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000000.000| ALWAYS| Logging started at 2021-04-17T17:13:09.

677
000000.073| ALWAYS| CFG| CrashHandler(Sentry)
000000.092| ERROR| SentryStartupTransport
000000.169| ALWAYS| CFG| Command Line: "138.0.15.4 5158 Z+12x9enpjaMUIo1L80RdA==
10852007" "-PlayerID=10852007" "-GameID=1058956124" "-Region=LA1" "-PlatformID=LA1"
"-Locale=es_MX" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-
UseMetal=1:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-RiotClientPort=49296" "-
RiotClientAuthToken=kNeig8LOsOGWD5p4FvbNXw"
000000.180| ALWAYS| Parent process: C:\Users\Public\Documents\Riot Games\League of
Legends\LeagueClient.exe
000000.315| ALWAYS| CFG| Build Version: Version 11.8.370.4668 (Apr 14
2021/14:31:38) [PUBLIC] <Releases/11.8> ChangeList: 3704668
000000.320| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.406| ALWAYS| LCURemotingClient: Initializing on port 49296
000000.482| ALWAYS| LCURemotingClient: Connected to app process.
000000.504| ALWAYS| FLOW| Initializing Renderer
000000.505| ALWAYS| r3dRenderLayer::Init enter
000000.505| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.519| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1440, YRes = 900, BPP = 32)
enter
000000.519| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.525| ALWAYS| DXGI version: 1.2
000000.527| ALWAYS| Detected Adapter 'NVIDIA GeForce GT 520'
000000.968| ALWAYS| DX11 feature level: 11.0
000001.153| ALWAYS| Using X3D Platform: DX11
000001.179| ALWAYS| X3D: Focus Gained
000001.194| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.195| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.363| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000001.573| ALWAYS| GameStartData::GameID=1058956124
000001.766| ALWAYS| CONN| Connecting to address (138.0.15.4) port (5158)
000001.774| ALWAYS| CONN| Waiting for response from game server...
000002.134| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000002.197| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) Profesor Jhosep -
Champion(Darius) SkinID(0) TeamBuilderRole(TOP) PUUID(6a6139a3-1c62-5ff7-bb8d-
51aea4573b1a) ConnectionState(Connected)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) AllReng **LOCAL** -
Champion(Olaf) SkinID(16) TeamBuilderRole(JUNGLE) PUUID(b6436098-7f90-58b7-a230-
1ea141cb5ed5) ConnectionState(Connected)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) ll Jun Tae ll -
Champion(Veigar) SkinID(8) TeamBuilderRole(MIDDLE) PUUID(ce18d607-4647-56fc-96bf-
dfde333925f2) ConnectionState(Disconnected)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) ll kenji kun ll -
Champion(Vayne) SkinID(10) TeamBuilderRole(BOTTOM) PUUID(ea2590ba-363a-5733-b28d-
a301eaa28e54) ConnectionState(Disconnected)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) eylisa - Champion(Lux)
SkinID(18) TeamBuilderRole(UTILITY) PUUID(f458a4ae-000a-5a9b-a1f3-fe2a67ac97ae)
ConnectionState(Disconnected)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) SandovalR1 -
Champion(Teemo) SkinID(14) TeamBuilderRole(TOP) PUUID(74250582-d939-5298-b3d4-
d02b60b17f17) ConnectionState(Connected)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) jesus de Nazared -
Champion(Rammus) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(60558520-d785-54d2-839b-
1bed3b17b139) ConnectionState(Disconnected)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) RelaxRojo -
Champion(Zed) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(bd0dbb64-784d-5f9b-8e70-
802b6fe6685c) ConnectionState(Connected)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) Pija de gato -
Champion(Jhin) SkinID(14) TeamBuilderRole(BOTTOM) PUUID(a980e7ef-6883-5884-9aa8-
3db97494ffc8) ConnectionState(Connected)
000002.199| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) Pija de gata -
Champion(Yuumi) SkinID(1) TeamBuilderRole(UTILITY) PUUID(b763bcee-00b7-50d7-9ec0-
73e45d1a715e) ConnectionState(Disconnected)
000002.202| ALWAYS| CONN| Game Server Connection Established after 0.428 seconds,
0 retries
000002.206| ALWAYS| FLOW| Waiting for loading info
000002.468| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000004.118| ALWAYS| Set focus to app
000004.124| ALWAYS| CFG| OS Version: 7 Service Pack 1 Ultimate, x86 CPU: Intel(R)
Core(TM) i3-3220 CPU @ 3.30GHz, 3337Mhz (2 cores) Instruction Set Level 7Physical
memory: 4294967296Display info: NVIDIA GeForce GT 520 1073741824 23.21.13.9135
Driver: 23.21.13.9135
000004.166| ALWAYS| PlayGame Started
000004.171| ALWAYS| LCURemotingClient: Initializing on port 49296
000004.171| ALWAYS| LCURemotingClient: Initializing on port 49296
000004.184| ALWAYS| LCURemotingClient: Connected to app process.
000004.188| ALWAYS| LCURemotingClient: Connected to app process.
000004.190| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000004.192| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000004.391| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000004.642| ALWAYS| FLOW| Begin Async Loading
000008.950| ALWAYS| LOAD| LOADING: Begin Game Object Update
000008.982| ALWAYS| LOAD| LOADING: End Game Object Update
000011.452| ALWAYS| PreloadGlobalEffects
000011.654| ALWAYS| PreloadGlobalEffects Finished
000011.692| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000024.320| ALWAYS| FLOW| Async Loading Complete
000024.342| ALWAYS| FLOW| Data Load Complete
000024.342| ALWAYS| FLOW| Start Main Loop
000024.346| ALWAYS| FLOW| First Pregame Update
000024.464| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000024.464| ALWAYS| FLOW| SEJ-BC89AC41
000024.464| ALWAYS| FLOW| SEJ-6671BCAD
000024.475| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000027.273| ALWAYS| FLOW| Spawning completed
000097.786| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000097.840| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 03e5f841
000097.952| ALWAYS| FLOW| SEJ-8711AB1A 0.0478842
000098.037| ALWAYS| FLOW| SEJ-9651ACAB
000098.050| ALWAYS| FLOW| SEJ-B2890C00
000098.060| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000098.184| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000098.184| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000098.196| ALWAYS| FLOW| SEJ-891ACC45
000127.516| ALWAYS| ALE-MM44G8Q7 (120.0699841 9.404926 0.199439 0.071922)
000232.659| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-1304347988
000232.659| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
1537599444
000232.659| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-1953012651
000232.659| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
493636430
000232.659| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-613836580
000232.659| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-1215422396
000232.659| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-94215803
000232.659| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-1415992802
000997.829| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001005.638| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001007.907| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001009.859| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001011.978| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001014.080| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001101.729| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001104.933| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001135.867| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001149.600| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001291.673| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001294.743| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001300.486| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001309.412| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001317.504| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001320.507| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001336.559| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001616.499| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001622.288| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001628.161| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001634.168| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001636.721| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001665.036| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001680.550| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001695.119| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001697.521| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001725.304| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001728.141| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001730.560| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001739.953| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001784.753| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001910.613| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001912.799| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001914.918| ALWAYS| VfxCreation: effectKey 397974094 didn't resolve to anything
001978.638| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001978.638| ALWAYS| FLOW| ALE-8SDFH23F
001979.526| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
001979.539| ALWAYS| CONN| Requesting disconnect (22)
001979.539| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001979.555| ALWAYS| FLOW| Finished Main Loop
001979.706| ALWAYS| =================== Perf Stats (all in ms)
=========================
001979.706| ALWAYS| Average Frame Time: 16.69
001979.706| ALWAYS| Average FPS: 59.93 fps
001979.706| ALWAYS| StdDev Frame Time: 1.04
001979.706| ALWAYS| Max Frame Time: 73.29
001979.706| ALWAYS| Ave GPU Frame Time: 8.55
001979.706| ALWAYS| StdDev GPU Frame Time: 2.08
001979.706| ALWAYS| Max GPU Frame Time: 252.09
001979.708| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001979.708| ALWAYS| Frame Time Histogram: [0,0,0,0,0,0,0,0,0,0,0,0,0,0]
001979.708| ALWAYS| GPU Time Histogram: [0,0,0,0,0,0,0,0,0,0,0,0,0,0]
001979.708| ALWAYS| Max Memory Allocated = 773.836MB
001980.028| ALWAYS| FLOW| Cleanup Complete
001980.030| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001980.289| ALWAYS| FLOW| ALE-8SDFH23F
001980.345| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001980.346| ALWAYS| AudioManagerWwise::Finit
001980.359| ALWAYS| FLOW| Destroying the renderer
001980.359| ALWAYS| r3dRenderLayer::Close() enter
001980.684| ALWAYS| r3dRenderLayer::Close() exit
001982.250| ERROR| SentryShutdownTransport

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