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6/27/07

Procedures Manual

APPENDIX C - The MX Standard String Naming


Convention
The MX standard string naming convention (SNC) provides automatic integration of any
design produced from any of the MXROAD modules. It may be switched on or off on a per
project basis from the message that appears when you start a new project, or from the
System Parameters tab on the Project Settings panel. MDOT has adopted this convention
for our proposed design modules so that we can use as much of the functionality of MX as
possible.

y Strings created by the MXROAD options are assigned names (string labels) which store
the following information:

9 the string type


9 the specific road feature
9 the associated master alignment (string group)
9 the side of the master alignment on which the string was created

y Because many of the functions within MXROAD rely on the information returned from the
string names, it is not possible to use MXROAD on models that do not follow the convention.

y Any alignment you create and intend to use with MXROAD options must conform to the
convention, ie, the first two characters must be MC, and the third character must be
unique (0 to 9, or A to Z)

y You must assign the feature set mxroad.fns to all proposed design models.

Standard String Naming Convention Details:

The standard string naming convention (SNC) uses each character in a string name for a
particular purpose as follows:

I D A 1
| | | |
| | | Location and Instance Tag
| | Group ID
| Feature ID
String Type

String type
The first character defines the type of string. For example, all strings associated with the
roadway will have the first character of “C”, the strings associated with the shoulders “E”,
and the earthworks strings will have the character “I”.

Feature ID
This character identifies the specific road feature. For example, “E” identifies the edge of
pavement or shoulder, “T” the top of curb, and “W” the front of sidewalk.

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Group ID
This character identifies all the strings created from a given master alignment. All strings
created from the alignment “MCAC” will be assigned the third character of “A”, “MC01” the

CL

ET1I

EB1I

EH1I
MC10
IC1O

CE1I
CE10
ES1O

EF1I
EH10
Berm
Travelled Way Travelled Way Shoulder

IF1I
Shoulder
ID1O

Curb
Cut Berm
Strings
Interface
Rural Urban
Fill
V-Ditch Interface
Norm al 2-Lane Highway

third character of “0” and “MCST” the character “S”. Care should be taken that all master
alignments created within a single model have a unique third character or conflicts will
occur. No more than 36 road centerlines can be stored per model since only alphanumeric
characters are permitted.

Location and Instance Tag

The final character defines the side and the instance of the string. Strings created on the
left side of the master alignment are assigned the character 0-9 for the first ten instances
and A-H for the next eight. Strings on the right side are assigned I-Z. No more than 18
instances for a single feature are possible on each side of the road in a single model.
However, this limitation is minimized by the MXROAD options by making extensive use of
discontinuous strings.

The MXRoad Feature Set:

C0 Roadway (Other - 0) E6 Shoulders (Other - 6) IB Earthworks (Cut Berm)


C1 Roadway (Other - 1) E7 Shoulders (Other - 7) IC Earthworks (Intermediate)
C2 Roadway (Other - 2) E8 Shoulders (Other - 8) ID Earthworks (Front of Ditch)
C3 Roadway (Other - 3) E9 Shoulders (Other - 9) IE Earthworks (Back of Ditch)
C4 Roadway (Other - 4) EB Shoulders (Back of Curb) IN Earthworks (Noise Bund)
C5 Roadway (Other - 5) EF Shoulders (Flowline) IS Earthworks (Fill Berm)
C6 Roadway (Other - 6) EH Shoulders (Earthworks Datum) IZ Earthworks (Broken Hinge)
C7 Roadway (Other - 7) ER Shoulders (Shoulder Roll-over) R Earthworks (Rounding)
C8 Roadway (Other - 8) ES Shoulders (Edge) J Junk
C9 Roadway (Other - 9) ET Shoulders (Top of Curb) LC Road Centerlines (Levels)
CB Roadway (Back of Curb) EV Shoulders (Unpaved Shoulder) MC Road Centerlines
CE Roadway (Edge) EW Shoulders (Front of Sidewalk) MR Curb Return
CF Roadway (Flowline) EX Shoulders (Back of Sidewalk) TB Traffic Islands (Back of Curb)
CH Roadway (Hinge) GC Road Centerlines (Geometry) TF Traffic Islands (Flowline)
CM Roadway (Material Edge) I0 Earthworks (Other - 0) TI Traffic Islands (Reserved)
CR Roadway (Curb Return) I1 Earthworks (Other - 1) TJ Traffic Islands (Edge of through lane)
CS Roadway (Median Shoulder) I2 Earthworks (Other - 2) TK Traffic Islands (Edge of intersect lane)
CT Roadway (Top of Curb) I3 Earthworks (Other - 3) TL Traffic Islands (Edge of turn lane)
D Driveway Bump I4 Earthworks (Other - 4) TT Traffic Islands (Top of Curb)
E0 Shoulders (Other - 0) I5 Earthworks (Other - 5)
E1 Shoulders (Other - 1) I6 Earthworks (Other - 6)
E2 Shoulders (Other - 2) I7 Earthworks (Other - 7)
E3 Shoulders (Other - 3) I8 Earthworks (Other - 8)
E4 Shoulders (Other - 4) I9 Earthworks (Other - 9)
E5 Shoulders (Other - 5) IA Earthworks (General)

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CL

MC10
IC1O

ES1O

CE10
Travelled Way
Shoulder

ID1O
IE10
Cut
Interface

Trapazoidal Ditch

Trapezoidal Ditch

LC10

CT1I
CB10

CB1I
CT10
CF10
CS10

CF1I
CS1I
CE10

CE1I
MC10
Curb Curb Travelled Way
Travelled Way
Strings Strings

Raised Median

CL

EH1I
EX1I
EW1I
ET1I

EB1I
MC10

CE1I

EF1I

Esplanade Sidewalk Berm


Travelled Way

IF1I
Shoulder Curb
Strings

Fill
Interface
Sidewalk/Esplanade

A0
CE

A0
TL
CEA0

TKA0
MCA0

CE10 MC10
Traffic Island Roadway Strings

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TBA0

TTA0
TFA0
A'
Section A-A'

A
A A'

A
A'
Traffic Island Details

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