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Braxat
Large monstrosity, neutral evil
STR 23 (+6)
DEX 14 (+2)
CON 20 (+5)
INT 16 (+3)
WIS 12 (+1)
CHA 10 (+0)
Skills Perception + 4, Survival +4
Damage Resistances cold
Senses passive Perception 14
Languages Giant, telepathy 1 mile.
Challenge 8 (3,900 XP)
Traits
Magic Resistance.
The braxat has advantage on saving throws against spells and other magical effects.
Charge.
If the braxat moves at least 10 ft. straight toward a target and then hits it with a gore attack
on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a
creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 ft. away
and knocked prone.
Actions
Multiattack.
The braxat makes three attacks, one with its gore and two with its great club or claws.
Claw.
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.
Hit: 13 (2d6 + 6) slashing damage.
Gore.
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.
Hit: 10 (1d8 + 6) piercing damage.
Great Club.
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.
Hit: 15 (2d8 + 6) bludgeoning damage.
Spellcasting.
The braxat casts one of the following spells, using Intelligence as the spellcasting ability
(spell save DC 14)
At will: dimension door, mind spike
1/day each: blink, confusion, feeblemind