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Literature Review Template 1
Literature Review Template 1
APA citation of article: Retrieved from (website address): Notes from article (summarized in YOUR OWN WORDS):
Copy and paste citation in this column
C and C++. (2018). Funk & Wagnalls New World Encyclopedia, 1. https://discovery-ebsco-com.bc.idm.oclc.org/c/ This source talks about the history of C++ and how it influences the
4bq76d/viewer/html/c7wwca5ue5 industry.
- C++ is considered the more advanced version of C, which is a
computer programming language that was created/designed in the
1970’s. C++ however was created in the early 1980’s.
- C is a very flexible language that offers programmer a variety of
ways to complete a task, and C++ is exactly the same but adds a
large amount of features to it so that it can support a variety of
programming styles.
- C++ not only includes the imperative form of C, but also includes
the object oriented approach.
- Imperative programming languages are basically languages used
to write a sequence of commands in order to manipulate data to
get final results.
Young, C. J. (2021). Unity Production: Capturing the Everyday https://www.jstor.org/stable/j.ctv1hp5hqw.10? Source that talks about how relevant Unity is in today's video game
Game Maker Market. In O. Sotamaa & J. Švelch (Eds.), Game searchText=game+development&searchUri= industry
Production Studies (pp. 141–158). Amsterdam University %2Faction%2FdoBasicSearch%3FQuery - Unity has expanded at an incredible rate since its release in 2005,
Press. %3Dgame so much so that it went from a game engine, or a “suite of tools”
%2Bdevelopment&ab_segments=0%2Fbasic_se used for making games, to a 3D platform that can render realistic
arch_gsv2%2Fcontrol&refreqid=fastly-default graphics, animations, and models in a variety of contexts.
%3A977e39d50a59d27a5e6c53c0ec9945ac&seq - The Unity game engine dominates a huge majority of the modern
=1#metadata_info_tab_contents gaming market, with 50% of all mobile games being made with it,
which equates to approximately 35 billion dollars.
- Unity is a free game engine to use which makes it appealing to
CLC / CAPSTONE RESEARCH LITERATURE REVIEW
Hoffman, B., & Nadelson, L. (2010). Motivational engagement https://www.jstor.org/stable/40603176? Source talks about how to get motivational engagement in video games.
and video gaming: a mixed methods study. Educational searchText=video+game+development&searchUr - A good way of keeping user motivational engagement in the game
Technology Research and Development, 58(3), 245–270. i=%2Faction%2FdoBasicSearch%3FQuery would be to make it level based game, where you have a goal to
%3Dvideo%2Bgame complete every level, and each time a level is completed the next
%2Bdevelopment&ab_segments=0%2Fbasic_se one is harder and more challenging. This can bring out the
arch_gsv2%2Fcontrol&refreqid=fastly-default persistence in people especially when the video game is fun, and
%3Adff226b507badec9e6db4e0741628488&seq can make them want to overcome obstacles.
=1#metadata_info_tab_contents - “Academically, engagement is related to achievement, motivation,
and task persistence.”
- Multiple level based video games are linked with high levels of
engagement, because they become increasingly complex and
challenging.
- Major components of the motivational engagement in video games
include, variable difficulty levels, meaningful goals, informative
feedback, sensory curiosity, and a novel but not unpredictable
outcome.
capstone project.
Dickey, M. D. (2005). Engaging by Design: How Engagement https://www.jstor.org/stable/30220429? This source shows the strategies and tactics game designers use to
Strategies in Popular Computer and Video Games Can Inform searchText=video+game+development&searchUr engage their user/players in their gameplay.
Instructional Design. Educational Technology Research and i=%2Faction%2FdoBasicSearch%3FQuery - Games are designed to engage player, and elements that do this
Development, 53(2), 67–83. %3Dvideo%2Bgame%2Bdevelopment would be the characters and the roles they play within the game,
%26groupefq the various dimensions of a setting, actions, feedback, and
%3DWyJjb250cmlidXRlZF90ZXh0IiwicmVzZWFy affordances.
Y2hfcmVwb3J0Iiwic2VhcmNoX2FydGljbGUiLCJz - Often in most video games, the role of the player is the main
ZWFyY2hfY2hhcHRlciIsIm1wX3Jlc2VhcmNoX3Jl character within the story. Through playing as the main character
cG9ydF9wYXJ0IiwicmV2aWV3Il0%253D the player is able to interact within the environment and feel as
%26pagemark though they are creating their own story. In some video games the
%3DeyJwYWdlIjozLCJzdGFydHMiOnsiSlNUT1J player can design/create his own main character, creating more of
CYXNpYyI6NTB9fQ%253D a connection between them.
%253D&ab_segments=0%2Fbasic_search_gsv2 - There are a variety of techniques used to enhance the connection
%2Fcontrol&refreqid=fastly-default between player and character, and some of these include
%3A744f4d3f5047767db0f182c320d86e83&seq= establishing a link between the player and environment, providing
9#metadata_info_tab_contents player interactive choices (multiple outcomes due to choices,
multiple choice dialogue, different routes we can take), and
establishing emotional depth between the character and the story,
interaction with NPC’s, and symbols.
ALEXANDER, A., & HO, T. (2015). Gaming Worlds: Secondary https://www.jstor.org/stable/24766155? Shows how secondary students in 2015 worked to create a game and the
Students Creating an Interactive Video Game. Art Education, searchText=video+game+development&searchUr steps they took.
68(1), 28–36. i=%2Faction%2FdoBasicSearch%3FQuery - First they made students come up with character designs on paper
%3Dvideo%2Bgame%2Bdevelopment (Basically 2D designs) to assess the strengths and weaknesses of
%26groupefq each student when it comes to design.
%3DWyJjb250cmlidXRlZF90ZXh0IiwicmVzZWFy - After, they sorted out the students into four groups, and they were
Y2hfcmVwb3J0Iiwic2VhcmNoX2FydGljbGUiLCJz
CLC / CAPSTONE RESEARCH LITERATURE REVIEW
Garvey, G. P. (2002). Life Drawing and 3D Figure Modeling https://www.jstor.org/stable/1577122? This source provides many details on how to 3D model certain things
with MAYA: Developing Alternatives to Photo-Realistic searchText=maya+3d+model&searchUri= using Maya, serving as basic introduction to it.
Modeling. Leonardo, 35(3), 303–310. %2Faction%2FdoBasicSearch%3FQuery - This shows how you can import drawings onto photoshop and
%3Dmaya%2B3d model off of that, instead of going free hand. It shows how you can
%2Bmodel&ab_segments=0%2Fbasic_search_g use circles to shape out a drawing from the image from multiple
sv2%2Fcontrol&refreqid=fastly-default angles.
%3Abd660e45962ef123e446ac11ca84a138#met - “A mastery of drawing and understanding of anatomy lay the
adata_info_tab_contents groundwork for making believable corrections, enhancements or
distortions to polygonal meshes created from 3D scanning.”
- “3D artists need to quickly realize ideas through 2D sketches that
can be used as references in 3D modeling.