Professional Documents
Culture Documents
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I
Battle of Stalingrad -
The effect o f Hitler's "stand fast" order.
H o w m u c h t h e Soviets gambled.
INTRODUCTION
This list is a continuation of the one previously As for wargames, they will remain the main conditions have to be carefully drawn up to
presented in the three issues of S&T Guide to business of this list. There are still games make a close game of it. Probably no historical
Conflict Simulation Games, Periodicals and missing that should be included and I am games are perfectly balanced, although some
Publications in Print. There are a few changes working on getting copies, but I cannot review are certainly more balanced than others. The
in format, but former subscribers to the Guide something unless I see it even if I know it is grades given here assume that play balance is
will recognize the approach. around. The qame chart is not a substitute for desirable. For some .players
. this may not be so.
a full review, but most of the readers have only PT Playing ~ i m is
e measured in hours. But the
One thing that is new is the scope of the the game chart to go on for games they are
games listed. The previous lists covered only time given here assumes that the players
considering. But every year or so, it may be already know the game and do not have to
wargames. This list is tentatively expanded to that all reviews of current games will be dusted
include "peace" games as well. "Peace" is in keep looking up rules. It also assumes that the
off, revised to reflect more information and game being played is organized, that is, that
quotation marks because the games here are published in a comprehensive list. The future
still conflict simulations to a greater or lesser the counters have been previously separated
holds many possibilities. and put into envelopes or other containers.
degree, and can be defined as peace games
only by the fact that they are not wargames. It Meanwhile, mail concerning this enterprise, With unpracticed players or an unorganized
is interesting to note at this point the degree of especially copies of games for review, must be game, the times given here can easily be
cooperation with the gaming public, repre- sent to: doubled or tripled. These times do include the
sented by the game reviewer, that the two Martin C. Campion time to set up.
kinds of game publishers display. In my History Department
previous attempts to assemble a complete set Kansas State College of Pittsburg RECOMMENDATIONS: In an attempt to give
of reviews of wargames I was given all the Pittsburg, Kansas 66762 a succinct opinion of each game, I have
information about game designs that I needed imagined the existence of four ideal types of
and copies of some games for review by EXPLANATION OF wargamer, and tried to give each a recom-
Avalon Hill, the leading publisher of commer- THE WARGAME CHART mendation based on his special needs. Pro-
cial wargames. But how do the leading bably no one will fit perfectly into any ideal
The accompanying chart is in a form that
publishers of non-war games act? 3M wrote makes it look like the most objective part, but it type. In fact, most wargamers belong to all
that they didn't give you such information or types at different times, or even at once. But
is actually the most subjective. In order to
send games. Parker Brothers indicated that maybe this procedure will help someone
remind the reader that this represents mainly
they would send a copy of a game but returned the opinion of the editor, I have used the choose between competing games. The ideal
the information form I sent them with all the types are:
following subjective grades for most of the
strategic blanks still blank; then they answered columns:
my second inquiry by saying the same thing N The Novice wants a game that will be easy
A = Excellent to understand, for its type, and that will lead
3M had said in the first place. Milton Bradley's B = Good
approach was much simpler. They just didn't him naturally into other games of the same
answer my letters. Fortunately, the newer C = Fair type.
"peace" game companies are much more D = Poor
peaceable, that is, less competitive. NA = Not Applicable G The Gamer is interested primarily in a game
In two of the columns I use numbers to deal that can be played in a single afternoon or
However, this list remains incomplete because evening, that will lead to no difficulties over the
of a lack of information. So I make this plea: If with measurable things. In all of the assess-
ments, a wide range of numbers or grades interpretation of ambiguous rules, that will give
anyone out there knows the name of a each player a nearly equal chance of winning,
designer or artist of a 3M, Parker Brothers or indicates that the game has several different
situations or sets of rules. The meaning of each that will be decided primarily by skill, and that
Milton Bradley game for adults, please send will seldom, or preferably never end in a draw.
me the name and I will publish it ( if I live). column is this:
C Complexity refers to the number of impor- SG The Supergamer is in love with numbers
With that off my chest, I can get on with the tant rules and the difficulty of understanding of units and long games. He likes to see large
business at hand. The game list comes in two those rules. Sometimes also it refers to the numbers of units surglng across continents.
parts, for wargames and peace games. For number of pieces involved in a game and to the His favorite war is the Russo-German War of
each, there are two further subdivisions: a number of calculations necessary to play a 1941-45. His ideal game would be a company
review section and a game chart. For the game. It is rated on a 10 point scale. It is not level multi-commander rendition of that war in
wargames, the review section this time is very
necessarily desirable for a game to be complex, which his position could, at the appropriate
short, as it contains only new games. Reviews nor is it necessarily bad.
for other wargames can still be found in issues time, be inherited by his son. However, he is
1 to 3 of the S&T Guide. However, the chart R Clarity and Completeness of the Rules is willing to settle for less than the ideal. He is not
includes all the games that I have seen that are something that is very desirable and some- necessarily interested in complex rules, but
in print. There are other games that I know thing deceptively difficult to achieve. thrives on the complexity of making numerous
about that I haven't seen. Also, any games that small decisions.
SA Strategic Accuracy is also desirable, for
arrived after June 1, 1972, are not included. For strategic level games. It refers to the way in H The Historian desires games that will
the peace games, the reviews and the listings which the game handles the movement and demonstrate some worthy historical interpre-
on the chart are for the same games. Again, combat of units over a large area and for a long tation. He prefers games that can come out as
June 1 was the cut-off date and other games period of time. the original campaigns came out, and for
could have been included. If the readers of similar reasons. He does not like games in
MOVES are interested, the list of peace games TA Tactical Accuracy is desirable for tactical
level games and also for strategic games if it which details are right at the expense of the
will be expanded to include, a.s nearly as general result, but he does not object to
possible, all conflict simulations in print. The does not interfere with the point being made. It
refers to the way in which an actual battle or significant details that harmonize with the
definition of what constitutes a conflict simu- general result.
lation isvague, but I will continue to interpret it firef~ghtis handled in the game.
loosely. It includes any adult game which PB Play Balance is the phrase used to indicate
claiins any reference to the real world. It does whether both sides !n a game have an equal COMPONENTS: These two columns attempt
not include purely abstract games like chess or chance to win. Since in most wargames, the to summarize the physical quality of boards
checkers. . two sides are deliberately unequal, the victory and counters. The rating codes are:
(continued on page 14)