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Production Bible Fowl Play
Production Bible Fowl Play
- Production Bible –
compiled by Thomas Barth
Index
Contacts …………Page 2
Story …………Page 3
Storyboard …………Page 7
The Characters …………Page 13
Concept Art …………Page 16
Design Manifesto …………Page 20
Inspiration …………Page 22
Final Puppets …………Page 23
Set Design …………Page 33
Production …………Page 40
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Fowl Play Production - Production Studies - UADACP-40-2 - Tutor: Rachel Robinson - 15/01/2013
Contacts
Pamela Legg - Director, storyboard & concept artist, stop motion animator, assistant puppet fabricator
Pam is the director of the Fowl Play production. Her idea "Fowl Play" had caught the team’s attention and they
decided to help her to realise her vision. She worked in making the story line, providing storyboards/character
designs and concept art for our production. She also helped to animate some of the scenes.
pamela.legg@hotmail.com http://pamelalegg.weebly.com/index.html
Thomas Barth - Producer, stop motion & 2D animator, Photoshop artist, Foley artist & animatic editor
Tom is the producer. He is responsible for arranging the production schedule, shot breakdown and animator shot
list for the team to follow. He ensures everyone follows the schedule to meet the deadline, whilst maintaining a
high production value. Apart from that, Tom also worked as an animator for the both stop-motion and 2D.
As for the sound, he worked with the team to create different sounds using the Foley room.
Thomas.Barth.TB@T-online.de http://thomasbarth.weebly.com
Roos Mattaar - Puppet designer & fabricator, lead stop motion animator, sound editor & music
composer, AE compositor
Roos is a puppet designer. She built the puppet from scratch to the final design.
She worked as a lead animator since she built them and understood the bird design. She is passionate in making
music and composed the music for the film. She was editing the final sound mix, and together with Tom worked on
the final video edit for our production.
roos.mattaar@xs4all.nl http://stopmoroos.wix.com/roos-mattaar
Yasmin Jamil - Set designer & fabricator, stop motion animator, assistant puppet fabricator
Yasmin is a set designer and fabricator. She is passionate in model making and sculpting.
Thus, she is responsible in the making and dressing of the sets for the Fowl Play production.
The film required a range of shots sizes, for which sets in a variety of scales had to be built.
She also animated some of the scenes with the bird puppets as well as additional bird parts
in front of a greenscreen, which was used in the fight sequence.
j_ysmn@yahoo.com http://jysmin7.wix.com/ysmnj
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Story
Fowl Play features two chicks left alone in a nest who both have their
eye on an innocent tasty fly. But their sibling rivalry has nasty consequences.
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FOWL PLAY.
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The purple bird pulls back and at the same time pulls a
feather out of the blue birds’ wing. The blue bird raises
his wing.
A dust cloud covers the birds as they fight
again.
The dust settles to reveal both birds, having
got confused during the fight, nibbling each others own
body. The purple bird is enthusiastically nibbling his
own wing and the blue bird is attacking his own leg. They
continue for a moment, then realising their mistake, look
at each other.
CUT TO LONG SHOT:
THE END.
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Storyboard
Shot 2 - birds asleep; woken up by the fly and synchronously following it; blue bird pecks in direction purple bird
Shot 3 - blue bird pulls feather out; looks at feather and back in direction purple bird
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Shot 4 - purple bird looks up– realises feather has gone; looks back to blue bird angrily
Shot 5 - blue bird maintains eye contact with purple bird; trying to look innocent; blows away feather
Shot 6 - feather still blown out of frame from shot 5; choreography to be finalised in dope sheet
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Shot 8 – the fly buzzing happily; blue sky background and one small leaf sticking in
Shot 9 - purple bird with tin on head; starts revenge blindfolded (got changed during productions)
Shot 10 - purple bird picking out eye; slinging halfway round head; letting go in surprise
Shot 11 - blue bird (has eye missing): looks in direction purple bird–
towards camera – back to the left angrily
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Shot 11.2 - got added later to make a cut to shot 12 possible – the confrontation begins
Shot 12 - confrontation continues; blue bird more angry than purple one; head feather can emphasize this
Shot 13 - fight scene - choreography to be finalised in dope sheet; falling eye with rig
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this idea of the twisted necks was dropped in favour of a shot of the birds fighting themselves
Shot 14 - tree seen from the distance with heavy fighting in the nest
Shot 15 - half dead blue bird (has eye missing) looking exhausted and scruffy; looks up to see fly
Shot 16 - half dead blue bird’s last attempt to catch fly but realises it is hopeless
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Shot 17 – blue bird takes last look at fly; exhaustion shows clearly – then collapses over the nest edge; the fly
settles down and begins to fight with another, second fly shortly after that enters the frame
“In the very first storyboard, I wanted to keep the images and the staging simple as the
focus needed to be on the birds’ actions. That storyboard however had a lot of extra bits such as fly
close ups and extra feather pulling scenes that were eventually cut because of time restrictions. Also,
it was agreed that the tree design was not very good and so was later changed.
The final storyboard I sketched the new tree design using Yasmins model as a guide. I think the
new design is much better, almost Japanese like. There is much less feather pulling in this storyboard
and getting straight into the action. It has also changed who is getting their eye pulled out.
Even in this 'Final storyboard' things were cut at the last minute. The tin can which is thrown
over one of the birds was cut in the final film as it was agreed that it did not make sense and that the
story did not need it.”
- Pam
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The Characters
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The fly is a noisy, buzzing tiny fellow who manages to be just out of reach
for both birds throughout the film. His hunger however is just as big as that of the
birds. drawings by Pamela Legg
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The behaviour of the chicks changes from a gentle sweet setting to a vicious scene (below).
Picture 1 – first character painting for pitch in acrylics both images (1 and 2) by Pamela Legg
Picture 2 – final acrylic painting for shot 7 of the film – the characters show their darker side
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Concept Art
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Picture 7 – birds grabbing each other’s wings and neck by Pamela Legg
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Design Manifesto
Our 90 second dark comedy short aimed at young adults
features two (baby) birds left alone in a nest, who do battle with each other.
The Design of the film which starts as cosy and friendly is slightly at odds with it's violent
and gory end. The environment and characters have been constructed to have a cartoony feel to
the film and while bird like in appearance, they display human like characteristics for comic effect.
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,,The final character design, I think this final design is much better than the original and is
even more comic looking! It's design had to change as the old design was a bit flat and would
not be very effective as a stop motion puppet. The shape of the head changed as originally I had
the eyeballs sitting on top of the head, but after Roos's animation tests and advice it was
decided to have them in-cased into the head. This actually made them more easy to control
when animating and did not take away from any comic effect. The legs, although added to the
design were not always attached to the birds while filming and were mainly used in the
fight scenes. The tail is something that was also left out in the final puppet as it was agreed that
it was not needed.”
- Pam
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Inspiration
We found these images above useful because they shared the same textured look that we wanted to
achieve in our final puppets (various sources from the internet).
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The following pages display the final scale drawings for the technical construction of the
bird characters, and their final shapes, plus an expression sheet that shows a selection of the
varying expressions we were able to achieve with the finished puppets.
Although the design of the puppets did only undergo small changes from the initial
drawings and paintings created by Pamela, a lot of maquette making for material and shape and
prototyping of potential technical solutions was needed to get to the final solution that gave us
the full range of movement necessary while still keeping the costs low.
“The initial technical drawings I made for the armature of the birds were very
complicated. I really wanted to dive into more advanced puppet making and was willing to
spend much time on that. I had already designed and even prototyped some complicated
mechanisms for moving chests and stretching necks when we decided as a team that this was
going beyond what was needed to make these characters work for this film. The final puppets
are much simpler, but they still were a challenge. The simpler and cheaper design allowed time
to prototype and test and abandon concepts before moving to the final design.”
– Roos
The final puppets are made using aluminium wire, polymorph, K&S and red hard foam
for the armature, a range of materials for the skinning and finally a layer of foam sheet cut and
carved feathers to give the birds their final look. As we need two versions of the birds - where
they are dead versus dying in the end – there are 4 characters in total. One – the dead purple
bird - is technically a prop as it does not need to move. The heads are re-used, as well as one
‘tie-down rig’ for the blue bird. The main characters have detachable wings while the dying blue
bird does not. The main blue bird has legs as well, as they are needed during one scene. The
birds do not need to walk or fly, but are attached to a moveable rig to allow them moving and
shifting through the nest while still being steady and secure. The heads of the birds are made
out of a variety of materials as shown in the annotated scale drawings. A replacement system is
used for both the beaks and the eye-lids to allow for the wide range of expressions we need
these birds to perform. The head feather is detachable and animate-able as well. The different
beaks were sculpted by Pamela, using plasticine. The plasticine allowed us to – besides
replacing the beaks – also animate and change the shape slightly to make everything move
smooth and convincing, and easily add elements like a tongue. The replaceable wings were of
good use where extreme pose changes were needed and also to animate the wings separate on
rigs for the fight cloud scene. The first thought behind this design was to be able to replace the
wings easily in case of breaking.
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Picture 15 - final version of the blue bird puppet (half-dead) by Roos Mattaar
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Set Design
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The Tree
Picture 19 – scale drawing for final tree used in the landscape shots by Yasmin Jamil
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Picture 20 - scale drawing for final tree with material annotation by Yasmin Jamil
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A closer look at the textures of branches and trunk of the tree for ideas (various internet sources).
Picture 21 - scale drawing for the tree trunk extension for the long shots by Yasmin Jamil
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Picture 22 – scale drawing for the tree trunk extension for the long shots, in the station by Yasmin Jamil
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The Nest
An agreed design similar to the 'nest bed' image in the bottom right hand corner as made (sourced
from the internet). It would also compliment the texture of the birds.
Picture 23 – scale drawing fort he final nest used in the film’s medium and long shots
by Yasmin Jamil
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Production
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Picture 25 – first production schedule to show the amount of days to animate (blue) by Thomas Barth
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Picture 26 – Final production schedule broken down by individual team members by Thomas Barth
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Picture 27 - shot overview duration and responsibility chart page 1 by Thomas Barth
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Picture 28 - shot overview duration and responsibility chart page 2 by Thomas Barth
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Picture 29 - shot sheet for animation, with timings from the animatic compiled by Thomas Barth
Picture 30 – example of a dope sheet for each individual shot to be animated by Thomas Barth
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Picture 32 – production pipeline timetable part 1 by Thomas Barth and Pamela Legg
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Picture 33 - production pipeline timetable part 2 by Thomas Barth and Pamela Legg
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