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ARMOR DIAGRAM

Standard Scale TO-HIT MODIFIERS


Nose Range
Damage Threshold Short +0
(Total Armor)
Medium +2
17 ( 169 )
AERODYNE DROPSHIP RECORD SHEET Long +4
Extreme +6
DROPSHIP DATA Target/Intervening conditions
Type: Gazelle Pirate Attack against aft +0
Name: Tonnage: 2,900 Attack against side +2
Thrust: Tech Base: Inner Sphere
SafeThrust: 4 Rules Level: Standard Attack against nose +1
Maximum Thrust: 6 Attacker flying at altitude 1 +2

Weapons & Equipment Inventory attacking air target

Standard Scale (1-6) (7-12) (13-20) (21-25)


Target is conducting -3
air-to-ground attack
Qty Type Loc Ht SRV MRV LRV ERV
Target is at zero velocity -2
3 Medium Laser NOS 9 2 (15) — — —
Firing through atmospheric +2/hex
3 PPC NOS 30 3 (30)3 (30) — —
hex on high altitude map
3 Medium Laser, LW/RW 17 3 (23) 1 (8) — —
Structural Integrity: 8 Firing into or out of screen hex +2
1 Large Laser
Target is evading variable
4 Medium Laser, AFT 28 4 (36)2 (16) — —
Attacker Conditions
2 Large Laser
Exceeded safe thrust this turn +2
Left Wing Right Wing
Damage Damage Out of control +2
Cargo:
Threshold Threshold Crew damage +2
Bay 1: Heavy Vehicle (4) (1 Door) (Total Armor) (Total Armor) FCS damage +2/hit
Bay 2: Light Vehicle (4) (1 Door) 15 ( 142 ) 15 ( 142 )
Sensor damage +1/hit
Bay 3: Cargo (425) (1 Door) Sensors destroyed +5
Bay 4: Mech (4) (1 Door) Attacker evading +2
Bay 5: Infantry (Jump) (36) (1 Door)

CONTROL ROLL TABLE


Situation
Movement
Roll more than once in a turn
Use thrust > current SI
Velocity > 2x safe thrust
in atmosphere
Stalling
Fuel Points: 5,580 A Descending 3+ altitudes in a turn
Advanced F B Aft Damage
Movement Damage Threshold Avionics critical
BV: 2,741 Compass E C (Total Armor)
Control critical
D 12 ( 115 )
Damaged in atmosphere
PILOT DATA CRITICAL DAMAGE Modifiers
Crew damage +1/hit
Gunnery Skill: Piloting Skill:
Avionics +1 +2 +5 Landing Gear +5 Avionics damage +1/hit
Hits Taken 1 2 3 4 5 6
Life support damage +1/hit
Modifier +1 +2 +3 +4 +5 Incp. FCS 2 4 D Life Support +2
Above safe thrust +1
Crew: 197 Marines: 0
Passengers: 0 BattleArmor: 0 Sensors +1 +2 +5 K-F Boom D Atmospheric operations +2
Other: 0 Per 20 points of damage +1
Life Boats/Escape Pods: 4/0 Docking Collar D
Thrusters
Velocity above 2x +1/point
VELOCITY RECORD Left +1 +2 +3 D safe thrust

Right +1 +2 +3 D
Turn # 1 2 3 4 5 6 7 8 9 10
Thrust -1 -2 -3 -4 -5 D
STRAIGHT MOVEMENT
Engine
Velocity Low Altitude
Effective Velocity
Altitude Velocity Map Ground Map
1 1 8
HEAT DATA
2 1 16
Turn # 11 12 13 14 15 16 17 18 19 20
Thrust
Heat Sinks: Heat Generation Per Arc: 3 1 24
Velocity 43 Nose:
Left/Right Wing:
39
17/17
4 2 32
Effective Velocity
Altitude (86) Left/Right Wing (Rear): 0/0 5 2 40
Aft: 28 6 2 48
7 3 56
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9 3 72
10 4 80
HIT LOCATION TABLE AIR-TO-GROUND ATTACKS
11 4 88
Die Roll Attack Type Modifier Altitude
12 4 96
(2D6) Nose Aft Side Above/Below
Strafing +4 1-3 13-15 5 -
2 Nose/Crew Aft/Life Support Nose/Weapon Nose/Weapon
16+ 6 -
3 Nose/Avionics Aft/Control Nose/FCS Nose/FCS Striking +2 2-5
4 Right Side/Weapon Right Side/Weapon Nose/Sensor Nose/Sensor
5 Right Side/Thruster Right Side/Door Side/Thruster Side/Thruster CHANGING FACING COST
6 Nose/FCS Aft/Engine Side/Cargo Side/Cargo
Thrust Thrust
7 Nose/Weapon Aft/Weapon Side/Weapon Side/Weapon RANDOM MOVEMENT TABLE
Velocity points Velocity points
8 Nose/Control Aft/Collar Side/Door Side/Door 1D6
0-2 1 10 5
9 Left Side/Thruster Left Side/Door Side/Thruster Side/Thruster Result Effect
1 Forward 1 hex, left 2 hexsides 3-5 2 11 6
10 Left Side/Weapon Left Side/Weapon Aft/Avionics Aft/Avionics
2 Forward 1 hex, left 1 hexside 6-7 3 12 +1/point
11 Nose/Sensor Aft/Gear Aft/Engine Aft/Engine
3-4 Forward 1 hex
12 Nose/K-F Boom Aft/Fuel Aft/Weapon Aft/Weapon 8-9 4
5 Forward 1 hex, right 1 hexside
6 Forward 1 hex, right 2 hexsides

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