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Kursk
Grand-tactical game of 1943 in Russia.
Complete ruler for tactical air support.
Pioneered our basic WWI I combat system.
Operation Zitadelle, 4 July 1943
The destruction of the German Sixth Army at
Stalingrad decided that the Nazis wouldn't win
the War in the East; the disastrous offensive at
Kursk decided they would lose it. I n the
Spring of 1943, the Germans prepared Opera-
tion Zitadelle, their last major offensive in
Russia. The Russians also prepared, fortifying
the most vulnerable sector of their front, the
Kursk salient. with tank traps, minefields, and
a massive concentration of armor and infantry.
The Germans knew this and decided t o
gamble. But they waited, and kept waiting,
while Soviet strength built up faster than their
own. Kursk provides six varying Orders of
Battle so that players can launch the German
offensive in May, June, or July against the
increasingly powerful and dug-in Soviets. Or
the Germans may choose to wait for a Soviet
offensive and fight a mobile, defensive battle.
The diecut counters i n Kursk represent
German divisions and Soviet Corps; each hex
equals ten miles, and Game-Turns are two days
of combat. Air units are included, and motor-
ized units use a dual Movement Phase system.
Kursk was a breakthrough in game design; the
parent of France '40 and the new Battle of
Stalingrad. Available from Simulations Publica-
tions for $6.00.