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Nilhogg’s Nose. A Nilhogg’s nose is a small mushroom Tongue of Madness. Tongue of madness is an edible
that grants any creature that eats it advantage on Wisdom fungus that looks somewhat like a large human tongue. A
(Perception) checks based on smell for 1d4 hours. However, creature that eats a tongue of madness must succeed on a
the creature suffers disadvantage on saving throws against DC 12 Constitution saving throw or compulsively speak
effects based on smell for the same amount of time. aloud its every thought for the next hour. The effect can be
Olisuba Leaf. These dried leaves of the Olisuba tree, when ended with a lesser restoration spell or similar magic.
steeped to make a tea, can help a body recover from Torchstalk. A one- to two-foot-tall mushroom with a
strenuous activity. If you drink a dose of Olisuba tea during a combustible cap, a single torchstalk burns for 24 hours once
long rest, your exhaustion level is reduced by 2 instead of 1 at lit. There is a 1-in-6 chance that a torchstalk explodes when
the end of that long rest. lit, bursting into a cloud of fiery spores. Creatures within 10
Ormu. A bioluminescent green moss that grows in warm feet of an exploding torchstalk take 3 (1d6) fire damage.
and damp areas, ormu is particularly common near steam Trilimac. A trillimac is a mushroom that grows to a height
tunnels and vents. It sheds dim light in a 5-foot radius, and of four to five feet, and has a broad gray-green cap and a light
can be harvested, dried, and made into a phosphorescent gray stalk. The cap’s leathery surface can be cut and cleaned
powder or pigment. for use in making maps, hats, and scrolls (its surface takes on
Ripplebark. Ripplebark is a shelf-like fungus that dyes and inks well). The stalk can be cleaned, soaked in water
resembles a mass of rotting flesh. It is surprisingly edible. for an hour, then dried to make a palatable food akin to bread.
Though it can be eaten raw, it tastes better roasted. A single Each trillimac stalk provides 1d6 + 4 pounds of food.
sheet of ripplebark yields 1d4 + 6 pounds of food. Waterorb. A waterorb is a bulbous fungus that grows in
Ryath Root. Any creature that ingests a ryath root gains shallow water. A mature waterorb can be squeezed like a
2d4 temporary hit points. A creature that consumes more sponge, yielding a gallon of drinkable water and a pound of
than one ryath root in a 24-hour period must succeed on a edible (if chewy and somewhat tasteless) food.
DC 13 Constitution saving throw or suffer the poisoned Wildroot. Introducing the juice of a wildroot into a
condition for 1 hour. poisoned creature's bloodstream (for example, by rubbing it
Sinda Berries. These berries are dark brown and bitter. A on an open wound) rids the creature of the poisoned
full-grown sinda berry bush has 4d6 berries growing on it. A condition. Once used in this way, a wildroot loses this
bush plucked of all its berries grows new berries in 1d4 property.
months. Picked berries lose their freshness and efficacy after Willowshade Oil. A dark blue oil can be extracted from the
24 hours. rare fruit of the willowshade plant. A creature can use its
Fresh sinda berries can be eaten raw or crushed and added action to apply the oil to another creature that has been
to a drink to dull the bitterness. A creature that consumes at petrified for less than 1 minute, causing the petrified
least ten fresh sinda berries gains advantage on saving condition on that creature to end at the start of what would
throws against disease and poison for the next 24 hours. be that creature's next turn.
Soothsalts. The crimson crystals have been mined from Wukka Nut. These fist-sized nuts grow on wukka trees,
cavernous veins like those in the mouth of the Miskath Pit which are popular haunts for jaculi, su-monsters, and zorbos.
and found within smaller geode formations near sites A wukka nut rattles when shaken, causing its shell to shed
ravaged by the Calamity. Soothsalts are consumed orally in bright light in a 10-foot radius and dim light for an additional
lozenge-sized doses, and frequent users can be identified by 10 feet. This magical light fades after 1 minute, but shaking
the telltale crimson stain around their mouths. A creature the nut again causes the light to reappear. If the shell of the
subjected to a dose of soothsalts gains advantage on all nut is cracked open, it loses its magic.
Intelligence checks for 1d4 hours. Zabou. Zabou mushrooms feed on offal and the rotting
For each dose of soothsalts consumed, the creature must wood of dead trees. If handled carefully, a zabou can be
succeed on a DC 15 Constitution saving throw or gain one picked or uprooted without causing it to release its spores. If
level of exhaustion—an effect which is cumulative with crushed or struck, a zabou releases its spores in a 10-foot-
multiple doses. radius sphere. A zabou can also be hurled up to 30 feet away
Theki Root. This thick marsh root tastes bitter but is or dropped like a grenade, releasing its cloud of spores on
thought to aid digestive health. When you use an action to impact. Any creature in that area must succeed on a DC 10
consume a dose, you gain advantage on saving throws Constitution saving throw or be poisoned for 1 minute. The
against the effects of poisonous or toxic substances for 8 poisoned creature's skin itches for the duration. The creature
hours. can repeat the saving throw at the end of each of its turns,
Timmask. Also known as “the devil’s mushroom,” a ending the effect on itself on a success.
timmask is a two-foot-tall toadstool with orange and red Zurkhwood. Zurkhwood is a massive mushroom that can
stripes across its beige cap. Uprooting or destroying a reach a height of thirty to forty feet. Its large grain-like spores
timmask causes it to expel a 15-foot-radius cloud of are edible and nutritionally equivalent to 1d4 + 4 pounds of
poisonous spores. Creatures in the area must succeed at a food, but zurkhwood is more important for its hard and
DC 14 Constitution saving throw or be poisoned. While woody stalks. Zurkhwood is one of the few sources of timber
poisoned in this way, the creature is under the effect of a in the Underdark, used to make furniture, containers,
confusion spell with a duration of 1 minute. When the spell bridges, and rafts, among other things. Skilled crafters can
effect ends, the poisoned condition also ends. use stains, sanding, and polishing to bring out different
patterns in zurkhwood.
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