You are on page 1of 6

Show extra features

Name: Mischa Player: Rachael Blevins


7 Class: Lacer (Earth)
Experience: 23,000 Add: -9,000 Next level: 34,000
Background: Guild Merchant Shopkeepers
LEVEL Race: Earth Nation Human Size: Medium Height: 5' 6" Weight: 145
Gender: Female Hair: Black Hair Eyes: Brown Skin: Bronze
Age: 22 Alignment: Chaotic Good Faith: Grumbar

Skills
Abilities ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC
+5 Acrobatics (DEX)
ABILITY MODIFIER SAVING THROW PROF.
BONUS Ability Save DC -1 Animal Handling (WIS)
+3
18
STR +4 +7
PROFICIENCY
BONUS +
+1 Arcana (INT)
STRENGTH
8+
Cha 14 +7 Athletics (STR)

14
DEX +2 +5 Senses +3 Deception (CHA)
DEXTERITY
Proficiency +1 History (INT)
12 Passive Perception
CON +1 +1
Bonus +2 Insight (WIS)
12
CONSTITUTION +6 Intimidation (CHA)
INSPIRATION
+1 Investigation (INT)
12 INT +1 +1
INTELLIGENCE Limited Features SR LR Dawn -1 Medicine (WIS)
+4 Nature (INT)
9
WIS -1 -1
FEATURE MAX. USAGES RECOVERY USED

WISDOM Ki Powers 7 SR +2 Perception (WIS)


ReRoll Saving Throw 1 SR +3 Performance (CHA)
16 CHA +3 +3 +6 Persuasion (CHA)
CHARISMA
+1 Religion (INT)
+2 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages +5 Stealth (DEX)
Adv. V Poison
-1 Survival (WIS)
Immune to any Knockback or Prone Effect when move 1/2
speed Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +2 Initiative 2 + 30 ft 20 ft
Defense Health

AC DURING REST Set Max HP WOUNDS


13 ARMOR
BONUS Natural Armor
+
16
16
SHIELD TEMPORARY HP
BONUS
CURRENT
+ RESISTANCE
AC 2
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV. Poison
HP 45 Heal

AC 18 w/ Shield
DIE LIVE
7 d8 + 1
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT
1 Ring Protection
MISC III III
MOD 2
HALF DAMAGE HIT DICE AFTER A LONG REST. DICE +

2
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks PER
ATTACKS
ACTION Actions
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION PER TURN.
Elemental Hammer Str Melee +7 1d8+4 Attack / Cast a Spell
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

Bludgeoning

1d10+4, Versatile (1d12), Elemental Strike Dash / Disengage / Dodge

Elemental Strike Cha 20ft +6 d8+ 3 Bludgeoning Escape Grapple / Help / Hide
Ready / Search / Use Object
Overrun / Tumble (or as bonus action)
Gravel Strike Cha 60ft +6 3
As 1 attack: Disarm / Grapple / Shove
SEE NOTES

BONUS ACTIONS REACTIONS USED THIS ROUND

Elemental Strike Opportunity Attack


1Ki, Heal Lv+Cha Pillar +5ac/Dex Save or Total
Push It: Regain 2ki DC10+CON Save 1/2 Damage
TYPE TOTAL TYPE TOTAL

Reload AMMUNITION Reload AMMUNITION


Add Features

Features Background
Racial Traits PERSONALITY TRAITS
Racial Options
Sarcasm and insults are typically my weapons of choice

*Protection of Earth. You can re-roll a saving throw once with this trait, and regain the
ability to do so when you complete a short or long rest. You must keep the new roll.
*Stance of the Mountain. You have advantage on checks and saving throws against being IDEAL
knocked prone - *Observant. You gain proficiency in the Perception skill Nature: The spirits have blessed me with the ability to use the land.
*Tough People. Without armor or a shield, your character's AC equals 12 + your Dexterity
modifier - *Resilience. You have advantage on saving throws against poison, and you have
BOND
resistance to poison damage.
I'm trying to pay off an old debt I owe to an unscrupulous benefactor
Class Features
FLAW
**Elemental Strike: d4 Bludgeoning, 20ft short/60ft max, Not suffer disadvantage when I'm quick to assume that someone is trying to cheat me
adjacent, Can subdue instead of kill, STR or DEX, Bonus Action, No Hands Needed
*KI: Points based on level, 8+CHA+Prof DC

*Combat Harmony: No disadvantage when foe adjacent, and you can use forms when
Feats
wielding something in each hand.

*Deflection: 1KI - Reduce elemental damage by 1d10+DEX+Level


FEAT: Earthen Fear +1 to Strength
Step up the damage die for your Elemental Strike
+1 to your unarmored AC
*Power Blow: 1KI - On Elemental Strike HIT force a STR Save or push 10ft
(based off of

*Surprising Angle: 1KI - On Elemental Strike ignore cover (except FULL cover)
FEAT:
*Combat Harmony: No disadvantage on Elemental attacks and when both hands full

*LACINGS: Shu 2KI, Ha 4KI, Ri 6KI, Know forms based on level, ENHANCED FORM 2KI

FEAT:
*Prana Burst: 1KI - On Elemental Strike on a HIT do +1d8, 2ki/5th, 3/9th, 4/13, 4/17

*Elemental Arts: Western Mantis Style : Ready Action and 1KI, Choose 1 targets hostile
action as trigger, when they act they have Disadvantage on atk against you and you have
Advantage on Saves initiated by them UNTIL start of your next turn FEAT:

*Master Skandha: 1KI - Bonus Action, gain Temporary HP =LV+CHA

*Push It: As a bonus action regain 2KI, but make DC10 Con Save or take Fatigue, save
increases by +5 each time until short rest. Add Equipment

Equipment
*Sensation Skandha: When you can see opponent, use your Reaction to halve any damage.

A G LBS A G LBS
Retarded Magical Corgi Abacus 1 2

Backpack 1 5 Herbalism Kit 3

Bedroll 7 Navigation Charts


Clothes Traveling 4 *Planes of Earth
Clothes Fine 6 *Planes of Air
Chain 1 *Planes of Water
Fishing Tackle 4 *Planes of Fire
Ink Pen
Book 2 5 POTIONS/ELIXIR
Perfume Beacon of Hope
Merchant Scale 3 Counterspell
Tender Box Dispel Magic
Rations and water 7 2 Cure 2d4+2:000
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

Background Feature

Tea Merchant
You can usually make enough money off of regular business to pay your cost of living and
afford a comfortable life style wherever you travel. Traveling to a place you have been
ATTUNED MAGICAL ITEMS (MAX 3)
before means you are likely to find favorable friends.

Proficiencies 54 5

E E E HEA IL E E E H AG LI T TOTAL
91 - STR5 181 - STR10 271 - STR15- 30
180 lb - -
270 lb DISADV. STR, DEX,540 SPEED
5 FT= 59 lb
WEIGHT
CONlb
10 FT SPEED 20 FT SPEED
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER:
GEAR &
WEAPONS: SIMPLE MARTIAL OTHER:Hammers and Maces PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:
= 10 GP =10 SP = 5 SP = 10 CP COINS
Comfortable
Languages Tools & Others
7,900 2 gp
DAILY PRICE:
Common Navigator Tools GEMS AND OTHER VALUABLES:
Terran Vehicles
Sylvan Herbalism
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY
CHARACTER: Mischa

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: Empedocles Robes ATTUNED
SOME FOOD AND DRINK.
PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES

1 Disadvantage on Ability Checks Any effect with descriptor of earth have the following; Ki cost to cast a Monk talent is
reduced by 1Ki (minimum 1), re-roll 1's on elemental damage dice (always keep second
2 Speed halved roll)

DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws
MAGIC ITEM: Token of the Angry Bee ATTUNED
4 Hit Point maximum halved No attunement. Once per day spend 1min and summon a bee to you. It is loyal to you and

5 Speed reduced to 0 will follow your commands; Tiny Insect / Str 1, Dex 16, Con 8, Int 5, Wis 10, Cha 6
HP 1 AC 15, Atk +5 / Make DC 10 Con or be Stunned for 1 round,
6 Death
MAGIC ITEM: Brick Mold of Influence ATTUNED
1 Full Day in the sun to make brick in the mold, Thrown Weapon 1d4+str counts as a
Conditions magic weapon on Hit DC13 Con save or Stunned, If it shatters on a wall or floor DC10 Wis
save or uncontrollably watch the brick Prone and Incapacitated until beginning of your turn
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Cant move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage. MAGIC ITEM: ATTUNED
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Cant harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially.
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing. MAGIC ITEM: ATTUNED
Prone
Frightened Crawl (at speed) or stand up (costs speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Cant willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.

Grappled Restrained
Speed 0, regardless of bonus. Disadvantage on
Speed drops to 0, regardless of any bonus.
Dex saving throws. Attacks have disadvantage. MAGIC ITEM: ATTUNED
Enemy attacks have advantage.
Incapacitated
Cant take actions or reactions.
Stunned
Incapacitated. Cant move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Cant be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage.
Unconscious MAGIC ITEM: ATTUNED
Paralyzed Incapacitated. Cant move or speak. Unaware
Incapacitated. Cant move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Combat Rules Extra Equipment


GEAR # LBS GEAR # LBS
Dash Action Gain your speed as extra movement for this turn.

Disengage Action Your movement doesnt provoke opportunity attacks for this turn.
Attack rolls from attackers you can see have disadvantage and you have
Dodge Action
advantage on Dex saving throws until the start of your next turn.
Escape a grapple by winning a Str (Athletics) or Dex (Acrobatics) check
Escape Action
vs. grapplers Str (Athletics) check.
Give an ally advantage on next ability check or attack roll vs. an opponent
Help Action
within 5 ft of you, if done before the start of your next turn.
Hide from those that cant perceive you. Your Dex (Stealth) check is the
Hide Action
DC for anybodys Wis (Perception) check to discover you.
Action or Move through opponents space once by winning opposing Str (Athletics)
Overrun* Bonus Action check. Advantage if you are larger and disadvantage if you are smaller.
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

Choose an action that you will take in response to a set trigger. Taking
Ready Action
the action uses your reaction. Readying a spell requires concentration.

Search Action Search for something with a Wis (Perception) or Int (Investigation) check.
Action or Move through opponents space once this turn by winning opposing
Tumble* Bonus Action Dex (Acrobatics) check.
You can interact with an object once per turn for free. A second interaction
Use Object Action and special cases take an action to complete (e.g. draw a second weapon,
equip a shield, drink a potion, retrieve an item from a backpack).
Knock an item from grasp by winning weapon attack roll vs. opponents
Disarm* Attack Str (Athletics) or Dex (Acrobatics) check. Disadvantage if item is held by
two hands. A larger opponent has advantage, smaller has disadvantage.
TOTAL WEIGHT TOTAL WEIGHT
With a free hand, give the grappled condition to an opponent that is
Grapple Attack within reach and up to one size larger than you by winning Str (Athletics)
check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
Other Holdings
Melee Mark target of a melee attack. Next opportunity attack against the mark
Mark* Attack before the end of your next turn has advantage and doesnt use a reaction.
Move opponent 5 ft or make prone by winning opposing Str (Athletics)
Shove Attack
check. Disadvantage if trying to move the opponent to a side.*
Move Bring grappled opponent along as part of your move. You move at half
Move
Grappled speed unless the opponent is two or more sizes smaller than you.
*This action is an optional rule introduced in the Dungeon Master Guide (and is therefore not eligible in Adventurers League play).
Background

Character History

Character Portrait

Appearance

Enemies

Allies & Organizations


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

Organization Symbol
Companion Options Name: Magnus Ver Magnusson Gender: Male Age: 9
Mount Race: Corgi Size: Tiny Type: Animal
Height: 1'7" or 5'7" Weight: 38 or 1380 Alignment: Chaotic Good

ABILITY MODIFIER SAVING THROW PROF.


BONUS
Skills Attacks PER
ATTACKS
ACTION 1
STR +1 Acrobatics +1 Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
14 +2 +2 Animal Unarmed Strike Str Melee +4 3 Bludgeoning
STRENGTH +1 -3 Nature
Handling
+1d4 when Large
-3 Arcana +3 Perception
12 DEX +1 +1 +4 Athletics +1 Performance
DEXTERITY
+1 Deception +1 Persuasion

12 CON +1 +1 -3 History -3 Religion


CONSTITUTION Sleight of
+1 Insight +1
Hand
4 INT -3 -3 +1 Intimidation +3 Stealth
INTELLIGENCE -3 Investigation +3 Survival +1 Initiative 1 + 30ft
DEX MISC. SPEED
12 WIS +1 +3 Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE

12 CHA +1 +3
Heal
DC10
13
I I

CHARISMA TEMPORARY HP II II
CURRENT
AC 11
III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION 13 MAX HIT POINTS HIT DICE 2 d6 + 1
Advantage Perception and Investigation for scent and
LEVEL DIE CON USED
hearing

Features Traits
Once per short rest Magnus can grow to the size of a horse without using an Immortal and Immune to Pain, body is replaced by spectral pieces that regrow after a short
Action. As a reaction he can shrink back down to normal Corgi size or small rest
enough to fit in a pocket. When he shrinks all gear he is carrying will shrink His pack functions as a bag of holding, but only accessible when in his corporeal form with at
in the packs with him, and becomes inaccessible while in his normal size and +2 least 1/2 hit points.
he must be at least half health. When in his Horse sized form he has Advantage on Strength Saves and Checks
Magnus never feels pain and is incapable of being killed in any manner, as Excellent hearing and sound. Gains Adv. on Perception checks related to them.
he is actually a specter of a Corgi, but the flesh he uses as fragile as a
regular...very goofy dog. Proficiency
Bonus

Notes Visibility Options


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
Carries your pack in Leather Barding 10

large form

TOTAL WEIGHT TOTAL WEIGHT 10


DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
CHARACTER: Mischa
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots

Spells to prepare: 3
Spell attack modifier: +6 Spellcasting ability
Spell save DC: 14 Charisma

Earthbender
Basic Earthlacing 1 Action, 30 ft, Instant, Area 5ft Cube - Earth forms simple shapes and animates, Excavate loose earth ___ ______ ______ _________ ______ ___________ _ ___

[SHU] Sudden Pillar 1 Reaction, Self, Instant, Pillar of earth shoots up 5ft tall 1inch thick for 3/4 cover [+5 AC/Dex Save] ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: Pillar grants total cover [cannot be directly target for attack rolls]
[SHU] Gravel Shot 1 Action, 60ft, Instant, Throw a stone on successful attack roll for 2d8. Hit or miss DEX Save 5ft 2d8. ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: If hit do +2d8 damage or 1/2 on successful save.
[SHU] Terra Firma 1 Reaction, 30ft, Instant, If you are hit deal back 2d12 DEX for half ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: deal 4d12 damage instead
[SHU] Earthen Shield 1 Bonus Action, Concentration 10min, your another within 30ft, +2 AC bonus Abjur 1 rea Self V,S 1 rnd P 275
Enhanced: Increase AC bonus to +4
[SHU] Stone Shuriken 1 Action, Concentration 1Min, Moves 30ft rnd, 2d8 Slashing Damage
Enhanced: Increase Damage to 4d8 Damage
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
____________________ ___________________________________________________________________________________ ___ ______ ______ _________ ______ ___________ _ ___
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter); Spell Sheet 1/1 DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST

You might also like