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MECHWARRIOR RPG: VEHICLES

Panther Attack Buggy (5 tons) – Inner Sphere


Cockpit: .5 ton
Internal Structure: .5 ton
Engine Rating: 45 (5x9MP) = 1 ton (I.C.E. engine: 2 tons)
Armour: 1 ton (16 points) – 4 points: F/L/R/Rear.
Weapons: 2 x MG’s (2x.5 ton, 200 shots each) = 1 ton, or 1 SRM 2 (1 ton – 50 shots)

The Panther attack buggy is a 4-wheeled ATV, 4 wheel drive recon vehicle.
Crew: 2 (Driver, Gunner: rear of buggy), plus 1 passenger (riding shotgun) next to driver. There are 2
versions: either a twin MG version, or a SRM 2 version.
Cruise: 4MP. Armour: 4 points: front, left, right, rear.
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Fox MICV (12 tons) – Inner Sphere (tracked or wheeled)
Cockpit: .5 ton
Internal Structure: 1 ton. SUB-TOTAL: 1.5
Engine Rating: 60 (12x5MP) = 1.5 ton (I.C.E. engine: 3 tons). SUB-TOTAL: 4.5
Armour: 2.5 tons (40 points) – 4 points: F/LH/RH/Rear/Turret. SUB-TOTAL: 7
Weapons: MG (hull): .5 ton – 200 shots
Turret: SRM 2 x 2 (2 tons) – 50 shots each. MG x 2 (1 ton) – 200 shots each.
Turret: .5 ton.
Cargo space: 1 ton (10 men)
Crew: 3 (driver, turret gunner, hull MG).

A light Mechanised Infantry Combat Vehicle (MICV), which, apart from carrying the 3 MG’s and 2
SRM 2’s, can also carry 1 ton of cargo (10 men for example).

The Fox is meant to get the cargo (Men, Supplies, etc) to its destination.
The 3 MG’s are good anti-infantry. The SRM 2’s are only meant as a last defence against light battle-
Mechs or vehicles while the Fox completes its mission. It is not meant as an anti-mech vehicle (maybe
anti-vehicle).
The 1-ton cargo space could be swapped for another SRM 2 (3 in total), which would give the Fox
some anti-mech/vehicle capability (but not much).
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Badger APC (15 tons) – Inner Sphere (tracked or wheeled)
Cockpit: 1 ton. Crew: 3 (turret, driver, hull MG)
Internal Structure: 1.5 ton. SUB-TOTAL: 2.5
Engine Rating: 75 (15x5MP) = 2 ton (I.C.E. engine: 4 tons). SUB-TOTAL: 6.5
Armour: 3.5 tons (56 points) – 8 points: LH/RH/Turret. Front/Rear: 16. SUB-TOTAL: 10
Weapons: MG (hull): .5 ton – 200 shots
Turret: SRM 2 x 2 (2 tons) – 50 shots each. MG x 2 (1 ton) – 200 shots each.
Turret: .5 ton.
Cargo space: 1 ton (10 men)

A slightly bigger version than the Fox, the Badger carries more armour for survivability.
These 2 vehicles are always mixed together for mutual protection with the Panther as recon.
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Warrior APC (25 tons) - Inner Sphere (tracked or wheeled)
Cockpit: 1.5 ton. Crew: 3
Internal Structure: 2.5 ton. SUB-TOTAL: 4
Engine Rating: 125 (25x5MP) = 2 ton (Fusion engine: 6 tons). SUB-TOTAL: 10
Armour: 5 tons (80 points) – 16 points: LH/RH/Turret/ Front/Rear. SUB-TOTAL: 15
Weapons: Turret: SRM 4 x 2 (4 tons) – 25 shots each. MG x 2 (1 ton) – 200 shots each.
3 Medium Lasers (3 tons). Turret: 1 ton. Cargo space: 1 ton (10 men)
The Warrior is a fusion Driven vehicle, looking like a beefed-up Badger APC.
Carrying 1 ton of cargo space, 5 tons of armour, and a turret bristling with weapons:
3 medium lasers, 2 SRM 4’s, and 2 MG’s; the Warrior can provide some protection against light mechs
and vehicles.
The Warrior APC is normally seen with the Panther, Fox and Badger vehicles to provide extra support.

Warrior MK2 APC (25 tons) - Inner Sphere (tracked or wheeled)


Cockpit: 1.5 ton. Crew: 3
Internal Structure: 2.5 ton. SUB-TOTAL: 4
Engine Rating: 125 (25x5MP) = 2 ton (Fusion engine: 6 tons). SUB-TOTAL: 10
Armour: 5 tons (80 points) – 16 points: LH/RH/Turret/ Front/Rear. SUB-TOTAL: 15
Weapons: Turret: SRM 2 x 2 (2 tons) – 50 shots each. MG x 2 (1 ton) – 200 shots each.
2 Medium Pulse Lasers (4 tons), 1 Small Pulse Laser (1 ton). Turret: 1 ton. Cargo space: 1 ton (10
men)

The Warrior MK 2 APC is a slightly different version, carrying 2 SRM 2’s, 2 MG’s,
2 Medium Pulse Lasers, and 1 Small Pulse Laser.
The pulse lasers give a lot of anti-infantry fire, keeping any sane trooper’s head down (if they wish to
keep it).

Small Pulse Laser: HEAT: 2, DAM: 3, SHORT: 1, MED: 2, LONG: 3, TONS: 1, Critical Slot: 1
Medium Pulse Laser: HEAT: 4, DAM: 6, SHORT: 1-2, MED: 3-4, LONG: 5-6, TONS: 2, Critical Slot:
1.

Machine Gun (MG): HEAT: 0, DAM: 2, SHORT: 1, MED: 2, LONG: 3, TONS: 0.5, Critical Slot: 1.
200 shots per ton.

SRM 2: HEAT: 2, DAM: 2/missile, SHORT: 1-3, MED: 4-6, LONG: 7-9, TONS: 1, Critical Slot: 1
50 shots/ton.
SRM 4: HEAT: 3, DAM: 2/missile, SHORT: 1-3, MED: 4-6, LONG: 7-9, TONS: 2, Critical Slot: 1
25 shots/ton.

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