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SLIDIKIN

Slidikin
Medium aberration, neutral/evil

Armour Class - 15 (natural armour)


Hit Points - 104 (16d8 + 32)
Speed - 40 ft., climb 20 ft.

STR - 10 +0
DEX - 16 +3
CON - 14 +2
INT - 16 +3
WIS - 14 +2
CHA - 11 +0

Skills - Perception +5, Deception +3, Stealth +6, Acrobatics +6


Damage Resistances - psychic, thunder
Condition Immunities - frightened, charmed, blinded
Senses - blindsight 60 ft., tremorsense 120 ft., passive Perception 15
Languages - Common, Deep Speech
Challenge - 5 (1,800 XP)

Traits

Mimicry.
The slidikin can mimic voices it has heard. A creature who hears the
slidikin mimic another voice can tell they are imitations with a successful
DC 15 Wisdom (Insight) check.

Whispers of Madness.
The many mouths of a slidikin constantly whisper maddening
incantations and nonsensical phrases when it is in combat. Each
creature that starts its turn within 20 feet of the slidikin and can hear the
whispering must succeed on a DC 14 Wisdom saving throw. On a
failure, the slidikin imposes one of the following effects determined at
random to inflict on the target until the start of the its next turn.

- Hysteria: The subject falls into fits of uncontrollable laughing or


crying (equal chance for either). Hysterical creatures are unable to
concentrate on spells, or cast spells with verbal components.

- Panic: The subject becomes frightened of the slidikin, and falls


prone at the beginning of each of its turns.

- Violent Hallucinations: All attack rolls against the subject have


advantage.

- Paranoia: The subject uses their action to make a single weapon


attack against a creature within 5 feet of them. The target is
chosen by the Slidikin

Innate Spellcasting.
The slidikin’s innate spellcasting ability is Intelligence (spell save DC 14).
It can innately cast the following spells, requiring no material
components.

- At will: minor illusion, tongues


- 3/day: hideous laughter
- 1/day each: hypnotic pattern, mind spike

Actions

Multiattack.
The slidikin makes three attacks: two with its claws, and one with its
bites.

Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) slashing damage.

Bites.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (3d4 + 3) piercing damage.

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