Professional Documents
Culture Documents
Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Hide 2nd DC +2 Acrobatics (DEX)
Ability Save DC 0 Animal Handling (WIS)
+3
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY PROFICIENCY -1 Arcana (INT)
17 STR +3 +6
BONUS +
8+
14
BONUS +
8+
13
Str Cha +6 Athletics (STR)
STRENGTH
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WISDOM
Action Surge 1 SR +2 Performance (CHA)
18
TEMPORARY HP
2 SHIELD
BONUS Escudo de batalha CURRENT
+ RESISTANCE
AC 2
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV. Necrotic
HP 49 Heal
Radiant
DIE LIVE
5 × d10 + 3
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks ATTACKS
PER ACTION 2 Actions
D PROF ABILITY D D AND
Healing Hands
Necrotic Shroud (start)
BONUS ACTIONS REACTIONS USED THIS ROUND
Feinting Attack
TYPE TOTAL TYPE TOTAL
Bolts 20
Reload AMMUNITION Reload AMMUNITION
Add Features
Features Background
PERSONALITY TRAITS
Racial Options
Racial Traits I'm haunted by memories of war. I can't get the violent images out of my mind. I'm slow to
make new friends, because I've lost too many old ones.
Fallen Aasimar (+1 Strength, +2 Charisma) Light Bearer: I know the Light cantrip.
Healing Hands: As an action, once per long rest, I can touch to heal for my level in HP. IDEAL
Necrotic Shroud: Once per long rest when I'm 3rd level, I can use an action to transform,
Responsibility: I do what I have to and follow just authority. (Lawful)
causing all within 10 ft of me to make a Charisma saving throw (DC 8 + Cha mod + Prof
Bonus) or be frightened of me until the end of my next turn. This lasts for 1 minute or
until I end it as a bonus action. Once on my turn I can have one of my attacks or spells
BOND
deals my level in extra necrotic damage to one target. I'll never forget the crushing defeat my company endured or the foes who inflicted it.
Choose Feature
Class Features FLAW
The atrocious enemy we faced in battle still leaves me trembling with fear.
Battle Master, level 5:
◆ Superior Technique (Fighter 1, TCoE 41) [1 maneuver; d6, 1× per short rest]
I gain one superiority die (d6) that I can expend to fuel a special Maneuver
I can only use one Maneuver per attack; DCs are 8 + Prof B. + Str/Dex mod, my choice Feats
Use the "Choose Feature" button above to add a Maneuver to the third page
◆ Second Wind (Fighter 1, PHB 72) [1d10+5, 1× per short rest]
FEAT:
As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest
◆ Action Surge (Fighter 2, PHB 72) [1× per short rest]
I can take one additional action on my turn on top of my normally allowed actions
◆ Combat Superiority (Battle Master 3, PHB 73) [d8, 4× per short rest]
I gain a number of superiority dice that I can use to fuel special Maneuvers FEAT:
I regain all superiority dice after a short rest
◆ Maneuvers (Battle Master 3, PHB 73) [3 known]
Use the "Choose Feature" button above to add a Maneuver to the third page
I can use a Maneuver by expending a superiority die (only one Maneuver per attack)
◆ Student of War (Battle Master 3, PHB 73)
FEAT:
I have proficiency with one artisan's tool set of my choice
FEAT:
FEAT:
Add Equipment
Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Background Feature
Military Rank
I have a military rank from my career as a soldier. Soldiers loyal to my former military
organization still recognize my authority and influence. I can invoke my rank to influence
soldiers and temporarily requisition simple equipment or horses. I can usually gain access to
friendly military encampments and fortresses where my rank is recognized.
ATTUNED MAGICAL ITEMS (MAX 3)
Proficiencies
SUBTOTAL SUBTOTAL
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED CARRYING CAPACITY
HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
86 - STR × 5 STR × 15STR × 10 256 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: 170 lb 255 lb
-10 FT SPEED -20 FT SPEED
510 lb SPEED = 5 FT 0,2 lb
DISADV. STR, DEX, CON
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Modest
Common Artisan's tools 10 DAILY PRICE: 1 gp
Celestial Gaming set
GEMS AND OTHER VALUABLES:
Vehicles (land)
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.3 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Kaldrael (Howa)
Status Possessions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.
Other Holdings
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.3 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background
Character History
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Character Portrait
Appearance
Enemies
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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.3 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:
STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III
Features Traits
Proficiency
Bonus
Notes
Visibility Options
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Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
Notes
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.3 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast