Professional Documents
Culture Documents
LotFP Handout
LotFP Handout
STR Melee AB, Open Doors • Light item ➵ not counted for enc. Ability check modi ers: –4 to +4
DEX AC, Ranged AB, Initiative • Normal item ➵ 1 item of enc.
CON HP, Daily travel distance • Oversized item ➵ 1 point of enc. Dungeon
INT Magic Saves, Languages • Rest for 1 turn per hour or
WIS Non-magic Saves • Sack full of stu ➵ 1 oversized item cumulative -1 to hit & dmg rolls
CHA Retainers, Loyalty • Quiver & 20 arrows ➵ 1 item • Random encounters
• 100 coins ➵ 1 item 1-in-6 chance every 2 turns (may vary)
Adventuring • Plate Armor ➵ 2 points of enc. • PCs are active for 6,5 hours per day
• Armor is not listed in Equipment
• Sneak a ack ➵ if ≥2-in-6, gain +2 to hit • Weapons are listed as separate items Wilderness
and multiply dmg on x-in-6. • Rest for 1 per 6 days of travel or
• For Searching traps and Tinker locks Reaction cumulative -1 to hit & dmg rolls
Specialist Tools are needed. • Random encounters
• If Tinker roll is failed, same task can be 2 Hostile - 1-in-6 se led lands/grasslands
a empted only a er gaining a level. 3-5 Unfriendly - 2-in-6 desert/forest/hills
• Search o en rolled by Referee. 6-8 Indi erent - 3-in-6 swamp/mountains
• Falling 1d6 dmg per 10’, up to 200’. 8-10 Talkative
• Movement skills must be performed 11-12 Helpful Food
unencumbered or su er –1 per enc.point.
Recover • 1 ration per day or Save vs Poison
Light - if failed, 1 point of CON is lost
• ≥half hp: 1hp per peaceful night + 1d3hp • 1 waterskin per day or Save vs Poison
• Lanterns burn for 24 turns, 30’ for full day - if failed, CON is halved
• Torches burn for 6 turns, 30’ • ≤half hp: 0hp per peaceful night + 1hp - 3 failed Saves (once per day) ➵ death
• Candles burn for 12 turns, 10’ for full day • Iron ration lasts forever
• PC who cares a light can’t surprise • 0hp: wake up in 1d6h, crawl at 10’ with • Fresh ration lasts for 3 days
no gear
• Full day in a comfortable bed adds +1hp
t.me/paperbay
tt
tt
tt
ft
ff
ft
fi
ff
ff
• Reaction ➵ Distance ➵ Surprise • Move & A ack • Use an Item • HD (d8) = Lvl & A ack Bonus
• Initiative ➵ Actions - ⅓ move, d20 + relevant AB - 1d3 + 1 rounds from pouch • Abilities & Saves as for Fighter
• Morale & Loyalty • Charge - 3d6 rounds from backpack
- full move, x2 damage, –2AC - Surprise AC HD Paralyze Poison Breath Device Magic
t.me/paperbay
tt
fl
fi
fi
fl
tt
tt
fi
tt
fi
fi
tt
ff
fi
fl
tt
fl
fl