You are on page 1of 6

Show extra features

Name: Slytha Esterna Player: Henri


3 Class: Thief
Experience: 1,170 Add: Next level: 2,700
Background: Acolyte
LEVEL Race: Elf, High Size: Medium Height: 5' 11" Weight: 105
Gender: Male Hair: Black Eyes: Green Skin: Pale
Age: 45 Alignment: Chaotic Neutral Faith:

Skills
Abilities ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC
+4 Acrobatics (DEX)
ABILITY MODIFIER SAVING THROW PROF.
BONUS Ability Save DC +1 Animal Handling (WIS)
+2
10
STR 0 0
PROFICIENCY
BONUS +
+2 Arcana (INT)
STRENGTH
8+
Int 12 0 Athletics (STR)

15
DEX +2 +4 Senses +1 Deception (CHA)
DEXTERITY
Proficiency +2 History (INT)
13 Passive Perception
CON +1 +1
Bonus +3 Insight (WIS)
13 Darkvision 60 ft
CONSTITUTION -1 Intimidation (CHA)
INSPIRATION
+2 Investigation (INT)
14 INT +2 +4
INTELLIGENCE Limited Features SR LR Dawn +1 Medicine (WIS)
+2 Nature (INT)
12
WIS +1 +1
FEATURE MAX. USAGES RECOVERY USED

WISDOM +3 Perception (WIS)


-1 Performance (CHA)
8 CHA -1 -1 +1 Persuasion (CHA)
CHARISMA
+4 Religion (INT)
+4 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages +4 Stealth (DEX)
Magic can't put me to sleep; Adv. on saves vs. charmed
+1 Survival (WIS)
+4 Thieves' tools (Dex)
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +2 Initiative 2 + 30 ft, climb 30 ft 20 ft, climb 20 ft

Defense Health

AC DURING REST Set Max HP WOUNDS


11 ARMOR
BONUS Leather
+

13
SHIELD TEMPORARY HP
BONUS
CURRENT
+ RESISTANCE
AC 2
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV.
HP 21 Heal
DIE LIVE
3 × d8 + 1
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
1
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks PER
ATTACKS
ACTION Actions
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION PER TURN.
Rapier Melee +4 1d8+2 Piercing Attack / Cast a Spell
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - Letter)

✔ Dex

Finesse; Sneak attack 2d6 Dash / Disengage / Dodge

Shortbow ✔ Dex 80/320 ft +4 1d6+2 Piercing Escape Grapple / Help / Hide


Ammunition, two-handed; Sneak attack 2d6 Ready / Search / Use Object
Overrun / Tumble (or as bonus action)
Dagger ✔ Dex Melee, 20/60 ft +4 1d4+2 Slashing
As 1 attack: Disarm / Grapple / Shove
Finesse, light, thrown; Sneak attack 2d6

Dagger ✔ Dex Melee, 20/60 ft +4 1d4+2 Slashing


BONUS ACTIONS REACTIONS USED THIS ROUND
Finesse, light, thrown; Sneak attack 2d6
Cunning Action Opportunity Attack
Fast Hands

TYPE TOTAL TYPE TOTAL


Arrows 20
Reload AMMUNITION Reload AMMUNITION
Add Features

Features Background
PERSONALITY TRAITS
Racial Traits Quiet, Patient, Mischevious, yet playful

High Elf (+2 Dexterity, +1 Intelligence) Inherently distrustful of elvish folk and some magic users, Unwilling to trust easily, pretty

Trance: Elves don't need to sleep, but meditate semiconsciously, for 4 hours a day. While shy I am accepting (or unaccepting) of other faiths and honor (or dishonor) the devotion to

meditating, I can dream after a fashion; such dreams are actually mental exercises that Iother
DEAL
deities.

have become reflexive through years of practice. After resting in this way, I gain the same Aspiration: I aim to demonstrate myself worth my deity's favor by paralleling my actions
benefit that a human does from 8 hours of sleep, thus needing only 4 hours for a long rest. against their instruction. (Any)
Cantrip: I know one cantrip of my choice from the wizard spell list. Intelligence is my
BOND
spellcasting ability for it.
I will get revenge on my temple's corrupted hierarchy that branded me a heretic.

Class Features
FLAW
Thief, level 3: I am pessimistic and distrustful of strangers.
◆ Expertise (Rogue 1, SRD 39) [with two skills]
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level
◆ Sneak Attack (Rogue 1, SRD 39) [2d6]
Once per turn, I can add damage to finesse/ranged attack if I have adv.
Feats
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.
◆ Thieves' Cant (Rogue 1, SRD 39)
I know the secret rogue language that I can use to convey messages inconspicuously
FEAT:
◆ Cunning Action (Rogue 2, SRD 40)
I can use a bonus action to take the Dash, Disengage, or Hide action
◆ Fast Hands (Thief 3, SRD 40)
As a bonus action, I can do one of the following:
FEAT:
- Make a Dexterity (Sleight of Hand) check
- Use my thieves' tools to disarm a trap or open a lock
- Take the Use an Object action
◆ Second-Story Work (Thief 3, SRD 41)
I climb at my normal speed; I add my Dex modifier to the distance of a running jump
FEAT:

FEAT:

Add Equipment

Equipment
A G LBS A G LBS
Backpack, with 5 Rapier 1 2

- Bag of 1000 ball bearings 1 2 Shortbow 1 2

- String, feet of 10 Dagger 1 1

- Bell
- Candles 5 Arrows 20 0.05

- Crowbar 5 Leather armor 10

- Hammer 3

- Pitons 10 0.25

- Hooded lantern 2

- Oil, flasks of 2 1

- Rations, days of 5 2

- Tinderbox (full of ash) 1

- Waterskin 5

- Hempen rope, feet of 50 0.2

- Thieves' tools
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - Letter)

1
Background Feature
Shelter of the Faithful
I command the respect of those who share my faith. I can perform the religious ceremonies
of my faith. My companions and I can expect free healing and care at an establishment of
ATTUNED MAGICAL ITEMS (MAX 3)
my faith, though I must provide any material components needed for spells. Those who
share my religion will support me at a modest lifestyle.

Proficiencies E
48.5
TOTAL WEIGHT
16
E E HEA IL E E E H AGLI T
51 - STR × 5 101 - STR × 10 151 - STR × 15 - 30
100 lb
-10 FT SPEED
150 lb -20 FT SPEED
300 lb
SPEED = 5 FT 65.1 lb
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: DISADV. STR, DEX, CON
GEAR & COINS
WEAPONS: SIMPLE MARTIAL OTHER: Hand Crossbow, Longbow, Longsword, Rapier, Shortsword PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:
Poor
= 10 GP =10 SP = 5 SP = 10 CP

Languages Tools & Others 1 30 DAILY PRICE: 2 sp


Common from High elf Thieves' tools GEMS AND OTHER VALUABLES:
Thieves' Cant Dwarf
Elvish Draconic
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
CHARACTER: Slytha Esterna

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: ATTUNED
SOME FOOD AND DRINK.
PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES

1 Disadvantage on Ability Checks


2 Speed halved

©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws
MAGIC ITEM: ATTUNED
4 Hit Point maximum halved
5 Speed reduced to 0
6 Death
MAGIC ITEM: ATTUNED

Conditions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage. MAGIC ITEM: ATTUNED
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially.
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing. MAGIC ITEM: ATTUNED
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.

Grappled Restrained
Speed 0, regardless of bonus. Disadvantage on
Speed drops to 0, regardless of any bonus.
Dex saving throws. Attacks have disadvantage. MAGIC ITEM: ATTUNED
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage.
Unconscious MAGIC ITEM: ATTUNED
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Combat Rules Extra Equipment


GEAR # LBS GEAR # LBS
Dash Action Gain your speed as extra movement for this turn.

Disengage Action Your movement doesn’t provoke opportunity attacks for this turn.
Attack rolls from attackers you can see have disadvantage and you have
Dodge Action
advantage on Dex saving throws until the start of your next turn.
Escape a grapple by winning a Str (Athletics) or Dex (Acrobatics) check
Escape Action
vs. grappler’s Str (Athletics) check.
Give an ally advantage on next ability check or attack roll vs. an opponent
Help Action
within 5 ft of you, if done before the start of your next turn.
Hide from those that can’t perceive you. Your Dex (Stealth) check is the
Hide Action
DC for anybody’s Wis (Perception) check to discover you.
Action or Move through opponent’s space once by winning opposing Str (Athletics)
Overrun* Bonus Action check. Advantage if you are larger and disadvantage if you are smaller.
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - Letter)

Choose an action that you will take in response to a set trigger. Taking
Ready Action
the action uses your reaction. Readying a spell requires concentration.

Search Action Search for something with a Wis (Perception) or Int (Investigation) check.
Action or Move through opponent’s space once this turn by winning opposing
Tumble* Bonus Action Dex (Acrobatics) check.
You can interact with an object once per turn for free. A second interaction
Use Object Action and special cases take an action to complete (e.g. draw a second weapon,
equip a shield, drink a potion, retrieve an item from a backpack).
Knock an item from grasp by winning weapon attack roll vs. opponent’s
Disarm* Attack Str (Athletics) or Dex (Acrobatics) check. Disadvantage if item is held by
two hands. A larger opponent has advantage, smaller has disadvantage.
TOTAL WEIGHT TOTAL WEIGHT
With a free hand, give the grappled condition to an opponent that is
Grapple Attack within reach and up to one size larger than you by winning Str (Athletics)
check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
Other Holdings
Melee Mark target of a melee attack. Next opportunity attack against the mark
Mark* Attack before the end of your next turn has advantage and doesn’t use a reaction. Small black knife, Inscription "Trelvani
Move opponent 5 ft or make prone by winning opposing Str (Athletics)
Shove Attack
check. Disadvantage if trying to move the opponent to a side.*
Move Bring grappled opponent along as part of your move. You move at half
Move
Grappled speed unless the opponent is two or more sizes smaller than you.
*This action is an optional rule introduced in the Dungeon Master Guide (and is therefore not eligible in Adventurer’s League play).
Background

Character History
Slytha was born into a mighty Elvish household that was gifted in the arcana. At a young age, he was good amongst
some of the great practioners of the arcane arts and was gifted in many ways. However, tragedy struck when one day, a
mysterious accident befell him and he became unable to wield the magic with which his family was so Gifted. For this, he
was shunned by his family and made pariah amongst his owned. His family cast him out in disgrace and so he set you
the streets in order to survive. Years pass and his skills as a rogue grew and grew until one day he decided to join the Click Here
thieves guild and became a dedicated member. On a mission to assassinate a local cleric sage, he became enthralled by
the knowledge that the sage had and the study of the multiverse. In exchange for her life, the sage secretly began to
to change
teach Slytha the knowledge of the multiverse and sparked his interest in becoming a sage. However his decision to spare
the sage upset his guild and he was excommunicated from them. Now he uses his knowledge and skills as a rogue to
this Icon
continue his quest for knowledge of sage, doing what he must in order to survive and gain knowledge and he slowly has
begun to recover some of his skills of arcana, able to use some basic cantrips and spells

Homebrew World. Because of my lineage and the fact that I've no magic, I was cast out of my house and thus, I have an
inherent distrust of Dwarves and Elves.

Character Portrait

Appearance

Enemies

Allies & Organizations


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - Letter)

An ex-member of the Thieves' Guild of Salan.


Former member of the Elvish house Trelvani.

Allies include 3 members of his former guild, the sage under whom he apprenticed, Omla Grenfore, and a young bard
whom he often runs into when in the city of Salan, Nico

Click Here
to change
this Icon

Organization Symbol
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:

ABILITY MODIFIER SAVING THROW PROF.


BONUS
Skills Attacks PER
ATTACKS
ACTION

STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal
I DC10 I

CHARISMA TEMPORARY HP II II
CURRENT
AC III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION
MAX HIT POINTS HIT DICE × +
LEVEL DIE CON USED

Features Traits

Proficiency
Bonus

Notes Visibility Options

Click Here
to change
this Icon
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - Letter)

Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Notes
Notes Page Options

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - Letter)

You might also like