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000000.000| ALWAYS| Logging started at 2021-07-26T03:38:07.

543
000000.064| ALWAYS| CFG| CrashHandler(Bugsplat)
000000.085| ALWAYS| CFG| Command Line: "125.212.223.122 5211
TxQRKaxD28cY25zUXMvmMA== 60707934" "-PlayerID=60707934" "-GameID=3925591723" "-
Region=VN" "-PlatformID=VN" "-Locale=vn_VN" "-SkipBuild" "-EnableLNP" "-
UseNewX3D=1" "-RiotClientPort=50958" "-RiotClientAuthToken=l62nq1F8Lhwm5dOusn-A1w"
000000.221| ALWAYS| CFG| Build Version: Version 11.15.388.2387 (Jul 20
2021/14:15:50) [PUBLIC] <Releases/11.15> ChangeList: 3882387
000000.228| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.320| ALWAYS| LCURemotingClient: Initializing on port 50958
000000.408| ALWAYS| LCURemotingClient: Connected to app process.
000000.443| ALWAYS| FLOW| Initializing Renderer
000000.446| ALWAYS| r3dRenderLayer::Init enter
000000.446| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.448| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.448| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.487| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 750 Ti'
000000.609| ALWAYS| Using X3D Platform: DX9
000000.638| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000000.640| ALWAYS| r3dRenderLayer::InitResources exit successfully
000000.797| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000001.022| ALWAYS| GameStartData::GameID=3925591723
000001.029| ALWAYS| CONN| Connecting to address (125.212.223.122) port (5211)
000001.038| ALWAYS| CONN| Waiting for response from game server...
000001.124| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.207| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) º15Çëntïmëtërº -
Champion(Riven) SkinID(6) TeamBuilderRole(TOP) PUUID(fed8fd2b-85f1-545e-af17-
cf9dc9b2c41d) ConnectionState(Connected)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) chiunoluon1 -
Champion(MasterYi) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(5fd19ccc-9bc9-57d6-b479-
69bffd995065) ConnectionState(Disconnected)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) ChuCarryAlone -
Champion(Yasuo) SkinID(9) TeamBuilderRole(MIDDLE) PUUID(01ccc694-550e-54be-bc5c-
941020636260) ConnectionState(Connected)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) OneTeamOnlyHero -
Champion(Tristana) SkinID(5) TeamBuilderRole(BOTTOM) PUUID(d4e1c25c-5999-5ffc-b64c-
8d1580e91fb0) ConnectionState(Connected)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) Sáng ST Mars **LOCAL** -
Champion(Chogath) SkinID(0) TeamBuilderRole(UTILITY) PUUID(fd65383b-c385-5c25-a605-
2330ebfe970d) ConnectionState(Connected)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) NgBichhh -
Champion(Malphite) SkinID(4) TeamBuilderRole(TOP) PUUID(4ccecb4d-8419-588a-bde8-
3d12479481d5) ConnectionState(Connected)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) PhongAn9xxx -
Champion(LeeSin) SkinID(11) TeamBuilderRole(JUNGLE) PUUID(6b95ec1e-c133-5632-9221-
dc1f69aa39f1) ConnectionState(Connected)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) Lê Xuân Linh -
Champion(Veigar) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(4f65ee45-ea8a-565d-9a16-
6a0693761cbb) ConnectionState(Connected)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) Muffin Chocolate -
Champion(Vayne) SkinID(6) TeamBuilderRole(BOTTOM) PUUID(461ddbb0-01f6-5bab-9af2-
8fe4983f20f5) ConnectionState(Connected)
000001.208| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 81S1 Lemon -
Champion(Pyke) SkinID(25) TeamBuilderRole(UTILITY) PUUID(dcd56809-8a9a-5196-bf32-
d35021976373) ConnectionState(Connected)
000001.214| ALWAYS| ALE-M1UGR2ZG 0.077231
000001.217| ALWAYS| ALE-M1UGR2ZG 0.081634
000001.217| ALWAYS| ALE-M1UGR2ZG 0.081659
000001.217| ALWAYS| ALE-M1UGR2ZG 0.081669
000001.217| ALWAYS| CONN| Game Server Connection Established after 0.180 seconds,
0 retries
000001.222| ALWAYS| FLOW| Waiting for loading info
000001.298| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000003.325| ALWAYS| Set focus to app
000003.330| ALWAYS| CFG| OS Version: 10 Home, x64 CPU: Intel(R) Core(TM) i5-3570
CPU @ 3.40GHz, 3502Mhz (4 cores) Instruction Set Level 7Physical memory:
17179869184Display info: NVIDIA GeForce GTX 750 Ti 2147483648 27.21.14.6647 Driver:
27.21.14.6647
000003.340| ALWAYS| LCURemotingClient: Initializing on port 50958
000003.340| ALWAYS| LCURemotingClient: Initializing on port 50958
000003.351| ALWAYS| LCURemotingClient: Connected to app process.
000003.354| ALWAYS| LCURemotingClient: Connected to app process.
000003.355| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000003.360| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000003.558| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000004.008| ALWAYS| FLOW| Begin Async Loading
000005.672| ALWAYS| LOAD| LOADING: Begin Game Object Update
000005.712| ALWAYS| LOAD| LOADING: End Game Object Update
000006.662| ALWAYS| PreloadGlobalEffects
000006.755| ALWAYS| PreloadGlobalEffects Finished
000012.991| ALWAYS| FLOW| Async Loading Complete
000013.172| ALWAYS| FLOW| Data Load Complete
000013.172| ALWAYS| FLOW| Start Main Loop
000013.259| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000013.259| ALWAYS| FLOW| SEJ-BC89AC41
000013.259| ALWAYS| FLOW| SEJ-6671BCAD
000013.262| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000014.932| ALWAYS| FLOW| Spawning completed
000033.697| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000033.747| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0986a6d1
000033.834| ALWAYS| FLOW| SEJ-8711AB1A 0.0461428
000033.917| ALWAYS| FLOW| SEJ-9651ACAB
000033.929| ALWAYS| FLOW| SEJ-B2890C00
000033.940| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000034.058| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000034.058| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000034.070| ALWAYS| FLOW| SEJ-891ACC45
000125.609| ALWAYS| ALE-MM44G8Q7 (120.9834294 10.109275 0.026809 0.000027)
000466.137| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000876.971| ALWAYS| r3dRenderLayer::Resize(1920, 1080, 1) enter
000877.064| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000877.130| ALWAYS| r3dRenderLayer::Resize() exit successfully
000878.537| ALWAYS| r3dRenderLayer::Resize(1920, 1080, 0) enter
000878.596| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000878.655| ALWAYS| r3dRenderLayer::Resize() exit successfully
000912.556| ALWAYS| r3dRenderLayer::Resize(1920, 1080, 1) enter
000912.636| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000912.743| ALWAYS| r3dRenderLayer::Resize() exit successfully
001361.662| ALWAYS| VfxCreation: effectKey 1597134082 didn't resolve to anything
001555.988| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001555.988| ALWAYS| FLOW| ALE-8SDFH23F
001557.290| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
001557.304| ALWAYS| CONN| Requesting disconnect (22)
001557.304| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001557.304| ALWAYS| FLOW| Finished Main Loop
001557.335| ALWAYS| =================== Perf Stats (all in ms)
=========================
001557.335| ALWAYS| Average Frame Time: 10.22
001557.335| ALWAYS| Average FPS: 97.89 fps
001557.335| ALWAYS| StdDev Frame Time: 4.75
001557.335| ALWAYS| Max Frame Time: 535.93
001557.335| ALWAYS| Ave GPU Frame Time: 4.93
001557.335| ALWAYS| StdDev GPU Frame Time: 2.62
001557.335| ALWAYS| Max GPU Frame Time: 300.09
001557.335| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001557.335| ALWAYS| Frame Time Histogram:
[0,0,0,3625,27754,74853,42665,67,3,14,0,5,1,0]
001557.335| ALWAYS| GPU Time Histogram:
[11,0,0,111171,21708,1783,14290,18,0,1,0,5,0,0]
001557.368| ALWAYS| Max Memory Allocated = 1389.867MB
001557.802| ALWAYS| FLOW| Cleanup Complete
001557.825| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001558.077| ALWAYS| FLOW| ALE-8SDFH23F
001558.102| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001558.104| ALWAYS| AudioManagerWwise::Finit
001558.123| ALWAYS| FLOW| Destroying the renderer
001558.123| ALWAYS| r3dRenderLayer::Close() enter
001558.128| ALWAYS| r3dRenderLayer::Close() exit
001559.320| ALWAYS| Bugsplat disabled

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