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Defense
Firepower Color = Soft or Armored 6.2
Red # = vs Soft Target 6.5 Upper # = Flank Defense 6.1, 6.3
2 10 Blue # = vs Armored Target 6.5 If outlined 11 = Open Top Veh. 16.5
10 11 13 Color Fields Lower # = Front Defense 6.1
2 = Crewed Weapon (CC Penalty) 6.10 Symbols
= Anti-Aircraft 16.8 +2
28
1 Center +2 =
= APC DR Bonus 16.6
Fortification Defensive Bonus 17.0
70
1
Symbols Unit Picture
= Sniper 11.8 +2
Miscellaneous
= Flamethrower 18.0 Bottom
2 10 = HE High Explosive 13.9 Attack Range 5.3 = Spent Unit side 2.2 4 12
2 10 13 National Symbol = Target Hexes 13.4 Art; 16.7 Air 1 7 13
Defense Blocks Conceals Foot Wheeled or Track Bonus Moves Wheel or Track Bonus
D05 F05 H05 J05 L05 N05 P05 R05
02
D06
G02
F06
I02
H06
K02
J06
M02
L06 Tracked O02
N06
Q02
P06
S02
R06
(4.8).
D06 F06 H06 J06 L06 N06 P06 R06
03 G03 I03 K03 M03 O03 Q03 S03
H01 D07 J01 F07 L01 H07 N01N11 J07 P01 P11 L07 R01 R11 N07 P07 R07
H11 J11 L11
H07 H02 J07 J02 L07 L02 N07 N02 P07 P02 R07 R02
G02 I07 I02 K07 K02 M07 M02 O07 O02 Q07 Q02 S07 S02
D03 F03 H03 J03 L03 N03 P03 R03
D07 F07 H07 J07 L07 N07 P07 R07
04
H02 G04
J02 I04
L02 K04
N02 P02M04 R02 O04 Q04 S04
N (Y*) +0 AP
H12 J12 L12 N12 P12 R12
Wheat N +0 AP
D01 F01 H01
+0 DR
J01 L01
+0 AP
N01 P01 R01
H08 J08 L08 N08 P08 R08
+0 AP
I08 K08 M08 O08 Q08 S08
* In Aug & Sep Missions: Difficult Terrain (4.9), Blocks Foot Unit
G03 I03 K03 M03 T1-01 O03 Q03 S03
D04! F04!! H04!
N (Y*) N (Y*)
H1-01 H1-11 H1-21 J04 L04 N04 P04 R04
Corn +0 DR +0 AP +0 AP
D08 F08 H08 J08 L08 N08 P08 R08
05
H03
D02
D09
G05
J03
F02
F09
I05
L03
H02
H09
K05
N03
J02
J09
P03M05
L02 (+1 AP*) L09
R03 O05
N02
N09
Q05
P02 LOS (4.8
4.8)), Conceals (11.5), Reduce Rally Number by 1 (7.8).
P09
S05
R02
R09
Woods +2 DR*! Y Y +1 AP +2 AP
09 E09 G09 I09 K09 M09 O09 Q09 S09
E02 G02 I02 K02 M02 O02 Q02 S02
Stone
R2-02 T2-3 T2-7
+2 DR Y Y +1 AP +3 AP +3 AP
07 H1-17 !! G07 I07 K07 M07 O07 Q07 S07
D11 F11 H11 J11 L11 N11 P11 R11
D04 F04 H04 J04 L04 N04 P04 R04
H11
C06
H06
E10
J11
H1-09 !!
E06 T2-1
Buildings
J06
G10
L11
H1-19 !
G06 T2-6
L06
I10
N11
I06
K10
N06
P11
T1-07
K06
! P06
M10
R11
M06
R06
O10
O06
Reduce Rally Number by 1 (7.8).
Q10
Q06
S10
S06
-08 !! H1-18 ! T1-06 !
I05 K05 T1-02 M05 O05 Q05 S05
1-12 !! F08 H1-22 ! H08 J08 L08 N08 P08 R08
Sloping
11 E11 G11 I11 K11 M11 O11 Q11 S11
+1DR* N N +1 AP +1 AP +1 AP
I11 K11 M11 T1-04M06 O11 Q11 S11
H1-06 !
G06 R2-01 H1-04 ! I06!
H1-16 !!
H1-14 K06 O06 Q06 S06
T2-4
Steep
J07
N N
T1-07 !
+1 DR* +2 AP
-09 !! I06 H1-19 ! K06 M06 O06 Q06 S06
1-13 !! F09 H1-23 ! H09 T1-03 J09 L09 N09 P09 R09
Balka
09 H1-19 ! G09 I09 K09 M09 O09 Q09 S09
D06 R3-08 F06 H06 J06 L06 N06
+0 AP
P06
Moving into/out of a Balka, see Steep Terrain.
R06
+0 DR N +0 AP
H1-12 !! H1-22 ! T1-02
(12.6)
R1-07
+0 AP
Copyright © 2019 Academy Games
G08
D09
I08
R1-04
Small
T1-05
F09
K08
R1-11 H09
M08
J09
O08
L09
Q08
N09
S08
Foot Units: +1DR if attacked across Sm Balka (12.3).
P09 R09
+1 DR N Y +2 AP
Conflict of Heroes: Storms of Steel Overlays
R3-05
H08 J08 L08 N08 P08 R08
H1-15 !
R3-02 R3-10
Anti-
I08 K08 M08 O08 Q08 S08
Conflict of Heroes: Storms of Steel Overlays
1-15 !
Tank +0 DR N N +2 AP
R109 R1-02
Ditch
H09 J09 L09 N09 P09 R09
R3-06
Copyright © 2019 Academy Games
1-04
11 R1-11
G11 I11 R3-05 K11 M11 O11 Q11 S11
R3-06!!
H1-14 R3-01 R3-09
D08 F08 R1-12 H08 R1-05 J08 L08 N08 P08 R08
H10
R1-02 J10
R109 L10 N10 P10 R10
−1 DR
R3-11
H1-10 !
R1-08
F12 H1-20 ! H12
River J12
N L12
N +5 AP N12 P12 R12
G10 I10
R1-06 K10
R1-13 M10 O10 Q10 S10
H10 D11 J10 T1-07 !
F11 L10 H11 N10 R3-07 J11 P10 L11 R10 N11 P11 R11
1-05 R1-12
−1 DR +1 AP
R3-02 R1-11 R3-10 R1-04
D09 F09 H09 J09 L09 N09 P09 R09
Ford N N +1 AP
R3-04
+1 AP
−1DR Penalty when occupying. Smoke not allowed (14.0).
H11
R1-03 J11
R1-10 L11 N11 P11 R11
C11 E11 G11 I11 K11 M11 O11 Q11 S11
R3-12
I10 K10 M10 O10 Q10 S10
Copyright © 2019 Academy Games
R109 R3-03
R1-12 R3-11
R3-09 R3-01 R3-01
R3-06 R3-09
E09 G09 I09 K09 M09 O09 Q09 S09
G11 I11
R1-07 K11 M11 O11 Q11 S11
* Foot Units only: Conceals and reduces Rally Number
+5 AP
H11 J11 L11 N11 P11 R11
Marsh +1 DR N Y* +2 AP
D12 F12 H12 J12 L12 N12 P12 R12
R3-08
1-06 R1-13
by 1 (7.8).
R109
R1-04 R1-11 R3-07
R3-04
R3-03 R3-05
R3-11
D10 F10 H10 H1-15 ! J10 H1-05 ! L10 N10 P10 R10
Conflict of Heroes: Storms of Steel Overlays
Backwards Move +1 AP +1 AP +1 AP Apply when moving into any Flank Hex (4.11).
R1-10
R3-04
R1-08
R3-12
R1-13 R3-02 R3-10
R3-07
E10 G10 I10 K10 M10 O10 Q10 S10
T2-2 R2-03
H1-20 ! H1-10 !
H12 R12
R1-05
1-07
R3-01 R1-12 R3-09
Trench
T2-2
+2 DR N
R2-03
Y +0 AP +0 AP
Units may face any direction (17.4).
R1-06 R1-13
Foot Only
R3-02 R3-10 R3-07
T2-7 T2-3 R2-02
D12 F12 H12 J12 L12 N12 P12 R12
16
T1-03 H1-23 ! H1-13 !! H1-03 !
T2-4 R2-01
R2-03
R1-10
T2-2
R3-12
R3-06
T2-1
H1-18 ! +3/+1 DR I12 H1-08 !! N K12 N R2-05
+0 AP M12 +0 AP +0 AP
O12 May be occupied by Field Guns and Vehicles only (17.5).
Q12 S12
T2-6 R2-04
R1-07
T2-4 R2-01 R3-08
R3-03
R3-11
+1 DR N Y* +0 AP +0 AP +0 AP
R3-12
T2-5
T1-01 T2-4 H1-21 !
Defense H1-11 !! R2-01
R2-05
H1-01 !
* Foot Units only.
R3-08
+0 AP
T2-6 R2-04 H1-06 !
N N +1d6 AP
H1-16 !
+0 DR
T2-7 T2-3
Wire R2-02
Hex. Destroyed if Tracked Unit enters Hex (17.9).
Land Mine attacks when Units enter its Hex, pivot, or initiate
T2-2 R2-03
+0 DR N N +0 AP +0 AP +0 AP
Mines CC. No attack when Units exit Hex (17.10).
T2-5 R2-05
R2-01
Smoke
R2-02
* LOS is blocked if crossing 2 Light Smoke Markers (14.4).
Conflict of Heroes – Storms of Steel 3rd Ed Copyright © 2019 Academy Games AcademyGames.com 419-307-6531