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Name: Grigor Starag Player: Doug Show extra features

1 Class: Ranger
Experience: Add: Next level: 300
Background: Urchin
LEVEL Race: Human Size: Medium Height: 175 Weight: 70
Gender: Masc Hair: Preto Eyes: Castanho Skin: Moreno
Age: 28 Alignment: Chaotic Neutral Faith:

Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC +2 Acrobatics (DEX)
Ability Save DC +3 Animal Handling (WIS)
+2
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY 0 Arcana (INT)
12 STR +1 +3
BONUS +
8+
13
Wis +1 Athletics (STR)
STRENGTH

Senses -1 Deception (CHA)


15 DEX +2 +4 0
Proficiency History (INT)
DEXTERITY
15 Passive Perception
Bonus +5 Insight (WIS)
14 CON +2 +2 -1 Intimidation (CHA)
CONSTITUTION INSPIRATION
0 Investigation (INT)
10 INT 0 0 Limited Features SR LR Dawn +3 Medicine (WIS)
INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED 0 Nature (INT)
17 WIS +3 +3 +5 Perception (WIS)

Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
WISDOM
-1 Performance (CHA)

9 CHA -1 -1 -1 Persuasion (CHA)


CHARISMA
0 Religion (INT)
+4 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages +4 Stealth (DEX)
+5 Survival (WIS)
+4 Thieves' tools (DEX)
SPEED
DEX MISC. SPEED ENCUMBERED
Combat Initiative
+7 2 + 5 30 ft 20 ft
Defense Health
AC DURING REST Set Max HP WOUNDS
11 ARMOR
BONUS Leather
+

13
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
AC 2
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV.
HP 12 Heal
DIE LIVE
1 × d10 + 2
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS

Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND

Longbow ✔ Dex 150/600 ft +4 1d8+2 Piercing Attack / Cast a Spell


Ammunition, heavy, two-handed Dash / Disengage / Dodge

Handaxe ✔ Str Melee, 20/60 ft +3 1d6+1 Slashing Escape Grapple / Help / Hide
Light, thrown Ready / Search / Use Object
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4)

Overrun / Tumble (or as bonus action)

As 1 attack: Disarm / Grapple / Shove

BONUS ACTIONS REACTIONS USED THIS ROUND

Opportunity Attack

TYPE TOTAL TYPE TOTAL


Arrows 20
Reload AMMUNITION Reload AMMUNITION
Add Features

Features Background
PERSONALITY TRAITS
Racial Options
Racial Traits I keep scraps of food and trinkets hidden away in my pockets.

Human (+1 to two different ability scores of my choice)

IDEAL
Skills: I gain proficiency in one skill of my choice.
People: I help those who help me― that is what lets us stay alive. (Neutral)

Feat: I gain one feat of my choice.


BOND
No one else should have to suffer the difficulties I've been through.

Choose Feature
Class Features FLAW
It's not theft if I have more use for it than someone else.
Ranger, level 1:
◆ Favored Enemy (Ranger 1, PHB 91) [1 favored enemy]
Use the "Choose Feature" button above to add a favored enemy to the third page
When selecting a favored enemy, I also learn one of the languages it speaks Feats
I have adv. on Wis (Survival) checks to track and Int checks to recall info about them
◆ Natural Explorer (Ranger 1, PHB 91) [1 favored terrain]
FEAT: Alert Human bonus feat [PHB 165]
Use the "Choose Feature" button above to add a favored terrain to the third page
I can't be surprised while I'm conscious. I have a +5 bonus on initiative rolls. Other creatures
don't gain advantage on attack rolls against me as a result of being hidden from me.

FEAT:

FEAT:

FEAT:

FEAT:

Add Equipment

Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Backpack, with: 5 Common clothes 3

1 kg teixo Token from my parents


400g cocaina Pet mouse 0,1

Map of the city Belt pouch (with coins) 1

Small knife 0,5 Leather armor 10

Bedroll 7 Longbow 1 2

Mess kit 1 Handaxe 1 2

Tinderbox 1 Arrows 20 0,05

Torches 10 1 Herbalism kit 3

Rations, days of 10 2

Hempen rope, feet of 50 0,2

Background Feature
City Secrets
I know the secret patterns and flow to cities and can find passages through the urban
sprawl that others would miss. When I am not in combat, I (and companions I lead) can
travel between any two locations in the city twice as fast as my speed would normally
allow.
ATTUNED MAGICAL ITEMS (MAX 3)

Proficiencies
SUBTOTAL 54,5 SUBTOTAL 22,1

ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED CARRYING CAPACITY


HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
61 - STR × 5 STR × 15STR × 10 181 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: 120 lb 180 lb
-10 FT SPEED -20 FT SPEED
360 lb SPEED = 5 FT 79,6 lb
DISADV. STR, DEX, CON
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Modest
Common Herbalist kit 150 DAILY PRICE: 1 gp
from Human Thieves' tools
GEMS AND OTHER VALUABLES:
Orc, from Orc

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Grigor Starag

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: ATTUNED

SOME FOOD AND DRINK.


PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack Rolls and Saving Throws
4 Hit Point maximum halved MAGIC ITEM: ATTUNED
5 Speed reduced to 0
ig
g
6 Death

Conditions MAGIC ITEM: ATTUNED

Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Notes Extra Equipment


GEAR # LBS GEAR # LBS
◆ Favored Terrain Travel Benefits (Ranger 1, PHB 91)
I can double my proficiency bonus for Int/Wis checks concerning my favored terrains
While traveling for an hour or more in a favored terrain, I gain the following benefits:
• My allies and I are not slowed by difficult terrain and can't get lost except by magic
• I am alert to danger even when doing something else; I forage twice as much food
• If alone (or alone with beast companion), I can move stealthily at my normal pace
• When tracking, I also learn the exact number, size, and time since passing
◆ Underdark (Favored Terrain, PHB 91)
◆ Two Races of Humanoids (Favored Enemy, PHB 91)

TOTAL WEIGHT TOTAL WEIGHT

Other Holdings

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background

Character History

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Character Portrait

Appearance

Enemies

Allies & Organizations

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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:

ABILITY MODIFIER SAVING THROW PROF. Skills Attacks PER


ATTACKS
ACTION
BONUS

STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION
MAX HIT POINTS HIT DICE × +
LEVEL DIE CON USED

Features Traits

Proficiency
Bonus

Notes
Visibility Options

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Companion's Appearance

Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Notes Page Options

Notes

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast

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