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A Leader of Men

Battle Report
‘Tiger! Tiger!’
Introduction US Forces
The name of this sce na rio does give US forces re fle cted an expe rience d
away this scenario, and is based on the Infantry Company, less a fe w troops to
sce nario in the main rule book, but re fle ct the casualtie s of the battle
alte red to use US Arm y forces. This through Normandy. The balance of the
could we ll cove r ope rations during the additional expe rience being se t against
closure of the ‘pocke t’ in Normandy. fatigue and such.
The othe r alte ration was to make this a
solo scenario using the basic principles One platoon was se t as Ve te ran, the
used in the solo game sce nario in the othe r two as Seasoned. All Leade rship
book . stats we re randomly gene rated as pe r
the rules, giving mostly ave rage stats
The othe r alte ration was to make this a with one Platoon Leade r be ing rathe r
day ligh t ope ra tion, and in clude ex ceptional.
armoured support for the attack.
The se changes had the game pla y out O rganisationally the US force took the
ve ry diffe re ntly, mostly as it changes Weapons Platoon machineguns and
your m ind se t about how you pe rce ive issue d them to the R ifle platoons. The
the situation. te rrain would re strict usage from a
distance so it made sense to deploy
US Re cce force s had been exploring them forward.
forward look ing for a break in the line
whe n the y had come unde r a ttack from The US also had a va ilable a Battalion of
G e rm an po s i t io ns a ro un d the 105mm howitze rs off-table should the y
crossroads and farm area. need a big stick . These would at game
start pe rform a quick bombardment of
Thought to be mostly straggle rs falling the area to try and shake up Ge rman
back an infantry company and attached forces.
armoured support was to push through
the a rea a nd clear.

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2x M1919A4 MG

Weapons Platoon (0-1)


U-MFC (LD 2)
3x 60mm Mortar

Rifle Co. HQ M4 Sherman Platoon


C-Rifle w Radio (LD 3) U-Sherman M4a3 (LD 3)
1x Bazooka 2x Sherman M4a3
2x Sherman M4a1 (76mm)
D-Rifle (LD 3)
1x Bazooka
3x M1919A4 MG
German Forces
Weapons Platoon (0-1)
U-MFC (LD 3) The Ge rmans we re an expe rienced
3x 60mm Mortar force , but war weary and had suffe red
he avy casualtie s. The y remained
Rifle Platoon #1 (Veteran) de te rm ined to some de gree and this
would make them an inte resting
U-Rifle w Radio (LD 4)
proposition. The y had ple nty of
Bazooka
3x Rifle-BAR automatic weapons, and the advantage
3x Rifle of a hidden de fense . With the effe ct of
1x M1919A4 MG fatigue the Ge rmans we re down rated
to Seasoned.
Rifle Platoon #2
U-Rifle w Radio (LD 3) Sim ilar to the US forces the Ge rmans
Bazooka deployed the ir machinegun support to
3x Rifle-BAR the Rifle Platoons to boost numbe rs.
3x Rifle
1x M1919A4 MG The surprise that the US did not know
was the presence of a Tige r tank. The
Rifle Platoon #3 pre sence of this could be ve ry de cisive
U-Rifle w Radio (LD 2) if in the right place .
Bazooka
3x Rifle-BAR The Ge rm a ns had a we a k ne ss
3x Rifle howe ve r, the y we re tire d, and the

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The Plans
The Ge rman plan was simple, hold on
as long as the y could before falling
back . This tra nsla te d into De fend
possibility of surre nde r or pulling out orde rs with a provision to be come
was ve ry real, so an additional morale Delay should US forces come into
pe nalty was to be applied in cases position to ove rrun positions.
whe re surre nde r se eme d a re al
possibility, or e ven flee ing if Leade rship Ge rman Positions we re to hold the ir
falte re d. left flank with one Platoon in the main
walled farm complex , orientated to
cove r the open ground in front of the
farm and down the side .
Pz. Grenadier Co. HQ
C-Rifle (LD 4) The se cond Platoon was to occupy the
smalle r farm house and locale. The
Pz. Grenadier Rifle Platoon #1 Tige r was positioned ove r the ir as we ll,
a llowing the roa ds up the middle to be
U-SMG (LD 3)
cove re d, and in position for a counte r
1x Panzershreck
3x Rifle-MG thrust if ne ce ssary across the front of
1x SFMG the main farm.

The Commande r was positioned in the


main walled farm .
Pz. Grenadier Rifle Platoon #2
U-SMG (LD 3) The Ge rma n positions a ll a llowed the
1x Panzershreck forces to withdraw using cove r, we ll
3x Rifle-MG suiting the ir de laying m ission.
1x SFMG
The US plan was to push, and push
Tiger hard, in just one spot, swe eping
around the farm to cut off the re treat
of any Ge rman forces encounte red.
The concentration of force would surely

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ove rcome any weak Ge rman
resistance. The tanks would
come up behind the infantry
and ‘shoot them in’ whe re
resistance was found.

R ifle Platoon #2 would lead,


#1 following up slightly to
the right and #3 following
be hind in rese rve . Weapons
Platoon was to de ploye d in
cove r be hind the road ready
to provide support.

The Game
The first two turns saw the

US forces
massed and
m ane u ve ri ng
t h rough the
te rrain. The
r e s t r i c t e d
approache s caused bombardment. This
a little confusion, but of course could be see n
ove rall forces we re as a plus ove rall, it would
moving through in an be unlikely Ge rman forces
orde rly manne r. wo u l d re m a in i n an a re a
smolde ring or burning.
As US forces ente red open
ground a large part of their US Rifle Platoon #2 out front slipped a
vision to the right was restricted by little ahead of whe re I was hoping, but
smoke a nd fires sta rted by the a rtille ry with no opposition or line of cove r till

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the wall of the fields ahead it was
smart to keep moving forward than
lollygag.

It was Turn #3 when things started to


happen. US R ifle Platoons #2 & #1
had activated and moved forward, #2
almost at the wall in front of them

whe n the rattle of machine gun fire


suddenly tore at US R ifle Platoon #2,
firing twice with the aid of an Arm y
Initiative card. The re should have
been casualties, but the Ge rman dice and the sound of all tanks moving
failed to ge t the numbe rs to score forward, de cided to send a messenge r
Pinnings or casualties. to the Tige r to ge t him to counte r
attack around the front of the main
The Ge rman Commande r a ctivated farm.
nex t and see ing the US forces massed,
The Tige r upon hearing the combat

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sta rt turned ove r its e ngine . The US
armour moved forward into the fie ld, at
Turn 4
this point unsure of the threats.
The US activated first, and pushe d the
At this point the Turn e nded with the #2 Pla toon forwa rd crossing the wall in
‘End of Turn activation card be ing part. The fire from the Ge rmans had
drawn. been rathe r ineffe ctive, and with any
luck an additional activation from a
Arm y Initiative card would allow them

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to move into a blind spot in the Anothe r US activation and R ifle Platoon
Ge rman fire . #1 pulled out the stops, moving
forward and crossing the wall, and the
Unfortunate ly the Ge rman force s nex t activation, an Arm y Initiative
activated first, and continued firing, card, was used to push them furthe r
some now from the farm buildings. forward into the fie ld and using the
The fire was much more effe ctive, and smoke and blind spot to move forward.
now the bulle ts rippe d through bodies, De cisive leade rship might catch the
scoring three base s dead including the Ge rmans on the hop.
Platoon leader, and anothe r base
Pinne d. Morale dropped abruptly and The Ge rman messenge r now managed
the y looked like running, but would to move a nd was a t the Tige rs side
only fall to Confused, and not flee. ye lling his message .

The US Commande r was in position to The US a rmour fired a gain, and the
the ir rea r, and sizing up the situa tion Ge rm an force s found them se lves
ran forward and started bark ing orde rs ducking and morale dropping, who
and motivation, enough that morale could fight such fire powe r. This met
im proved sufficie ntly to make them the crite ria for a switch to Delay
‘depre ssed’ and look ing for cove r. orde rs, so nex t turn this would be
communicated to the Platoon holding
The US armour moved forward, HE the main farm.
shells and machineguns spitting lead
suppre ssive ly towards the k nown
Ge rman positions and into the farm
buildings. The many guns got luck y,
Turn 5
and the Ge rmans found themselves
be com ing Pinne d. The US started the activations, and the

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batte re d R ifle Pla toon #2 calmed down She rmans would have been the next
and hunke re d down. The tanks we re activation.
doing the fighting, no nee d to risk
things with all the wounde d. Morale
im prove d to ‘Unhappy’ with the
Commande rs assistance.
Turn 6
R ifle Platoon #1 activated nex t, and It was peddle to the me tal, the US R ifle
pushed forward towards the farm. Platoon #1 ran forward, and it was
gre nades and rapid fire through the
From ahead the Ge rmans activated and windows of the farm building. Seve ral
fire d suppressively, and caused one hits we re scored and the Ge rmans lost
Pinne d result, this did not slow the a base with anothe r Pinned.
Platoon down.
The US aga in a ctivated and the M4’s
The turn abruptly e nded, possibly moved forward hosing down the
tha nkfully for the Ge rma ns a s the Ge rmans by the fence . The Ge rmans

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remained Pinne d and
the ir morale fe ll again. At this point
the y dice d to surrende r, but fe lt that
stick ing hands up m ight ge t them
shot be fore anyone figure d the y
we re giving up.

The US Rifle Platoon #3 had moved


up boldly following the swift advance
of #1, with the Deputy Commande r
accompanying them.

The Ge rmans now managed to


activate the Tige r with an Arm y
Activation card, and now moved the
be hemoth towards the farm front,
and would have to crash through the
he dge.

Anothe r Arm y Activation card was

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dra wn for the Ge rma ns so the Tige r
moved forward through the hedge
without too much difficulty.

None of the US forces had see n or


could see any of this, the flank was
un wa tche d, bulle ts f lying, she lls
e xploding, and m e n ye lling and
screaming.

Turn 7
Luck is a funny thing, and afte r the
reshuffle the Ge rmans dre w the first
activation, and Arm y Initiative , and so surrende red in a shocked state . The
the Tige r move d forwards through the advantage was #1 was now out of the
smolde ring field. The y reached a Tige rs way.
position right on the US flank as they
eme rged from the smoke. The nex t activation was the Ge rmans
again with anothe r Army Initiative
Surprise ! card, and so the Tige r, now in pe rfe ct
position, starte d off-loading some
US R ifle Pla toon #1 a ctivated nex t and 88mm she lls, first one into a M4A3, the
the y continue d forward, the movement se cond into a M4a1 76mm. The
through the windows and wall remains surviving US tanks got the wind up
dealt to the remaining Ge rmans who them , and dropped morale from the
multiple faile d che cks for Fear and

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casualties and surprise .

Addi tional f iring by the hul l


machinegun caused two furthe r
casualties to US Rifle Platoon #3.
The US R ifle Platoon #3 really failed
the Fea r che ck, a nd the y bolted,
could not blame them really.

The US She rmans managed to drop


two smoke rounds in front of the
Tige r, de viating slightly in the ir
haste to move back .

The US
activated,
who was n
Tige r (ma
dire cte d a
forward in
the wheat
the Tige rs

Turn 8

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It came down to the
cards. The US got the
first activation, and the
Company Deputy was
the closest to known
enem y, so he activated
first.

Dire cting the Bazooka


t e am , the T ige r
suddenly had a rocke t
slamming into it. The
big cat shrugged it off,
although the cre w
be came alarmed and
dropped to ‘Unhappy’.

The nex t card was a US Arm y This had not been a big game really,
Initiative. The De puty was not content but it demonstrated the value of the
with scaring the Tige r, and dire cting a Leade rs and how to use them.
subseque nt shot, the Tige r’s flank was
pe netra ted, the cre w bailing. The gam e m e chanism shone in
creating a tense and e dgy fee l, while
keeping me guessing.
Aftermath
Best of all, this was a solo game, and
The Ge rman Leade r slipped away, as used a slightly modified ve rsion of the
did the remaining platoon. The US solo scenario in the books combined
forces had se ized the ground, gathe red with the m odifie d Tige r hunting
up a fe w prisone rs, and se cured the sce nario in the book .
area.

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