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Loverra

SKILLS STRENGTH
CHARACTER NAME PROF. EXP. MOD. SKILL (ABILITY SCORE)

SAN - 18 +2
Acrobatics ( DEX )
12
PRONOUNS +1
Animal Handling ( WIS )
Wizard 7
Arcana ( INT )
◆ +7

CLASSES & LEVELS +1


Athletics ( STR )
Half-elf +1

SPECIES/ANCESTRY/LINEAGE Deception ( CHA )


◆ +5

Criminal/spy
History ( INT )
+4
DEXTERITY
BACKGROUND
Insight ( WIS )
◆ +4
14
Intimidation ( CHA )
◆ +5
15 SPEEDS
CURRENT MAXIMUM
57 57 TEMP
+4
Investigation ( INT )
TEMP 12 30 ft

Walking ◆ ◆ +6
Medicine ( WIS )
LI HP AC
+2
HD FE INSP.
H

0 ft
Nature ( INT )
AT

+4
DE

Flying
+3 +2 SAVING THROWS 15 ft
+1
Perception ( WIS )
PROF. ADV. DIS. MOD. SAVE
Climbing
+2
Performance ( CHA ) CONSTITUTION
PROF. INITIATIVE +1 Strength
BONUS

RESISTANCES
+2
+4
Dexterity
Constitution Swimming
15 ft +2
Persuasion ( CHA ) 18
VUL. RES. IMM. TYPE
● +7 Intelligence 0 ft
+4
Religion ( INT )
Acid ● +4 Wisdom
Bludgeoning Burrowing
+2
Sleight of Hand ( DEX )
+2 Charisma
Cold
◆ +5
Stealth ( DEX ) +4
Fire SENSES PASSIVES
Force RANGE SENSE
11 Perception
+1
Survival ( WIS )
Lightning Blindsight
Necrotic Y Darkvision 13 Investigation TOOLS/OTHER SKILLS
Piercing Tremorsense PROF. EXP. MOD. SKILL (ABILITY SCORE)
INTELLIGENCE
Poison Truesense Insight
20
14

◆ +5 Dice Set
Psychic
Radiant NAVIGATION +5 Thieves’ Tools

Slashing Features Equipment Roleplay

Thunder Spells Look Up

Blinded Frightened Paralyzed Restrained +5


Charmed Grappled Petrified Stunned
Deafened Incapacitated Poisoned Unconscious
Exhaustion Invisible Prone Concentrating

WISDOM

WEAPON & SPELL ATTACKS


NAME HIT DAMAGE DETAILS ARMOR 13
PROF. AC BONUS TYPE

Light Armor

Medium Armor +1
Heavy Armor

Shields
CHARISMA
WEAPONS LANGUAGES
PROF. TYPE Common
14
Simple

Martial

Improvised +2
Unarmed
obviousmimic.com
FEATURES & TRAITS

FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION

Arcane Recovery 1 BONUS BONUS BONUS

SR LR REACTION SR LR REACTION SR LR REACTION

FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION

Flash Recall 1 BONUS BONUS BONUS

SR LR REACTION SR LR REACTION SR LR REACTION

Arcane Recovery -> Vou have learned to regain some of your magical One The Field Reader -> Loverra can cast any spell from
energy by studying your spellbook. Once per day when you finish a her spellbook provided she has the spellbook open in
short rest, you can choose expended spell slots to recover. The spell front of her, can see and has the spell slots.
slots can have a combined leveI that is equal to or less than half your
wizard leveI (rounded up), and none of the slots can be 6th leveI or
higher.
For example, if you're a 4th-leveI wizard, you can recover
uptotwoleveIsworthofspellslots.Voucanrecovereither a 2nd-leveI spell
slot or two 1st-levei spell slots.

Grim Harvest -> At 2nd levei, you gain the ability to reap life energy
from creatures you kill with your spells. Once per turn when you kill
one ar more creatures with a spell of 1st levei or higher, yau regain hit
points equal to twice the spell's levei, or three times its level if the
spell belongs to the School of Necramancy. Vou don't gain this benefit
for killing constructs or undead.

Undead Thralls -> At 6th levei, you add the animate dead spell to
your spellbook if it is not there already, When you cast animate dead,
you can target one additional corpse
or pile of bones, creating another zombie or ske1eton, as appropriate,
Whenever you create an undead using a necromancy spell, it has
additional benefits:
The creature's hit point maximum is increased byan amount equal to
your wizard leveI.
The creature adds your proficiency bonus to its weapon damage rolls,

Flash Recall -> As a bonus action, you prepare a spell of 1st lvl or
higher from your spellbook. This spell must be for a level for which
you have spell slots and it replaces another spell of an equal or
higher level that you had previously prepared.
Once you use this feat to recall a spell, you can’t do so again until
you complete a short or long rest.

EQUIPMENT
NAME QTY WEIGHT DETAILS NAME QTY WEIGHT DETAILS

CURRENCY
5 44

COPPER SILVER ELECTRUM GOLD PLATINUM MIMICS

ATTUNED
NAME QTY WEIGHT DETAILS

Ring of the Magi 1 X DMG pg. 203

WEIGHT CARRIED CARRYING CAPACITY PUSH/DRAG/LIFT

0 150.00 300.00
CHARACTER APPEARANCE CHARACTER BACKSTORY

ACQUAINTANCES & FRIENDS & FOES

GOALS
The first thing I do in a new place is note the locations of everything valuable—or where such
things could be hidden.

WRITE THAT DOWN

IDEALS
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the
Styx for all I care.

BONDS
Someone I loved died because of a mistake I made. That will never happen again.

FLAWS
When I see something valuable, I can’t think about anything but how to steal it.
+8 = PB + 5 + 8 + PB = 16 = PB + + 8 + PB =

SPELL ATTACK MOD CASTING ABILITY MOD SPELL SAVE DC SPELL ATTACK MOD CASTING ABILITY MOD SPELL SAVE DC

CANTRIPS 4TH LEVEL SLOTS 1


NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS
PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS
Chill Touch 120 +8 1A 1 round V, S
Banishment 60 ft CHA - 16 1A 1 minute V, S, M

Poison Spray 10 ft CON - 16 1A Inatantaneous V, S

Fire Bolt 120 +8 1A Inatantaneous V, S

Acid Splash 60 ft CON - 16 1A Inatantaneous V, S

5TH LEVEL SLOTS

PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS

1ST LEVEL SLOTS 4

PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS

False Life self X 1A 1 hour V, S, M

Comprehend self X 1A 1 hour V, S, M


Languages. (R)

Sleep 90 ft X 1A 1 minute

Cloak of Creeps Self X 1BA 1 minute V, S 6TH LEVEL SLOTS

Osteo rumble of lost 30ft CON- 16 1A Inatantaneous V, S, M PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS
souls

Burning Hands 15ft CON- 16 1A Inatantaneous V, S


cone

2ND LEVEL SLOTS 3

PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS

Graveyard Gate Touch X 1A 8 hours V, S, M



Alter Self self X 1A 1 hour V, S 7TH LEVEL SLOTS
Enlarge/ Reduce 30 ft CON - 16 1A 1 minute V, S, M PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS

Heat Metal 60 ft X 1 minute V, S, M

Knock

8TH LEVEL SLOTS

3RD LEVEL SLOTS 3 PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS

PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS

Animate Dead 10 ft X 1A Instantaneous V, S, M

Fireball 150 ft. DEX 16 1A Instantaneous V, S, M

Fear WIS 16 1A 1 minute V, S, M



9TH LEVEL SLOTS

PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS

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