Professional Documents
Culture Documents
Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC -1 Acrobatics (DEX)
Ability Save DC -2 Animal Handling (WIS)
+2
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY 0 Arcana (INT)
17 STR +3 +5
BONUS +
8+
+5 Athletics (STR)
STRENGTH
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WISDOM
Action Surge 1 SR +4 Performance (CHA)
16
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
AC 0
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV.
HP 22 22 Heal
DIE LIVE
2 × d10 + 1
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND
Trident ✔ Str Melee, 20/60 ft +5 1d6+3 Piercing Escape Grapple / Help / Hide
Thrown, versatile (1d8) Ready / Search / Use Object
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4)
Features Background
PERSONALITY TRAITS
Racial Options
Racial Traits
Human (+1 to two different ability scores of my choice)
IDEAL
Skills: I gain proficiency in one skill of my choice.
Choose Feature
Class Features FLAW
Fighter, level 2:
◆ Interception Fighting Style (Fighter 1, TCoE 41)
As a reaction when a creature I can see hits another within 5 ft of me, I can intercept
I reduce the damage the target takes by 1d10 + my Proficiency Bonus (min 0 damage) Feats
I can't be the target and it requires me wielding a shield or a simple or martial weapon
◆ Second Wind (Fighter 1, PHB 72) [1d10+2, 1× per short rest]
FEAT: Great Weapon Master Human bonus feat [PHB 167]
As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest
If I score a critical hit or reduce a creature to 0 hit points with a melee weapon in my
◆ Action Surge (Fighter 2, PHB 72) [1× per short rest]
turn, I can make one melee weapon attack as a bonus action. With a heavy melee weapon,
I can take one additional action on my turn on top of my normally allowed actions
I can choose to take a -5 penalty on the attack roll for +10 on the attack's damage.
FEAT:
FEAT:
FEAT:
FEAT:
Add Equipment
Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Set of artisan's tools Fine clothes 6
Chain Mail 55
Greatsword 1 6
Trident 1 4
Heavy Crossbow 1 18
Background Feature
Supply Chain
From my time as a merchant, I retain connections with wholesalers, suppliers, and other
merchants and entrepreneurs. I can call upon these connections when looking for items or
information.
Proficiencies
SUBTOTAL 3 SUBTOTAL 90
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Moiden
Status Possessions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.
Other Holdings
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background
Character History
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Character Portrait
Appearance
Enemies
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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:
STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III
Features Traits
Proficiency
Bonus
Notes
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Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
Notes
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast