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For each dose of blight ichor consumed, the creature must

Plants succeed on a DC 15 Constitution saving throw or become


    Numerous fauna of the known planes have medicinal, poisoned for 1d6 hours and suffer the effects of a confusion
chemical, or alchemical properties. spell for 1 minute. An undead creature subjected to a dose of
blight ichor gains advantage on all Dexterity checks and is
immune to the frightened condition for 1 hour.
Bluestalk. Dubbed the “grain of the Underdark,” a bluecap
Plants is inedible, but its spores can be ground to make a nutritious,
bland flour. Bread made from bluecap flour is known as
Item Cost Weight
sporebread or bluebread. One loaf is equivalent to 1 pound of
Chultan Plants - ToA p. 205
food.
    Dancing Monkey Fruit
    Menga Leaves
€ 500
€ 200
1 oz.
1 oz. Dancing Monkey Fruit. This rare magical fruit produces
    Ryath Root € 5,000 - enough juice to fill a vial. Any humanoid that eats a dancing
    Sinda Berries (10) € 500 - monkey fruit or drinks its juice must succeed on a DC 14
    Wildroot € 2,500 - Constitution saving throw or begin a comic dance that lasts
    Wukka Nut € 100 - for 1 minute. Humanoids that can't be poisoned are immune
    Zabou € 1,000 - to this magical effect.
Eberonian Plants - ERLW p. 244 The dancer must use all its movement to dance without
    Dragon's Blood € 5,000 - leaving its space and has disadvantage on attack rolls and
    Dreamlily € 100 - Dexterity saving throws, and other creatures have advantage
Underdark Plants - OotA p. 22 on attack rolls against it. Each time it takes damage, the
    Barrelstalk € 2,000 9 lb.
dancer can repeat the saving throw, ending the effect on itself
    Bluestalk € 1,000 5 lb.
on a success. When the dancing effect ends, the humanoid
    Fire Lichen € 800 6 lb.
suffers the poisoned condition for 1 hour.
    Nightlight
    Nilhogg’s Nose
€ 1,500
€ 500
6 lb.
5 lb. Dragon's Blood. This is a potent and highly addictive
    Ormu € 100 8 lb. stimulant. In addition to inducing euphoria, it can enhance
    Ripplebark € 3,000 5 lb. spellcasting ability or even temporarily imbue a user with the
    Timmask € 2,500 2 lb. ability to cast sorcerer spells. Roll on the Wild Magic Surge
    Tongue of Madness € 1,000 8 lb. table.
    Torchstalk € 1,000 5 lb. Dreamlily. Consuming dreamlily causes disorienting
    Trilimac € 1,000 3 lb. euphoria and brings about remarkable resistance to pain. A
    Waterorb € 2,000 8 lb. creature under the effects of dreamlily is poisoned for 1 hour.
    Zurkhwood € 5,000 10 lb. While poisoned in this way, the creature is immune to fear,
Wildemountian Plants - EGW p. 70 / 152 and the first time it drops to 0 hit points without being killed
    Black Sap € 30,000 -
outright, it drops to 1 hit point instead.
    Blight Ichor € 20,000 -
Fire Lichen. Pale orange-white in color, fire lichen thrives
    Muroosa Balm
    Olisuba Leaf
€ 10,000
€ 50,000
-
- on warmth, so it grows in regions of geothermal heat. Fire
    Soothsalts € 15,000 - lichen can be ground and fermented into a hot, spicy paste,
    Theki Root € 300 - which is spread on sporebread or added to soups or stews to
    Willowshade Oil € 3,000 - flavor them. Duergar also ferment fire lichen into a fiercely
hot liquor.
Menga Leaves. The dried leaves of a menga bush can be
ground, dissolved in a liquid, heated, and ingested. A creature
Barrelstalk. A barrelstalk is a large, cask-shaped fungus that that ingests 1 ounce of menga leaves in this fashion regains 1
can be tapped and drained of the fresh water stored within it. hit point.
A single barrelstalk contains 1d4 + 4 gallons of water and A creature that ingests more than 5 ounces of menga
yields 1d6 + 4 pounds of food. leaves in a 24-hour period gains no additional benefit and
Black Sap. This tarry substance harvested from the dark must succeed on a DC 11 Constitution saving throw or fall
boughs of the death's head willow is a powerful intoxicant. It unconscious for 1 hour. The unconscious creature awakens if
can be smoked as a concentrate or injected directly into the it takes at least 5 damage on one turn.
bloodstream. A creature subjected to a dose of black sap Muroosa Balm. This paste made from the muroosa bush
cannot be charmed or frightened for 1d6 hours. is known to help prevent sunburn, but it is also a fire
For each dose of black sap consumed, a creature must retardant. After spending 1 minute applying a quarter pint of
succeed on a DC 15 Constitution saving throw or become muroosa balm to your skin, you gain resistance against fire
poisoned for 2d4 hours—an effect that is cumulative with damage for 1 hour.
multiple doses. Nightlight. A nightlight is a tall and tube-shaped
Blight Ichor. The sickly green liqueur harbors potent bioluminescent mushroom that grows to a height of 1d6 + 4
psychedelic properties. Provided it is neither a construct nor feet and emits bright light in a 15-foot radius and dim light for
undead, a creature subjected to a dose of blight ichor gains an additional 15 feet. A nightlight that is uprooted or
advantage on Intelligence and Wisdom checks, as well as destroyed goes dark after 1 round. If a living nightlight is
vulnerability to psychic damage, for 1 hour. touched, either by a creature or an object, its light goes out
until it is touched again.

1
    Nilhogg’s Nose. A Nilhogg’s nose is a small mushroom Tongue of Madness. Tongue of madness is an edible
that grants any creature that eats it advantage on Wisdom fungus that looks somewhat like a large human tongue. A
(Perception) checks based on smell for 1d4 hours. However, creature that eats a tongue of madness must succeed on a
the creature suffers disadvantage on saving throws against DC 12 Constitution saving throw or compulsively speak
effects based on smell for the same amount of time. aloud its every thought for the next hour. The effect can be
Olisuba Leaf. These dried leaves of the Olisuba tree, when ended with a lesser restoration spell or similar magic.
steeped to make a tea, can help a body recover from Torchstalk. A one- to two-foot-tall mushroom with a
strenuous activity. If you drink a dose of Olisuba tea during a combustible cap, a single torchstalk burns for 24 hours once
long rest, your exhaustion level is reduced by 2 instead of 1 at lit. There is a 1-in-6 chance that a torchstalk explodes when
the end of that long rest. lit, bursting into a cloud of fiery spores. Creatures within 10
Ormu. A bioluminescent green moss that grows in warm feet of an exploding torchstalk take 3 (1d6) fire damage.
and damp areas, ormu is particularly common near steam Trilimac. A trillimac is a mushroom that grows to a height
tunnels and vents. It sheds dim light in a 5-foot radius, and of four to five feet, and has a broad gray-green cap and a light
can be harvested, dried, and made into a phosphorescent gray stalk. The cap’s leathery surface can be cut and cleaned
powder or pigment. for use in making maps, hats, and scrolls (its surface takes on
Ripplebark. Ripplebark is a shelf-like fungus that dyes and inks well). The stalk can be cleaned, soaked in water
resembles a mass of rotting flesh. It is surprisingly edible. for an hour, then dried to make a palatable food akin to bread.
Though it can be eaten raw, it tastes better roasted. A single Each trillimac stalk provides 1d6 + 4 pounds of food.
sheet of ripplebark yields 1d4 + 6 pounds of food. Waterorb. A waterorb is a bulbous fungus that grows in
Ryath Root. Any creature that ingests a ryath root gains shallow water. A mature waterorb can be squeezed like a
2d4 temporary hit points. A creature that consumes more sponge, yielding a gallon of drinkable water and a pound of
than one ryath root in a 24-hour period must succeed on a edible (if chewy and somewhat tasteless) food.
DC 13 Constitution saving throw or suffer the poisoned Wildroot. Introducing the juice of a wildroot into a
condition for 1 hour. poisoned creature's bloodstream (for example, by rubbing it
Sinda Berries. These berries are dark brown and bitter. A on an open wound) rids the creature of the poisoned
full-grown sinda berry bush has 4d6 berries growing on it. A condition. Once used in this way, a wildroot loses this
bush plucked of all its berries grows new berries in 1d4 property.
months. Picked berries lose their freshness and efficacy after Willowshade Oil. A dark blue oil can be extracted from the
24 hours. rare fruit of the willowshade plant. A creature can use its
Fresh sinda berries can be eaten raw or crushed and added action to apply the oil to another creature that has been
to a drink to dull the bitterness. A creature that consumes at petrified for less than 1 minute, causing the petrified
least ten fresh sinda berries gains advantage on saving condition on that creature to end at the start of what would
throws against disease and poison for the next 24 hours. be that creature's next turn.
Soothsalts. The crimson crystals have been mined from Wukka Nut. These fist-sized nuts grow on wukka trees,
cavernous veins like those in the mouth of the Miskath Pit which are popular haunts for jaculi, su-monsters, and zorbos.
and found within smaller geode formations near sites A wukka nut rattles when shaken, causing its shell to shed
ravaged by the Calamity. Soothsalts are consumed orally in bright light in a 10-foot radius and dim light for an additional
lozenge-sized doses, and frequent users can be identified by 10 feet. This magical light fades after 1 minute, but shaking
the telltale crimson stain around their mouths. A creature the nut again causes the light to reappear. If the shell of the
subjected to a dose of soothsalts gains advantage on all nut is cracked open, it loses its magic.
Intelligence checks for 1d4 hours. Zabou. Zabou mushrooms feed on offal and the rotting
For each dose of soothsalts consumed, the creature must wood of dead trees. If handled carefully, a zabou can be
succeed on a DC 15 Constitution saving throw or gain one picked or uprooted without causing it to release its spores. If
level of exhaustion—an effect which is cumulative with crushed or struck, a zabou releases its spores in a 10-foot-
multiple doses. radius sphere. A zabou can also be hurled up to 30 feet away
Theki Root. This thick marsh root tastes bitter but is or dropped like a grenade, releasing its cloud of spores on
thought to aid digestive health. When you use an action to impact. Any creature in that area must succeed on a DC 10
consume a dose, you gain advantage on saving throws Constitution saving throw or be poisoned for 1 minute. The
against the effects of poisonous or toxic substances for 8 poisoned creature's skin itches for the duration. The creature
hours. can repeat the saving throw at the end of each of its turns,
Timmask. Also known as “the devil’s mushroom,” a ending the effect on itself on a success.
timmask is a two-foot-tall toadstool with orange and red Zurkhwood. Zurkhwood is a massive mushroom that can
stripes across its beige cap. Uprooting or destroying a reach a height of thirty to forty feet. Its large grain-like spores
timmask causes it to expel a 15-foot-radius cloud of are edible and nutritionally equivalent to 1d4 + 4 pounds of
poisonous spores. Creatures in the area must succeed at a food, but zurkhwood is more important for its hard and
DC 14 Constitution saving throw or be poisoned. While woody stalks. Zurkhwood is one of the few sources of timber
poisoned in this way, the creature is under the effect of a in the Underdark, used to make furniture, containers,
confusion spell with a duration of 1 minute. When the spell bridges, and rafts, among other things. Skilled crafters can
effect ends, the poisoned condition also ends. use stains, sanding, and polishing to bring out different
patterns in zurkhwood.

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