Professional Documents
Culture Documents
Karmen Lowery
Dr. E. Downs
Fall 2022
Identification of Learning Problem and Goal
Over the past several years, many digital resources and tools have been introduced and
adopted by our school. Teachers are encouraged to use these new tools but often lack the time to
explore or learn how to use them effectively with their students. After completing a needs
assessment (Appendix A) amongst our faculty, it was clear to see that the majority of teachers
are already confident in utilizing the GSuite tools for Education, including Google Classroom, as
well as some of the other Google tools like Drawings, Sites, and Keep. However, the majority of
teachers wanted to learn more about interactive tools like Nearpod, Peardeck, Kami, and Padlet
(Appendix B). The goal of this professional development workshop is to explore two similar
interactive tools, Nearpod and Peardeck, and how they can be used to enhance lessons and
student engagement. We will explore the interactivity features in each tool and compare the
benefits of each one, helping teachers decide which tool would be better to use in various
lessons.
The target learners for this workshop include teachers from grade levels kindergarten
through 8th grade, as well as teachers from other areas including spanish, art, music, library, and
physical education. The majority of the teachers are female, with only two being male- the
physical education teacher and the 7th grade grammar teacher. In addition, all teachers are
certified educators and hold at least a bachelor’s degree in education. 24% of the teachers have
achieved a master’s degree, 6% have achieved a specialist degree, and 3% have achieved a
doctorate degree. The experience level of the teachers are spread out with 45% of them having
five years or less of teaching experience, 30% of them having up to 15 years of experience, and
25% of them having 20 or more years of experience. The teachers were asked to rate their
comfort level with integrating technology in their classrooms, and on a scale of 1 to 4, with one
being basic and 4 being proficient, the majority of the teachers rated themselves either a 2 or a 3.
This tells me that they all feel somewhat comfortable using technology and with some adequate
Task Analysis
The tasks to be completed during the professional development workshop are procedural
and will require participants to engage in discussion and lesson tasks as well as apply what they
are learning to create an interactive lesson using both Nearpod and Peardeck. I will be serving as
the subject matter expert as I have effectively implemented various lessons using both Nearpod
Tasks Outline
a. Watch video “What is Peardeck” (found in the Add-on tool in Google Slides)
c. Click on Extensions > Pear Deck for Google Slides Add-on > Open
4. Participants join a Nearpod presentation and participate as a student interacting with the
a. Multiple choice
b. Drawing
c. Poll
d. Open-ended
e. Collaborative board
f. Matching
g. Time to Climb
5. Participants join a Peardeck presentation and participate as a student interacting with the
a. Multiple choice
b. Drawing
c. Open ended
d. Number
7. Participants explore pre-made content area in Nearpod to help start creating a lesson
Instructional Objectives
By the end of the professional development workshop, learners will be able to…
1. effectively implement interactive lessons using tools in Nearpod and Peardeck to achieve
2. make a knowledgeable decision about which digital tool, either Nearpod or Peardeck, is
and exploring proven and promising practices that leverage technology to improve
○ 2.1.a Set professional learning goals to explore and apply pedagogical approaches
○ 2.5.a Use technology to create, adapt, and personalize learning experiences that
○ 2.5.b Design authentic learning activities that align with content area standards
and use digital tools and resources to maximize active, deep learning.
○ 2.5.c Explore and apply instructional design principles to create innovative digital
Development of Assessments
First, a needs assessment (Appendix A) will be conducted amongst the faculty. The assessment
asks each participant to rate their level of comfort with integrating technology in their classroom,
which digital tools and resources they are already confident in using, and which digital tools or
resources they would like to learn more about. The responses gathered from the needs
assessment will determine which digital tool or resource will be the focus and how it can be used
to enhance instruction. The data collected also provides a general comfort level to meet
participants’ needs as well as the ability to plan for the best time to facilitate the workshop.
During the workshop, formative assessments will be used to gauge participants’ level of
engagement as well as to monitor their progress of grasping new technology. This will be done
through observations, discussions, and by using the interactive tools built into the presentations,
such as open-ended questions and polls. In order to ensure that the participants do not get
overwhelmed, I will use the polling tool in Nearpod and the Drag and drop tool in Peardeck to
get a quick read of stress levels in the room. At the end of the workshop, a summative
assessment will be used for participants to leave feedback and rate the effectiveness of the
workshop. They will also be asked to reflect on their learning experience using the “I like, I
This workshop is designed for participants to interact as both a teacher and as a student in
order to make genuine connections to their own classrooms. Participants will be guided through
a lesson in each platform, experiencing and engaging with the various types of questions and
tools in each one. By experiencing both platforms, they will be able to make a knowledgeable
decision of which platform to use to best meet their objectives and goals. They will be given the
opportunity to ask questions and share ideas with one another throughout the workshop as well
as begin to brainstorm and explore pre-made lesson templates to help design a lesson of their
Design of Instruction
gain first-hand experience in both platform environments. In order to engage the participants, the
purpose and functionality of each platform, allowing them to purposefully evaluate each
platform and create resources that enhance classroom interaction and engagement.
● Affective learning domain involves our emotions toward learning- participants gain first-
hand experience as a student user and as a teacher user; this allows them to be better
content and templates in each platform to begin designing and creating an interactive
The participants will complete an evaluation feedback form (Appendix C) at the end of
the workshop. The feedback will provide information and insight to the effectiveness and
usefulness of the resources and tools covered. Participants will also be asked open-ended