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000000.000| ALWAYS| Logging started at 2022-07-25T21:57:39.

050
000000.062| ALWAYS| CFG| CrashHandler(Sentry)
000000.391| ALWAYS| CFG| Command Line: "185.40.67.15 5364
1nswPUcOxxQL6IU/HAba+g== 3030695701571072" "-PlayerID=3030695701571072" "-
GameID=5986329743" "-Region=EUW" "-PlatformID=EUW1" "-Locale=es_ES" "-SkipBuild" "-
EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-
UseNewX3DFramebuffers" "-RiotClientPort=55934" "-
RiotClientAuthToken=VTWS47tb_uxZdieGICbbMQ"
000000.628| ALWAYS| CFG| Build Version: Version 12.13.453.3037 (Jul 11
2022/18:39:20) [PUBLIC] <Releases/12.13> ChangeList: 4533037
000000.636| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.779| ALWAYS| LCURemotingClient: Initializing on port 55934
000000.910| ALWAYS| LCURemotingClient: Connected to app process.
000000.948| ALWAYS| FLOW| Initializing Renderer
000000.955| ALWAYS| r3dRenderLayer::Init enter
000000.955| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.997| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1280, YRes = 1024, BPP = 32)
enter
000000.998| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.999| ALWAYS| DXGI version: 1.6
000001.002| ALWAYS| Detected Adapter 'AMD Radeon R7 Graphics'
000001.007| ALWAYS| DXGI: Tearing support enabled.
000002.527| ALWAYS| DX11 feature level: 11.0
000002.711| ALWAYS| Using X3D Platform: DX11
000002.761| ALWAYS| X3D: Focus Gained
000004.596| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000004.597| ALWAYS| r3dRenderLayer::InitResources exit successfully
000004.874| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000005.307| ALWAYS| GameStartData::GameID=5986329743
000005.325| ALWAYS| CONN| Connecting to address (185.40.67.15) port (5364)
000005.338| ALWAYS| CONN| Waiting for response from game server...
000005.819| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000005.857| ALWAYS| ALE-M1UGR2ZG 0.035286
000005.861| ALWAYS| ALE-M1UGR2ZG 0.040885
000005.862| ALWAYS| ALE-M1UGR2ZG 0.042190
000005.862| ALWAYS| ALE-M1UGR2ZG 0.042219
000006.163| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000006.166| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Nyanta9' **LOCAL** -
Champion(Darius) SkinID(0) TeamBuilderRole(NONE) PUUID(09fb8923-7532-5369-92c3-
3dfbb6b3ddca) ConnectionState(Connected)
000006.166| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'AsuTuna' -
Champion(Nilah) SkinID(0) TeamBuilderRole(NONE) PUUID(6ac3d94c-8df5-5f7a-bbeb-
5b8a688c6091) ConnectionState(Connected)
000006.166| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Kuzoi' -
Champion(Sylas) SkinID(8) TeamBuilderRole(NONE) PUUID(d1c3562e-51ee-5456-ae47-
2290f97a9a20) ConnectionState(Connected)
000006.166| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'WaffleTheWaff' -
Champion(Sona) SkinID(0) TeamBuilderRole(NONE) PUUID(f6a4c5b1-0245-5b59-8641-
54fe36672e7b) ConnectionState(Connected)
000006.166| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'fedrzyp' -
Champion(Corki) SkinID(0) TeamBuilderRole(NONE) PUUID(025c83bc-c64e-5ef9-b893-
fd9d74b8c2f8) ConnectionState(Disconnected)
000006.169| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000006.250| ALWAYS| CONN| Game Server Connection Established after 0.912 seconds,
0 retries
000007.460| ALWAYS| Set focus to app
000008.205| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: AMD A10-9700
RADEON R7, 10 COMPUTE CORES 4C+6G , 3489Mhz (4 cores) Instruction Set Level
7Physical memory: 12884901888Display info: AMD Radeon R7 Graphics 1073741824
27.20.20903.8001 Driver: 27.20.20903.8001
000008.296| ALWAYS| LCURemotingClient: Initializing on port 55934
000008.299| ALWAYS| LCURemotingClient: Initializing on port 55934
000008.313| ALWAYS| LCURemotingClient: Connected to app process.
000008.319| ALWAYS| LCURemotingClient: Connected to app process.
000008.321| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000008.523| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000009.263| ALWAYS| FLOW| Begin Async Loading
000012.182| ALWAYS| X3D: Focus Lost
000014.157| ALWAYS| LOAD| LOADING: Begin Game Object Update
000014.211| ALWAYS| LOAD| LOADING: End Game Object Update
000015.316| ALWAYS| X3D: Focus Gained
000019.459| ALWAYS| PreloadGlobalEffects
000019.699| ALWAYS| PreloadGlobalEffects Finished
000026.426| ALWAYS| FLOW| Async Loading Complete
000026.503| ALWAYS| FLOW| Data Load Complete
000026.503| ALWAYS| FLOW| Start Main Loop
000026.788| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000028.466| ALWAYS| FLOW| Spawning completed
000028.470| ALWAYS| FLOW| SEJ-BC89AC41
000028.490| ALWAYS| FLOW| SEJ-6671BCAD
000064.450| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000064.616| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0a927591
000064.761| ALWAYS| FLOW| SEJ-8711AB1A 0.119217
000064.864| ALWAYS| FLOW| SEJ-9651ACAB
000064.881| ALWAYS| FLOW| SEJ-B2890C00
000064.897| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000065.010| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000065.010| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000065.017| ALWAYS| FLOW| SEJ-891ACC45
000065.017| ALWAYS| Enabling System Load Monitoring: 1000ms
000132.328| ALWAYS| ALE-MM44G8Q7 (120.1781393 6.729019 0.220554 0.000009)
000727.201| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000736.437| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000745.914| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000748.188| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000756.380| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000759.450| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000763.446| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000768.344| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000771.561| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000776.825| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000784.196| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000788.876| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000791.167| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000805.603| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000808.094| ALWAYS| VfxCreation: effectKey 2040411128 didn't resolve to anything
000813.293| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000817.522| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000821.886| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000829.460| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000831.532| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000836.657| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000844.415| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000965.353| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
000974.067| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
000974.068| ALWAYS| FLOW| ALE-8SDFH23F
000977.176| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
000977.195| ALWAYS| CONN| Requesting disconnect (22)
000977.195| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000977.201| ALWAYS| FLOW| Finished Main Loop
000977.219| ALWAYS| =================== Perf Stats (all in ms)
=========================
000977.219| ALWAYS| Average Frame Time: 30.33
000977.219| ALWAYS| Average FPS: 32.97 fps
000977.219| ALWAYS| StdDev Frame Time: 12.45
000977.219| ALWAYS| Max Frame Time: 127.81
000977.219| ALWAYS| Ave GPU Frame Time: 8.12
000977.219| ALWAYS| StdDev GPU Frame Time: 3.95
000977.219| ALWAYS| Max GPU Frame Time: 79.34
000977.219| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
000977.219| ALWAYS| Frame Time Histogram:
[0,0,0,0,38,191,4012,17101,6399,2057,157,19,0,0]
000977.219| ALWAYS| GPU Time Histogram:
[0,0,0,3110,14073,7352,4437,985,16,0,1,0,0,0]
000977.219| ALWAYS| Max Memory Allocated = 766.852MB
000977.507| ALWAYS| FLOW| Cleanup Complete
000977.530| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
000977.865| ALWAYS| FLOW| ALE-8SDFH23F
000977.876| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000977.878| ALWAYS| AudioManagerWwise::Finit
000977.902| ALWAYS| FLOW| Destroying the renderer
000977.902| ALWAYS| r3dRenderLayer::Close() enter
000978.279| ALWAYS| r3dRenderLayer::Close() exit

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