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ABRA STATE

INSTITUTE OF
SCIENCES AND
TECHNOLOGY
College of Engineering and Vocational and
Industrial Technology

Learner’s Material
Course Code: APP SOF 2
Course Title: Application Software (AutoCAD 2)

Name of Student: __________________________________


Year & Section: ____________________________________
ABRA STATE INSTITUTE OF SCIENCES AND TECHNOLOGY

VISION
A university that produces graduates who are academically competitive, locally
responsive and globally sustained.

MISSION
We are committed to be agents in the development of Abra through enhanced
instruction creative and innovative researches and projects for public and community
services towards globally competitive professionals who contribute to the realization of a
nation that enjoys strongly rooted comfortable and secure life.

GOALS
1. To produce quality graduates who are globally competitive.
2. To develop/generate new knowledge and verify client-oriented technologies and
other solutions to development problems.
3. To disseminate and showcase client-responsive technologies and other solutions to
development problems towards an improved welfare of local communities.
4. To engage in viable income generating projects (IGP) to augment the finance of the
college.
5. To transform ASIST as a dynamic and responsive, learning and performing,
organization efficiently and effectively managing its resources.

CORE VALUES
N obility -learned and educated
E ntrepreneurship -productivity and self-reliance
W isdom -love of God
A ction -performance-focused
S incerity -high commitment to duty
I ntegrity -personal transformation
S ervice -client-orientation
T eamwork -coordinated group work

ASIST QUALITY POLICY


The Abra State Institute of Sciences and Technology, commits a continual
improvement of its system processes to ensure effective and efficient delivery of the
services towards sustained clientele satisfaction.

GOALS AND OBJECTIVES OF THE DEPARTMENT


1. Provide/ Develop highly and globally competitive, technical/ technological
workers.
2. Expand the curricular offering and areas of specialization.
3. Create an atmosphere where students become responsive to their needs of the
times and totally committed to their work responsibly.
4. Provide the students sufficient knowledge, skills, work attitudes and values
necessary for entrepreneurship.
Republic of the Philippines
ABRA STATE INSTITUTE OF SCIENCES AND TECHNOLOGY
Bangued, Abra

APPROVAL SHEET

Hereto attached developed instructional material is hereby approved to its


utilization and reproduction:

Module Title: Modify Tools

Course Code: APP SOF 2

Course Title: Application Software (AutoCAD 2)

College: College of Engineering and VIT

Department: Vocational Industrial Technology

Semester: Second Semester

School Year: S.Y. 2020 – 2021

Developed by:

ENGR. JAY RUTHER A. ARTIENDA


Instructor

Reviewed by the IMs Committee:

ENGR. JENERETH B. ALMIENDA JUDITH V. CASABAR


Faculty Expert in the Discipline Department Chairperson

MARIA REBECCA B. TALLEDO


CIMD Director

Recommending approval for Utilization:

ENGR. ORLANDO A. LOMBOY


College Dean

Approved:

NOEL B. BEGNALEN, Ph. D.


Vice President for Academic Affairs
TABLE OF CONTENTS

Page

Title Page -------------------------------------------------------------------------------- i


ASIST Vision, Mission, Goals, Core Values, & Quality Policy ------------------ ii
Approval Sheet ------------------------------------------------------------------------- iii
Table of Contents---------------------------------------------------------------------- iv

MODULE 1: Modify Tools


1
Duration: 10 hours -----------------------------------------------------------------
Overview--------------------------------------------------------------------------------- 1
General Objectives--------------------------------------------------------------------- 2
Lesson 1: Duplicate and Clean Corners ------------------------------------------- 3

Lesson 2: Modify Orientation and Size of Objects ------------------------------- 13

Lesson 3: Edit Polylines and Attributes ------------------------------------------- 21

Lesson 4: Change Position of Endpoints ------------------------------------------ 32


Summary--------------------------------------------------------------------------------- 48
Post Assessment ----------------------------------------------------------------------- 51
Culminating Activities ---------------------------------------------------------------- 53

References ------------------------------------------------------------------------------ 55
Module
1 Modify Tools
4 weeks

Overview
Dear Student,

Welcome to Module 1 of your subject Application Software (AutoCAD 2).


This module focuses on Modify Tools in AutoCAD. While working with
AutoCAD, you'll quickly run into situations that require you to use modify tools.
As the name suggests, modify tools are used to modify existing lines and objects.
AutoCAD has a whole range of modify tools; this module will explain the most
commonly used.

In this module, you will have the following lessons:


 Duplicate and Clean Corners
 Modify Orientation and Size of Object
 Edit Polylines and Attributes
 Change Position of Endpoints

This module comprises lessons on the general concepts of assessment,


test, measurement and evaluation. The same module utilizes outcome – based
education which applies the 3E model.

The first part of each lesson will start with the “Explore” part. In this part
introduces the topic with surfacing of your prior knowledge.

The second part, the “Explain”, processes your prior knowledge through
thorough discussion with concrete examples.

Third is the “Evaluate” part. It is where you are given various exercises
where you can apply the concepts with some exercises.

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At the end of the module, you are to accomplish the task which
culminates all concepts and skills acquired. A rubric will guide on how you are
going to do the task. This is called “Culminating Activity”.

The following general guidelines should be strictly considered in order to


for you to effectively learn the knowledge and skills in assessment which is one
of the primary tools for future teachers.
1. Activities. All answers under Explore shall be treated as your class
recitations. All outputs under Evaluate are entered as your written
works or performance task. Thus, never leave any activity
unanswered. And all outputs under “Post-assessment” shall be
treated as your performance tasks.
2. Grading System. Your performance shall be evaluated using the
following grading system:
Performances = 30%
Culminating Activity = 30%
Term Examination = 40 %
TOTAL = 100%
3. Output Submission. Submission can be done on a given schedule.
You can always contact me through my Messenger for clarifications
and questions.
Good luck and enjoy learning!

Objectives
 Demonstrate an understanding and awareness about the different
duplicate commands and cleaning corners commands.
 Establish an awareness and understanding in modifying orientation
and sizes of objects in the drawing area.
 Demonstrate an understanding and awareness about joining,
breaking and marking objects in the drawing area.
 Establish an awareness and understanding in changing position of
end points of line in the drawing area.

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Lesson
Duplicate
1
(2.5 hours) and Clean Corners
Learning Outcomes

 Run the different types of duplicate commands


 Determine the difference between the duplicate command
 Clean corners of objects drawn in the drawing area

EXPLORE
Time Duration: 15 minutes
Direction: Identify the tools that are encircled and determine the shortcut
command of the tool.

1 23

4
5
1.
2.
3.
4.
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5.

EXPLAIN
Time Duration: 2 hours

ARRAY
(AR) - Create copies of objects in a Polar,
Rectangular and Path pattern. This is useful
especially when you need to duplicate several
objects at the same distance from each other
After entering the AR command, you will
choose between Rectangular, Path or Polar
array then after choosing, this screen will
appear at the upper part of the screen.

In this screen we need to input the number of Rows (horizontal direction)


and Columns (vertical direction) and their respective offset.

POLAR ARRAY
- Creates an array by copying the selected objects around a center
point.

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RECTANGULAR ARRAY
- creates an array defined by a number of rows and columns of
copies of the selected object.

PATH ARRAY
- Creates an array defined by a path and number copies of the
selected object.

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Associativity allows you to quickly propagate changes throughout an array by
maintaining relationships between items. Array can be associative or non-
associative.
 Associative – items are contained in a single array object, similar to a
block. Edit the array objects properties, such as the spacing or number of
items. Override item properties or replace an item’s source objects. Edit an
item’s source objects to change all items that reference those source
objects

 Non-associative – items in the array are created as independent objects.


Changes to one item do not affect the other items.
To edit the array properties, use ARRAYEDIT, the properties palette,
ribbon or grips.

Apply Items Overrides: Ctrl + click items in the array to erase, move,
rotate, or scale the selected items without affecting the rest of the array.
Reset the array to remove all item overrides.

Replace items: Replace selected items with other objects. Any item
overrides are maintained. You can also replace all items that reference the
original source objects, rather than selecting individual items.

Edit Source: To edit an item’s source object, activate an editing state for a
selected item. All changes (including the creation of new objects) are instantly
applied to all items referencing the same set of source objects. Save or
discard your changes to exiting the editing state.

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Scan QR CODE to watch video on how to use the ARRAY Command

COPY
(CO or CP) – duplicates objects within a drawing, by defining a base point
or displacement (starting point) and a second point of displacement.
The Copy tool includes a new Array option that enables you to create a
linear, non-associative array. You can enter the distance between a specified
number of copies or enter the number of copies to fit between two specified
points.

Method:
Select objects, press copy and specify a base point (in a similar fashion as
with the move tool)
You can position the object in the same way as you would with a starting
point of a line.

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OFFSET
(O) – command to copy objects that are similar and parallel to existing
entities at a specified distance or through point. Create a duplicate object
parallel with the original object. If this object is a Polyline or a Circle, the
duplicate shape will be transformed inwards or outwards. This option can be
useful to make closed steel profiles.

To offset: First select the offset distance; [enter]; select the original object;
specify on which side you want to offset.

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MIRROR
(MI) – command to create a reverse image of selected objects. You can
create objects that represent half of a drawing, select them, and mirror them
across a specified line to create the other half. Create a mirror image of an
object. It is useful for creating symmetrical objects because you can quickly
draw half the object and then mirror it instead of drawing the entire object.
You flip the object about an axis called a mirror line to create a mirror
image. First select the object. To specify the temporary mirror line, you enter two

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points. You can choose whether to delete [y] or retain the original [n] object.

MIRRTEXT (System Variable) – Controls how the MIRROR command reflects


text.
0 – Retains text direction
1 – Reverses text direction
MIRRHATCH (System Variable) – Controls how the MIRROR command reflects
hatch.
0 – Retains hatch direction
1 – Reverses hatch direction

FILLET
(F) - You can use the fillet tool to connect two objects with an arc with a
specified radius. The inside corner is called a fillet and an outside corner is
called a round. Fillet helps convert sharp edges to round edges, even though this
command can be bypassed using Circles and Trim, its use will still be
appreciated seeing how easy getting to the final result get while using it.

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To fillet: type f in the command line; type R for the radius (optional); specify the
radius; [enter]; select the first line; select the second line.

CHAMFER
(CHA) – Chamfering connects two non-parallel objects by extending or
trimming them to intersect or to join with an optional beveled corner. The
Chamfer command is a command you can avoid making use of. But using this
command will help you create a chamfer with a couple of clicks.
To use the Chamfer command
1. Click on the Chamfer icon

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2. Type D and Press Enter
3. Specify the first chamfer distance and Press Enter
4. Specify the second chamfer distance and Press Enter
5. Select the first line
6. Select the second line

EVALUATE
Time Duration: 15 minutes

Direction: Read the following statement then encircle the letter that corresponds to
your answer.

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1. Which of the following array command creates an array defined by a path and
number copies of the selected object.
A. Array B. Rectangular Array C. Path Array D. Polar Array
2. Which of the following array command creates an array defined by a number
of rows and columns of copies of the selected object.
A. Rectangular Array B. Polar Array C. Array D. Path Array
3. Which of the following array command creates an array by copying the
selected objects around a center point.
A. Path Array B. Array C. Polar Array D. Rectangular Array
4. Which command duplicates objects/ entities using Polar, Rectangular and
path patterns.
A. Offset B. Mirror C. Copy D. Array
5. What is the command to duplicate object within a drawing, by defining a base
point or displacement and a second point of displacement.
A. Array B. Mirror C. Copy D. Offset
6. Which of the following command create a reverse image of selected objects.
A. Copy B. Array C. Offset D. Mirror
7.What is the command to round or clean the edges of two selected objects.
A. Offset B. Fillet C. Chamfer D. Mirror
8. Which of the following command copy objects that are similar and parallel to
existing entities at a specified distance or through point.
A. Chamfer B. Mirror C. Offset D. Fillet
9. This tool includes a new Array Option that enables you to create a linear,
non-associative array.
A. Mirror B. Copy C. Chamfer D. Offset
10. Connects two non-parallel objects by extending or trimming them to
intersect or to join with an optional beveled corner.
A. Mirroring B. Mirror C. Chamfering D. Copying

Lesson
Modify Orientation and
2
(2.5 hours) Size of Object
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Learning Outcomes
 Rotate, move and align drawn objects in the drawing area
 Scale sizes of drawn objects in the drawing area
 Stretch objects in the drawing area

EXPLORE
Time Duration: 15 minutes
Direction: Identify the tools that are encircled and determine the shortcut
command of the tool.

1 2

3 4

1.
2.
3.
4.

EXPLAIN
Time Duration: 2 hours

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ROTATE
(RO) - You can rotate objects with an absolute or relative angle. When
using an absolute angle: Specify the base point and then specify the rotation
angle.
To Rotate an Object
1. Click Home tab Modify panel Rotate  Find or type RO then enter.
2. Select the object to rotate.
3. Specify the base point for the rotation.
4. Do one of the following:
o Enter the angle of rotation.
o Drag the object around its base point and specify a point
location to which you want to rotate the object.
o Enter c to create a copy of the selected objects.
o Enter r to rotate the selected objects from a specified reference
angle to an absolute angle.

MOVE
(M) – command to relocate selected objects. Moves one or more objects:
Select the objects and specify the base point.
The base point is essentially the point where you 'grab' the objects. So, if you
input coordinates, the base point is the point where the coordinates relate to.
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Moving an object can either be done with the aid of object snap, or by using
relative coordinates.
To Move Objects Using Two Points
1. Click Home tab Modify panel Move.   Find or type M then enter
2. Select the objects to move and press Enter.
3. Specify a base point for the move.
4. Specify a second point.
The objects you selected are moved to a new location determined by the
distance and direction between the first and second points.

ALIGN
(AL) - Aligns objects with other objects in 2D and 3D. Use ALIGN to move
Note: In AutoCAD LT, this command is available only from the command line.

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Either one, two, or three pairs of source points and definition points can
be specified to move, rotate, or tilt the selected objects, aligning them with
points on another object.

Specify either one, two, or three pairs of source points and definition
points to align the selected objects.

The following prompts are displayed.


Select objects
Select the objects to align and press Enter.
The next series of prompts asks for source and destination points.
The number of point pairs that you specify determines the results.

First source point, first destination point


When you select only one source point and destination point pair,
the selected objects move in 2D or 3D from the source point (1) to the
destination point (2).

First and Second source and destination points


When you select two-point pairs, you can move, rotate, and scale
the selected objects to align with other objects.

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The first set of source and destination points defines the base point
for the alignment (1, 2). The second set of points defines the angle of
rotation (3, 4).
After you enter the second set of points, you are prompted to scale
the object. The distance between the first and second destination points
(2, 4) is used as the reference length to which the object is scaled. Scaling
is available only when you are aligning objects using two-point pairs.
Note: If you use two source and destination points to perform a 3D
alignment on non-perpendicular working planes, you get unpredictable
results.
First, Second, and Third source and destination points
When you select three-point pairs, you can move and rotate the
selected objects in 3D to align with other objects.

The selected objects move from the source point (1) to the
destination point (2).
The selected object is rotated (1 and 3) so that it aligns with the
destination object (2 and 4).
The selected object is then rotated again (3 and 5) so that it aligns
with the destination object (4 and 6).

SCALE
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(SC) - To scale an object you can specify a base point and a length, which
will give a scale factor. A scale factor greater than 1 enlarges the object. It is also
possible to scale an object using a reference object. This method scales the
object equally in all directions.
Scaling using a scale factor: Select the object; type SC in the command
line; scale factor; [enter]

Scaling using a reference: Select the object; type SC in the command line;
specify base point; choose r to use reference; specify the reference length of the
original object; specify the new length of the original object.

STRETCH
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(S) – Stretches objects crossed by selection window or polygon. Objects
that are partially enclosed by a crossing window are stretched. Objects that are
completely enclosed within the crossing window, or that are selected
individually, are moved rather than stretched. Some types of objects such as
circles, ellipse, and blocks, cannot be stretched.
To Stretch an Object
1. Click Home tab Modify panel Stretch.   Find or type S then enter.
2. Select the object using a crossing window selection.
The crossing window must include at least one vertex or endpoint.
3. Do one of the following:
o Enter the displacement in the form of a relative Cartesian,
polar, cylindrical, or spherical coordinate. Do not include the @
sign, because a relative coordinate is assumed. Press Enter at
the prompt for the second point of displacement.
o Specify the base point for the stretch, and then specify a
second point, to determine the distance and direction.
Any objects with at least one vertex or endpoint included within the
crossing window are stretched. Any objects that are completely within
the crossing window, or selected individually, are moved without
stretching.

EVALUATE Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 20


Time Duration: 15 minutes
Direction: Write TRUE if the statement is correct and FALSE if not and underline
the word that makes the statement incorrect.
_________1. Move is a command to relocate selected objects. It can only move one
object.

__________2. You can rotate objects with an absolute or relative angle. When
using an absolute angle: Specify the end point and then specify the rotation
angle.

_________3. In AutoCAD LT, ALIGN command is available only from the


command line.

_________4. When stretching an object in AutoCAD, any objects with at least one
vertex or endpoint included within the crossing window are stretched.

__________5. To scale an object, you can specify a base point and a length, which
will give a scale factor.

_________6. Some types of objects such as circles, ellipse, and blocks, cannot be
stretched.

_________7. A scale factor greater than 10 enlarges the object. It is also possible
to scale an object using a reference object.

_________8. When you select three-point pairs, you cannot move and rotate the
selected objects in 3D to align with other objects.

_________9. When you select two-point pairs, you can move, rotate, and scale the
selected objects to align with other objects.

_________10. When you select only one source point and destination point pair,
the selected objects move in 2D or 3D from the source point (1) to the
destination point (2).

Lesson
Mark Commands and
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(2.5 hours) Edit Polylines


Learning Outcomes

 Edits polylines, objects to be joined to polylines, and related objects.


 Break a compound object in drawing area
 Mark or measure lines and curves in the drawing area.

EXPLORE
Time Duration: 15 minutes
Direction: Identify what tools are given below and determine the shortcut
command of the tool.

EXPLAIN Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 22


Time Duration: 2 hours
PEDIT
(PE) - Edits polylines, objects to be joined to polylines, and related objects.
Common uses for PEDIT include joining 2D polylines, converting lines and arcs
into 2D polylines, and converting polylines into curves that approximate B-
splines (spline-fit polylines).
Different prompts are displayed, depending on the type of object you select
to edit. If you select a line, arc, or spline, you are prompted to convert that
object to a polyline. Several system variables affect this conversion. The
PLINECONVERTMODE system variable determines whether the polylines are
created with linear or arc segments. When the PEDITACCEPT system variable is
set to 1, this prompt is suppressed, and the selected object is automatically
converted to a polyline. The DELOBJ system variable determines whether the
original geometry is retained or removed.

The following prompts are displayed.


Select polyline
Specifies a single polyline to work on.
 Object selected is not a polyline. Do you want to turn it into
one? Displayed if the object you select is not a polyline.
Enter y to convert the object to a polyline or n to clear the
selection.

 Specify a precision. Displayed if you select a spline and are


converting it to a polyline. The precision value determines how
accurately the resulting polyline is fit to the source spline. Enter
an integer between 0 and 99.
Note: A high precision value might cause slower performance.
Multiple
Specifies that you want to select more than one object.
 Convert lines, arcs, and splines to polylines? Displayed if any
of the objects you select is a line, arc, or spline. Enter y to
convert the objects to a polyline or n to clear the selection.

 Specify a precision for spline conversion. Displayed if any of


the objects you select is a spline and you are converting them to
polylines. The precision value determines how accurately the
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resulting polyline is fit to the source spline. Enter an integer
between 0 and 99. The entered precision value affects all splines
in the selection set.

 When you select the Multiple option from the PEDIT command, you
can select and edit more than one polyline object at a time, you can
select both polyline and non-polyline objects. If one or more of the
objects that you select are not polylines, you will be prompted to
convert them to polylines.

- connects the last segment with first.


/removes closing segment
- removes the closing segment of the

polyline.

- connects lines, arc or pline to the end of


an open pline
- Specifies a new uniform width.

- creates smooth curves passing every

control point

- creates a curve passing through the


first and the last control point
- straightens all segments of the polyline

- generates line type in a continuous


pattern through the vertices of the
polyline

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EXPLODE
(EXPLODE) - Breaks a compound object into its component objects.

Explodes a compound object when you want to modify its components


separately. Objects that can be exploded include blocks, polylines, and regions,
among others.

The color, line type, and line weight of any exploded object might change.
Other results differ depending on the type of compound object you're exploding.

To explode an object

1. Click EXPLODE   or enter EXPLODE in the command line.


2. Select the objects to be exploded and press Enter.
For most objects, exploding has no visible effect.

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POINT
(PO) - Creates a point object. Points objects can act as nodes to which you
can snap objects. You can specify 2D and 3D locations for a point. The current
elevation is assumed if you omit the Z coordinate value. The PDMODE and
PDSIZE system variables control the appearance of point objects.
You can use MEASURE and DIVIDE to create points along an object. Use
PTYPE to specify point size and styles.

The following prompt is displayed.


Specify a point
Specifies the location of the point object.
To Work with Reference Points
Use point objects as nodes or reference geometry for object snaps and relative
offsets.
Set Point Style and Size

1. Click Format menu  Point Style.   Find


2. In the Point Style dialog box, select a point style.
3. In the Point Size box, specify a size, either relative to the screen or in
absolute units.
4. Click OK.
Create a Point Object
1. Click Home tab   Draw panel   Point drop-down   Multiple

Points.   Find
2. Specify the point location.
You can snap to a point using the Node object snap.
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DIVIDE
(DIV) - Creates evenly spaced point objects or blocks along the length or
perimeter of an object.
The following prompts are displayed.
Select Object to Divide
Specifies a single geometric object such as a line, polyline, arc,
circle, ellipse, or spline.
Number of Segments
Places point objects at equal intervals along the selected objects.
The number of point objects created is one less than the number of
segments that you specify.

Use PTYPE to set the style and size of all point objects in a drawing.

Block
Places specified blocks at equal intervals along the selected object. The
blocks will be inserted on the plane in which the selected object was
originally created. If the block has variable attributes, these attributes are
not included.
Yes

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Aligns the blocks according to the curvature of the selected object.
The X axes of the inserted blocks will be tangent to, or collinear with, the
selected object at the dividing locations

No
Aligns the blocks according to the current orientation of the user
coordinate system. The X axes of the inserted blocks will be parallel to
the X axis of the UCS at the dividing locations.

The illustration shows an arc divided into five equal parts using a block
consisting of a vertically oriented ellipse.

You can create points or insert symbols (blocks) at equal intervals on an object.

There are two methods available:


 Specify a fixed distance between each point or block starting at one
end of a selected object (MEASURE command)
 Specify a number of equal distances between points or blocks on a
selected object (DIVIDE command)
Either method does not actually break an object into individual objects; it
only identifies the location of the divisions.
You can place the points or blocks on lines, arcs, splines, circles, ellipses,
and polylines.

 With points, you can use the Node object snap to locate other objects
at intervals on the selected object. To see the points, you might need to
change the point style and size with the Point Style dialog box (PTYPE
command).
 With blocks, you can create precise geometric constructions or insert
custom markers.

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Note: Variable attributes within blocks are not available if you insert the block
references with the MEASURE and DIVIDE commands.

MEASURE
(MEASURE) - Measure can be used in the Assembly, Part, and Drawing
environment.
In the Measure tool panel, you can:
 Specify the dual units and precision values. When one or more User
Coordinate Systems (UCS) is defined in a file, you can specify the UCS
to use. Results update if you change the value.
 In an assembly file, choose a selection priority: Component, Part, or
Edges and Faces (not available in Inventor LT).
 Toggle between Minimum Distance, Center to Center, and Maximum
Distance, for the distance delta value.
 Copy one or all values in the Measure tool panel.
In the graphics window:
 The geometry you select to measure remains highlighted in the
graphics window.
 The Measure selection set 1 and selection set 2 display different colors
in the graphics window.
Note: You can change the color of the highlighted selections using
Application Options   Colors tab by selecting a color scheme from the
Color Scheme list.
Note: To restart measure selections, click anywhere in the graphics window.

Measure Linear Distance, Length, Angle, Loop, or Area


Information on each selection displays in the measure tool panel and in the
graphics window. The Measure tool panel shows all possible values for your
selections as well as the result from both selections. Clicking a value in the
Measure tool panel displays the selection and the measurement in the graphics
window.
1. On the ribbon, click Tools tab   Measure panel   Measure. Or, click
Measure on the marking menu.
2. In Inventor assemblies only, if desired, select a selection priority:
Component, Part, or Edges and Faces.
3. Select the Advanced Settings drop-down arrow and set the dual units and
precision values. If available, select the User Coordinate Systems (UCS) to
use.
Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 29
4. In the graphics window, click to select geometry to measure:
o Length of an edge Click to select the edge.
o Diameter of a cylindrical face or circle Select the face or edge.
o Radius of a cylindrical face or arc Select a face or arc.
o Position of a point from the origin Click to select the point. The
position of the point relative to each axis of the active coordinate system
displays.
o Distance between points Click to select the first point, and then click to
select the second point. When you select the second point, the position of
the point from the origin and delta position relative to the first point
displays.
o Distance between any 2 of the following geometries: Lines/axis,
arcs/circles, splines and any type of surfaces Click to select the first
geometry, and then click to select the second geometry.
o Distance between two components in an assembly (not available in
Inventor LT) Select the first component, and then select the second
component. A minimum distance value display. The minimum distance
between two components can be an edge, face, or vertex.
Note: Changing the priority also changes the type of minimum
distance measurement you can perform, such as minimum distance
between components or parts. The command defaults to Select Faces
and Edges priority. When you use Component Priority in an
assembly, you can select only components as valid selections, not
faces. Changing the selection priority after the first selection resets
the command.
o Arc length Select an arc.
o Angle Use one of the following methods:
 Select 2 lines, edges, or faces.
 Select 2 points, and then hold down SHIFT and select
the third point of the angle.
 Select an arc or circle.
 Select a line or axis and then select a planar face.
 Area and loop Select the contiguous, enclosed region to
measure.
To copy one or all values: Right-click a value and select Copy or Copy
All from the context menu.
Note:
o Minimum Distance and Center to Center Distance display
at the same time when at least one of the following types of
geometry are selected:
 Arc/Circle

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 30


 Ellipse
 Cylinder/Cone/Torus
 Sphere

 Maximum Distance displays when 2 of the following types of


geometry, on the same plane, are selected:
 Vertex
 Line
 Arc
 Circle

Use Measure to Enter Values in Dialogs


In most dialog boxes, you can use the Measure command to enter values.
1. In a dialog box or property panel, on the drop-down list for a box that
requires a value (for example, Taper or Distance in the Extrude dialog
box), click Measure.
Note: Not all lists contain the option.
2. In the graphics window, click to select the geometry to measure.
The measurement displays.
Topics in this section
 To Accumulate Values of Several Measurements
Add the values of several linear, area, volume, and/or angle
measurements to calculate a total measurement for each measurement
type. You can have several accumulated values running at the same
time.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 31


EVALUATE
Time Duration: 15 minutes

Direction: Write TRUE if the statement is correct and FALSE if not and underline
the word that makes the statement incorrect.
___________1. When you select the multiple option from the PEDIT command, you
can select and edit more than one polyline object at a time.

_________2. The divide command creates unevenly spaced point objects or blocks
along the length or perimeter of an object.

_________3. The Ltype gen in PEDIT multiple command generates line type in a
broken pattern through the vertices of the polyline.

_________4. The explode command breaks a compound object into its component
objects.

_________5. Variable attributes within blocks are available if you insert the block
references with the MEASURE and DIVIDE commands.
Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 32
_________6. PEDIT command creates a point object. Points objects can act as
nodes to which you can snap objects.

_________7. The Measure tool panel shows all possible values for your selections
as well as the result from both selections.

_________8. Changing the priority also changes the type of maximum distance
measurement you can perform, such as minimum distance between components
or parts.

_________9. You can use measure and divide to create points along an object.

_________10. To restart measure selections, click anywhere in the graphics


window.

Lesson
Change Positions of
4
(2.5 hours) Endpoints
Learning Outcomes

 Trim and extend objects defined by other objects in the drawing


area.
 Make quick changes to objects in a drawing.
 Break and join selected objects between two points.

EXPLORE
Time Duration: 15 minutes
Direction: Identify what tools are given below and determine the shortcut
command of the tool.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 33


EXPLAIN
Time Duration: 2 hours

TRIM
(TR) – Trims objects at a cutting edge defined by other objects.
There are two modes that you can use to trim objects, Quick mode and
Standard mode.

Quick Mode. To trim objects, select the objects to be trimmed individually,


press and drag to start a freehand selection path, or pick two empty locations to
specify a crossing Fence. All objects automatically act as cutting edges. Selected
objects that can't be trimmed are deleted instead.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 34


The Quick mode options are as follows:
 Cutting edges
 Fence (not listed as an option)
 Crossing
 Mode
 Project
 Erase

Standard Mode. To trim objects, first select the boundaries and press Enter.
Then select the objects to be trimmed. To use all objects as boundaries, press
Enter at the first Select Objects prompt.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 35


The Standard mode options are as follows:
 Select cutting edges
 Cutting edges
 Fence
 Crossing
 Mode
 Project
 Edge
 Erase
 Undo

Note: The TRIMEXTENDMODE system variable controls whether the TRIM


command defaults to Quick or Standard behavior.

The following prompts are displayed either in Quick mode or Standard


mode.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 36


 Select cutting edges . . . Specifies one or more objects to be used as a
boundary for the trim. TRIM projects the cutting edges and the objects to be
trimmed onto the XY plane of the current user coordinate system (UCS). In
Quick mode, selecting an object that doesn't cross a boundary deletes the
object instead.

Note: To select cutting edges that include blocks, you can use only the single
selection, Crossing, Fence, and Select All options.
 Select object to trim or shift-select to extend . . .
Specifies portions of objects to trim individually. Shift-select extends the
selected objects rather than trimming them. This option provides an easy
method to switch between trimming and extending.
 Select all
Specifies that all objects in the drawing can be used as trim boundaries.
 Object to trim
Specifies the object to trim. If more than one trim result is possible, the
location of the first selection point determines the result.

 Shift-select to extend
Extends the selected objects rather than trimming them. This option provides
an easy method to switch between trimming and extending.
Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 37
 Cutting edges
Uses the additional selected objects to define the boundary edges to which
you want to trim an object.
 Fence
Selects all objects that cross the selection fence. The selection fence is a
series of temporary line segments that you specify with two or more fence points.
The selection fence does not form a closed loop.
 Crossing
Selects objects within and crossing a rectangular area defined by two points.
Note: Some crossing selections of objects to be trimmed are ambiguous. TRIM
resolves the selection by following along the rectangular crossing window in a
clockwise direction from the first point to the first object encountered.
 Mode
Sets the default trim mode either to Quick, which uses all objects as potential
cutting edges or to Standard, which prompts you to select cutting edges.
 Project
Specifies the projection method used when trimming objects.
None
Specifies no projection. The command trims only objects that intersect
with the cutting edge in 3D space.

UCS
Specifies projection onto the XY plane of the current UCS. The command
trims objects that do not intersect with the cutting edge in 3D space.

View
Specifies projection along the current view direction. The command trims
objects that intersect the boundary in the current view.
Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 38
 Edge
Determines whether an object is trimmed at another object's extrapolated
edge or only to an object that intersects it in 3D space.

Extend
Extends the cutting edge along its natural path to intersect an object in
3D space.

Note: Sets the EDGEMODE system variable to 1 so that trimming the


selected object to an imaginary extension of the cutting edge becomes the
default.
No Extend
Specifies that the object is trimmed only at a cutting edge that intersects it
in 3D space.
Note: Sets the EDGEMODE system variable to 0 so that using the selected
cutting edge without any extensions becomes the default.

Note: When trimming hatches, do not set Edge to Extend. If you do, gaps in the
trim boundaries will not be bridged when trimming hatches, even when the gap
tolerance is set to a correct value.

EXTEND
Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 39
(EX) – command that lengthen linear and curves up to a specified
boundary.
There are two modes that you can use to extend objects, Quick mode and
Standard mode.
Quick Mode. To extend objects, select the objects to be extended individually,
press and drag to start a freehand selection path, or pick two empty locations to
specify a crossing Fence. All objects automatically act as boundary edges.

Standard Mode. To extend objects, first select the boundaries and press Enter.
Then select the objects to be extended. To use all objects as boundaries, press
Enter at the first Select Objects prompt.

Note: The TRIMEXTENDMODE system variable controls whether the EXTEND


command defaults to Quick or Standard behavior.

The following prompts are displayed either in Quick mode or Standard


mode.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 40


 Select boundary edges
Uses the selected objects to define the boundary edges to which you want to
extend an object.
 Select object to extend
Specifies the objects to extend. Press Enter to end the command.
 Shift-select to trim
Trims the selected objects to the nearest boundary rather than extending
them. This is an easy method to switch between trimming and extending.
 Cutting Edges
Switches from selecting objects to extend, to selecting the boundary edges.
 Fence
Selects all objects that cross the selection fence. The selection fence is a
series of temporary line segments that you specify with two or more fence points.
The selection fence does not form a closed loop.
 Crossing
Selects objects within and crossing a rectangular area defined by two points.
Note: Some crossing selections of objects to be extended are ambiguous.
EXTEND resolves the selection by following along the rectangular crossing
window in a clockwise direction from the first point to the first object
encountered.
 Mode
Sets the default extend mode either to Quick, which uses all objects as
potential boundary edges, or to Standard, which prompts you to select boundary
edges.
 Project
Specifies the projection method used when extending objects.

None

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 41


Specifies no projection. Only objects that intersect with the boundary edge
in 3D space are extended.

UCS
Specifies projection onto the XY plane of the current user coordinate
system (UCS). Objects that do not intersect with the boundary objects in
3D space are extended.

View
Specifies projection along the current view direction.

 Edge
Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 42
Extends the object to another object's implied edge, or only to an object that
actually intersects it in 3D space.

Extend
Extends the boundary object along its natural path to intersect another
object or its implied edge in 3D space.

No Extend
Specifies that the object is to extend only to a boundary object that
actually intersects it in 3D space.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 43


GRIP
(GRIP) – Command that allows you to make quick changes to objects in
drawing. You can reshape, move, or manipulate objects in other ways using
different types of grips and grip modes.

Objects with Multi-Functional Grips


The following objects have multi-functional grips that offer object-specific
and, in some cases, grip-specific options:

 2D objects: Lines, polylines, arcs, elliptical arcs, splines, and hatch


objects.

Annotation objects: Dimension objects and multileader.

 3D solids: 3D faces, edges, and vertices.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 44


Important Notes

 Grips are not displayed on objects that are on locked layers.

 When you select multiple objects that share coincident grips, you can
edit these objects using grip modes; however, any object- or grip-
specific options are not available.

Tips for Stretching with Grips

 When you select more than one grip on an object to stretch it, the
shape of the object is kept intact between the selected grips. To select
more than one grip, press and hold the Shift key, and then select the
appropriate grips.

 Grips on text, block references, midpoints of lines, centers of circles,


and point objects move the object rather than stretching it.

 When a 2D object lies on a plane other than the current UCS, the
object is stretched on the plane on which it was created, not on the
plane of the current UCS.

 If you select a quadrant grip to stretch a circle or ellipse and then


specify a distance at the Command prompt for the new radius—rather
than moving the grip—this distance is measured from the center of the
circle, not the selected grip.

Limit the Display of Grips to Improve Performance

You can limit the maximum number of objects that display grips. For
example, when a drawing contains hatch objects or polylines with many grips,
selecting these objects can take a long time. The GRIPOBJLIMIT system variable
suppresses the display of grips when the initial selection set includes more than
the specified number of objects. If you add objects to the current selection set,
the limit does not apply.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 45


BREAK
(BR) – breaks the selected object between two points. You can create a gap
between two specified points on an object, breaking it into two objects. If the
points are off of an object, they are automatically projected on to the object.

You can create breaks in most geometric objects except blocks,


dimensions, multiline, and regions. As an alternative, use EXPLODE on these
types of objects, and create breaks in the dissociated geometry.
To break an object such as a line, arc, or open polyline at a single point without
creating a gap, use BREAKATPOINT instead.

BREAK is often used to create space for a block or text.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 46


The prompts that are displayed depend on how you select the object. If you
select the object by using your pointing device, the program both selects the
object and treats the selection point as the first break point. At the next prompt,
you can continue by specifying the second point or by overriding the first point.

First point
Overrides the original first point where you selected the object with a new
point that you specify.

Second point
Specifies a second point. The portion of the object is erased between
the two points that you specify. If the second point is not on the object,
the nearest point on the object is selected; therefore, to break off one end
of a line, arc, or polyline, specify the second point beyond the end to be
removed.

Lines, arcs, circles, polylines, ellipses, splines, donuts, and several other
object types can be split into two objects or have one end removed.
The program converts a circle to an arc by removing a piece of the circle
starting counterclockwise from the first to the second point.

To break selected objects at a single point, use the BREAKATPOINT command.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 47


JOIN
(J) - Joins the endpoints of linear and curved objects to create a single
object.
Combines a series of finite linear and open curved objects at their
common endpoints to create a single 2D or 3D object. The type of object that
results depends on the types of objects selected, the type of object selected first,
and whether the objects are coplanar.

Note: Closed objects cannot be joined.

To join objects
1. Click JOIN or type J and then enter. 
2. Select a source object or select multiple objects to join together.
3. Press Enter.

Valid objects include lines, arcs, elliptical arcs, polylines, 3D polylines,


and splines.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 48


EVALUATE
Time Duration: 15 minutes

Direction: Write TRUE if the statement is correct and FALSE if not and underline
the word that makes the statement incorrect.
___________1. The TT command trims objects at a cutting edge defined by other
objects.

_________2. The GRIP command can create a gap between two specified points
on an object, breaking it into two objects.

_________3. JOIN command joins the endpoints of linear and curved objects to
create a single object.

_________4. The break command with shortcut key of BB is often used to create
space for a block or text.

_________5. Valid objects in join command include lines, arcs, elliptical arcs,
polylines, 3D polylines, and splines.

_________6. In GRIP command you can reshape, move, or manipulate objects in


other ways using different types of grips and grip modes.

_________7. The TRIMEXTENDMODE system variable controls whether the


EXTEND command defaults to Quick or Standard behavior.

_________8. When trimming hatches, do not set Edge to Extend. If you do, gaps
in the trim boundaries will be bridged when trimming hatches, even when the
gap tolerance is set to a correct value.

_________9. Some crossing selections of objects to be extended are ambiguous.


EXTEND resolves the selection by following along the rectangular crossing
window in a clockwise direction from the first point to the first object
encountered.

_________10. To select cutting edges that include blocks, you can use only the
double selection, Crossing, Fence, and Select All options.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 49


Summary
 ARRAY
o Polar Array - Creates an array by copying the selected objects
around a center point.
o Rectangular Array - creates an array defined by a number of rows
and columns of copies of the selected object.
o Path Array - Creates an array defined by a path and number copies
of the selected object.
o Associativity allows you to quickly propagate changes throughout
an array.
 Associative – items are contained in a single array object,
similar to a block.
 Non-associative – items in the array are created as
independent objects. To edit the array properties, use
 COPY – duplicates objects within a drawing.
 OFFSET - command to copy objects that are similar and parallel to
existing entities at a specified distance or through point.
 MIRROR - command to create a reverse image of selected objects.
o MIRRTEXT (System Variable) – Controls how the MIRROR
command reflects text.
o MIRRHATCH (System Variable) – Controls how the MIRROR
command reflects hatch.
 FILLET - You can use the fillet tool to connect two objects with an arc
with a specified radius.
 CHAMFER – Chamfering connects two non-parallel objects by extending
or trimming them to intersect or to join with an optional beveled corner.
 ROTATE - You can rotate objects with an absolute or relative angle.
 MOVE – command to relocate selected objects.
 ALIGN - Aligns objects with other objects in 2D and 3D. Use ALIGN to
move
 SCALE - To scale an object you can specify a base point and a length,
which will give a scale factor.
 STRETCH – Stretches objects crossed by selection window or polygon.
 PEDIT - Edits polylines, objects to be joined to polylines.
o The following prompts are displayed.
 Select polyline
 Object selected is not a polyline.
 Specify a precision. 
Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 50
 EXPLODE - Breaks a compound object into its component objects.
 POINT - Creates a point object. Points objects can act as nodes to which
you can snap objects.
o The following prompt is displayed.
 Specify a point
 To Work with Reference Points
 Set Point Style and Size
 DIVIDE - Creates evenly spaced point objects or blocks along the length or
perimeter of an object.
o The following prompts are displayed.
 Select Object to Divide
 Number of Segments
 MEASURE - Measure can be used in the Assembly, Part, and Drawing
environment.
o Measure Linear Distance, Length, Angle, Loop, or Area
o In the graphics window, click to select geometry to measure:
 Length of an edge 
 Diameter of a cylindrical face or circle 
 Radius of a cylindrical face or arc 
 Position of a point from the origin 
 Distance between points 
 Distance between any 2 of the following geometries
 Distance between two components in an assembly
 Arc length 
 Angle 
 Area and loop 
 Minimum Distance and Center to Center Distance
 Maximum Distance 
 TRIM –Trims objects at a cutting edge defined by other objects.
o The following prompts are displayed either in Quick mode or
Standard mode.
 Select cutting edges
 Select object to trim or shift-select to extend . . .
 Select all
 Object to trim
 Shift-select to extend
 Cutting edges
 Fence
 Mode
 Project
 None

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 51


 Edge
 EXTEND – command that lengthen linear and curves up to a specified
boundary.
o The following prompts are displayed either in Quick mode or
Standard mode.
 Select cutting edges
 Select object to trim or shift-select to extend . . .
 Select all
 Object to trim
 Shift-select to extend
 Cutting edges
 Fence
 Mode
 Project
 None
 Edge
 GRIP – Command that allows you to make quick changes to objects in
drawing.
o Objects with Multi-Functional Grips
 2D objects: Lines, polylines, arcs, elliptical arcs, splines, and
hatch objects.
 3D solids: 3D faces, edges, and vertices.
 BREAK – breaks the selected object between two points.
 JOIN - Joins the endpoints of linear and curved objects to create a single
object.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 52


Post- Assessment
Time Duration: 1 hour

I. Identification:

Direction: Identify what command in AutoCAD is being described on each number.


Write your answer on the space provided.

__________ 1. An ARRAY command which creates an array defined by a number


of rows and columns of copies of the selected object.

__________ 2. It is a command where you can create objects that represents half
of a drawing.

__________ 3. This command can connect two non-parallel objects by extending


or trimming them to intersect or to join with an optional beveled corner.

__________ 4. It is used to move, rotate, or scale objects into alignment with


other objects.

__________ 5. A command which the base point acts as the center of the scaling
operation and remains stationary.

__________ 6. It is a command which can create a gap between two specified


points on an object, breaking it into two objects.

__________ 7. A command that duplicates object within a drawing by defining a


base point or displacement and a second point.

__________ 8. This command creates a point object. Points objects can act as
nodes to which you can snap objects.

__________ 9. It is a command which joins the endpoints of linear and curved


objects to create a single object.

__________ 10. A command which cannot stretch some types of objects such as
circles, ellipses and blocks.

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 53


II. Enumeration:

Direction: Identify the types of commands being described. Write your answer on
the space provided.

A. The three types of command which can duplicate objects using patterns.

1. _____________________

2. _____________________

3. _____________________

B. The commands that can modify orientation and size of object.

1. _____________________

2. _____________________

3. _____________________

4. _____________________

5. _____________________

C. The commands that can change the position of endpoints of an object

1. _____________________

2. _____________________

3. _____________________

4. _____________________

5. _____________________

D. The commands that can clean corners of an object.

1. _____________________

2. _____________________

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 54


Culminating Activity
Time Duration: 1 hour

Direction: Identify the type of commands and draw the icon of each tool on the box
provided and elaborate the specific use of that tool.
A. Commands to Duplicate

B. Commands to Clean Corners

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 55


C. Commands to Change Position of Endpoints

D. Commands to Resize Object

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 56


Reference
 BOOKS:

 Frederick E. Giesecke/Alva Mitchell/Henry Cecil Spencer/Ivan Leroy

Hill/John Thomas Dygdon/James E. Novak with Shawna Lockhart.

“TECHNICAL DRAWING” Tenth Edition

 COMPREHENSIVE AUTOCAD 2020 Student Laboratory Manual,

Philippine Copyright 2020 by MICROCADD INSTITUTE INC.

 WEBSITES:

 http://wiki.bk.tudelft.nl/toi-pedia/AutoCAD_Modify_Tools

 https://www.youtube.com/watch?v=7krAx8X4d68&t=20s

 https://knowledge.autodesk.com/

END OF THIS MODULE

Application Software 2 – ENGR. JAY RUTHER A. ARTIENDA | 57

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