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SLIDIKIN
SLIDIKIN
Slidikin
Medium aberration, neutral/evil
STR - 10 +0
DEX - 16 +3
CON - 14 +2
INT - 16 +3
WIS - 14 +2
CHA - 11 +0
Traits
Mimicry.
The slidikin can mimic voices it has heard. A creature who hears the
slidikin mimic another voice can tell they are imitations with a successful
DC 15 Wisdom (Insight) check.
Whispers of Madness.
The many mouths of a slidikin constantly whisper maddening
incantations and nonsensical phrases when it is in combat. Each
creature that starts its turn within 20 feet of the slidikin and can hear the
whispering must succeed on a DC 14 Wisdom saving throw. On a
failure, the slidikin imposes one of the following effects determined at
random to inflict on the target until the start of the its next turn.
Innate Spellcasting.
The slidikin’s innate spellcasting ability is Intelligence (spell save DC 14).
It can innately cast the following spells, requiring no material
components.
Actions
Multiattack.
The slidikin makes three attacks: two with its claws, and one with its
bites.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) slashing damage.
Bites.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (3d4 + 3) piercing damage.