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000000.000| ALWAYS| Logging started at 2023-09-12T19:07:07.

925
000000.005| ALWAYS| CFG| CrashHandler(Sentry)
000000.084| ALWAYS| CFG| Command Line: "162.249.77.171 5184
iTxqLED7A4pNSya3sZoTbQ== 129598256" "-Product=LoL" "-PlayerID=129598256" "-
GameID=6590009293" "-PlayerNameMode=SUMMONER" "-GameBaseDir=C:\Jeux\Riot Games\
League of Legends" "-Region=EUW" "-PlatformID=EUW1" "-Locale=en_GB" "-SkipBuild" "-
EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-
UseNewX3DFramebuffers" "-RiotClientPort=50498" "-
RiotClientAuthToken=n4A7hcqL8VtTKKD2a0zQgg"
000000.341| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.342| ALWAYS| CFG| Build Version: Version 13.17.529.0525 (Aug 30
2023/15:56:52) [PUBLIC] <Releases/13.17> ChangeList: 5290525
000000.361| ALWAYS| LCURemotingClient: Initializing on port 50498
000000.372| ALWAYS| LCURemotingClient: Connected to app process.
000000.375| ALWAYS| FLOW| Initializing Renderer
000000.376| ALWAYS| r3dRenderLayer::Init enter
000000.376| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.471| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.471| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.471| ALWAYS| DXGI version: 1.6
000000.471| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1050'
000000.474| ALWAYS| DXGI: Tearing support enabled.
000000.921| ALWAYS| DX11 feature level: 11.0
000001.020| ALWAYS| Using X3D Platform: DX11
000001.038| ALWAYS| X3D: Focus Gained
000001.047| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.047| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.204| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000001.224| ALWAYS| FLOW| Push: Bootstrap complete
000001.232| ALWAYS| FLOW| Push: Patching Current: Bootstrap
000001.251| ALWAYS| FLOW| Push: Patching complete
000001.262| ALWAYS| FLOW| Pop: Patching
000001.276| ALWAYS| FLOW| Pop: Patching complete Current: Bootstrap
000001.299| ALWAYS| FLOW| Push: LoLCommon Current: Bootstrap
000001.572| ALWAYS| FLOW| Push: LoLCommon complete
000001.586| ALWAYS| FLOW| Push: GameSession Current: LoLCommon
000001.601| ALWAYS| GameStartData::GameID=6590009293
000001.605| ALWAYS| Client Clock Synchronization Started
000001.607| ALWAYS| CONN| Connecting to address (162.249.77.171) port (5184)
000001.609| ALWAYS| CONN| Waiting for response from game server...
000001.609| ALWAYS| FLOW| Push: GameSession complete
000001.609| ALWAYS| LCURemotingClient: Initializing on port 50498
000001.616| ALWAYS| LCURemotingClient: Connected to app process.
000001.680| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.701| ALWAYS| CLK| Replica[0] Scale negative delay correction: 0.012324
000001.701| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(2.196) Snap
000001.702| ALWAYS| CLK| Replica[0] Pause negative delay correction: 0.013335
000001.702| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(2.195) Snap
000001.703| ALWAYS| CLK| Replica[1] Scale negative delay correction: 0.013559
000001.703| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.946) LocalOffset(2.195) Snap
000001.703| ALWAYS| CLK| Replica[1] Pause negative delay correction: 0.013617
000001.703| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(0.946)
SegmentStartTime(0.946) LocalOffset(2.195) Snap
000001.758| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.759| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'meydo89' -
Champion(Kayle) SkinID(0) TeamBuilderRole(TOP) PUUID(60566e18-a386-5022-a562-
626f073a0db7) ConnectionState(Disconnected)
000001.759| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'El Tijeritas' -
Champion(Kayn) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(8e560a71-603e-5143-aacb-
d63c5d2b69e4) ConnectionState(Connected)
000001.759| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Tsunami433' -
Champion(Chogath) SkinID(6) TeamBuilderRole(MIDDLE) PUUID(3a0ac1db-117d-5c69-ad3d-
83229cc7ac9c) ConnectionState(Connected)
000001.759| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'pablofl13' -
Champion(MissFortune) SkinID(16) TeamBuilderRole(BOTTOM) PUUID(7744f9e8-78b9-5865-
9030-c10cee0f96f9) ConnectionState(Disconnected)
000001.759| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'WARKUBE' -
Champion(Rumble) SkinID(0) TeamBuilderRole(UTILITY) PUUID(2712286f-a130-5e8a-bcd8-
6a586ef68384) ConnectionState(Connected)
000001.759| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'Yurumon' -
Champion(Sett) SkinID(42) TeamBuilderRole(TOP) PUUID(fc8ea369-5afc-54df-89a3-
639288d5add2) ConnectionState(Connected)
000001.759| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'varixnce' -
Champion(Rengar) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(19b1c368-593e-5acf-bddd-
d8d651cce3aa) ConnectionState(Disconnected)
000001.759| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'ag069' **LOCAL** -
Champion(Neeko) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(354cd691-67c7-5b52-8ca0-
da21e1a9ef6a) ConnectionState(Connected)
000001.760| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'TheSame' -
Champion(Cassiopeia) SkinID(9) TeamBuilderRole(BOTTOM) PUUID(82075ee2-48fb-51ce-
9f04-c76ea5d72d8e) ConnectionState(Connected)
000001.760| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'MRreglisse' -
Champion(Swain) SkinID(0) TeamBuilderRole(UTILITY) PUUID(0fd7f6ff-198d-57f7-9aa1-
287df9b74361) ConnectionState(Connected)
000001.760| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000001.819| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000001.989| ALWAYS| CONN| Game Server Connection Established after 0.380 seconds,
0 retries
000001.989| ALWAYS| FLOW| Push: Gameplay Current: GameSession
000002.671| ALWAYS| Possible GPU problem for Parsec Virtual Display Adapter:
Availability = 8, configManagerErrorCode = 0
000002.671| ALWAYS| Possible GPU problem for DisplayLink USB Device:
Availability = 8, configManagerErrorCode = 0
000002.671| ALWAYS| Possible GPU problem for Intel(R) UHD Graphics 620:
Availability = 8, configManagerErrorCode = 0
000003.456| ALWAYS| Set focus to app
000003.592| ALWAYS| CFG| OS Version: 10 Home, x64 CPU: Intel(R) Core(TM) i5-
8250U CPU @ 1.60GHz, (4 cores) Instruction Set Level 7Physical memory:
8589934592Display info: NVIDIA GeForce GTX 1050 2147483648 31.0.15.1640 Driver:
31.0.15.1640
000003.680| ALWAYS| FLOW| Push: Gameplay complete
000003.683| ALWAYS| FLOW| Push: LoadingScreen Current: Gameplay
000003.698| ALWAYS| LCURemotingClient: Initializing on port 50498
000003.703| ALWAYS| LCURemotingClient: Connected to app process.
000003.717| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000004.558| ALWAYS| FLOW| Begin Async Loading
000004.559| ALWAYS| FLOW| Push: LoadingScreen complete
000004.823| ALWAYS| Client Clock: InitialSync->Converging after 3.218 seconds.
Offset(2.225993) Outliers(1) Delay(0.019053) DelayVariance(0.000014)
000007.382| ALWAYS| LOAD| LOADING: Begin Game Object Update
000007.389| ALWAYS| LOAD| LOADING: End Game Object Update
000009.183| ALWAYS| PreloadGlobalEffects
000009.301| ALWAYS| PreloadGlobalEffects Finished
000017.934| ALWAYS| FLOW| Async Loading Complete
000017.942| ALWAYS| FLOW| Data Load Complete
000017.942| ALWAYS| FLOW| Start Main Loop
000018.006| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(2.226) Snap
000018.006| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.021)
SegmentStartTime(0.000) LocalOffset(2.226) Snap
000018.006| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(17.294)
SegmentStartTime(17.260) LocalOffset(2.226) Snap
000018.006| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(17.280)
SegmentStartTime(17.260) LocalOffset(2.226) Snap
000018.006| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.021)
SegmentStartTime(0.000) LocalOffset(2.226) Snap
000018.006| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.021)
SegmentStartTime(0.000) LocalOffset(2.226) Snap
000018.006| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(17.280)
SegmentStartTime(17.260) LocalOffset(2.226) Snap
000018.006| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(17.280)
SegmentStartTime(17.260) LocalOffset(2.226) Snap
000018.006| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000019.456| ALWAYS| FLOW| Spawning completed
000019.458| ALWAYS| FLOW| SEJ-BC89AC41
000019.478| ALWAYS| FLOW| SEJ-6671BCAD
000053.550| ALWAYS| CLK| Replica[0]: Command(Unpause) LocalTime(0.021)
SegmentStartTime(0.000) LocalOffset(2.227) Interpolate
000053.550| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000053.553| ALWAYS| FLOW| Pop: LoadingScreen
000053.677| ALWAYS| FLOW| Pop: LoadingScreen complete Current: Gameplay
000053.709| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 01fd4641
000053.722| ALWAYS| FLOW| SEJ-8711AB1A 0.020674
000053.858| ALWAYS| FLOW| SEJ-9651ACAB
000053.868| ALWAYS| FLOW| SEJ-B2890C00
000053.875| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000053.916| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000053.917| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000053.921| ALWAYS| FLOW| SEJ-891ACC45
000053.921| ALWAYS| Enabling System Load Monitoring: 1000ms
000125.801| ALWAYS| Client Clock: Converging->Synchronized after 120.978 seconds.
Offset(2.228549) Outliers(1) Delay(0.017569) DelayVariance(0.000001)
000188.624| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
262661373
001677.295| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001677.296| ALWAYS| FLOW| ALE-8SDFH23F
001678.955| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
001678.963| ALWAYS| CONN| Requesting disconnect (22)
001678.963| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001678.970| ALWAYS| FLOW| Finished Main Loop
001679.027| ALWAYS| =================== Perf Stats (all in ms)
=========================
001679.027| ALWAYS| Average Frame Time: 8.60
001679.027| ALWAYS| Average FPS: 116.33 fps
001679.027| ALWAYS| StdDev Frame Time: 1.85
001679.027| ALWAYS| Max Frame Time: 50.73
001679.027| ALWAYS| Ave GPU Frame Time: 1.24
001679.027| ALWAYS| StdDev GPU Frame Time: 0.34
001679.027| ALWAYS| Max GPU Frame Time: 5.63
001679.027| ALWAYS| GPU Time Histogram:
[0,40911,139943,7986,10,0,0,0,0,0,0,0,0,0]
001679.027| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001679.027| ALWAYS| Frame Time Histogram:
[0,0,0,157,60309,94035,34033,309,5,2,0,0,0,0]
001679.027| ALWAYS| Max Memory = 955.473 / 1352.156 MiB (Active/Used)
001679.265| ALWAYS| FLOW| Cleanup Complete
001679.280| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001679.392| ALWAYS| FLOW| Pop: Gameplay
001679.669| ALWAYS| FLOW| Pop: Gameplay complete Current: GameSession
001679.683| ALWAYS| FLOW| Pop: GameSession
001679.686| ALWAYS| FLOW| ALE-8SDFH23F
001679.699| ALWAYS| FLOW| Pop: GameSession complete Current: LoLCommon
001679.702| ALWAYS| FLOW| Push: PostGameUI Current: LoLCommon
001679.714| ALWAYS| FLOW| Push: PostGameUI complete
001679.725| ALWAYS| FLOW| Pop: PostGameUI
001679.737| ALWAYS| FLOW| Pop: PostGameUI complete Current: LoLCommon
001679.748| ALWAYS| FLOW| Pop: LoLCommon
001679.770| ALWAYS| FLOW| Pop: LoLCommon complete Current: Bootstrap
001679.780| ALWAYS| FLOW| Pop: Bootstrap
001679.790| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001679.792| ALWAYS| AudioManagerWwise::Finit
001679.808| ALWAYS| FLOW| Destroying the renderer
001679.808| ALWAYS| r3dRenderLayer::Close() enter
001680.183| ALWAYS| r3dRenderLayer::Close() exit

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