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General Physics 1 First Quarter Important Formulas

1) The document provides important formulas for motion in one and two dimensions, projectile motion, circular motion, energy, momentum, and collisions. 2) Key kinematic equations presented include equations for displacement, velocity, acceleration, and relationships between these variables. 3) Formulas are also given for various types of energy (kinetic, potential, elastic), momentum, impulse, work, and power.
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0% found this document useful (0 votes)
3K views2 pages

General Physics 1 First Quarter Important Formulas

1) The document provides important formulas for motion in one and two dimensions, projectile motion, circular motion, energy, momentum, and collisions. 2) Key kinematic equations presented include equations for displacement, velocity, acceleration, and relationships between these variables. 3) Formulas are also given for various types of energy (kinetic, potential, elastic), momentum, impulse, work, and power.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • General Physics Formulas: Covers important general physics formulas including relative error, vectors, kinematics, and motion equations.
  • Conservation and Collision Formulas: Includes formulas related to conservation of energy, momentum, and various collision scenarios in physics.

General Physics 1 First Quarter Motion at the y-axis (Free Fall)

Important Formulas 𝑣 = 𝑣 – gt (Displacement Missing)


𝑦 − 𝑦 = +𝑣 t − 𝑔𝑡 (Final Velocity Missing)
Relative Error
𝑣 =𝑣 − 2𝑔(𝑦 − 𝑦 ) (Time Missing)
Relative error = | | 𝑥 100
y−𝑦 = 𝑡 (Acceleration Missing)

Relative Uncertainty
Projectile Motion Formulas
Relative uncertainty = 𝑥 100 𝑥 = (𝑣 𝑐𝑜𝑠𝜃 )t (Horizontal Distance)
y= (𝑣 𝑠𝑖𝑛𝜃 )t − 𝑔𝑡 (Vertical Distance)
x-component of a Vector
r= 𝑥 +𝑦 (Distance from the Origin)
𝐸 = 𝐸 cos 𝜃
𝑣 =𝑣 𝑐𝑜𝑠𝜃 (x-component of Velocity)
y-component of a Vector 𝑣 =𝑣 𝑠𝑖𝑛𝜃 - gt (y-component of Velocity)
𝐸 = 𝐸 sin 𝜃 v= 𝑣 +𝑣 (Magnitude of Velocity)
𝜃 = 𝑡𝑎𝑛 (Angle of Velocity)
Magnitude of a Vector
𝑡= (Time to reach the highest
𝐸= 𝐸 +𝐸 point of flight)
H = (𝑣 𝑠𝑖𝑛𝜃 )t − 𝑔𝑡 (Highest point of flight)
Angle of a Vector
𝑡= (Time for the object to hit
𝐸
𝜃 = 𝑡𝑎𝑛 the ground)
𝐸
R = (𝑣 𝑐𝑜𝑠𝜃 )t (Horizontal Range)
Displacement
∆𝑥 = 𝑥 − 𝑥 Uniform Circular Motion Formulas
∆𝑥 = 𝑣 ∆𝑡 𝑎 = (Time Missing)
𝑣= (Acceleration Missing)
Average Velocity
𝑥 −𝑥 𝑎 = (Velocity Missing)
𝑣 =
𝑡 −𝑡
Free Body Diagram
Instantaneous Velocity Objects in Equilibrium
𝑑𝑥 ∑ 𝐹⃗ = 0, ∑ 𝐹 = 0, ∑ 𝐹 = 0
𝑣 =
𝑑𝑡 Objects in Non-Equilibrium
Average Acceleration ∑ 𝐹⃗ = 𝑚𝑎⃗, ∑ 𝐹 = 𝑚𝑎 , ∑ 𝐹 = 𝑚𝑎
𝑣 −𝑣
𝑎 = Work
𝑡 −𝑡
𝑊 = 𝐹𝑠𝑐𝑜𝑠𝜃
Instantaneous Acceleration
𝑑𝑣 Total Work
𝑎 = 𝑊 = 𝑊 + 𝑊 + 𝑊 ….
𝑑𝑡

Kinematic Equations Kinetic Energy


Motion at the x-axis 1
𝐾 = 𝑚𝑣
𝑣 =𝑣 +𝑎 t (Displacement Missing) 2
𝑥 − 𝑥 = +𝑣 t + 𝑎 𝑡 (Final Velocity Missing)
Work-Energy Theorem
𝑣 =𝑣 + 2𝑎 (𝑥 − 𝑥 ) (Time Missing) 𝑊 =𝐾 −𝐾
𝑥−𝑥 = 𝑡 (Acceleration Missing)
Gravitational Potential Energy
𝑈 = 𝑚𝑔𝑦
Conservation of Mechanical Energy (𝑈 )
1 1
𝑣 + 𝑔𝑦 = 𝑣 + 𝑔𝑦
2 2

Mechanical Energy
ME = K + U

Elastic Potential Energy


1
𝑈 = 𝑘𝑥
2

Conservation of Mechanical Energy (𝑈 )


𝑚𝑣 + 𝑘𝑥 = 𝑚𝑣 + 𝑘𝑥

Power
𝑊
𝑃=
𝑡
P = 𝐹𝑣𝑐𝑜𝑠𝜃

Average Power
∆𝑊
𝑃 =
∆𝑡

Momentum
𝑝⃗ = 𝑚𝑣⃗

Impulse
𝐽⃗ = 𝑝⃗ − 𝑝⃗
𝐽 = 𝐹 ∆𝑡

Conservation of Momentum
Initial Momentum = Final Momentum
𝑚 𝑣 +𝑚 𝑣 =𝑚 𝑣 +𝑚 𝑣

Completely Inelastic Collision


𝑚 𝑣⃗ + 𝑚 𝑣⃗ = (𝑚 + 𝑚 )𝑣⃗

Elastic Collision Formulas


Final Velocity of the Moving Object
𝑚 −𝑚
𝑣 = 𝑣
𝑚 +𝑚
Final Velocity of the Object at Rest
2𝑚
𝑣 = 𝑣
𝑚 +𝑚

Center of Mass
𝑚 𝑥 + 𝑚 𝑥 + 𝑚 𝑥 …
𝑥 =
𝑚 + 𝑚 + 𝑚
𝑚 𝑦 + 𝑚 𝑦 + 𝑚 𝑦 …
𝑦 =
𝑚 + 𝑚 + 𝑚

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