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Interactive Media Technologies

Deadline 18th March 2022 at 16:00

Submission Aula Submission, Presentation


Method

Project Staff JB Webb-Benjamin

Unit Title Interactive Media Technologies Level / Term Level 4 / Term 2

DGM20104 Credit / 15 Credits


Unit Code
Weighting %

Unit Leader Ajaz Ali Date of Issue January 2022

Interactive Media Technologies

Interactive Media Technologies – Ravensbourne University London 2021/22


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Project Brief

This unit will be assessed holistically.

Submission #1: Website (Due: 18th March 2022 by 16:00)


Personal project, consisting of an interactive website based on:
• Basic Social Media Platform.
• Gaming/Fanzine Website.
• News Aggregation Website.
• Product Promotion Website.
• Blog with a Specific Area of Interest.
The website will be hosted on your provided cPanel instance and will need to be available for review post-submission.
When submitting your website to Aula please upload a compressed folder containing your website code and a copy of
your database, in the instance of Wordpress.

Submission #2: UI (Due: 19th March 2022 by 16:00)


You will submit your user interface designs:
• Personas for your Site Target Group.
• Low-Fidelity UI Wireframe.
• High-Fidelity Proof-of-Concept or Prototype.

Submission #3: Presentation (Due: 19th March 2022 by 16:00)


You will submit your presentation:
• A 10-minute presentation discussing your website and design to be presented live to the class.
• A pdf of your powerpoint presentation uploaded to Aula.

Essential Reading List –- Harvard referenced

Saffer, D. and Norman, D., 2014. Microinteractions. O'Reilly Media.

Brown, T. and Kātz, B., 2009. Change By Design: How Design Thinking Transforms Organizations and Inspires
Innovation. IDEO.

McLuhan, M., 1973. Understanding Media: The Extensions Of Man. London: Abacus.

Other useful information

Your work should be referenced using the Harvard referencing system. Please also provide a bibliography using the
Harvard referencing system.

Interactive Media Technologies – Ravensbourne University London 2021/22


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Internal marks to CL – 30th March
Assessment and
Provisional grades released to students on 7th April
tutor feedback
date

Interactive Media Technologies – Ravensbourne University London 2021/22


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Unit Learning outcomes (including relevant principle from Mindsets and Skillset, from Unit specs)

To develop an understanding of design practice methodologies and production workflows


LO_1
for interactive media

LO_2 To understand the concepts of Interactive Media

LO_3 To be able to create an interactive media application

LO_4 To research emerging technologies and how they can be used for interaction

To be able to apply suitable technologies in the implementation of interactive media


LO_5
applications

Assessment Criteria

AC_1 Evaluate design practice methodologies and production workflows for interactive media (LO1)

Research application of Interactive Media in a selected industry (LO1)


AC_2 Apply the skills developed to create an interactive application (LO4, LO5) Research emerging
technologies and how they can be used for interaction (LO1)

Apply and evaluate suitable technologies in the implementation of interactive media applications
AC_3
(LO6)

AC_4 Evaluate design practice methodologies and production workflows for interactive media (LO1)

Research application of Interactive Media in a selected industry (LO1)


AC_5 Apply the skills developed to create an interactive application (LO4, LO5) Research emerging
technologies and how they can be used for interaction (LO1)

Assessment Methods and Tasks

More detailed assessment tasks to be specified in the brief

Submission Weighting %
Assessment tasks
Method

Final Submission and presentation Aula 100%

Interactive Media Technologies – Ravensbourne University London 2021/22


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The Five Principles

The Five Principles underpin the Mindsets and Skillsets Manifesto and are the foundation upon which all course
curriculum frameworks and unit specifications are based. The relevant Principles as stated below have been mapped
against the Learning Outcomes relevant to each course unit and at each level (see Programme Specifications for full
description of the Five Principles):

Cultivate Where the individual thrives.

Collaborate Where the individual evolve.

Integrate Where education engages industry.

Advocate Where purpose meets practice.

Originate Creativity meets technology.

Submission Regulations

Students who miss the deadline or fail this project will be required to complete
a retrieval project which demonstrates that the learning outcomes have been achieved.

Students should be aware that retrieval submissions are capped at a bare pass grade, (D-)
unless the extenuating circumstances panel uphold an evidenced application.

The deadline for retrieval submissions will be determined at an Assessment Board.

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