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Name: Veit Copperhelm Player: Paolo

1 Class and Levels: Rogue 1


Background: Charlatan
Race: Dwarf, Hill Gender: M Age: 121
LEVEL Height: 127 cm Weight: 76 kg Size: Medium
Hair: Red Eyes: Marroni Skin: Olivastgra
Faith: Vergadain Alignment: Chaotic Good

Abilities Skills

ABILITY MODIFIER SAVING THROW PROF. SKILLS TOOL PROFICIENCIES


BONUS
+3 Acrobatics (DEX)
PROF EXP

Thieves' tools

11
STR 0 0 +3 Animal Handling (WIS)
PROF EXP

Disguise kit
STRENGTH
+2 Arcana (INT)
PROF EXP

+2
Forgery kit

16
DEX +3 +5 0 Athletics (STR)
PROF EXP

Brewer's supplies

DEXTERITY
+7 Deception (CHA)
PROF EXP
SAVING THROWS

17 CON +3 +3 +2 History (INT)


PROF EXP

CONSTITUTION
+3 Insight (WIS)
PROF EXP

Proficiency
15 INT +2 +4 +3 Intimidation (CHA)
PROF EXP

INTELLIGENCE
Bonus
+4 Investigation (INT)
PROF EXP

WIS INSPIRATION +3 Medicine (WIS)


PR0F EXP

17 +3 +3
SAVING THROW ADVANTAGES / DISADVANTAGES
+2 Nature (INT)
PROF EXP
WISDOM

+5 Perception (WIS)
PROF EXP

16 CHA +3 +3
+3 Performance (CHA)
PROF EXP
CHARISMA

+5 Persuasion (CHA)
PROF EXP

+2 Religion (INT)
PROF EXP

Limited Features Ability save DC = 8+ PROFIENCY


BONUS + MODIFIER

+7 Sleight of Hand (DEX)


PROF EXP

MAX. 5(&2 MAX. 5(&2


FEATURE 9(5< USED FEATURE USAGES 9(5< USED
+5 Stealth (DEX)
PROF EXP
USAGES

+3 Survival (WIS)
PROF EXP

VISION
15 Passive Perception

SPEED
DEX
SPEED ENCUMBERED
MISC.
Combat +3 Initiative 3 +

Defense Health
AC MAGIC

10 ARMOR STEALTH WOUNDS


BONUS + DISADV.
+ MAGIC

13
CURRENT MAX HP
SHIELD
BONUS 2+ TEMP.

12
+ RESISTANCE
3 DEXTERITY MEDIUM ARMOR (MAX = 2)
AC +
MOD HEAVY ARMOR (MOD = 0) HP
MAGIC 1 D 8 + 3
+
HIT POINTS I DC10 I
MISC D + II II
MOD 1
+ RECOVER HALF OF YOUR MAXIMUM HIT D + III III
MISC
MOD 2
HALF DAMAGE HIT DICE AFTER A LONG REST. DICE DE
AT
HS OW
S
LEVEL DIE CON USED AVING THR

Attacks PER
ATTACKS
ACTION Bonus Actions Reactions
Re
PROF. WEAPON TO HIT DAMAGE DAMAGE TYPE RANGE / PROPERTIES MAXIMUM OF 1 BONUS ACTION PER TURN. MAXIMUM OF 1 REACTION PER TURN.
Spada corta +5 1d6+53 Piercing Opportunity Attack
Spada corta (seconda mano) +5 1d6 Piercing

Combat Actions
SPEC.
ATT. DASH: You gain your Speed as an extra movement this turn.
DISENGAGE: Your movement doesn’t provoke Opportunity Attacks for the rest of the turn.
SPEC.
ATT. DODGE: Disadvantage on Attack Rolls against you and Advantage on DEX Saving Throws.
HELP: Ally has Advantage on the next Ability Check or Attack Roll it makes vs. a creature within 5’ of you.
READY: You choose an action you will take in response to a trigger, using your Reaction.
AMMUNITION HIDE / SEARCH: You hide yourself or search for something.
USE AN OBJECT: You interact with an object (you can interact with an object once per turn for free).
Features Background
PERSONALITY TRAIT
L'adulazione è il mio mezzo preferito per ottenere quello che voglio
Racial Traits
Darkvision. 18m
Dwarven Resilience. You have advantage on saving throws against poison, and you have IDEAL
resistance against poison damage. Sono determinato a diventare qualcuno
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every
time you gain a level.

BOND
Una persona potente ha ucciso qualcuno che amavo, un giorno avrò la mia vendetta

Class Features
Armor: Lig
Light M
Medium He
Heavy
avy Shi
Shields
FLAW
Sono convinto che nessuno può ingannarmi nella maniera in cui io inganno gli altri.
Weapons: Si
Simple Ma
Martial O
Other:
Hand Crossbow, Longsword, Rapier, Short sword
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of
stonework, you are considered proficient in the History skill and add double your Feats
proficiency

Sneak Attack
FEAT:
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once
per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you
have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
FEAT:
You don't need advantage on the attack roll if another enemy of the target is within 5
feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack
roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the
FEAT:
Sneak Attack column of the Rogue table.

Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and FEAT:
code that allows you to hide messages in seemingly normal conversation. Only another
creature that knows thieves' cant understands such messages. It takes four times longer to
convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple FEAT:
messages, such as whether an area is dangerous or the territory of a thieves' guild,
whether loot is nearby, or whether the people in an area are easy marks or will provide a
safe house for thieves on the run.

Equipment
ADVENTURING GEAR # WHT. ADVENTURING GEAR # WHT.
Shortsowrd 2
Shortsword 2
Background Feature Zaino

Un sacchetto con 1.000 sfere metalliche


Favorite Scheme: run sleight-of-hand cons on street corners. 3 metri di spago
False Identity
Una campanella

5 candele

un piede di porco

un martello

10 chiodi da rocciatore
Languages una lanterna schermabile

Comune 2 ampolle di olio

Nanico 5 razioni giornaliere

un acciarino e pietra focaia

un otre

15 metri di corda di canapa

Spells
A set of fine clothes

a disguise kit ATTUNED MAGICAL ITEMS (MAX 3)


Finti documenti di investitori

SPELL LEVEL 1 2 3 4 5 6 7 8 9
SPELL SLOTS SUBTOTAL 4 SUBTOTAL 0

USED 56 -
ENCUMBERED
111 +-($9,/<ENCUMBERED 166 -
PUSH/DRAG/LIFT TOTAL WEIGHT

4 lb.
DISADVANTAGE WITH:
110 lb. 165 lb. CTHAT HECKS, ATTACKS, SAVES
USE STR, DEX, CON
330 lb.
-10 FT. SPEED -20 FT. SPEED SPEED = 5 FT. ADVENTURING GEAR

Experience PLATINUM
PIECES
GOLD
PIECES
ELECTRUM
PIECES
SILVER
PIECES
COPPER LIFESTYLE:
PIECES
15
TOTAL EXPERIENCE 0 Lev 1 14.000 Lev 6 85.000 Lev 11 195.000 Lev 16 1 PP = 10 GP 1 GP = 10 SP 1 EP = 5 SP 1 SP = 10 CP DAILY PRICE:
300 Lev 2 23.000 Lev 7 100.000 Lev 12 225.000 Lev 17
900 Lev 3 34.000 Lev 8 120.000 Lev 13 265.000 Lev 18 GEMS AND OTHER VALUABLES:
2.700 Lev 4 48.000 Lev 9 140.000 Lev 14 305.000 Lev 19
6.500 Lev 5 64.000 Lev 10 165.000 Lev 15 355.000 Lev 20
©JAVIER AUMENTE - JAAUVEL@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST

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