This document contains the results of a survey about wargames and player preferences. It includes questions about demographics, gaming habits, and ratings of specific wargames like France 1940 and Barbarossa using a 1-9 scale. Players were asked about their opinions on various aspects of the games like the map, rules, counters, balance, and complexity. The results are used in the PLAYBACK system to review games based on player feedback.
This document contains the results of a survey about wargames and player preferences. It includes questions about demographics, gaming habits, and ratings of specific wargames like France 1940 and Barbarossa using a 1-9 scale. Players were asked about their opinions on various aspects of the games like the map, rules, counters, balance, and complexity. The results are used in the PLAYBACK system to review games based on player feedback.
This document contains the results of a survey about wargames and player preferences. It includes questions about demographics, gaming habits, and ratings of specific wargames like France 1940 and Barbarossa using a 1-9 scale. Players were asked about their opinions on various aspects of the games like the map, rules, counters, balance, and complexity. The results are used in the PLAYBACK system to review games based on player feedback.
Question F - What did you think of the 65 - Ouestion L (overall)
18 - Education: 1 = 11 years or less; 2 = 12 game's pla y balance [was the game interesting 66 - Ouestion M (then & now) years; 3 = 13-15 years; 4 = 13-15 years and for both sides]? (yes or no only) still in school; 5 = 16 years; 6 = 17+ years. Question G - What did you think about the 67 - Question N (money's worth) length of the average game? (yes or no only) 19 - How long have you been playing Game Simulations: 0 = less than 1 year; 1 = 1 year; Ouestion H - Whar did think of the amount 2 = 2 years;. . . 9 = 9 + years. of "set-up time" needed before you could Luftwaffe (Avalon Hill) 20 - What is the average number of hours begin playing the game? 68 - Question A (mapsheet) you spend playing Game-Simulations each Question J - What did you think of the 69 - Question B (rules) month? 0 = none, 1 = 1 hour or less, 2 = 2-5 complexity of this game? 70 - Question C (counters) hours, 3 = 6-9 hours, 4 = 10-15 hours, Question K - What did you think of this 71 - Question D (ease of play) 5 = 16-20, 6 = 21-25, 7 = 26-30, 8 = 30-40, 9 = 41+. game's realism? 72 - Question E (completeness of rules) Question L - Whar did you think of this game 73 - Question F (balance) 21 - How many game-simulatior~s do you' overall? 74 - Ouestion G (length) possess? 1 = 1 only, 2 = 2-5, 3 = 6-10, 75 - Ouestion H (set-up time) 4 = 11-15, 5 = 16-20, 6 = 21-25; 7 = 26-30, Question M - Would you still have bought this game if you knew then what you know 76 - Question J (complexity) 8 = 30-40, 9 = 41+. now about it I1 = Yes, 2 = No] 77 - Question K (realism) 22 - Did you send in a feedback card for your 78 - Question L (overall) last issue of MOVES? 1 = yes. 2 = no. Question N - Do you think you received your money's worth with this game [ 1 = yes; 79 - Question M (then b now) Questions 23-25 ask you to rare types of 2 = no. I. (yes or no only) wargame "environments" [land, air and navan. 80 - Ouestion N (money's worth) Rate the game "environments " on a scale of 1 We will ask you to rate four games. If you have (yes or no only) to 9. 1 = dislike the games in this "environ- not played these games, or have not played ment" to 9 = enjoy very much this game them enough robe able to evaluate them, then "en vironmenr. " simply place "o 3'' in the boxes. 23 - Naval Games 1914 (Avalon Hill) 24 - Air Games 29 - Question A (mapsheet) 25 - Land Games 30 - Question B (rules) 26 - Which period of pre-World War I history 31 - Question C (Counters) would you most prefer to see more games and 32 - Question D (ease of play) articles on? 1 = Ancient (3000BC-400BC). 33 - Ouestion E (completeness of rules) 2 = Greek (400BC-100BC). 3 = Roman 34 - Question F (balance) (100BC-600AD). 4 = Dark Ages (600AD- 35 - Question G (length) 1200AD1, 5 = Renaissance (1200-16001, 36 - Ouestion H (set-up time) 6 = 30 Years War (1600-1700), 7 = Pre-Napo- leonic ( 1700-1800), 8 = Napoleonic (1800- 37 - Ouestion J (complexity) 1830). 9 = Civil War (1830-1900). 38 - Ouestion K (realism) 39 - Ouestion L (overall) 27 - Which of the following. modern "per- iods" would you most prefer to see more 40 - Ouestion M (then b now) games on? 1 = World War 1, 2 = World War (yes or no only) II Europe 11940 b 19441, 3 = World War II 41 - Question N (money's worth) Russia, 4 = World War II The Pacific, (yes or no only) 5 = World War II North Africa, 6 = World War II Italy b The Balkans, 7 = Korea, Barbarossa ISPI) 8, = Vietnam, 9 = The Present (just about anywnere there is a potential for conflict). 42 - Question A (mapsheet) 28 - No question 43 - Question B (rules) 44 - Ouestion C (counters) 45 - Question D (ease of play) 46 - Question E (completeness of rules) The results of the following survey are used in our new PLAYBACK system. This system 47 48 - - Question F (balance) Ouestion G (length) I The German Spring Offensive I reviews games by showing the response of the 49 - Quest~onH (set-up time) Between May 10 and June 25, 1940, the people who play the games. Questions 29-80 50 - Ouestion J (complexity) German Army drove the British out to sea are part of PLAYBACK. 51 - Question K (realism) at Dunkirk, smashed the French Army. and For each game there are thirteen questions 52 - Question L (overall) forced the surrender of the French govern- [lettered "A" through "N'I. Unless otherwise 53 - Question M (then b now) ment. France 7940 simulates the events of noted, these questions are answered with a (yes or no only) this lightning campiagn. "I" [poor] through "9"[excellentl rating. 54 - Question N (money's worth) Designed by Simulations and published by (yes or no only) Avalon Hill, France 1940 includes 11 Allied Question A - What did you think of the physical quality and la you? of the mapsheet? and 6 German Orders of Battle. Players can Grunt (SbT) create up to sixty-six scenarios of the first Question B - What did you rhink of the major campaign of World War Two. physical quality and layout of the rules folder? 55 - Question A (mapsheet) France 1940 is based on Simulations' basic Ouestion C - What did you think of the 56 - Question B (rules) WWll model with dual Movement Phase physical quality and layout of the unit 57 - Question C (counters) for armored and mechanized units, and counters? 58 - Question D (ease of play) complete rules for air missions. It is Question D - What did you think of the 59 - Question E (completeness of rules) packaged in high quality bookcase form game's "ease of play" [how well the game 60 - Question F (balance) similar to PanzerBlitz. France 1940 is "moved along'l? 61 - Question G (length) available from Simulations Publications for 62 - Question H (set-up time) $8.00 a savings of $1.00 compared to retail Question E - What did you think of the price. "completeness" of the game's rules [was 63 - Question J (complexity) everything thoroughly explained? 64 - Ouestion K (realism) " SIMULATIONS PUBU6ATIONS. INC. 44 East 23rd Street NewY0rk.N.Y. 10010 BULK RATE ADDRESS CORRECTION REQUESTED U.S. POSTAGE
New York, N.Y.
Permit No. 5670
S&T 19, featuring
the Blitzkrieg ~ o d u l eSystem game The ultimate variant for AH'S Blitzkrieg game. Includes new set of counters (all unmounted) for both major powers as well as minor countries. New set of "modularized" rules covering such subjects as railroads, different movement systems, sequencing, different OB's, production, supply, naval forces, flak, air forces, weather, guerillas, artillery, and variable scenarios. Numerous charts, tables and other play-aids are included. Our surveys have shown this variant to be more popular than the original game. Also in issue 19 is the first installment of our articles on North Africa, this one on the Italian Army. Also an article on Hannibal, plus our regular features. These include an article on miniatures, letters, Diplomacy and more. $3.00 from Simulations Publications.
S&T 20, featuring
Bastogne and Anzio Beachhead Bastogne comes complete with 22x28" mapsheet, counters (unmounted) and other play-aids. It is a completely new game on the Battle of the Bulge using new and original movement, supply, combat and unit-breakdown systems. Also included are variable Orders of Battle, thus making the game "self-balancing." Also in issue 20 is the Anzio Beachhead game, complete with 11x17" map counters (unmounted) and other player a~ds.This game also contains numerous design innovations. In issue 20 are articles on the Luftwaffe Land Army (a complete survey with numerous charts, diagrams, etc.). Other features include letters, If Looks Could Kill (by Redmond Simonsen, on how to design, mount and cut your own counters), Diplomacy, Games and miniatures. $3.00 from Simulations Publications.