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BRAXAT

Braxat are a tribal group of hulking


monstrosities that stalk deserts and
mountainous regions of the world,
stalking their prey with brutal precision.

Tough Physique. A braxat is a monstrous creature that


stands fifteen feet tall and weighs over a ton. They have
tough, chitinous shells that grow in plates over their
bodies. Each plate is covered in elongated spikes. The
parts of their body that don’t have these plates, typically
the arms, legs, chest, and face, are covered in thick gray
skin.
Ruthless Hunters. Braxat consume a diet made up
almost entirely of sentient creatures. Due to their innate
psionic nature, they find sustenance not just in the meat
of their prey, but also in the psionic energy. They are
highly skilled hunters who pride themselves on excessive
cruelty to those they hunt. A hunting party of braxat will
set ambushes for their prey, fighting them for as long as
they hold the advantage, only to abandon the fight and
wait for a better opportunity if things should shift against
them. They use their psionic abilities to wear down their
foes, only closing in with massive clubs when victory is
certain. Often, they will use their tremendous telepathic
ability to taunt their foes or give them false hope as the
hunt continues, only to further wear down and savor the
agony of their prey.
Tribal Society. Braxat live in tribes of twenty to eighty
members. Each tribe is ruled by a single individual who
may be challenged for the right to rule once each year
at an annual event where all members of the tribe who
have proven themselves in combat and on raids is given
a chance to take leadership for themselves if they believe
they are more capable than the war chief. This ideal of strength
is found in every aspect of braxat life

Braxat
Large monstrosity, neutral evil

Armor Class - 16 (natural armor)


Hit Points - 115 (11d10 + 55)
Speed - 30 ft.

STR 23 (+6)
DEX 14 (+2)
CON 20 (+5)
INT 16 (+3)
WIS 12 (+1)
CHA 10 (+0)
Skills Perception + 4, Survival +4
Damage Resistances cold
Senses passive Perception 14
Languages Giant, telepathy 1 mile.
Challenge 8 (3,900 XP)

Traits
Magic Resistance.
The braxat has advantage on saving throws against spells and other magical effects.

Charge.
If the braxat moves at least 10 ft. straight toward a target and then hits it with a gore attack
on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a
creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 ft. away
and knocked prone.

Actions
Multiattack.
The braxat makes three attacks, one with its gore and two with its great club or claws.

Claw.
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.
Hit: 13 (2d6 + 6) slashing damage.

Gore.
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.
Hit: 10 (1d8 + 6) piercing damage.

Great Club.
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.
Hit: 15 (2d8 + 6) bludgeoning damage.

Frost Breath (Recharge 5-6).


The braxat exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC
16 Constitution saving throw, taking 23 (5d8) cold damage on a failed save, or half as much
damage on a successful one.

Mind Blast (Recharge 5-6).


The braxat emits psychic energy in a 30-foot cone. Each creature in that area must succeed
on a DC 14 Intelligence saving throw or be stunned for 1 minute. A creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting.
The braxat casts one of the following spells, using Intelligence as the spellcasting ability
(spell save DC 14)
At will: dimension door, mind spike
1/day each: blink, confusion, feeblemind

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