Professional Documents
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10 Handout 1 *Property of
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IT1901
10 Handout 1 *Property of
STI
IT1901
Felipe Gozon is the chief executive officer of GMA Network Incorporated. In 2015, the media
company declared a P13.727 billion of revenue (Media Ownership Monitor Philippines, 2017).
Manila Bulletin – It is the second oldest newspaper publisher in the Philippines and the second
oldest English newspaper in the far east. The company lived up to its reputation as the “exponent of
Philippine progress” by providing the public with unbiased and accurate information. It is the pioneer
in becoming a newspaper publisher to utilize an integrated approach to a multi-level platform. The
company continuously adapts and thrives in the digital universe and is now present in every
platform, from print, online, and mobile to LED billboards and other media platforms (Manila
Bulletin, n.d.).
Gaming
Impactsasofentertainment. TheEntertainment
Technology in The gaming industry continuously grows and adopts new technology. People can
Industry
enjoy their favorite games using different platforms. The availability of high-speed Internet connection and
numerous online gaming sites, applications, and consoles made it possible for everyone to enjoy gaming
wherever and whenever they want (Ismail, 2017).
Video streaming as entertainment. This current trend wiped out numerous DVD rental stores worldwide
(Ismail, 2017). People can now find, stream, and download movies, series, TV shows, short clips, and even
tutorials online. Although some platforms require subscription and/or payment for streaming, a more
significant portion of this mode of entertainment is available for free. Streaming is a growing digital
distribution that is creating many opportunities for independent artists. The music and video distribution
have taken a different route towards expansion through the video streaming trend (Dayal, 2018).
Reading as entertainment. People no longer have to go out and buy good books, magazines, or newspaper;
all these reading materials are now accessible online. From e-books and online magazines to online news
reports and live news streaming, people can now access this kind of resources conveniently (Ismail, 2017).
As technologyof
Applications continuously
Technologydevelops, the entertainment industry also changes in terms of consumer needs
in Entertainment
and demands. Below are some forms of technology in the entertainment industry.
Augmented reality in Pokémon Go
Gear virtual reality (VR) of Minecraft
Autonomous drones for film making
The Netflix revolution
Numerous downloadable e-books.
Aside fromERP
Possible theModules
basic ERP
formodules like theIndustry
Entertainment inventory, human resources, and financial, here are the possible
modules that can be integrated into an ERP system for companies in the entertainment industry (Elinext
Group, n.d.):
Production Management Module – This module helps plan and operate all the industrial processes
to make sure that all operations move smoothly at the required level.
Market Management Module – This module provides the ability to create and maintain the value
for the clients and the company’s profit. This also assists in developing several key analytical tools to
facilitate managers’ understanding of operating crucial strategic issues and decisions.
Contracts Management Module – This is a special module that contains the most essential
information about the clients and helps control all the actions within the terms and conditions of
contract performance.
10 Handout 1 *Property of
STI
IT1901
Statistics Module – This module collects and analyzes all the information about financial, accounting,
sales, inventory and quality control procedures, departments’ and employees’ efficiency, etc., all in
one (1) module.
References:
ABS-CBN Corporation. (2017, January 16). In Media Ownership Monitor Philippines Retrieved from
https://philippines.mom-rsf.org/en/owners/companies/detail/company//abs-cbn-corporation/ on August 5,
2019
Benjamin B. (2018, March 13). Cinema 2018 – 9 key trends/challenges [Web log post]. Retrieved from
https://ascmag.com/blog/the-film-book/cinema-2018-key-trends on August 6, 2019
Company Profile of Manila Bulletin. (n.d.). In Manila Bulletin. Retrieved from https://mb.com.ph/company-profile-of-
manila-bulletin/ on August 6, 2019
Dayal, P. (2018, July 17). 6 key tech trends in the media and entertainment industry [Web log post]. Retrieved from
https://www.newgenapps.com/blog/tech-trends-media-entertainment-industry on August 6, 2019
DeBenedetti, J. (n.d.). Analysis of the Entertainment Industry. In Chron.com. Retrieved from
http://smallbusiness.chron.com/analysis-entertainment-industry-78237.html
Entertainment Industry Law and Legal Definition. (n.d.). In USLegal.com. Retrieved from
https://definitions.uslegal.com/e/entertainment-industry/ on August 5, 2019
ERP features and functions in media and entertainment industry. (n.d.). In Elinext. Retrieved from
https://www.elinext.com/erp/media-entertainment/ on August 6, 2019
Game Designing. (2019, July 17). How gaming technology has improved. Retrieved from
https://www.gamedesigning.org/gaming/advances-in-technology/ on August 6, 2019
GMA Network, Inc. (2017, January 16). In Media Ownership Monitor Philippines. Retrieved from
https://philippines.mom-rsf.org/en/owners/companies/detail/company//gma-network-inc/ on August 5, 2019
Harman, R. (2019, April 24). How is digital technology reshaping the film industry? [Web log post]. Retrieved from
https://www.raindance.org/how-is-digital-technology-reshaping-the-film-industry/ on August 6, 2019
Ismail, N. (2017, December 27). How technology has changed the world of home entertainment. Retrieved from
https://www.information-age.com/technology-changed-world-home-entertainment-123470132/ on August 6,
2019
Lesemann, M. (2019, May 17). The World’s Top 10 Entertainment Companies. In Investopedia. Retrieved from
https://www.investopedia.com/articles/investing/020316/worlds-top-10-entertainment-companies-cmcsa-
cbs.asp#comcast on August 5, 2019
Media Companies: A Duopoly rules. (2018, January 16). In Media Ownership Monitor Philippines. Retrieved from
https://philippines.mom-rsf.org/en/owners/companies/ on August 5, 2019
Melcon, A. (2019, August 2). The 20 best VR games to play right now. In Tom’s Guide. Retrieved from
https://www.tomsguide.com/us/pictures-story/1649-best-vr-games.html on August 6, 2019
10 Handout 1 *Property of
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