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Soldiers
The following Game Profile on Soldiers repre-
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would allow. But simplicity turns out to be the
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map.) Locations were assigned whimsical and
sents a third approach to Games, In two hardest thing to achieve. unpublishable names and we began playtest-
sections Lenny Glynn, the game's developer, The original map that Dave used to test his ing with Dave's original rules.
and Dave lsby who researched and designed prototype needed to be redone. A few changes Besides the Friday Night Crew, SPl's design
Soldiers, cover in depth the processes of were needed and at least one too many was staff engages in a lot of gaming on the job. The
putting Soldiers through the mill at SPI and made: a confusing line that Dave treated as a games tested Fridays have their most basic
assembling the raw data that makes Soldiers stream translated into a ridge, a ridge that flaws aced out during the week. The first of
an accurate simulation. blocked Line of Sight to 15% of the mapsheet. our gallant company playtesters to go "over
(See the module on the develop:ment of the the top" on Soldiers were Nick Maffeo and Bill
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