energy will never apply when doing a basic attack. So F Tier straight up bad, broken, or simply
attacking. that means this is a permanent 35% increase to damage to unusable.
your basic attack.
If you put this ability on a big aoe attack that hits early you can
Target loses 40% of their current HP if the put all of your enemies to below 30-40% hp immediately which
Basic, Skill, target's current HP is greater than 70%. means you will likely be able to kill them off before they heal
Frost
Hyper Attack Target recovers 25% of the lost 40% HP at up from the second half of this ability. It doesn't take 4 rounds
the end of each round for 4 rounds. to kill a hero if they start off the battle with only 30%-40%
health
15% chance to stun the target, the stun Stun is incredibly powerful in any game. This ability works best
Basic, Skill, chance doubles if the attack is a critical with aoe attacks. If you put this ability on a high speed
High Pressure
Hyper Attack strike. The effect lasts until the end of the character you can cause a lot of disruption and possibly lock
next round. enemy heroes out of the battle with chain stuns.
Hero gains a shield that absorbs 10% of the This ability can come in handy when you need it the most and
Basic, Skill, hero's max HP if HP is less than 50% after an will reliably happen each combat.
Earth Totem
Hyper Attack attack. The effect lasts until the end of the **important to note that this is one of the few abilities that work
next round. with skills like Hanzo's that don't do an actual attack.**
At the end of each round, restore 8% of the This is a very consistent strong ability that will get a lot of
Fountain of Life Passive
overall lost HP. mileage. Any hero can benefit from it.
This is one of the very few main element specifc skill elements
30% chance to restore 20 energy if attacked that is worthwhile due to the fact that Wind is an extremely
Deep Water Passive
by enemy with a wind main element. popular element. This would make it possible to do a
skill/hyper attack each turn.
This ability can come in handy when you need it the most and
Basic, Skill, Heals for 50% of hero's ATK stats if total HP will reliably happen each combat.
Water Totem
Hyper Attack is less than 50% after attacking. **important to note that this is one of the few abilities that work
with skills like Hanzo's that don't do an actual attack.**
5% chance to stun the attacker when being Stun is a very powerful mechanic. The chance of this isn't very
Heart of Lava Passive attacked. The effect lasts until the end of the high but each time it happens it can make a major impact on
next round. the battle.
This ability is only good for 1 specific build that utilizes the 4x
This hero's attack damage or healing in the main element wind bonus and high damage single target
Wind Pressure Passive
first round is increased by 30%. heroes. Otherwise this ability is outclassed by other more
consistent passives
An attack has an additional 7.5% damage for This ability is good for aoe skills only. It can be a consistent
Basic, Skill,
Wind Pressure each target that's affected. This effect doesn't 22.5%-30% buff to all aoe attacks which is hard to get
Hyper Attack
apply to heal. anywhere else.
There are just not enough shield effects that justify this
Mountain Range Passive Shield absorption effect is increased by 30%. passive. On a very specific team and strategy you could make
this go a long ways but ultimately it is a passable skill.
Basic, Skill, After a critical strike, the damage of the next This ability is pretty inconsistent for such a small effect. Much
Lightning
Hyper Attack attack is increased by 15%. better ways to get atleast 15% boost to your attacks.
Basic, Skill, 20% increased attack damage if the target's The conditions for this ability are just not very good and
High Pressure
Hyper Attack HP is greater than 80%. therefore the usefulness of this ability will fall off quickly.
This ability will have a low impact on the battle but it can
When attacked by an enemy, the enemy's
potentially disrupt some teams and strategies. All and all you
Frost Passive speed will decrease by 100. The effect lasts
will likely not notice its effect and you can find a better passive
until the end of the next round.
to use.
This ability is good but very tricky to get to work the way you
20% increased chance of activating Hyper
want and even once you jump through all the hoops the
Basic, Skill, skill if the hero's speed is greater than 200.
Tornado increase is only 20%. I would also only use this on basic
Hyper Attack This effect lasts until the end of the next
attacks if you want to try to make a build out of this due to the
round.
fact it only works for next turn.
Like the other abilites that require the enemy to have a certain
50%/100% healing reduction to the target if element this one falls short. There are few healers in the
Basic, Skill,
Ring of Fire the target's main element is water. The effect game, there are likely not many water element heroes in the
Hyper Attack
lasts until the end of the next round. game and it only lasts 1 round so there is a chance that hero
might not even heal when this effect is active.
30% chance to deflect 50% of the damage if This is a solid strong effect with a decent proc chance.
Ring of Fire Passive attacked by an enemy with a water main However so long as a water main element isn't vey popular
element. this will be a weak skill element.
This is such a low impact effect for something that will not
Basic, Skill, 15% increased attack damage or healing
Desert happen very often. There are far better ways to get more than
Hyper Attack effect if target's energy is 0.
a 15% boost to your damage.