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ALBION
N.J.
ANSCHLUSS
BATTLE FLAG
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IBUCATIONS
George Phillies rrmr
circl la ti on magazines c
whic:h I am aware. I
Particular, the IFW Me5
sen!ger, the Sparta,
chrctn~cle, anc the IFV IE DESIGN
voting Unit magazine
havts all ben I(e f t out.
Macjazines hava UGGI
list; !d by name. The
GAMESLETTER
secc~ n dcolumn of each
listir~ggives the address of
eacti magazine; where
business and editorieII
addl.esses are different, I GLA DIATOR SlCL club news
give the business addresS REP( SlCL tournaments
for the magazine. Th0
LI111L1 column gives th
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l ;
sub scription price, t h
single-issue price, and th )ON
pub1lication rate. Where
sc hc?duleof different sub
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,tion rates is found, I
c.- HIVES
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note-
-Jnts, and
e fourth column of
:h
.. listinu,. gwes rhe
mber of pages and the
mber of words in a
~icalissue. Where is-
IW SUPPLEMENT IFW club news all IFW members
0th the lnternat~onel
I
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5
MENOR Rod Walker $1.50/10 Diplomacy bibltograpn~c records postal diplomacy
milneograph and Gestc 4719 Felton Street and game data games and rating system
nel processes), "offsf - . CA. 921 16
San Dieao. bimonthlv s ~ t r l master
t
(anty sort of photo-offa ree&Zd
arren Street
orintina). and "ohot PA. 18840 set
,y" Ghe XLerox and
t
SAVAGE AND Douglas H Johnson colon~alwarfare ~bl~ogra hlc hlstor~caland
jtives). SOLDIER 10 Overbrook Dr~ve terary &ta bn colonla1 Afr~ca
St Louts, MO. 6312
e fifth column gives the
. .-.- . ..-. Dick Piilin
3roxlma1e c l r c u l a r l o n of 5542 W. Leland Ave
r magazine. Some of Chtcago, 111. 60630
I numbers are mc,re
act than others; an enror
50 or so in most of t
SH unknown
I game reviews
occult and arcane
knowledge I front half is on wargaming
rear half is on black (and dther)
magtc. good artwork
al high school club
1 lUlmbers wc~ u l dnot be "'
COInpendium, I hope
Dover, Kent, Englanc
ha1te more plrecise circ
Russell Powell
lation figures 5820 John Avenue
e sixth ana sever
lumns describe t
VIEW
ntents of each mag
e. Column six descrit Cobra Wargam~ngClub I club magazine. Shows
types of articl 28700 Eucltd Avenue e effort on part of
Wckl~ffe,Ohlo 44092
blished in the magazi
lile column seven Simulations Publicati
44 East 23rd Street
3d for specific co New York, N.Y. 1001
tnts on orinting, histc T SUPPLEMENT
anc
I I
=-I- food battle reports?-
ditor is a ftrm believer in
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-*
c/o John Beshara
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14 ages
7.580 words
mlmeo
several
hundred
Diplomacy
tactical problems
club news I ma azine of the
~ipyomacyAssociation
I NEW!
Soldiers 14 Scenarios
Special Solitaire Version
Simultaneous Fire
In August 1914 millions of young Euro- In the scenarios depicted in Sbldiers this is open-ended; Players may easily devise or
peans marched out to begin one of brief, opening round is recreated. ,The research their own "scenarios" using the
history's most senseless slaughters, the nature of the situation allows Soldiers to be basic rules provided with the game. The
First World War. None of these men or a fairly simple game: there are only four two-color Soldiers mapsheet is represen-
their commanders could have foreseen the basic types of units: infantry companies, tative of the types of terrain fought over in
~nterminable,total nature of the war that cavalry squadrons, artillery and howitzer the opening campaigns of World War One.
was beginning. Kaiser Wilhelm sent his batteries - and combat is far simpler than It includes towns, roads, hills, woods and a
troops into battleconfident that they would in names with armored vehicles. Partlv canal. All terrain features are coded to
be home for Christmas. And the soldiers because of this simplicity Soldiers is able to facilitate set-up. The 400 unit counters for
fought with a spirit and abandon that died embrace tactical situations on both Eastern Soldiers represent British, French, German,
hard and was never recovered. Soldiers and Western Front plus some interesting Austro-Hungarian, Russian, and Belgian
simulates the open clash of the opposing battles in "the colonies" (e.g. Japanese combat elements. (In the Tsing-Tsau
armies in the first months of World War and British infantry versus German infantry scenario French units serve as Japanese
One, before the paralyzing trench lines and Austro-Hungarian marines in Tsing- since the two armies were very similar.)
were constructed. Tsau, China). The range of tactical They are printed in two colors and three
Soldiers is the latest in Simulation's situations is as broad as the geographical tints so that each army's pieces are unique
Tactical Series Games. It depicts the scope. There are actions calling for seizure in appearence. The most interesting aspect
small-unit tactics of 1914-15 before the war of positions, penetrations of enemy lines, of Soldiers is that Players learn graphically
became an artillery duel, before com- elimination of enemy strong points and why the tactics and weaponry of World
manders realized that the machine gun units. There is even a true solitaire scenario War One evolved as they did; the machine
could harvest men like wheat. The early in which an active German Player must deal guns and artillery are deadly and trenches
battles of the war were marked by high with a Russian force which "moves" and (which appear in one scenario) are very
casualties more because of tactical doctrine "fires" according to automatic rules. The cozy. The natural tendency of the Player
than weaponry. While machine guns and same game system is used in all thirteen (as of the general) is to wish for more fire
artillery were deadly, there were not as scenarios. But the variety of armies and power and more protection. Soldiers is
many as later in the war. In fact, the war unit capabilities make Soldiers a rich game. available from Simulations Publications for
opened with a gigantic duel of riflemen. Like the rest of the Tactical Series, Soldiers $6.00.
be taken as the first losses in anv losina
~ "~attack
-~
CardboardWeapons: Infantry
~utomaric
Weapon
Light Med. Heavy
f $
AVocabulary of Tactical Symbols
I$$
Mortar
In tactical-level games, units are usually If the weapon is a flat trajectory Weapon in an
identified by depicting their basic weapon on anti-tank role an inverted "V" is added to the
the counter. The symbology used (by myself base of the shaft.
and most others) was taken from many Example: Light Anti-tank Gun
sources and was not too consistent in terms of Anti-aircraft
logic or appearance. Many of the symbols used Machine Gun
in PanzerBlitz, Combat Command, and the
out-of-print Tac 3 are bastard versions of
WW2-era German and U.S. military symbols.
Anti-tank
Just as I was in the process of developing the Rocket Launcher
counter layout for the game Soldiers, I came If the weapon is primarily designed for an
across a copy of FM 21 -30, an Army Field airdefense role, a closed semi-circle is placed at
Manual which spells out in minute detail all of the bottom of the shaft:
the operational and tactical symbols in official Example: Heavy Anti-aircraft gun
Artille~yGun
use by the U.S. Army and its NATO allies. The or Gun/Howitzer
most intriguing section is that which deals with
weapon symbols. Apparently, some smart-
person in the U.S. Army sat down one day and
rationalized, simplified, and up-dated the old Howitzer
German system of symbolizing weapons. The
system is a truly good one, having a great deal
of internal logic and possessing what graphic
designers call "remembrance value" (i.e. the
symbols by their very nature tend to stick in
If the weapon is a rocket-projector or launcher
a double inverted "V" is placed at the head of
the shaft:
Anti-tank Gun
(1b @
k k k
Example: Light Artillery Rocket Launcher
ones memory).
The Army intended these symbols to be used
on tactical map overlays to indicate the
position of weapons or in conjunction with Recoilless
operational unit symbols to indicate the main Rifle
equipment of that unit. We, of course, can
easily adapt them for use on unit-counters. If the weapon is mounted on a fully-tracked
The system is built upon the use of only two self-propelled chassis, a diamond is placed
basic symbols which are then modified in below the weapon-symbol: Rocket Launcher
Artillery
meaning by the application of a few other Example:
symbols to denote approximate size, general Tracked, Self-propelled Medium Howitzer
characteristics and the role the weapon is
being used in (i.e., either a ground combat role, Anti-aircraft
an anti-tank role, or an antilaircraft role). To Gun
depict a given weapon the following procedure
is used:
Select one of the two basic weapon symbols
t
Missile
If the weapon is mounted on a wheeled,
Basic Basic self-propelled chassis, a horizontal bar with
two circles and a diamond is placed below the
lnfantry Weapon Artillery Weapon
symbol.
m I
Example: Air Defense
Add one (for "medium") or two (for "heavy") Wheeled, Self-propelled Light Anti-aircraft Missile
horizontal bars to denote the approximate size Gun
of the weapon. When the weapon is in the
"light" category, no horizontal bars are
@,, @,
added. Anti-tank
Missile
Examples: Medium
Light Automatic Weapon Artillery Gun
Surface-mSudace
The Table of Symbols gives a comprehensive Missile ISSMI
breakout of weapons in the three size Launching Site
categories.
If the weapon is one with a high trajectory, a In addition to the weapon symbols, FM 21 -30 Surface-to-Air
circle is added to the base of the shaft: also indicates that the symbols shown in the Missile [ SAM1
supplementary table should be used to Launching Site
Example: Medium Mortar represent the given types of armored vehicles.
rf
I'm going to include them in this article, but
more often than not, when designing counter I Flame Thrower
would use a silhouette of the actual vehicle
rather than the more abstract symbols shown
in the vehicle table.