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CARDS
Print out bingo! Cards (one for each player plus one for
a caller). If you want, you can stick every printout onto
the heavy paper and laminate for future use.
How to play
• Give one Bingo! Card and four markers to each
player. Decide who will be a caller.
• Kids choose four pictures (or words), then cover
them with their markers.
• The caller calls out words for any of the pictures on
the Bingo! Card at random.
• Kids uncover each of their chosen pictures (or
words) that they hear the caller names.
• The first person to uncover all four pictures (or
words) calls Bingo!
• He or she then becomes the caller and the game can
be repeated.
Use bingo! Cards to practise new vocabulary by doing
simple exercises. Students have copies of bingo! Cards
in front of them.
TIPS
TIP 1 In pairs, kids take turns giving each other
commands, for example, Point to the... Find the words
beginning with... , etc.
CHARADES
• Place the flashcards in a pile face down on the table
or floor.
• One person takes the top card, and without showing
it, tries to elicit the word from the other player
without speaking. For example, if the card is Lion,
pretend to be a lion by making a mane with your
hands.
• If the other player can guess the word, it is his turn
to take a card.
HAVE A RACE
• Stick several flashcards on the board in a row.
• Divide the class into two teams.
• Call out one of the flashcards.
• The first student to touch the correct flashcards wins
a point for the team.
MISSING CARDS
• Place four cards in front of pupils.
• Give them a few moments to memorize the pictures
(or words). Then tell them to close their eyes.
• Take away one of the cards. Tell the kids to open
their eyes.
• The first pupil to guess the missing card can take
away a card in the next round.
HOT POTATO
• Invite kids to sit in a circle.
• Give four or five of the kids a word or picture card.
Have them pass the cards around the circle while
listening to music.
• Why the music stops, each pupil holding a card must
name the vocabulary word on the card.
CARD RACE
• To begin, create your own game course by arranging
the flashcards in a long line with starting and
finishing points.
• Give each student a marker.
• The first student throws the dice and moves.
• The student must say the word on the flashcard
he/she lands on.
• If the student makes a mistake, he/she goes back to
his/her original place.
• You can adapt the game in many ways as well as add
some wild cards to make the game more exciting
(for example, Take Another Turn, Go Ahead Two
Spaces, Miss a Turn, Go Back One Space).
DOMINO
Domino games are fun matching game, very simple
to play. In the game, players match tiles
(text/picture) and get rid of their dominoes in order
to win. If your students enjoy this activity, you could
expand it by playing related word games.
MISSPELLED WORDS
• Divide the class into two or more teams.
• Slowly write the list of words on the board,
purposely misspelling random words.
• As soon as a team notices that a word has been
misspelled, one person should stand and call
out: That's wrong!
• If the word is wrong, the team must spell it correctly.
• If team members are able to do so, they earn a point
for their team.
• If not, another team is given the chance to spell the
word and earn a point.
• The team with the most points wins.