Professional Documents
Culture Documents
1 Class: Rogue
Background: Charlatan Shave coins, forge documents
Race: Deep Gnome Gender: Male Age: 40
LEVEL Height: 3 1/2 Weight: 100 Size: Small
Hair: Bald Eyes: Brown Skin: Dark Grey
Alignment: Chaotic Neutral Faith:
Abilities Skills
Thieves Tools
STRENGTH
Disguise Kit
PROF EXP
+2 Arcana (INT)
DEX +2
16 +3 +5
PROF EXP
INTELLIGENCE
Bonus PROF EXP
+4 Investigation (INT)
WIS INSPIRATION 0
PR0F EXP
10 0 0 Medicine (WIS)
SAVING THROW ADVANTAGES / DISADVANTAGES PROF EXP
+2 Nature (INT)
WISDOM
Advantage on Intelligence, Wisdom,
and Charisma saving throws against
PROF EXP
-1 Persuasion (CHA)
PROF EXP
+7 Stealth (DEX)
USAGES
PROF EXP
0 Survival (WIS)
Jack of All Trades Remarkable Athlete
VISION
12 Passive Perception Darkvision 120 ft
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +3 Initiative 3 + 25 ft 15 ft
Defense Health
10
AC MAGIC
Heal
10 ARMOR STEALTH WOUNDS
BONUS + DISADV.
+ MAGIC
13
CURRENT MAX HP
SHIELD
BONUS 2+ TEMP.
10
+ RESISTANCE
3 DEXTERITY MEDIUM ARMOR (MAX = 2)
AC +
MOD HEAVY ARMOR (MOD = 0) HP
MAGIC
MAX HIT POINTS 1 D 8 + 2
I DC10 I
+
MISC D + II II
MOD 1
+ RECOVER HALF OF YOUR MAXIMUM HIT D + III III
MISC
MOD 2
HALF DAMAGE HIT DICE AFTER A LONG REST. DICE DE
AT
HS OW
S
LEVEL DIE CON USED AVING THR
Attacks PER
ATTACKS
ACTION 1 Bonus Actions Re
Reactions
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MAXIMUM OF 1 BONUS ACTION PER TURN. MAXIMUM OF 1 REACTION PER TURN.
Opportunity Attack
D&D 5th edition Character Sheet v6.3 (Letter)
SPECIAL ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
AMMUNITION
Reset Ammo
Add Features
Features Background
PERSONALITY TRAITS
Racial Traits
Svirfneblin (+1 Dexterity, +2 Intelligence)
Stone Camouflage: I have advantage on Dexterity (stealth) checks to hide in rocky terrain. IDEAL
BOND
FLAW
Class Features
Armor: L
Li
Light M
Medium He
Heavy
avy Shi
Shields
Weapons: Si
Simple Ma
Martial O
Other: Hand crossbow, Longsword, Rapier, Shortsword
Sneak Attack (if I have advantage on my attack or if another enemy of my target is 5'
away from him, and I don't have disadvantage, i can add +1d6 damage to my attack Feats
once per turn).
FEAT:
FEAT:
FEAT:
FEAT:
Add Equipment
Equipment
ADVENTURING GEAR # WHT. ADVENTURING GEAR # WHT.
Background Feature
False identity
I have created a second identity that includes documentation, established acquaintances,
and disguises that allow me to assume that persona. Additionally, I can forge documents
including official papers and personal letters, as long as I have seen an example of the
kind of document or the handwriting I am trying to copy.
Languages
ATTUNED MAGICAL ITEMS (MAX 3)
Experience PLATINUM
PIECES
GOLD
PIECES
ELECTRUM
PIECES
SILVER
PIECES
COPPER LIFESTYLE:
PIECES
Wretched
Get the latest version of this sheet on enworld.org
TOTAL EXPERIENCE 0 Lev 1 14,000 Lev 6 85,000 Lev 11 195,000 Lev 16 1 PP = 10 GP 1 GP = 10 SP 1 EP = 5 SP 1 SP = 10 CP DAILY PRICE: –
0 Add XP 300 Lev 2
900 Lev 3
23,000 Lev 7
34,000 Lev 8
100,000 Lev 12
120,000 Lev 13
225,000 Lev 17
265,000 Lev 18 GEMS AND OTHER VALUABLES:
Experience to
add to the total:
2,700 Lev 4 48,000 Lev 9 140,000 Lev 14 305,000 Lev 19
(won't print) 6,500 Lev 5 64,000 Lev 10 165,000 Lev 15 355,000 Lev 20
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
CHARACTER: Krieger Ironfoot
Status Possessions
6 Death
MAGIC ITEM: ATTUNED
Conditions
Blinded Petrified
Fail checks involving sight; attacks have Become incapacitated; become paralyzed; gain
disadvantage; enemy attacks have advantage. resistance to all damage; stop aging; immune MAGIC ITEM: ATTUNED
to poison or disease; weight increase by a
Charmed factor of 10.
Cannot harm the charmer; charmer has
advantage on any social interaction. Poisoned
Ability checks have disadvantage; attacks have
Deafened disadvantage.
Fail checks involving hearing. MAGIC ITEM: ATTUNED
Prone
Frightened Only move by crawling or stand up; attacks
Check and attacks have disadvantage when have disadvantage; enemy attacks have
source of fear is in sight; cannot willingly move advantage if within 5 ft or have disadvantage
closer to the source of fear. otherwise.
Grappled Restrained
Speed drops to 0; attacks have disadvantage;
Speed drops to 0.
enemy attacks have advantage; Dex saving MAGIC ITEM: ATTUNED
throws have disadvantage.
Incapacitated
Cannot take actions or reactions.
Stunned
Become incapacitated; fail Str and Dex saving
Invisible throws; enemy attacks have advantage;
Cannot be seen (normally); attacks have cannot move; can only speak falteringly.
advantage; enemy attacks have disadvantage.
Unconscious MAGIC ITEM: ATTUNED
Paralyzed Become incapacitated; fall prone and drop
Become incapacitated; fail Str and Dex saving what is holding; fail Str and Dex saving
throws; enemy attacks have advantage; enemy throws; enemy attacks have advantage; enemy
attacks within 5 ft are critical hits; cannot attacks within 5 ft are a critical hits.
speak, move or take physical actions.
Melee
Together with a melee attack you can mark the target of that
attack. Until the end of your next turn, make one opportunity
Other Holdings
Mark Attack attack against the marked target with advantage without
expanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Shove Attack
Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your move
Move Grappled Move action, but can only move half speed unless opponent is two or
more sizes smaller than you. ©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Background
Character History
Character Portrait
Reset Portrait
Appearance
Enemies
Organization Symbol
Reset Symbol
Name:
Companion Race: Gender: Age:
Height: Weight: Size: Medium
ABILITY MODIFIER SAVING THROW
BONUS Skills Attacks PER
ATTACKS
ACTION
10
STR 0 0 Passive Perception ATTACK / DESCRIPTION RANGE TO HIT DAMAGE DAMAGE TYPE
STRENGTH
SENSES / SKILL PROFICIENCIES
10
DEX 0 0
DEXTERITY
10
CON 0 0
Speed
CONSTITUTION
10
INT 0 0
INTELLIGENCE
Health
WIS Defense
10 0 0 Heal
WISDOM WOUNDS
I DC10 I
10
CHA 0 0 TEMP.
II II
III III
CHARISMA
AC
DE
HP
AT S
HS OW
AVING THR
Features Annotations
Notes
D&D 5th edition Character Sheet v6.3 (Letter)
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Hide lines left column Hide lines right column
Notes