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000000.000| ALWAYS| Logging started at 2023-10-16T22:59:23.

894
000000.003| ALWAYS| CFG| CrashHandler(Sentry)
000000.046| ALWAYS| CFG| Command Line: "43.229.66.184 5206
deGVDqz/ged4+WG0TG7f0w== 3113930730112544" "-Product=LoL" "-
PlayerID=3113930730112544" "-GameID=211545560" "-PlayerNameMode=DARKMODE" "-
GameBaseDir=C:\Riot Games\League of Legends" "-Region=VN2" "-PlatformID=VN2" "-
Locale=vi_VN" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-
UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-RiotClientPort=55644" "-
RiotClientAuthToken=3x8zqSaE4p82FO_Y0S0XhQ"
000000.100| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.101| ALWAYS| CFG| Build Version: Version 13.20.536.2230 (Oct 11
2023/12:26:25) [PUBLIC] <Releases/13.20> ChangeList: 5362230
000000.113| ALWAYS| LCURemotingClient: Initializing on port 55644
000000.122| ALWAYS| LCURemotingClient: Connected to app process.
000000.125| ALWAYS| FLOW| Initializing Renderer
000000.125| ALWAYS| r3dRenderLayer::Init enter
000000.125| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.731| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.731| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.736| ALWAYS| DXGI version: 1.6
000000.736| ALWAYS| Detected Adapter 'NVIDIA GeForce RTX 3050 Laptop GPU'
000000.737| ALWAYS| DXGI: Tearing support enabled.
000000.854| ALWAYS| DX11 feature level: 11.0
000000.882| ALWAYS| Using X3D Platform: DX11
000000.892| ALWAYS| X3D: Focus Gained
000000.892| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000000.892| ALWAYS| r3dRenderLayer::InitResources exit successfully
000000.992| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000001.000| ALWAYS| FLOW| Push: Bootstrap complete
000001.006| ALWAYS| FLOW| Push: Patching Current: Bootstrap
000001.021| ALWAYS| FLOW| Push: Patching complete
000001.026| ALWAYS| FLOW| Pop: Patching
000001.032| ALWAYS| FLOW| Pop: Patching complete Current: Bootstrap
000001.037| ALWAYS| FLOW| Push: LoLCommon Current: Bootstrap
000001.086| ALWAYS| FLOW| Push: LoLCommon complete
000001.087| ALWAYS| FLOW| Push: GameSession Current: LoLCommon
000001.088| ALWAYS| GameStartData::GameID=211545560
000001.089| ALWAYS| Client Clock Synchronization Started
000001.090| ALWAYS| LCURemotingClient: Initializing on port 55644
000001.090| ALWAYS| CONN| Connecting to address (43.229.66.184) port (5206)
000001.090| ALWAYS| CONN| Waiting for response from game server...
000001.090| ALWAYS| FLOW| Push: GameSession complete
000001.092| ALWAYS| LCURemotingClient: Connected to app process.
000001.122| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.142| ALWAYS| CLK| Replica[0] Scale negative delay correction: 0.011177
000001.142| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(1.796) Snap
000001.142| ALWAYS| CLK| Replica[0] Pause negative delay correction: 0.011388
000001.142| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(1.795) Snap
000001.142| ALWAYS| CLK| Replica[1] Scale negative delay correction: 0.011467
000001.142| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.742) LocalOffset(1.795) Snap
000001.142| ALWAYS| CLK| Replica[1] Pause negative delay correction: 0.011480
000001.142| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(0.742)
SegmentStartTime(0.742) LocalOffset(1.795) Snap
000001.154| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Hít Ít Thôi Nhé' -
Champion(Malphite) SkinID(0) TeamBuilderRole(BOTTOM) PUUID(3ecbf9e0-0c90-5278-9188-
25873aa961d7) ConnectionState(Connected)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'TK4 Hydra' -
Champion(Jayce) SkinID(2) TeamBuilderRole(MIDDLE) PUUID(4d778584-7d14-58be-ada3-
23b49bcc9b79) ConnectionState(Disconnected)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'TK4 Nhật Vy' -
Champion(Thresh) SkinID(4) TeamBuilderRole(UTILITY) PUUID(5b256f19-af99-598b-8275-
54b5a862f4c1) ConnectionState(Connected)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'TK4 Helios' -
Champion(Sivir) SkinID(7) TeamBuilderRole(BOTTOM) PUUID(9792748d-0315-5d43-aa48-
1e34e5eac081) ConnectionState(Disconnected)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'TK4 Ngọc Queen'
**LOCAL** - Champion(MonkeyKing) SkinID(7) TeamBuilderRole(JUNGLE) PUUID(d46b1374-
b4c7-50e4-a4a0-e10125f88ede) ConnectionState(Connected)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'GIANG BEO' -
Champion(Chogath) SkinID(4) TeamBuilderRole(TOP) PUUID(0c60fa42-468f-57b8-9d97-
59113917665d) ConnectionState(Connected)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'Tèo lo được' -
Champion(Sylas) SkinID(2) TeamBuilderRole(JUNGLE) PUUID(1423b758-3582-5cc1-be01-
3ef7cd69bacd) ConnectionState(Disconnected)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) '4 Bưởi Bình Dươg' -
Champion(Morgana) SkinID(39) TeamBuilderRole(UTILITY) PUUID(42563dae-e1eb-559d-
aa8f-d7a2ae742bfe) ConnectionState(Disconnected)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) '5 Cam Bình Dương' -
Champion(Akali) SkinID(30) TeamBuilderRole(MIDDLE) PUUID(ed61546b-2a9c-5a10-83cf-
32dc28833cf5) ConnectionState(Disconnected)
000001.155| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) '7 Khế Bình Dương' -
Champion(Tristana) SkinID(12) TeamBuilderRole(BOTTOM) PUUID(ff7c4b6a-5f20-5a0d-
8899-94a6a72e6921) ConnectionState(Disconnected)
000001.155| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000001.262| ALWAYS| CONN| Game Server Connection Established after 0.171 seconds,
0 retries
000001.262| ALWAYS| FLOW| Push: Gameplay Current: GameSession
000001.293| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000001.594| ALWAYS| Set focus to app
000002.380| ALWAYS| Possible GPU problem for NVIDIA GeForce RTX 3050 Laptop GPU:
Availability = 8, configManagerErrorCode = 0
000002.465| ALWAYS| CFG| OS Version: 10 Home Single Language, x64 CPU: 11th Gen
Intel(R) Core(TM) i7-11800H @ 2.30GHz, (8 cores) Instruction Set Level 7Physical
memory: 17179869184Display info: NVIDIA GeForce RTX 3050 Laptop GPU 4293918720
31.0.15.3598 Driver: 31.0.15.3598
000002.508| ALWAYS| FLOW| Push: Gameplay complete
000002.508| ALWAYS| FLOW| Push: LoadingScreen Current: Gameplay
000002.516| ALWAYS| LCURemotingClient: Initializing on port 55644
000002.518| ALWAYS| LCURemotingClient: Connected to app process.
000002.521| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000002.521| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000002.741| ALWAYS| FLOW| Begin Async Loading
000002.741| ALWAYS| FLOW| Push: LoadingScreen complete
000002.959| ALWAYS| Client Clock: InitialSync->Converging after 1.870 seconds.
Offset(1.803089) Outliers(1) Delay(0.005524) DelayVariance(0.000000)
000003.633| ALWAYS| LOAD| LOADING: Begin Game Object Update
000003.637| ALWAYS| LOAD| LOADING: End Game Object Update
000004.242| ALWAYS| PreloadGlobalEffects
000004.289| ALWAYS| PreloadGlobalEffects Finished
000005.755| ALWAYS| FLOW| Async Loading Complete
000005.761| ALWAYS| FLOW| Data Load Complete
000005.761| ALWAYS| FLOW| Start Main Loop
000005.937| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(1.803) Snap
000005.937| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.141)
SegmentStartTime(0.000) LocalOffset(1.803) Snap
000005.937| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(5.556)
SegmentStartTime(5.403) LocalOffset(1.803) Snap
000005.937| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(5.544)
SegmentStartTime(5.403) LocalOffset(1.803) Snap
000005.937| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.141)
SegmentStartTime(0.000) LocalOffset(1.803) Snap
000005.937| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.141)
SegmentStartTime(0.000) LocalOffset(1.803) Snap
000005.937| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(5.544)
SegmentStartTime(5.403) LocalOffset(1.803) Snap
000005.937| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(5.544)
SegmentStartTime(5.403) LocalOffset(1.803) Snap
000005.937| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000006.268| ALWAYS| FLOW| Spawning completed
000006.268| ALWAYS| FLOW| SEJ-BC89AC41
000006.273| ALWAYS| FLOW| SEJ-6671BCAD
000022.185| ALWAYS| CLK| Replica[0]: Command(Unpause) LocalTime(0.141)
SegmentStartTime(0.000) LocalOffset(1.799) Interpolate
000022.186| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000022.189| ALWAYS| FLOW| Pop: LoadingScreen
000022.231| ALWAYS| FLOW| Pop: LoadingScreen complete Current: Gameplay
000022.241| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 074fd631
000022.248| ALWAYS| FLOW| SEJ-8711AB1A 0.141106
000022.292| ALWAYS| FLOW| SEJ-9651ACAB
000022.298| ALWAYS| FLOW| SEJ-B2890C00
000022.304| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000022.327| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000022.327| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000022.329| ALWAYS| FLOW| SEJ-891ACC45
000022.329| ALWAYS| Enabling System Load Monitoring: 1000ms
000123.957| ALWAYS| Client Clock: Converging->Synchronized after 120.998 seconds.
Offset(1.802161) Outliers(3) Delay(0.006253) DelayVariance(0.000004)
000157.194| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
3659609901
000157.194| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
262661373
000157.194| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
4200751493
000157.194| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2878974494
002057.901| ALWAYS| X3D: Focus Lost
002060.006| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
002060.006| ALWAYS| FLOW| ALE-8SDFH23F
002061.504| ALWAYS| X3D: Focus Gained
002062.052| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
002062.060| ALWAYS| CONN| Requesting disconnect (22)
002062.060| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
002062.068| ALWAYS| FLOW| Finished Main Loop
002062.110| ALWAYS| =================== Perf Stats (all in ms)
=========================
002062.110| ALWAYS| Average Frame Time: 8.37
002062.110| ALWAYS| Average FPS: 119.49 fps
002062.110| ALWAYS| StdDev Frame Time: 0.81
002062.110| ALWAYS| Max Frame Time: 31.62
002062.110| ALWAYS| Ave GPU Frame Time: 1.93
002062.110| ALWAYS| StdDev GPU Frame Time: 0.56
002062.110| ALWAYS| Max GPU Frame Time: 15.86
002062.110| ALWAYS| GPU Time Histogram:
[0,20347,99058,123966,90,3,13,0,0,0,0,0,0,0]
002062.110| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
002062.110| ALWAYS| Frame Time Histogram:
[0,0,0,201,19258,216702,7305,11,0,0,0,0,0,0]
002062.110| ALWAYS| Max Memory = 1067.445 / 1990.441 MiB (Active/Used)
002062.286| ALWAYS| FLOW| Cleanup Complete
002062.306| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
002062.413| ALWAYS| FLOW| Pop: Gameplay
002062.552| ALWAYS| FLOW| Pop: Gameplay complete Current: GameSession
002062.553| ALWAYS| FLOW| Pop: GameSession
002062.554| ALWAYS| FLOW| ALE-8SDFH23F
002062.558| ALWAYS| FLOW| Pop: GameSession complete Current: LoLCommon
002062.564| ALWAYS| FLOW| Push: PostGameUI Current: LoLCommon
002062.572| ALWAYS| FLOW| Push: PostGameUI complete
002062.578| ALWAYS| FLOW| Pop: PostGameUI
002062.583| ALWAYS| FLOW| Pop: PostGameUI complete Current: LoLCommon
002062.589| ALWAYS| FLOW| Pop: LoLCommon
002062.594| ALWAYS| FLOW| Pop: LoLCommon complete Current: Bootstrap
002062.596| ALWAYS| FLOW| Pop: Bootstrap
002062.608| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
002062.610| ALWAYS| AudioManagerWwise::Finit
002062.622| ALWAYS| FLOW| Destroying the renderer
002062.622| ALWAYS| r3dRenderLayer::Close() enter
002062.628| ALWAYS| r3dRenderLayer::Close() exit

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