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000000.000| ALWAYS| Logging started at 2022-10-12T00:48:19.

308
000000.038| ALWAYS| CFG| CrashHandler(Sentry)
000000.386| ALWAYS| CFG| Command Line: "162.249.79.6 5362
pm93UojqdWYWAVcEyXsVqw== 11983927" "-PlayerID=11983927" "-GameID=1344113614" "-
Region=TR" "-PlatformID=TR1" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP" "-
UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-
RiotClientPort=50596" "-RiotClientAuthToken=hnrf4oRTp_XT4cIjR0UwsQ"
000001.006| ALWAYS| CFG| Build Version: Version 12.19.471.6581 (Oct 03
2022/10:43:59) [PUBLIC] <Releases/12.19> ChangeList: 4716581
000001.014| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000001.119| ALWAYS| LCURemotingClient: Initializing on port 50596
000001.193| ALWAYS| LCURemotingClient: Connected to app process.
000001.220| ALWAYS| FLOW| Initializing Renderer
000001.221| ALWAYS| r3dRenderLayer::Init enter
000001.221| ALWAYS| r3dRenderLayer::Init() exit successfully
000001.806| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000001.806| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000001.819| ALWAYS| DXGI version: 1.6
000001.821| ALWAYS| Detected Adapter 'NVIDIA GeForce 940M'
000001.828| ALWAYS| Cannot go fullscreen until window is in the foreground. Full
screen switch deferred.
000001.830| ALWAYS| DXGI: Tearing support enabled.
000002.205| ALWAYS| DX11 feature level: 11.0
000003.821| ALWAYS| Using X3D Platform: DX11
000003.850| ALWAYS| Possible GPU problem for NVIDIA GeForce 940M:
Availability = 8, configManagerErrorCode = 0
000003.863| ALWAYS| X3D: Focus Gained
000003.865| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000003.865| ALWAYS| r3dRenderLayer::InitResources exit successfully
000004.283| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000005.195| ALWAYS| GameStartData::GameID=1344113614
000005.200| ALWAYS| LCURemotingClient: Initializing on port 50596
000005.218| ALWAYS| LCURemotingClient: Connected to app process.
000005.223| ALWAYS| CONN| Connecting to address (162.249.79.6) port (5362)
000005.239| ALWAYS| CONN| Waiting for response from game server...
000005.292| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000005.336| ALWAYS| ALE-M1UGR2ZG 0.029725
000005.343| ALWAYS| ALE-M1UGR2ZG 0.037813
000005.344| ALWAYS| ALE-M1UGR2ZG 0.038749
000005.344| ALWAYS| ALE-M1UGR2ZG 0.038771
000005.413| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Andurilll' -
Champion(Sylas) SkinID(0) TeamBuilderRole(NONE) PUUID(769fd6f6-3c1a-5a8d-9cf7-
e0c3b9652d7d) ConnectionState(Connected)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Watch And Cryy' -
Champion(Leblanc) SkinID(0) TeamBuilderRole(NONE) PUUID(2aa918d6-fe76-551b-8599-
89207e5b8525) ConnectionState(Connected)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'SeyitBattal' -
Champion(Malphite) SkinID(0) TeamBuilderRole(NONE) PUUID(42c065e1-d58e-5151-8d76-
5ecfa5e86d0e) ConnectionState(Connected)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'xLOREx' -
Champion(Nocturne) SkinID(4) TeamBuilderRole(NONE) PUUID(84f1c8c1-ed79-5ec8-9d34-
49ffe168c3e9) ConnectionState(Connected)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'ScR' - Champion(Teemo)
SkinID(0) TeamBuilderRole(NONE) PUUID(af20998b-602d-5a83-9c3e-dc58eaac3f08)
ConnectionState(Connected)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'GLADIUS TR' **LOCAL** -
Champion(Lucian) SkinID(25) TeamBuilderRole(NONE) PUUID(433ad9a8-4689-5a03-882a-
97bf3a179b02) ConnectionState(Connected)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'Yelbeyse' -
Champion(Ezreal) SkinID(22) TeamBuilderRole(NONE) PUUID(5b3aab63-edfb-50f1-a585-
1585098d2866) ConnectionState(Connected)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'YTA WorstCarry' -
Champion(Jayce) SkinID(1) TeamBuilderRole(NONE) PUUID(37dc6217-d0a6-582a-8061-
043e08c22139) ConnectionState(Connected)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'Hilberto' -
Champion(Caitlyn) SkinID(28) TeamBuilderRole(NONE) PUUID(3c12c159-d43f-5ba6-a8da-
de930312805d) ConnectionState(Connected)
000005.414| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'BK CarryVictory' -
Champion(Veigar) SkinID(7) TeamBuilderRole(NONE) PUUID(d845cfc1-04ad-563b-9c64-
953ac19ef4df) ConnectionState(Connected)
000005.420| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000005.434| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000005.645| ALWAYS| CONN| Game Server Connection Established after 0.406 seconds,
0 retries
000010.632| ALWAYS| Set focus to app
000010.633| ALWAYS| CFG| OS Version: 10 Home Single Language, x64 CPU: Intel(R)
Core(TM) i5-6200U CPU @ 2.30GHz, 2401Mhz (2 cores) Instruction Set Level 7Physical
memory: 4294967296Display info: NVIDIA GeForce 940M 2147483648 22.21.13.8554
Driver: 22.21.13.8554
000010.843| ALWAYS| LCURemotingClient: Initializing on port 50596
000010.856| ALWAYS| LCURemotingClient: Connected to app process.
000010.862| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000013.297| ALWAYS| FLOW| Begin Async Loading
000020.700| ALWAYS| LOAD| LOADING: Begin Game Object Update
000020.743| ALWAYS| LOAD| LOADING: End Game Object Update
000024.228| ALWAYS| PreloadGlobalEffects
000025.020| ALWAYS| PreloadGlobalEffects Finished
000048.761| ALWAYS| FLOW| Async Loading Complete
000048.821| ALWAYS| FLOW| Data Load Complete
000048.821| ALWAYS| FLOW| Start Main Loop
000048.899| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000052.636| ALWAYS| FLOW| Spawning completed
000052.644| ALWAYS| FLOW| SEJ-BC89AC41
000052.677| ALWAYS| FLOW| SEJ-6671BCAD
000053.006| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000053.209| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 01f2e571
000053.282| ALWAYS| FLOW| SEJ-8711AB1A 0.0218492
000053.476| ALWAYS| FLOW| SEJ-9651ACAB
000053.490| ALWAYS| FLOW| SEJ-B2890C00
000053.533| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000053.587| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000053.587| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000053.595| ALWAYS| FLOW| SEJ-891ACC45
000133.657| ALWAYS| ALE-MM44G8Q7 (120.1885222 9.667646 0.015236 0.000002)
001411.468| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001411.469| ALWAYS| FLOW| ALE-8SDFH23F
001411.607| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
001411.622| ALWAYS| CONN| Requesting disconnect (22)
001411.623| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001411.628| ALWAYS| FLOW| Finished Main Loop
001411.664| ALWAYS| =================== Perf Stats (all in ms)
=========================
001411.664| ALWAYS| Average Frame Time: 16.73
001411.664| ALWAYS| Average FPS: 59.76 fps
001411.664| ALWAYS| StdDev Frame Time: 2.78
001411.664| ALWAYS| Max Frame Time: 372.02
001411.664| ALWAYS| Ave GPU Frame Time: 4.43
001411.664| ALWAYS| StdDev GPU Frame Time: 0.99
001411.664| ALWAYS| Max GPU Frame Time: 28.39
001411.664| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001411.664| ALWAYS| Frame Time Histogram:
[0,0,0,0,190,1073,68204,11646,17,5,9,5,0,0]
001411.664| ALWAYS| GPU Time Histogram:
[0,0,0,65365,14525,1031,210,18,0,0,0,0,0,0]
001411.664| ALWAYS| Max Memory Allocated = 757.484MB
001411.985| ALWAYS| FLOW| Cleanup Complete
001412.012| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001412.414| ALWAYS| FLOW| ALE-8SDFH23F
001412.436| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001412.438| ALWAYS| AudioManagerWwise::Finit
001412.482| ALWAYS| FLOW| Destroying the renderer
001412.482| ALWAYS| r3dRenderLayer::Close() enter
001412.491| ALWAYS| r3dRenderLayer::Close() exit

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