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000000.000| ALWAYS| Logging started at 2023-08-23T16:21:11.

819
000000.009| ALWAYS| CFG| CrashHandler(Sentry)
000000.118| ALWAYS| CFG| Command Line: "162.249.77.162 5100
EbCHReDJK/8agPArlEevbA== 3053196824201152" "-Product=LoL" "-
PlayerID=3053196824201152" "-GameID=6564025216" "-PlayerNameMode=SUMMONER" "-
GameBaseDir=C:\Jeux\Riot Games\League of Legends" "-Region=EUW" "-PlatformID=EUW1"
"-Locale=en_GB" "-SkipBuild" "-EnableCrashpad=true" "-DisableCrashUploading" "-
EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-
RiotClientPort=50533" "-RiotClientAuthToken=bbSmkwnDXa-ljCaVOB7wzQ"
000000.363| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.365| ALWAYS| CFG| Build Version: Version 13.16.525.6443 (Aug 11
2023/16:39:54) [PUBLIC] <Releases/13.16> ChangeList: 5256443
000000.391| ALWAYS| LCURemotingClient: Initializing on port 50533
000000.463| ALWAYS| LCURemotingClient: Connected to app process.
000000.467| ALWAYS| FLOW| Initializing Renderer
000000.468| ALWAYS| r3dRenderLayer::Init enter
000000.468| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.607| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.607| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.607| ALWAYS| DXGI version: 1.6
000000.607| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1050'
000000.610| ALWAYS| DXGI: Tearing support enabled.
000000.877| ALWAYS| DX11 feature level: 11.0
000000.967| ALWAYS| Using X3D Platform: DX11
000000.987| ALWAYS| X3D: Focus Gained
000001.002| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.002| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.172| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000001.199| ALWAYS| FLOW| Push: Bootstrap complete
000001.214| ALWAYS| FLOW| Push: Patching Current: Bootstrap
000001.229| ALWAYS| FLOW| Push: Patching complete
000001.243| ALWAYS| FLOW| Pop: Patching
000001.264| ALWAYS| FLOW| Pop: Patching complete Current: Bootstrap
000001.280| ALWAYS| FLOW| Push: LoLCommon Current: Bootstrap
000001.386| ALWAYS| FLOW| Push: LoLCommon complete
000001.400| ALWAYS| FLOW| Push: GameSession Current: LoLCommon
000001.414| ALWAYS| GameStartData::GameID=6564025216
000001.418| ALWAYS| Client Clock Synchronization Started
000001.419| ALWAYS| LCURemotingClient: Initializing on port 50533
000001.420| ALWAYS| CONN| Connecting to address (162.249.77.162) port (5100)
000001.421| ALWAYS| CONN| Waiting for response from game server...
000001.421| ALWAYS| FLOW| Push: GameSession complete
000001.425| ALWAYS| LCURemotingClient: Connected to app process.
000001.494| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.496| ALWAYS| CLK| Replica[0] Scale negative delay correction: 0.013714
000001.497| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(2.080) Snap
000001.497| ALWAYS| CLK| Replica[0] Pause negative delay correction: 0.014345
000001.497| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(2.080) Snap
000001.497| ALWAYS| CLK| Replica[1] Scale negative delay correction: 0.014464
000001.497| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.811) LocalOffset(2.079) Snap
000001.497| ALWAYS| CLK| Replica[1] Pause negative delay correction: 0.014488
000001.497| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(0.811)
SegmentStartTime(0.811) LocalOffset(2.079) Snap
000001.574| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.574| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Bukaphenshe4ry' -
Champion(Thresh) SkinID(0) TeamBuilderRole(NONE) PUUID(36a27fcc-1d17-5b5e-b3e0-
dcaab875285c) ConnectionState(Connected)
000001.574| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'ago069' **LOCAL** -
Champion(Sett) SkinID(0) TeamBuilderRole(NONE) PUUID(fa81caec-3f4b-568a-b3b2-
d6205917fadc) ConnectionState(Connected)
000001.574| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'elmoksha4285' -
Champion(Varus) SkinID(0) TeamBuilderRole(NONE) PUUID(df693301-06c8-5140-8d22-
4008962c04e5) ConnectionState(Connected)
000001.574| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'cheese shredded' -
Champion(Brand) SkinID(0) TeamBuilderRole(NONE) PUUID(692ca446-69cc-56d6-953d-
934509e4262e) ConnectionState(Connected)
000001.574| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Gogmakinsfgw3y' -
Champion(Rakan) SkinID(0) TeamBuilderRole(NONE) PUUID(c5fa36cf-dddc-54aa-aa1c-
d545645fde23) ConnectionState(Connected)
000001.574| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'TEDJ fouad' -
Champion(Irelia) SkinID(0) TeamBuilderRole(NONE) PUUID(9cf14b56-dfd7-5f90-b9df-
eeab5bc425c6) ConnectionState(Disconnected)
000001.574| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'Bodi69' -
Champion(LeeSin) SkinID(0) TeamBuilderRole(NONE) PUUID(4b30cfe1-7d0b-5901-899c-
3e7d104bf933) ConnectionState(Connected)
000001.575| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'Perzeus' -
Champion(Graves) SkinID(0) TeamBuilderRole(NONE) PUUID(3ca86f34-d318-59a7-a54b-
7fef356f5a61) ConnectionState(Disconnected)
000001.575| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'Deiix3' -
Champion(Ashe) SkinID(0) TeamBuilderRole(NONE) PUUID(ede710cb-cfac-5f55-9bdb-
da812341a17f) ConnectionState(Disconnected)
000001.575| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'king gold roger' -
Champion(Samira) SkinID(0) TeamBuilderRole(NONE) PUUID(956f60e2-9864-5f11-b926-
4627acfcf0be) ConnectionState(Disconnected)
000001.575| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000001.628| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000001.835| ALWAYS| CONN| Game Server Connection Established after 0.414 seconds,
0 retries
000001.835| ALWAYS| FLOW| Push: Gameplay Current: GameSession
000002.548| ALWAYS| Set focus to app
000002.897| ALWAYS| Possible GPU problem for Parsec Virtual Display Adapter:
Availability = 8, configManagerErrorCode = 0
000002.897| ALWAYS| Possible GPU problem for DisplayLink USB Device:
Availability = 8, configManagerErrorCode = 0
000002.897| ALWAYS| Possible GPU problem for Intel(R) UHD Graphics 620:
Availability = 8, configManagerErrorCode = 0
000003.578| ALWAYS| CFG| OS Version: 10 Home, x64 CPU: Intel(R) Core(TM) i5-
8250U CPU @ 1.60GHz, (4 cores) Instruction Set Level 7Physical memory:
8589934592Display info: NVIDIA GeForce GTX 1050 2147483648 31.0.15.1640 Driver:
31.0.15.1640
000003.672| ALWAYS| FLOW| Push: Gameplay complete
000003.674| ALWAYS| FLOW| Push: LoadingScreen Current: Gameplay
000003.690| ALWAYS| LCURemotingClient: Initializing on port 50533
000003.693| ALWAYS| LCURemotingClient: Connected to app process.
000003.698| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000004.140| ALWAYS| FLOW| Begin Async Loading
000004.140| ALWAYS| FLOW| Push: LoadingScreen complete
000004.379| ALWAYS| Client Clock: InitialSync->Converging after 2.961 seconds.
Offset(2.097118) Outliers(1) Delay(0.017571) DelayVariance(0.000003)
000005.154| ALWAYS| LOAD| LOADING: Begin Game Object Update
000005.165| ALWAYS| LOAD| LOADING: End Game Object Update
000006.261| ALWAYS| PreloadGlobalEffects
000006.335| ALWAYS| PreloadGlobalEffects Finished
000008.575| ALWAYS| FLOW| Async Loading Complete
000008.583| ALWAYS| FLOW| Data Load Complete
000008.583| ALWAYS| FLOW| Start Main Loop
000008.647| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(2.097) Snap
000008.647| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.019)
SegmentStartTime(0.000) LocalOffset(2.097) Snap
000008.647| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(7.992)
SegmentStartTime(7.958) LocalOffset(2.097) Snap
000008.647| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(7.977)
SegmentStartTime(7.958) LocalOffset(2.097) Snap
000008.647| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.019)
SegmentStartTime(0.000) LocalOffset(2.097) Snap
000008.647| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.019)
SegmentStartTime(0.000) LocalOffset(2.097) Snap
000008.647| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(7.977)
SegmentStartTime(7.958) LocalOffset(2.097) Snap
000008.647| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(7.977)
SegmentStartTime(7.958) LocalOffset(2.097) Snap
000008.647| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000008.705| ALWAYS| LDS| Failed to initialize companion for player ago069:
Missing GCO
000008.770| ALWAYS| LDS| Failed to initialize companion for player
Bukaphenshe4ry: Missing GCO
000008.809| ALWAYS| LDS| Failed to initialize companion for player elmoksha4285:
Missing GCO
000008.812| ALWAYS| LDS| Failed to initialize companion for player cheese
shredded: Missing GCO
000008.842| ALWAYS| LDS| Failed to initialize companion for player
Gogmakinsfgw3y: Missing GCO
000008.851| ALWAYS| LDS| Failed to initialize companion for player TEDJ fouad:
Missing GCO
000008.858| ALWAYS| LDS| Failed to initialize companion for player Bodi69:
Missing GCO
000008.926| ALWAYS| LDS| Initialized companion for player Perzeus: PetPupDragon
000008.970| ALWAYS| LDS| Failed to initialize companion for player Deiix3:
Missing GCO
000008.980| ALWAYS| LDS| Failed to initialize companion for player king gold
roger: Missing GCO
000009.022| ALWAYS| FLOW| Spawning completed
000009.022| ALWAYS| FLOW| SEJ-BC89AC41
000009.034| ALWAYS| FLOW| SEJ-6671BCAD
000056.737| ALWAYS| CLK| Replica[0]: Command(Unpause) LocalTime(0.019)
SegmentStartTime(0.000) LocalOffset(2.098) Interpolate
000056.738| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000056.740| ALWAYS| FLOW| Pop: LoadingScreen
000056.840| ALWAYS| FLOW| Pop: LoadingScreen complete Current: Gameplay
000056.845| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 03e5f841
000056.866| ALWAYS| FLOW| SEJ-8711AB1A 0.0189896
000056.956| ALWAYS| FLOW| SEJ-9651ACAB
000056.957| ALWAYS| FLOW| SEJ-B2890C00
000056.962| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000057.000| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000057.000| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000057.001| ALWAYS| FLOW| SEJ-891ACC45
000057.001| ALWAYS| Enabling System Load Monitoring: 1000ms
000124.386| ALWAYS| Client Clock: Converging->Synchronized after 120.007 seconds.
Offset(2.099211) Outliers(2) Delay(0.017134) DelayVariance(0.000001)
000735.212| ALWAYS| CONN| [elmoksha4285 PUUID(df693301-06c8-5140-8d22-
4008962c04e5)] has received reconnection confirmation.
000784.085| ALWAYS| CONN| [elmoksha4285 PUUID(df693301-06c8-5140-8d22-
4008962c04e5)] has received reconnection confirmation.
000853.657| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
000853.657| ALWAYS| FLOW| ALE-8SDFH23F
000858.929| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
000858.936| ALWAYS| CONN| Requesting disconnect (22)
000858.936| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000858.943| ALWAYS| FLOW| Finished Main Loop
000858.981| ALWAYS| =================== Perf Stats (all in ms)
=========================
000858.981| ALWAYS| Average Frame Time: 7.76
000858.981| ALWAYS| Average FPS: 128.82 fps
000858.981| ALWAYS| StdDev Frame Time: 1.31
000858.981| ALWAYS| Max Frame Time: 54.22
000858.981| ALWAYS| Ave GPU Frame Time: 2.67
000858.981| ALWAYS| StdDev GPU Frame Time: 0.47
000858.981| ALWAYS| Max GPU Frame Time: 7.39
000858.981| ALWAYS| GPU Time Histogram: [0,0,2511,100022,90,0,0,0,0,0,0,0,0,0]
000858.981| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
000858.981| ALWAYS| Frame Time Histogram:
[0,0,0,52,54932,41980,5583,73,2,1,0,0,0,0]
000858.981| ALWAYS| Max Memory = 810.418 / 1337.891 MiB (Active/Used)
000859.174| ALWAYS| FLOW| Cleanup Complete
000859.192| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
000859.265| ALWAYS| FLOW| Pop: Gameplay
000859.500| ALWAYS| FLOW| Pop: Gameplay complete Current: GameSession
000859.502| ALWAYS| FLOW| Pop: GameSession
000859.527| ALWAYS| FLOW| ALE-8SDFH23F
000859.533| ALWAYS| FLOW| Pop: GameSession complete Current: LoLCommon
000859.541| ALWAYS| FLOW| Push: PostGameUI Current: LoLCommon
000859.554| ALWAYS| FLOW| Push: PostGameUI complete
000859.577| ALWAYS| FLOW| Pop: PostGameUI
000859.589| ALWAYS| FLOW| Pop: PostGameUI complete Current: LoLCommon
000859.601| ALWAYS| FLOW| Pop: LoLCommon
000859.610| ALWAYS| FLOW| Pop: LoLCommon complete Current: Bootstrap
000859.626| ALWAYS| FLOW| Pop: Bootstrap
000859.640| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000859.642| ALWAYS| AudioManagerWwise::Finit
000859.669| ALWAYS| FLOW| Destroying the renderer
000859.669| ALWAYS| r3dRenderLayer::Close() enter
000860.264| ALWAYS| r3dRenderLayer::Close() exit

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