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Name: Moiden Player:


2 Class: Fighter
Experience: 300 Add: Next level: 900
Background: Failed Merchant
LEVEL Race: Human Size: Medium Height: 5'8 Weight: 78 kg
Gender: Male Hair: Red Eyes: Orange Skin: Tan
Age: 18 Alignment: Lawful Good Faith: Mirakal, Goddess of the Sun

Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC -1 Acrobatics (DEX)
Ability Save DC -2 Animal Handling (WIS)
+2
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY 0 Arcana (INT)
17 STR +3 +5
BONUS +
8+
+5 Athletics (STR)
STRENGTH

Senses +2 Deception (CHA)


9 DEX -1 -1 0
Proficiency History (INT)
DEXTERITY
8 Passive Perception
Bonus -2 Insight (WIS)
12 CON +1 +3 +2 Intimidation (CHA)
CONSTITUTION INSPIRATION
+2 Investigation (INT)

10 INT 0 0 Limited Features SR LR Dawn -2 Medicine (WIS)


INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED 0 Nature (INT)
7 WIS -2 -2 Second Wind (1d10+2) 1 SR -2 Perception (WIS)

Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
WISDOM
Action Surge 1 SR +4 Performance (CHA)

14 CHA +2 +2 +4 Persuasion (CHA)


CHARISMA
0 Religion (INT)
-1 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages ■ -1 Stealth (DEX)
0 Survival (WIS)
Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat Initiative
-1 -1 + 30 ft 20 ft
Defense Health
AC DURING REST Set Max HP WOUNDS
16 ARMOR
BONUS Chain Mail
+

16
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
AC 0
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV.
HP 22 22 Heal
DIE LIVE
2 × d10 + 1
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS

Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND

Greatsword ✔ Str Melee +5 2d6+3 Slashing Attack / Cast a Spell


Heavy, two-handed Dash / Disengage / Dodge

Trident ✔ Str Melee, 20/60 ft +5 1d6+3 Piercing Escape Grapple / Help / Hide
Thrown, versatile (1d8) Ready / Search / Use Object
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4)

Overrun / Tumble (or as bonus action)


Heavy Crossbow ✔ Dex 100/400 ft +1 1d10-1 Piercing
As 1 attack: Disarm / Grapple / Shove
Ammunition, heavy, loading, two-handed

BONUS ACTIONS REACTIONS USED THIS ROUND

Second Wind Opportunity Attack


Great Weapon Master (after crit or take-down) Interception Fighting Style

TYPE TOTAL TYPE TOTAL


Bolts
Reload AMMUNITION Reload AMMUNITION
Add Features

Features Background
PERSONALITY TRAITS
Racial Options
Racial Traits
Human (+1 to two different ability scores of my choice)

IDEAL
Skills: I gain proficiency in one skill of my choice.

Feat: I gain one feat of my choice.


BOND

Choose Feature
Class Features FLAW

Fighter, level 2:
◆ Interception Fighting Style (Fighter 1, TCoE 41)
As a reaction when a creature I can see hits another within 5 ft of me, I can intercept
I reduce the damage the target takes by 1d10 + my Proficiency Bonus (min 0 damage) Feats
I can't be the target and it requires me wielding a shield or a simple or martial weapon
◆ Second Wind (Fighter 1, PHB 72) [1d10+2, 1× per short rest]
FEAT: Great Weapon Master Human bonus feat [PHB 167]
As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest
If I score a critical hit or reduce a creature to 0 hit points with a melee weapon in my
◆ Action Surge (Fighter 2, PHB 72) [1× per short rest]
turn, I can make one melee weapon attack as a bonus action. With a heavy melee weapon,
I can take one additional action on my turn on top of my normally allowed actions
I can choose to take a -5 penalty on the attack roll for +10 on the attack's damage.

FEAT:

FEAT:

FEAT:

FEAT:

Add Equipment

Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Set of artisan's tools Fine clothes 6

Merchant's scale 3 Belt pouch (with coins) 1

Chain Mail 55

Greatsword 1 6

Trident 1 4

Heavy Crossbow 1 18

Background Feature
Supply Chain
From my time as a merchant, I retain connections with wholesalers, suppliers, and other
merchants and entrepreneurs. I can call upon these connections when looking for items or
information.

ATTUNED MAGICAL ITEMS (MAX 3)

Proficiencies
SUBTOTAL 3 SUBTOTAL 90

ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED CARRYING CAPACITY


HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
86 - STR × 15STR × 10 256 - STR × 15 - 30
97 lb
STR × 5
WEAPONS: SIMPLE MARTIAL OTHER: 170 lb 255 lb
-10 FT SPEED -20 FT SPEED
510 lb SPEED = 5 FT
DISADV. STR, DEX, CON
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:

Common Artisan's tools 200 DAILY PRICE:


Elvish
GEMS AND OTHER VALUABLES:
Dwarvish

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Moiden

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: ATTUNED

SOME FOOD AND DRINK.


PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack Rolls and Saving Throws
4 Hit Point maximum halved MAGIC ITEM: ATTUNED
5 Speed reduced to 0
ig
g
6 Death

Conditions MAGIC ITEM: ATTUNED

Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Notes Extra Equipment


GEAR # LBS GEAR # LBS
◆ Martial Versatility (Optional Fighter 1, UA:CFV 12)
Whenever I gain a fighter level, I can swap a fighting style I know for another I'm allowed

TOTAL WEIGHT TOTAL WEIGHT

Other Holdings

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background

Character History

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Character Portrait

Appearance

Enemies

Allies & Organizations

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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:

ABILITY MODIFIER SAVING THROW PROF. Skills Attacks PER


ATTACKS
ACTION
BONUS

STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION
MAX HIT POINTS HIT DICE × +
LEVEL DIE CON USED

Features Traits

Proficiency
Bonus

Notes
Visibility Options

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Companion's Appearance

Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Notes Page Options

Notes

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast

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