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Battle Report
‘Tiger! Tiger!’
Introduction US Forces
The name of this sce na rio does give US forces re fle cted an expe rience d
away this scenario, and is based on the Infantry Company, less a fe w troops to
sce nario in the main rule book, but re fle ct the casualtie s of the battle
alte red to use US Arm y forces. This through Normandy. The balance of the
could we ll cove r ope rations during the additional expe rience being se t against
closure of the ‘pocke t’ in Normandy. fatigue and such.
The othe r alte ration was to make this a
solo scenario using the basic principles One platoon was se t as Ve te ran, the
used in the solo game sce nario in the othe r two as Seasoned. All Leade rship
book . stats we re randomly gene rated as pe r
the rules, giving mostly ave rage stats
The othe r alte ration was to make this a with one Platoon Leade r be ing rathe r
day ligh t ope ra tion, and in clude ex ceptional.
armoured support for the attack.
The se changes had the game pla y out O rganisationally the US force took the
ve ry diffe re ntly, mostly as it changes Weapons Platoon machineguns and
your m ind se t about how you pe rce ive issue d them to the R ifle platoons. The
the situation. te rrain would re strict usage from a
distance so it made sense to deploy
US Re cce force s had been exploring them forward.
forward look ing for a break in the line
whe n the y had come unde r a ttack from The US also had a va ilable a Battalion of
G e rm an po s i t io ns a ro un d the 105mm howitze rs off-table should the y
crossroads and farm area. need a big stick . These would at game
start pe rform a quick bombardment of
Thought to be mostly straggle rs falling the area to try and shake up Ge rman
back an infantry company and attached forces.
armoured support was to push through
the a rea a nd clear.
The Game
The first two turns saw the
US forces
massed and
m ane u ve ri ng
t h rough the
te rrain. The
r e s t r i c t e d
approache s caused bombardment. This
a little confusion, but of course could be see n
ove rall forces we re as a plus ove rall, it would
moving through in an be unlikely Ge rman forces
orde rly manne r. wo u l d re m a in i n an a re a
smolde ring or burning.
As US forces ente red open
ground a large part of their US Rifle Platoon #2 out front slipped a
vision to the right was restricted by little ahead of whe re I was hoping, but
smoke a nd fires sta rted by the a rtille ry with no opposition or line of cove r till
The US Commande r was in position to The US a rmour fired a gain, and the
the ir rea r, and sizing up the situa tion Ge rm an force s found them se lves
ran forward and started bark ing orde rs ducking and morale dropping, who
and motivation, enough that morale could fight such fire powe r. This met
im proved sufficie ntly to make them the crite ria for a switch to Delay
‘depre ssed’ and look ing for cove r. orde rs, so nex t turn this would be
communicated to the Platoon holding
The US armour moved forward, HE the main farm.
shells and machineguns spitting lead
suppre ssive ly towards the k nown
Ge rman positions and into the farm
buildings. The many guns got luck y,
Turn 5
and the Ge rmans found themselves
be com ing Pinne d. The US started the activations, and the
Turn 7
Luck is a funny thing, and afte r the
reshuffle the Ge rmans dre w the first
activation, and Arm y Initiative , and so surrende red in a shocked state . The
the Tige r move d forwards through the advantage was #1 was now out of the
smolde ring field. The y reached a Tige rs way.
position right on the US flank as they
eme rged from the smoke. The nex t activation was the Ge rmans
again with anothe r Army Initiative
Surprise ! card, and so the Tige r, now in pe rfe ct
position, starte d off-loading some
US R ifle Pla toon #1 a ctivated nex t and 88mm she lls, first one into a M4A3, the
the y continue d forward, the movement se cond into a M4a1 76mm. The
through the windows and wall remains surviving US tanks got the wind up
dealt to the remaining Ge rmans who them , and dropped morale from the
multiple faile d che cks for Fear and
The US
activated,
who was n
Tige r (ma
dire cte d a
forward in
the wheat
the Tige rs
Turn 8
The nex t card was a US Arm y This had not been a big game really,
Initiative. The De puty was not content but it demonstrated the value of the
with scaring the Tige r, and dire cting a Leade rs and how to use them.
subseque nt shot, the Tige r’s flank was
pe netra ted, the cre w bailing. The gam e m e chanism shone in
creating a tense and e dgy fee l, while
keeping me guessing.
Aftermath
Best of all, this was a solo game, and
The Ge rman Leade r slipped away, as used a slightly modified ve rsion of the
did the remaining platoon. The US solo scenario in the books combined
forces had se ized the ground, gathe red with the m odifie d Tige r hunting
up a fe w prisone rs, and se cured the sce nario in the book .
area.